Basicly CS:GO is like CS:S, it has the same netprops etc.
But unfortunately you can't use the same code all the time, here's a little checklist which does the job most of the time
- Materials: CS:GO hasn't as much materials as other source games because it doesn't have any HL² content. Use the War3Source precache stocks(War3_PrecacheBeamSprite)
- Sounds: EmitSound doesn't seem to work in CS:GO(atleast it didn't worked at the time I tried using it) you need to use a dirty workaround(See War3Source_Interface.inc - EmitSound stock)
- Offsets: Grab new offsets!(I've attached a dump(linux ofc) for the current CS:GO version - 22.07.2012)





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DarkEnergy
I just wanted to make the life easier for other people so they don't need to fire up IDA to create some dumps

