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Author Topic: 1.1.5 BETA 2+ DB CHANGE  (Read 3180 times)
[Oddity]TeacherCreature
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« Reply #25 on: July 30, 2010, 12:13:32 PM »

Engine 2 doesnt work
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Ownz
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« Reply #26 on: July 30, 2010, 12:14:02 PM »

hey dude why dont u talk to me on steam
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DarkEnergy
[Oddity]TeacherCreature
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« Reply #27 on: July 30, 2010, 03:08:51 PM »

sorry not always available on steam
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Ownz
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« Reply #28 on: July 31, 2010, 05:10:04 PM »

beta 8
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DarkEnergy
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« Reply #29 on: August 01, 2010, 10:23:36 PM »

I saw that we are able to have up to 7 abilities now! I however was wondering if there is any set limit on how many levels per ability there are? In other words is there a max or min amount of levels each ability can have and or do all abilities in a given race require the same max level.
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Ownz
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« Reply #30 on: August 01, 2010, 10:27:10 PM »

u are free to chose your skill level from 1 to 2,147,483,647 and each skill max level is independent of each other

however once the race reaches level 16, he will still level at the rate as if he is level 16
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DarkEnergy
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« Reply #31 on: August 01, 2010, 10:38:11 PM »

Ah so there is no continuous increase in XP requirements per level after 16  Cry

Great to hear about the level skill settings. This really allows for some cool options!

Oh, btw is there any option yet to make shopmenu items require cash instead of credits. This opens new dynamics for servers that do not give free money as it makes players choose between shopmenu items or better weapons/regular equipment.

If not here is just a suggestion of how it could be implemented if you guys wanted to:
A simple program/cvar setting that disables the ability to gain credits from kills and instead just setups a ratio system. This way plugins would be unaffected. For example a plugin says something is 2 credits and ratio is set to 800. So the item would list in the menu as $1600 instead of 2 credits and if a user bought the item it would take $1600 from them.
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Ownz
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« Reply #32 on: August 01, 2010, 10:49:32 PM »

a full money buying support is in the works
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DarkEnergy
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« Reply #33 on: August 01, 2010, 11:06:17 PM »

I do not know if you planned this already or decided just now but thank you so much for this! I am so excited I can not sleep until I read over the constraints.inc and War3Source_Interface.inc, if only I had a printer on hand so I could read from my bed! (on vacation)
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Scyther
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« Reply #34 on: August 02, 2010, 03:42:27 AM »

Zero would you also like the idea of being able to buy credits with money since there is no bank? having someone choose between something like speed and using a pistol or normal and a machine gun isnt quite fair imo because the point of the mod is to use both powers and guns in balance, if you feel like thats too overpowered remove some items or restrict races from certain items

Credits with CS money = <3

Once again, this is an opinion Smiley
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zero
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« Reply #35 on: August 02, 2010, 01:08:14 PM »

Of no the idea is that they do need to select between weapons or shopmenu items as they both enable them an advantage over other players. This also effects balancing on races that give weapons and or money. For example a race may give weapons but may be weak and require a player to thus use money on shopmenu items instead of weapons like other players. While You could do a credit option to I think just taking the cash and listing it as that directly makes it easier for the players.

I like to think that race abilities balance with weapons which balance with shopmenu items that balance the race again. It allows for greater dynamics in game play without preventing proper balancing. In addition it enables more complex stratifies for experienced players. Even if you do not have a lot of skill you can still gain an advantage by implementing the most economical decisions for your given race.
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Scyther
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« Reply #36 on: August 02, 2010, 03:07:08 PM »

But balanced with buying xp yeah, it's a bit hard IMO unless there's a bank to store money in
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zero
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« Reply #37 on: August 02, 2010, 08:40:19 PM »

They do not need to store money.... they have money. They can have up to 16000. If the prices of the items are balanced properly they need to select from the value of guns vs the value of shopmenu items. For some items they last the entire map and for some just a round. The power and length of effect is reflective in the price. Your buying weapons from the "gun shop" you should be buying magic items and other things from the shop menu in the same way. If a server wants to run a bank mod and balance item prices for that then have at it. I however would advise against it to prevent people from whoring cash and buying xp with it. While using cah to buy xp can be good if your starting off and the money is better spent on that vs a better gun people with a bank could store it then use it all later to quickly level a race. But like I said if that is what you want to do nothing stops you from running a bank mod.
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Scyther
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« Reply #38 on: August 03, 2010, 12:53:50 AM »

Since leveling isnt exactly the fastest thing in the world, and i dont want it to be xp tomes have always been a good thing, if people want to whore and buy them they earned the credits so they should be able to, as long as ownz gives the option between the two im fine with it but a buy credits with money function would be nice Smiley
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[Oddity]TeacherCreature
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« Reply #39 on: August 03, 2010, 09:25:02 AM »

YEa dont go to a money system those are gay

Scyther u can change war3source ini in sourcemod/configs to alter XP
or use ur war3source.cfg in cstrike/cfg and alter reward xp
or change tome xp amount

but personally i think credit system is unique well balanced and even has assisst credits WELL DONE

A PURCHASE CREDITS SYSTEM MIGHT BE OK

Like spend $5,000 cash to get 5 credits
I can even code that when I get a chance
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Tanis
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« Reply #40 on: August 03, 2010, 02:19:33 PM »

How do i change so that the levelbank for players is 0?

I've tried adding the cvar new_player_levelbank 0 to the .cfg - but when i restart my server and check the cvarlist, it's still set as 30?

Thanks,
Tanis.
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Ownz
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« Reply #41 on: August 03, 2010, 02:23:15 PM »

war3_new_player_levelbank 0
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DarkEnergy
Tanis
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« Reply #42 on: August 03, 2010, 02:31:30 PM »

war3_new_player_levelbank 0

i put that command in the war3config.cfg on cstrike\cfg folder - but the cvarlist in console still says that it's 30
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Ownz
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« Reply #43 on: August 03, 2010, 03:06:49 PM »

cfg/war3source.cfg
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DarkEnergy
Ownz
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« Reply #44 on: August 05, 2010, 09:06:42 AM »

Beta 9
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DarkEnergy
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« Reply #45 on: August 05, 2010, 04:47:41 PM »

any last minute bugs cuz im going to release the B9 as the final...
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DarkEnergy
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