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Author Topic: Changing hostage experience system  (Read 455 times)
jakbu
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« on: June 05, 2011, 05:11:25 PM »

Hello,

I'd like to "request" to change experience system for hostages.

ATM it is set to reward players with experience after he rescues hostages. It's not perfect solution, since it's harder than planting a bomb, making it less profitable to play on CS_ maps.

My idea is to split rewarding players into two sections - first: taking a hostage and second: rescuing a hostage. It would be way better for players and more fair.

There is also one more thing - punishing players after killing a hostage. They should lose a little piece of their EXP (like... 100 xp?).
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Ownz
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« Reply #1 on: June 17, 2011, 03:55:22 PM »

finsihed next version
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DarkEnergy
jakbu
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« Reply #2 on: July 10, 2011, 10:30:26 AM »

Losing XP is implemented, how about the rest? Is there some cvar for it...?
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Ownz
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« Reply #3 on: July 10, 2011, 10:33:45 AM »

war3_percent_cs_hostagerescuexp
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DarkEnergy
jakbu
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« Reply #4 on: July 10, 2011, 11:11:48 AM »

Eugh, I mean... is taking hostage/rescuing hostage split already?
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Ownz
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« Reply #5 on: July 10, 2011, 11:32:14 AM »

touching and rescuing gives the same xp
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DarkEnergy
jakbu
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« Reply #6 on: July 10, 2011, 12:17:02 PM »

Touching hostage doesn't give you exp...
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