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Author Topic: 1.2.0.x  (Read 8606 times)
zero
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« Reply #100 on: February 04, 2011, 03:59:43 PM »

Rev 79 has some issues fyi:

Code:
L 02/04/2011 - 16:52:32: [SM] Plugin encountered error 17: Stack memory leaked by native
L 02/04/2011 - 16:52:32: [SM] Displaying call stack trace for plugin "War3Source_Engine_Statistics.smx":
L 02/04/2011 - 16:52:32: [SM]   [0]  Line 322, War3Source_Engine_Statistics.sp::OnWar3PlayerAuthed()

I am getting this along with some crashes.
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Ownz
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« Reply #101 on: February 04, 2011, 06:20:16 PM »

 Stack memory leaked by native doesnt cause crashes
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DarkEnergy
zero
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« Reply #102 on: February 04, 2011, 06:38:44 PM »

Ah I just assumed it was from that as it is the only error I currently generate.
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lucky
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« Reply #103 on: February 05, 2011, 03:41:52 AM »

like stun logically includes bash hex and silence

Sorry Ownz but that makes no sense lol. Stun is a combination of all those so you don't have to declare all of them at the same time so it's to make like 6 lines of code into one easy line cause it has the same goal as what you were aiming for

However if you aim to have a separate ward immunity this would mean you don't want skill immune people to be affected by this immunity else you would have called for a skill immunity anyways so what is the point then? I'd say remove the skill immunity in that line, if people want to add skill immunity they can just declare it

anyways zero if you don't want skill immune people to escape your wards the change isn't really hard just go to war3source_Interface.inc and go to line 1285. you'll see this line

return W3GetBuffHasTrue(client,bImmunityWards)||W3GetBuffHasTrue(client,bImmunitySkills);

just remove the last part and make it like this

return W3GetBuffHasTrue(client,bImmunityWards);

now your Immunity to wards truly is unique and can only be aquired by the people you want to be immune to wards
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Ownz
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« Reply #104 on: February 05, 2011, 04:28:26 PM »

skill immunity shall be used sparingly, therefore should also include wards immunity

if a ward is from an ultimate, ward immunity OR ult immunity will block that ward
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DarkEnergy
Ownz
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« Reply #105 on: February 12, 2011, 06:11:31 PM »

b7 released
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DarkEnergy
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« Reply #106 on: March 01, 2011, 06:47:40 AM »

If you playing orc, then changing race to any, after death your new race will be reincarnated by orc skill.
b7.
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Glider⠠⠵
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« Reply #107 on: March 01, 2011, 01:37:50 PM »

Beetles can award a "double kill" in TF2. Got killed and the enemy was awarded 2 frags instead of one.

Code:
[War3Source] You have gained 6 XP for being on the capturing team.
[W3S] Received 5 damage from Spiked Carapace from 13
[W3S] Received 9 damage from Spiked Carapace from 13
[W3S] Force of Nature did 15 damage to you with beetles
[W3S] Force of Nature did 15 damage to you with beetles
[W3S] Force of Nature did 15 damage to you with beetles
Force of Nature killed Ted "Theodore" Logan with beetles.
Force of Nature killed Ted "Theodore" Logan with flamethrower.
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Ownz
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« Reply #108 on: March 02, 2011, 08:10:46 PM »

i dont think thats exactly fixable
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DarkEnergy
nvn
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« Reply #109 on: March 03, 2011, 09:19:46 AM »

I don't know if i need new topic for this question, so, I'll just ask here.
Is only stats engine using total_xp field in db?
how plugin is calculating it?
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Ownz
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« Reply #110 on: March 03, 2011, 10:09:55 AM »

every time xp is saved
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DarkEnergy
Ownz
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« Reply #111 on: March 03, 2011, 10:10:11 AM »

its a sum of all his levels
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DarkEnergy
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« Reply #112 on: March 03, 2011, 10:21:08 AM »

Thank you.

If player spend 10lvls from levelbank on race, plugin will add 0xp, right?
« Last Edit: March 03, 2011, 11:11:16 AM by nvn » Logged

zero
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« Reply #113 on: March 04, 2011, 03:42:18 PM »

This appears to be correct from what I have seen on my test server where a level bank of 999 is default for testing.

If you want to confirm yourself you can go to 174.36.201.114:27016 and use the password ibiswcs

You should find that you can use the level bank to get levels and that you do not receive any xp as a result.
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qwerty
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« Reply #114 on: March 04, 2011, 05:06:05 PM »

zero's right.  rank on that server is xp-based, and levelbanks dont count towards that rank
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nvn
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« Reply #115 on: March 04, 2011, 06:48:29 PM »

thank for information, I was just wondering how total_xp field counting players xp. Now its clear.
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Ownz
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« Reply #116 on: March 05, 2011, 01:36:56 PM »

sum of all levels not including level bank, sum of all xp without regard what level the race is
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DarkEnergy
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« Reply #117 on: March 06, 2011, 03:14:52 PM »

Code:
L 03/06/2011 - 14:26:25: [w3s/War3Source_Engine_DatabaseSaveXP.smx] SQL error: [T_CallbackUpdatePDataMain] You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'doom',gold='11',total_level='256',total_xp='37681',last_seen='1299410774',levelb' at line 1
L 03/06/2011 - 14:28:23: [w3s/War3Source_Engine_DatabaseSaveXP.smx] SQL error: [T_CallbackUpdatePDataMain] You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'doom',gold='1',total_level='257',total_xp='36493',last_seen='1299410894',levelba' at line 1
L 03/06/2011 - 14:30:24: [w3s/War3Source_Engine_DatabaseSaveXP.smx] SQL error: [T_CallbackUpdatePDataMain] You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'doom',gold='1',total_level='257',total_xp='36713',last_seen='1299411015',levelba' at line 1
L 03/06/2011 - 14:31:40: [w3s/War3Source_Engine_DatabaseSaveXP.smx] SQL error: [T_CallbackUpdatePDataMain] You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'doom',gold='8',total_level='257',total_xp='36793',last_seen='1299411097',levelba' at line 1
L 03/06/2011 - 14:32:26: [w3s/War3Source_Engine_DatabaseSaveXP.smx] SQL error: [T_CallbackUpdatePDataMain] You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'cd',gold='8',total_level='257',total_xp='36793',last_seen='1299411135',levelbank' at line 1
b7
« Last Edit: March 09, 2011, 07:43:41 AM by nvn » Logged

nvn
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« Reply #118 on: March 12, 2011, 09:39:16 AM »

every time xp is saved

its a sum of all his levels

Are u using this field for something?
I can only imagine this in stats, but if "required_xp" is changed it will look strange how player get so much levels with that low about of xp. How else we can use this field?

What do you think about saving total xp for each race, and recalculate how its done in war3ft.
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Ownz
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« Reply #119 on: March 12, 2011, 09:52:08 PM »

rank may not be accurate but representative
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DarkEnergy
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« Reply #120 on: March 13, 2011, 08:17:39 PM »

rofl:

RegAdminCmd("war3_removexp",War3Source_CMD_RemoveXP,ADMFLAG_RCON,"Remove some XP from a player");
RegConsoleCmd("war3_setlevel",War3Source_CMD_War3_SetLevel,"Set a player's level");
   
why u desided to make it just consoleCmd instead of adminCmd?

quick answer from u, i've just edited something here...
i was in panic:)
« Last Edit: March 13, 2011, 08:22:49 PM by nvn » Logged

Ownz
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« Reply #121 on: March 13, 2011, 08:19:12 PM »

ya got me
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DarkEnergy
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« Reply #122 on: March 13, 2011, 08:28:17 PM »

nvm...

I was just configuring group_overrides and this command stressed me a bit, coz i could not deny it for group with abt flags...

So what is the reason in making all others cmds to root flag and this one to CUSTOM6 ?
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Ownz
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« Reply #123 on: March 13, 2011, 08:29:05 PM »

i actually have no idea, it should have been rcon
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DarkEnergy
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« Reply #124 on: March 19, 2011, 11:07:04 PM »

1.2.0.7 will be designated as stable and final
1.2.1.x will begin with superhero integration, that is we will move SH toward war3, and made them compatible with each other using the same plugins and functions. One package will allow you to run war3 or SH, however only one mod can be enabled at a time, no running SH and war3.
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DarkEnergy
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