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September 21, 2012, 10:26:03 PM *
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Author Topic: Could War3Source work with any game that Sourcemod works with?  (Read 230 times)
-El Diablo
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« on: June 14, 2012, 02:36:07 PM »

Could War3Source work with any game that Sourcemod works with?

IE:

Generic Source Events
Generic Source Server Events
Counter-Strike: Source Events
Day of Defeat: Source Events
Half-Life 2: Deathmatch Events
Half-Life 2: Capture the Flag Events
Dystopia Events
Pirates, Vikings, Knights II Events
SourceForts Events
Hidden: Source Events
Perfect Dark: Source Events
Iron Grip: Source Events
Insurgency: Source Events
Zombie Panic! Source Events
Garry's Mod Events
Team Fortress 2 Events
Left 4 Dead Events
Left 4 Dead 2 Events
Neotokyo Events
Alien Swarm Events
Nuclear Dawn Events


Highlight the ones you know work with War3source Mod and the ones that would work if someone worked on it.
« Last Edit: June 14, 2012, 02:45:24 PM by -El Diablo » Logged
Revan
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« Reply #1 on: June 14, 2012, 02:42:57 PM »

Yeah for sure, you just need a instrested coder/yourself to do that for a specific game
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-El Diablo
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« Reply #2 on: June 14, 2012, 02:46:46 PM »

Does the graphical effects differ from game to game?

Think I can still use wards in one game to the next?


... cause I've got my sights on one of these games... Tongue

I'm keeping one TF2 server, but I'm also thinking of going full throttle into another game .. not sure yet, I've gotta talk with my friends.
« Last Edit: June 14, 2012, 02:48:45 PM by -El Diablo » Logged
Glider⠠⠵
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« Reply #3 on: June 14, 2012, 03:25:13 PM »

Theoretically, yes.

Practically we have XP hooks for TF2, CSS, DOD:S (?) and L4D(2). For other games you will have to hook the game specific events and reward xp. Also you might run into trouble depending on how a game might be coded, but since I ported war3source for l4d there shouldn't be any bigger engine changes. The biggest change when adding l4d was the fact that common infected are entitys and not players and the damage engine was never designed to let entitys through (ValidPlayer(client) EVERYHWERE).

Also if you delve into new territory you'll have to learn the game specifics, eg netprops and stuff. For L4D I've been expanding the l4d engine plugin aswell as a interface specific for l4d programming.


About the wards: Depends how you do them. Are you using Tempents? They are available in all source games. Are you using game specific particles? Then no. If you are using a base source particle they will most likely still work, but I can't believe there is a good looking base particle that is useful for wards that I missed Tongue
« Last Edit: June 14, 2012, 03:27:13 PM by Glider⠠⠵ » Logged

Revan
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« Reply #4 on: June 15, 2012, 12:14:02 AM »

TE's doesn't work in all Games in some like insurgency(I think) they Don't work.
but even if they work you can't be sure what Materials the game has(like for cs:go) so you need to Check that too when updating
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