if ur locust swarm or claws deal 0 damage, please tell us!
BETA 2 CONTAINS A DATABASE CHANGE. IT IS REQUIRED BECAUSE WE WILL RUN INTO SCALING ISSUES FOR LARGE NUMBER OF RACES
>>>>>>------READ ALL OF THE FOLLOWING BEFORE YOU PROCEED--------<<<<<<<
WE RECOMMEND YOU UPDATE WHEN THE SERVER IS EMPTY/ WHEN ITS AT THE LOWEST ACTIVITY OF THE DAY
LOAD THE war3source_convertDB_useONCE.smx ONCE ON YOUR SERVER ALONG WITH OTHER NEW *.SMX FILES (DO A HARD BOOT)
XP AND LEVELS WILL BE CONVERTED FROM YOUR OLD TABLE TO NEW TABLE, SKILL LEVELS ARE NOT SAVED, 0 ENTRIES WILL NOT BE SAVED. YOUR OLD XP WILL BE LEFT INTACT IN CASE YOU NEED TO GO BACK TO OLD VERSION
SEE YOUR ERROR LOG FOR CONVERSION PROCESS BECAUSE THE SERVER WILL APPEAR TO BE FROZEN AND NOT RESPOND: SAMPLE ENTRY
L 07/24/2010 - 00:54:48: [w3s\war3source_convertDB.smx] This Race: 3900 / 4270 INSERT INTO war3source_racedata1 (steamid,raceshortname,level,xp) VALUES ('STEAM_0:0:19xxxxx','undead','9','1763')
POPULATED SERVER CONVERSION SHOULD TAKE 5-10 MINUTES
IF YOUR SERVER PROVIDER TRIES TO RESTART YOUR SERVER BECAUSE ITS NOT RESPONDING DURING THIS TIME, DISABLE THE FEATURE IF POSSIBLE OR LET US CONVERT IT UP FOR YOU (REPLY HERE WE WILL GIVE YOU OPTIONS)
REMOVE war3source_convertDB.smx WHEN ITS DONE. SEE THE ERROR LOG TO CONFIRM THAT ITS ACTUALLY FULLY COMPLETED AND NOT THAT THE SERVER RESTARTED BY YOUR CONTROL PANEL.
POST HERE FOR CONVERSION HELP
-----------------------
-----------------------
-----------------------
download @ www.ownageclan.com/war3source
1.1.5
B9
(public release)
minor crypt lord changes to fix retriggering issues
fixed being able to buy with say when item is restricted
Engine 4 deals with weapons (especially restrictions)
native War3_WeaponRestrictTo(client,String:onlyallowedweaponsnames[]);
ie "weapon_knife,weapon_hegrenade" //c4 automatically allowed
separated some include files
war3_print_levelbank_spawn 1 (default 0)
to print player's levelbank every spawn if they have any
default auto save time reduced to 60
auto save will no longer print to chat by default ( war3_print_on_autosave 0 )
dev1
merge sort algorithm for sorting your races by min level! maintains relative order!
war3_sort_minlevel 0
buff bFlyModeDeny
armor buffs fPhysArmor, fMagicArmor are now used in DealDamage (maybe also in normal game damage later)
both scales according to http://honwiki.net/wiki/Armor
stock print skill message and damage functions (see interface)
cvar for bonus xp for level difference (war3_xp_level_difference_bonus)*(level difference) if victim's level is higher
removed OnRaceChanged
please change it to OnRaceSelected
revivals (mage, orc) allows guns to have full ammo
B8FIX 1
reverted war3_dealdamage back to creating an entity each time
B8
crypt lord spiked carapace will deal damage to its attacker, and other minor changes with spiked carapace
races can be reloaded on the fly, use: sm plugins list, sm plugins reload #, and server command "loadraces" to reload a race.
force redefinition of MAXPLAYERS
changed all 65 and 66 arrays to use MAXPLAYERS
increase human teleport check time
race limits per team:
war3_racelimit_enable 1 (default 1)
war3_SHORTNAME_team1_limit X (default 99)
war3_SHORTNAME_team2_limit X (default 99)
auto join race will be disabled when race limits are enabled
races set by admins do not count towards race restrictions
B7
new buffs
bSilenced,//cannot use skills
bStunned, //cannot shoot, cannot cast, cannot move
bBashed, //cannot move
bDisarm,//cannot shoot
bNoMoveMode,//move type none! overrrides all other movestypes
bFlyMode, //fly mode!
War3_ValidPlayer is now a stock instead of a native
point_hurt entity is not recreated for War3_DealDamage, other optimizations
team name and level in players with this race list
Engine 2 for tracing view end point (untested)
B6
skills limit increased to 7
playerinfo shows race on the name
No Race name for race id 0
added naix sounds
naix teleport location will be cached death location of the victim (which does not equal the abs origin right after he died)
naix will telepeort to victim location only if he is ducking
added mask of death sound, implements War3_TrackDelay for not alowing sound to be re emiited under a .3 second delay
mask of death now calculates correct leech amount via PostHurt instead of theoretical TakeDamage
B5
increased default XP rewarded for objectives (cvars)
added level bank for new players, cvar for level bank default is 30. DB failure will not trigger free levelbank
show levelbank amount in changerace menu if he has any
more info added to playerinfo and skillsinfo like max level and skill level
playerinfo can direct people to a menu about his current race
raceinfo can direct people to a menu about all people who are currently that race
fixed a naix print message
tweaks to the CD electric tide animation
forcing save xp on race set
B4 Dev
added native War3_GetRaceIDByShortname(String:raceshortname[]);
B4
cvar war3_SHORTRACENAME_restrict_items "claw,orb" to prevent people from buying the listed items if they are that race
restricted items for race is checked on spawn, and will be removed without refund
removed many "public " keywords for performance (minor)
buy via say or team say command using item shortname. extra characters after the shortname are accepted "boot" "boots" "bootwtf"
reverted race change to at death. race will be changed at spawn or death (after OnWar3EventDeath so u can do some last minute stuff right here before his race changes)
TRUE/MAGIC damage via War3_DealDamage in CS will remove CS armor and reapply CS armor, PHYSICAL will have to go through armor
War3_DealDamage will use HP comparison for getting the damage dealt if victim is still alive after damage, otherwise war3 physical and magic armor reduced damge is considered the damage dealt
increased CS undead suicide bomber max damage by 66 at every level (166 - 266 theoretical max dmg, reduced via CS armor)
For enemies with Full HP full armor you basically have to be touching for instant kill, the armor basically reduce half the damage.
suicide bomber damage count as PHYSICAL
welcome menu changes
B3
fixed cooldown manager not managing the last race for spawn and death expirations
better handling of level check
increased CD overload range
added CD overload zap sound
fixed CD not tracing correctly in CS
CD ultimate overload will double the zaps per second in CS for the same duration
fixed weapon fire event preventing tf2 load
moved cooldown manager and created delay tracker into its own plugin (engine 1)
added sound for CD ult state
fixed cd ult not damageing the lowest hp target
War3_DealDamage now REQUIRES a weapon name, this is likely to break backwards compatability on compile, but those that are already compiled will work fine
B2
DATABASE CONVERSION
(use DB converter once and once only)
all xp are stored in one table, and one main table for other player data
xp is saved for one race only (1 query), and if you change race ur old race xp will be saved
sql separation for saving and retrieving parts
set race on join is now default 0
fixed Sr ultimate cvar
fixed weapon fire event for attack speed (CS)
playerinfo can accept name argument
levelbank adding fix
war3sourceraces insert will be threaded






Logged
DarkEnergy


