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Revan
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« Reply #125 on: April 09, 2012, 03:10:49 AM » |
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Seems like you missed installing war3dll.ext, Check your extension folder
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Wangwang
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« Reply #126 on: April 09, 2012, 04:30:41 AM » |
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Seems like you missed installing war3dll.ext, Check your extension folder
It's not in there but I can't seem to find it anywhere, either on the download page or SVN T_T
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Revan
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« Reply #127 on: April 09, 2012, 06:30:40 AM » |
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its in the war3source download addons/extensions/war3dll.ext.dll (for windows) or war3dll.ext.so (for linux)
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Wangwang
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« Reply #128 on: April 09, 2012, 03:17:55 PM » |
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Re-downloaded it, still don't see it in the release anywhere. Not a clue what's going on :/
There are war3dll.dll and war3dll.so both of which are in the extensions folder already if that's what you mean however.
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Scyther
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« Reply #129 on: July 19, 2012, 04:18:00 AM » |
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Having an odd issue with war3 at the moment using the newest packaged version (nothing custom) im getting to:
Failed to load steam Service ServiceStart: failed to start
and it suddenly stops there..
I know it is an issue with war3 as with just SM/SDK/MM it works fine, the moment i add in war3 even a clean install of it i get to this stage and it stops..
Any ideas?
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Ownz
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« Reply #130 on: July 19, 2012, 08:44:34 PM » |
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update sm
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 DarkEnergy
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Scyther
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« Reply #131 on: July 20, 2012, 01:56:28 AM » |
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Yeah thanks 
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Piiing!!!
Newbie

Posts: 1
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« Reply #132 on: July 23, 2012, 10:02:28 AM » |
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Download broken.
Get this error when opening the .rar.
"D:\css\Downloads\War3Source\War3SourceP1.2.3.6.rar: Unexpected end of archive"
I've tried re-downloading several times with the same result.
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Ownz
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« Reply #133 on: July 27, 2012, 10:49:26 AM » |
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use a different browser, restart your computer, clear your cache
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 DarkEnergy
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-El Diablo
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« Reply #134 on: September 20, 2012, 09:50:06 PM » |
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Updated the SVN to 1.2.3.8
Added "Buyprevious" say command (Same as War3_RestoreItemsFromDeath except it works as a say command) - Buyprevious is a player say command that allows players to auto buy all items - they had from a previous death. It will not be charged for the items they already own - that matches the list from a previous death. /** * When a player dies, this command record's their shopmenu1 items. * When you use this command, you are telling it to restore their items from death. * It does all the math as far as taking gold or cs money for items restored. * It will let the client know what items are discarded and/or bought. * It will also only buy until the client goes broke. (if client can't afford a item, it wont buy the item). * If the client already owns some items from the list from death, it will not charge them. * It only charges for the items that the client must buy to match the items from death. * It discards items that does not match from the previous death list. * Note: The no cost method still needs work. * @param client: Client index * @param payforit: false = no cost, true = charge * @param csmoney: true is cs money, false for gold. * @return The return value will be true if it is successful. */ native War3_RestoreItemsFromDeath(client,bool:payforit=true,bool:csmoney=false);
Added:
enum W3Buff -bImmunity_Items
stock bool:W3HasImmunity(client,War3Immunity:immunityindex)
added: if(immunityindex==Immunity_Items){ return W3GetBuffHasTrue(client,bImmunity_Items); }
Yes now you can check for immunity to items! Hurray!
enum W3EVENT -DoShowPlayerItemsOwnTarget, ///EventArg1 = target = the person whos items is shown, client=SHOW TO
For your war3source.cfg: /* * 1 = Allows a player to Show the list of items a target player owns when a the player uses the say command "playerinfo" [default] * 0 = Does not allow a player to Show the list of items a target player owns when a the player uses the say command "playerinfo" */ war3_show_playerinfo_other_player_items 1 //0 disables showing other players items using playerinfo. [default 1]
Players can now see only their list of items by using the say command "myitems"
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« Last Edit: September 20, 2012, 09:52:07 PM by -El Diablo »
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-El Diablo
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« Reply #135 on: Today at 06:38:24 PM » |
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Minor Bug Fix:
in War3Source_Engine_BuffSpeedGravGlow.sp:
public PostThinkPost(client){ new ValveGameEnum:war3Game = War3_GetGame(); if(war3Game==Game_CS || war3Game==Game_CSGO){ if(invisWeaponAttachments[client]){ SetEntProp(client, Prop_Send, "m_iAddonBits",0); } } }
PLEASE USE WAR3_GETGAME() for anything that is related to CS or CS GO stuff! I had to fix this bug because it was causing problems with Team Fortress 2!
Thank you.
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Ownz
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« Reply #136 on: Today at 09:00:42 PM » |
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or just if(GAMECS)
#define GAMECS GameCS() #define GAMETF GameTF() #define GAMEL4D1 GameL4D1() #define GAMEL4D2 GameL4D2() #define GAMEL4DAny GameL4DAny() #define GAMECSGO GameCSGO() #define GAMECSANY GameCSANY()
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