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September 21, 2012, 10:03:21 PM *
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Author Topic: 1.2.3.x  (Read 14535 times)
Revan
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« Reply #125 on: April 09, 2012, 03:10:49 AM »

Seems like you missed installing war3dll.ext, Check your extension folder
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Wangwang
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« Reply #126 on: April 09, 2012, 04:30:41 AM »

Seems like you missed installing war3dll.ext, Check your extension folder
It's not in there but I can't seem to find it anywhere, either on the download page or SVN T_T
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Revan
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« Reply #127 on: April 09, 2012, 06:30:40 AM »

its in the war3source download
addons/extensions/war3dll.ext.dll (for windows) or war3dll.ext.so (for linux)
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Wangwang
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« Reply #128 on: April 09, 2012, 03:17:55 PM »

Re-downloaded it, still don't see it in the release anywhere. Not a clue what's going on :/

There are war3dll.dll and war3dll.so both of which are in the extensions folder already if that's what you mean however.
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Scyther
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« Reply #129 on: July 19, 2012, 04:18:00 AM »

Having an odd issue with war3 at the moment using the newest packaged version (nothing custom) im getting to:

Failed to load steam Service
ServiceStart: failed to start

and it suddenly stops there..

I know it is an issue with war3 as with just SM/SDK/MM it works fine, the moment i add in war3 even a clean install of it i get to this stage and it stops..

Any ideas?
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Ownz
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« Reply #130 on: July 19, 2012, 08:44:34 PM »

update sm
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DarkEnergy
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« Reply #131 on: July 20, 2012, 01:56:28 AM »

Yeah thanks Cheesy
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Piiing!!!
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« Reply #132 on: July 23, 2012, 10:02:28 AM »

Download broken.

Get this error when opening the .rar.

"D:\css\Downloads\War3Source\War3SourceP1.2.3.6.rar: Unexpected end of archive"

I've tried re-downloading several times with the same result.
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Ownz
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« Reply #133 on: July 27, 2012, 10:49:26 AM »

use a different browser, restart your computer, clear your cache
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DarkEnergy
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« Reply #134 on: September 20, 2012, 09:50:06 PM »

Updated the SVN to 1.2.3.8

Added "Buyprevious" say command (Same as War3_RestoreItemsFromDeath except it works as a say command)
- Buyprevious is a player say command that allows players to auto buy all items
- they had from a previous death.  It will not be charged for the items they already own
- that matches the list from a previous death.
/**
 * When a player dies, this command record's their shopmenu1 items.
 * When you use this command, you are telling it to restore their items from death.
 * It does all the math as far as taking gold or cs money for items restored.
 * It will let the client know what items are discarded and/or bought.
 * It will also only buy until the client goes broke. (if client can't afford a item, it wont buy the item).
 * If the client already owns some items from the list from death, it will not charge them.
 * It only charges for the items that the client must buy to match the items from death.
 * It discards items that does not match from the previous death list.
 * Note: The no cost method still needs work.
 * @param client: Client index
 * @param payforit: false = no cost, true = charge
 * @param csmoney: true is cs money, false for gold.
 * @return The return value will be true if it is successful.
 */
native War3_RestoreItemsFromDeath(client,bool:payforit=true,bool:csmoney=false);

Added:

enum W3Buff
-bImmunity_Items

stock bool:W3HasImmunity(client,War3Immunity:immunityindex)

added:
   if(immunityindex==Immunity_Items){
      return W3GetBuffHasTrue(client,bImmunity_Items);
   }

Yes now you can check for immunity to items! Hurray!

enum W3EVENT
-DoShowPlayerItemsOwnTarget, ///EventArg1 = target = the person whos items is shown, client=SHOW TO

For your war3source.cfg:
/*
*  1 = Allows a player to Show the list of items a target player owns when a the player uses the say command "playerinfo" [default]
*  0 = Does not allow a player to Show the list of items a target player owns when a the player uses the say command "playerinfo"
*/
war3_show_playerinfo_other_player_items 1  //0 disables showing other players items using playerinfo. [default 1]

Players can now see only their list of items by using the say command "myitems"
« Last Edit: September 20, 2012, 09:52:07 PM by -El Diablo » Logged
-El Diablo
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« Reply #135 on: Today at 06:38:24 PM »

Minor Bug Fix:

in War3Source_Engine_BuffSpeedGravGlow.sp:

public PostThinkPost(client){
   new ValveGameEnum:war3Game = War3_GetGame();
   if(war3Game==Game_CS || war3Game==Game_CSGO){
      if(invisWeaponAttachments[client]){
         SetEntProp(client, Prop_Send, "m_iAddonBits",0);
      }
   }
}

PLEASE USE WAR3_GETGAME() for anything that is related to CS or CS GO stuff!  I had to fix this bug because it was causing problems with Team Fortress 2!

Thank you.
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Ownz
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« Reply #136 on: Today at 09:00:42 PM »

or just
if(GAMECS)

#define GAMECS GameCS()
#define GAMETF GameTF()
#define GAMEL4D1 GameL4D1()
#define GAMEL4D2 GameL4D2()
#define GAMEL4DAny GameL4DAny()
#define GAMECSGO GameCSGO()
#define GAMECSANY GameCSANY()
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DarkEnergy
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