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Author Topic: [CATALOG] LIST OF WORKING SKILLS  (Read 2103 times)

La Muerte

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[CATALOG] LIST OF WORKING SKILLS
« on: October 15, 2010, 02:53:15 PM »
Hi all,
I decided to list all skills per type alphabetically so everyone who wants to start coding or creating standard racepacks can actually find the standard functions. Some skills need additional scripts to work, e.g. serpent wards, for those skills I'll post a link to the correct documentation. I take no credit for any of these skills, credits are by the original authors of these fixed skills for WCS: Orange Box edition.
In case you write your own skills: about 500 characters is the limit.

To make a function delayed, use: es_delayed 2.0
E.G. es_delayed 2.0 wcs_setfx 1stclip event_var(userid) = 200 0

Useable skillcfg's are: "player_attacker" "player_death" "player_kill" "player_say" "player_spawn" "player_victim" "player_hurt" "player_ultimate" "player_ability"
Note: player_hurt, player_kill and player_say are disabled by default. To change it, set wcs_cfg_allow_<event> eg. wcs_cfg_allow_player_say to 1

P.S. Dont forget to edit the race & skill numbers!
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Note:
1) This list is far from complete, anything you think should be added here, just post in a reply and it will be added.
2) Using this list makes it easier to copy/paste races however you should always try to add something unique to them which makes your races special, more fun and worthy of adding to a server!

Functions:
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To make/ edit these skills check the Wiki Craft
http://wikicraft-source.byethost24.com/wikicraft/Main_Page
« Last Edit: November 17, 2010, 04:03:11 PM by La Muerte »

Los Pwner

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Re: [CATALOG] LIST OF WORKING SKILLS
« Reply #1 on: November 01, 2010, 02:20:30 PM »
any prop skill?

Los Pwner

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Re: [CATALOG] LIST OF WORKING SKILLS
« Reply #2 on: November 01, 2010, 02:21:50 PM »
and do i have to make an ultimate before some of the ultimates works? i mean, in the 77 b5 i sometimes had to put something in a ultimate.txt
do i have to do that with this wcs too ?

WZHPredz

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Re: [CATALOG] LIST OF WORKING SKILLS
« Reply #3 on: November 01, 2010, 05:13:47 PM »
No not anymore works the same as V1.76... Well mine does the same.
So Far Helped Create -->
 



Sjdeany

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Re: [CATALOG] LIST OF WORKING SKILLS
« Reply #4 on: November 01, 2010, 09:11:05 PM »
I'm new at coding and dont have the knowledge to create my own stuff.

Since the update alot of these do not work which is a shame as I rely alot of these to create races.

Could someone with the knowledge update these skills so that I may use them.

Thanks

Kami

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Re: [CATALOG] LIST OF WORKING SKILLS
« Reply #5 on: November 02, 2010, 12:19:23 AM »
I think it wont take very long to get them updated. Just wait some time ;)

pookzabazz

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Re: [CATALOG] LIST OF WORKING SKILLS
« Reply #6 on: November 07, 2010, 10:51:48 AM »
what's the command to play sounds now. it's not "es est_playplayer event_var(userid)  ...." anymore is it ?

AvasT

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Re: [CATALOG] LIST OF WORKING SKILLS
« Reply #7 on: November 07, 2010, 12:54:19 PM »
No, it's optional, you can choose any command you want, i prefer using es_playsound cause nothing needs to be installed, if you use est_playplayer you'll have to install estcommands script.
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La Muerte

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Re: [CATALOG] LIST OF WORKING SKILLS
« Reply #8 on: November 07, 2010, 01:00:29 PM »
added Wiki Craft to the list.

also yes, start using es_playsound

pookzabazz

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Re: [CATALOG] LIST OF WORKING SKILLS
« Reply #9 on: November 07, 2010, 02:07:36 PM »
Notice that some skills in your list are still using wcx commands!
« Last Edit: November 10, 2010, 01:56:32 PM by pookzabazz »

Gui Cs

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Re: [CATALOG] LIST OF WORKING SKILLS
« Reply #10 on: November 10, 2010, 01:20:24 PM »
good catalog, help me so much
LiquidBr

Chuck

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Re: [CATALOG] LIST OF WORKING SKILLS
« Reply #11 on: November 10, 2010, 01:25:53 PM »
edit this part
"player_spawn_cmd"  "es playerset model event_var(userid) props_c17/oildrum001;es_tell event_var(userid) You are barrel now!?"
I had couple people asked me that they can't find player_spawn!!! lol so ya just replace to spawn_cmd so i won't have more people asking me it doesn't work!!!
   

Jhonam

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Re: [CATALOG] LIST OF WORKING SKILLS
« Reply #12 on: November 10, 2010, 01:26:59 PM »
Thank you for the quick reply

But it doesn't seem to work, so eg.

"es_playsound server_var(wcs_userid) npc/headcrab/attack1.wav" ?
We need one more parameter - the sound volume - values  from 0 to 1.0

http://www.eventscripts.com/pages/Es_playsound

For example:

"es_playsound server_var(wcs_userid) npc/headcrab/attack1.wav 0.9"
« Last Edit: November 10, 2010, 01:50:08 PM by Jhonam »


Jhonam

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Re: [CATALOG] LIST OF WORKING SKILLS
« Reply #13 on: November 10, 2010, 01:32:51 PM »
edit this part
"player_spawn_cmd"  "es playerset model event_var(userid) props_c17/oildrum001;es_tell event_var(userid) You are barrel now!?"
I had couple people asked me that they can't find player_spawn!!! lol so ya just replace to spawn_cmd so i won't have more people asking me it doesn't work!!!
Try
Code: [Select]
es_delayed 1 es playerset model event_var(userid) props_c17/oildrum001Are you sure that your model is working? ;)
Exist:
oildrum001a ,oildrum001c, oildrum001d, oildrum001e, oildrum001f, oildrum001g, oildrum001h

P.S.
Code: [Select]
es_delayed 1 es playerset model event_var(userid) props_c17/oildrum001  - work:
« Last Edit: November 10, 2010, 01:46:30 PM by Jhonam »


^[Psycho]^

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Re: [CATALOG] LIST OF WORKING SKILLS
« Reply #14 on: November 10, 2010, 03:07:42 PM »
Hello Guys,
i Noticed some Skills are Out of date and/or not working.

example in the ultimates the teleport:
this teleport is using wcx addon, yes it works, but it requires wcx addon wich is not required to use anymore
(and most new people around here even dont use or know about wcx. if they want to use this ultimate they get rick rolled.

Code: [Select]
[[skill3]]
setting =       "es_xset wcs_range 980;es_xset wcs_fadetimer 0|es_xset wcs_range 1140;es_xset wcs_fadetimer 0|es_xset wcs_range 1720;es_xset wcs_fadetimer 0|es_xset wcs_range 2000;es_xset wcs_fadetimer 0|es_xset wcs_range 2600;es_xset wcs_fadetimer 0"
cmd =           "es wcx_teleport server_var(wcs_userid) 2 server_var(wcs_range) server_var(wcs_fadetimer)"
sfx =           "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es wcx_effect ring server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 70 sprites/lgtning.vmt 6 10 16 255 55 10 255 5;es wcx_effect ring server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 70 sprites/lgtning.vmt 6 10 14 255 75 0 255 5;es wcx_effect ring server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 70 sprites/lgtning.vmt 6 10 12 255 105 0 255 5"
cooldown =    ""

i suggest to change to the current one:

Code: [Select]
[[skill4]]
setting        = "es_xset wcs_range 600;es_xset wcs_fadetimer 1|es_xset wcs_range 660;es_xset wcs_fadetimer 0.9|es_xset wcs_range 720;es_xset wcs_fadetimer 0.8|es_xset wcs_range 780;es_xset wcs_fadetimer 0.7|es_xset wcs_range 840;es_xset wcs_fadetimer 0.6|es_xset wcs_range 920;es_xset wcs_fadetimer 0.5|es_xset wcs_range 1000;es_xset wcs_fadetimer 0.5|es_xset wcs_range 1080;es_xset wcs_fadetimer 0.5"
block          = "wcs/tools/ultimates/default/wcs_ulti_teleport"
sfx            = ""
cooldown       = "10|9|8|7|6|5|4|3"

tomorow i am going to update the list of working skills =)