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Author Topic: Assassin [GOD RACE]  (Read 1040 times)
assassin
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« on: July 16, 2007, 05:55:42 PM »

"15"
  {
    "name"              "Assassin[GOD RACE]"
    "author"            "s[K]A Assassin"
    "shortdescription"  "wcs_lng_r_humana_descr"
    "required_level"    "1000"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "1"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_setplayercolor server_var(wcs_userid) 255 55 0 155 1"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "9"
    "numberoflevels"    "8"
    "skillnames"        "Vamp|Yoink|Weee|Speed|Dodge|Where?|Cant get Me|Teleport|Woosh"
    "skilldescr"        ""
    "skillcfg"          "player_attacker|player_spawn|player_attacker|player_attacker|player_victim|player_victim|player_victim|player_ultimate|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_divider 8;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_divider 7;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_divider 6;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_divider 5;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_divider 4.5;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_divider 4;es_xsetinfo wcs_alpha 150|es_xsetinfo wcs_divider 3.5;es_xsetinfo wcs_alpha 170|es_xsetinfo wcs_divider 3;es_xsetinfo wcs_alpha 190"
    "racealias_uds1"    "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_var(wcs_lng)"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= 60) then racealias_uds1"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 60) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 0 0 server_var(wcs_alpha)"

    "skill2_setting"    "es_xsetinfo wcs_armor 15|es_xsetinfo wcs_armor 20|es_xsetinfo wcs_armor 25|es_xsetinfo wcs_armor 30"
    "racealias_hlh2"    "es est_GetHealth wcs_health server_var(wcs_userid);es es_xif (server_var(wcs_health) <= 125) then est_Health server_var(wcs_userid) + 25;es est_GetArmor wcs_health server_var(wcs_userid);es es_xmath wcs_health + server_var(wcs_armor);es es_xif (server_var(wcs_health) <= 200) then est_Armor server_var(wcs_userid) + server_var(wcs_armor);es est_GetArmor wcs_tmp server_var(wcs_player);es es_xif (server_var(wcs_tmp) >= server_var(wcs_armor)) then est_Armor server_var(wcs_player) - server_var(wcs_armor)"
    "racealias_hnd2"    "es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayername wcs_tmp2 server_var(wcs_userid);es wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) 25;es est_shake server_var(wcs_player) 1 10 10;wcs_getlanguage wcs_lng wcs_lng_r_swarm;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_tmp2) server_var(wcs_name) server_var(wcs_armor);es es_xtell server_var(wcs_userid)Hell Hounds on your trail;es es_xtell server_var(wcs_player)Hell Hounds on your Trail;racealias_hnd1"
    "skill2_cmd"        "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_hlh1"
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 80 3 60 100 0.8 155 20 10 155 1"

    "skill3_setting"    "es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 50"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_playplayer event_var(userid) Hollidaysounds/getoverhere.wav 1.0;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 10) then est_isalive wcs_alive event_var(userid);est_spawn event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) : Get Over Here!."
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255"
   
    "skill4_setting"    "es_xsetinfo wcs_multiplier 0.4|es_xsetinfo wcs_multiplier 0.7|es_xsetinfo wcs_multiplier 1.0|es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4"
    "racealias_oh4"     "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
    "skill4_cmd"        "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_oh2"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/crystal_beam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 0.7 3 200"

    "skill5_setting"    "es_xrand wcs_rand 1 50|es_xrand wcs_rand 1 40|es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 20|es_xrand wcs_rand 1 19|es_xrand wcs_rand 1 18|es_xrand wcs_rand 1 17|es_xrand wcs_rand 1 16"
    "racealias_oo5"     "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_GetHealth wcs_health event_var(userid);es es_xmath wcs_health + server_var(wcs_dmg);es est_SetHealth event_var(userid) server_var(wcs_health);es es_xtell event_var(userid) : Evaded a shot"
    "skill5_cmd"        "es es_xif (server_var(wcs_rand) <= 10) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xif (server_var(wcs_alive) = 1) then racealias_oo1"
    "skill5_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_effect 3 #a 0 sprites/blueshaft1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"

    "skill6_setting"    "es_xsetinfo wcs_duration 1|es_xsetinfo wcs_duration 2|es_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 4|es_xsetinfo wcs_duration 5"
    "skill6_cmd"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 0.1 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 0.2 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 0.3 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es est_setplayercolor server_var(wcs_userid) 0 0 0 155 1;es_delayed server_var(wcs_duration) est_setplayercolor server_var(wcs_userid) 255 255 255 255 1"
    "skill6_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 0.5 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 0.6 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 0.7 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10"

    "skill7_setting"    "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 99"
    "skill7_cmd"        "es es_xif (event_var(hitgroup) = 1) then est_health event_var(userid) + event_var(dmg_health);es es_xif (event_var(hitgroup) = 1) then wcs_getlanguage wcs_lng wcs_lng_s_helmea;es es_xif (event_var(hitgroup) = 1) then es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill7_sfx"        "es est_effect 4 #a 0 sprites/flatflame.vmt server_var(wcs_userid) 2 20 40 10 150 150 150 205"
         
    "skill8_setting"    "es_xsetinfo wcs_range 600;es_xsetinfo wcs_fadetimer 0.0|es_xsetinfo wcs_range 660;es_xsetinfo wcs_fadetimer 0.0|es_xsetinfo wcs_range 720;es_xsetinfo wcs_fadetimer 0.0|es_xsetinfo wcs_range 780;es_xsetinfo wcs_fadetimer 0.0|es_xsetinfo wcs_range 840;es_xsetinfo wcs_fadetimer 0.0|es_xsetinfo wcs_range 920;es_xsetinfo wcs_fadetimer 0.0|es_xsetinfo wcs_range 1000;es_xsetinfo wcs_fadetimer 0.0|es_xsetinfo wcs_range 1080;es_xsetinfo wcs_fadetimer 0.0"
    "skill8_cmd"        "es_xdoblock wcs/WCSultimates/wcs_ulti_teleport"
    "skill8_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 1"
    "ultimate_cooldown" "0"

    "skill9_setting"     "es_xsetinfo wcs_speed 1.15|es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_speed 1.45|es_xsetinfo wcs_speed 1.6|es_xsetinfo wcs_speed 1.75|es_xsetinfo wcs_speed 1.90"
    "skill9_cmd"         "es est_speed event_var(userid) server_var(wcs_speed);es es_xdelayed 2 es est_speed event_var(userid) 1.00"
    "skill9_sfx" 
  }
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assassin
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Posts: 8



« Reply #1 on: July 16, 2007, 05:57:18 PM »

Ok guys, I know alot of it is copy and paste, but I am not amazingly good at this. Now also, this race is so badly overpowered, but that is dew to the fact you must be level 1000. This race is the most fun to play 1v1 against another assassin. I did 21000 damage to the other guy before he died. And this was him standing still, not shooting, not buying health. It was sooo fun. All thanks to HOLIDAY as I took his orange color set xD

<3
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Raven
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« Reply #2 on: July 16, 2007, 07:12:59 PM »

M8 how do we supposed do understand what all it does without descr? I mean i can read the code and understand what it does but how can you undertsand what it does during game play?
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assassin
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« Reply #3 on: July 16, 2007, 07:37:44 PM »

Ok, teehee. My fav part. xD
well basically, you can teleport any time all the time, you have a little bit more health at start of round. Like 30 more I think. You have vamp double strength of Undead. A stronger evade than molecule, where you gain hp when dodge. Helm makes you almost immune to all headshots, also gaining health from dodgeing. A glitch I found, was that when you steal over 100hp, you cant actually die which is a bit gay.
I stole 100hp from a guy in the server, so it was just me and my mate left. He stood next to me, continuesly shooting me in the head with an awp. Over and over again, shot over 100 awp shots [at his spawn] and i didnt die. I shoot him once he dies. I check console next round. He did over 21000 damage to me XD
That is how rapeage the race is. Oh yea, and crit nades. but thats average xD
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saionjik
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« Reply #4 on: September 23, 2007, 07:00:07 PM »

I'm sorry, but I cannot read the code for each skill. I'm a noob.
Can you do me a favor and explain the skills to me.
"Vamp|Yoink|Weee|Speed|Dodge|Where?|Cant get Me|Teleport|Woosh"
I understand Vamp and Teleport... Others can be a mystery. Ones I really don't understand are Yoink/Weee/Speed/Where?/Cant get Me/Woosh.

I'd greatly appreciate it if someone can shed some more details about the skills.
Thank you.
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=[LSS]= Soldier
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Soldier62994
« Reply #5 on: September 23, 2007, 07:02:00 PM »

The race won't even work, and if it did, it'd be overpowered
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saionjik
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« Reply #6 on: September 23, 2007, 07:07:11 PM »

It's working right now ^^
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=[LSS]= Soldier
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Soldier62994
« Reply #7 on: September 23, 2007, 08:52:15 PM »

Are you sure ALL of the moves are working?
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saionjik
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« Reply #8 on: September 23, 2007, 09:01:08 PM »

Maybe if u told me what they all do, I could affirm they work.
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Angelღ
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younggunelite
« Reply #9 on: September 26, 2007, 03:21:13 AM »

they all work im mean read the code its copy and posted and if you read what he says after the race youll see that he say it is overpowerd.
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