GeSHi (eventscripts):
"skill3_setting" "es_xsetinfo wcs_poison 2|es_xsetinfo wcs_poison 3|es_xsetinfo wcs_poison 3|es_xsetinfo wcs_poison 4|es_xsetinfo wcs_poison 4"
"racealias_ugp" "es es_xtell event_var(userid) #multi #lightgreenYou got hit by#green event_var(es_attackername) 's Poison ";es es_xdelayed 0.2 wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_poison);es es_xif (server_var(wcs_dice) <= 100)racealias plp"
"racealias_plp" "es es_xdelayed 3 wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_poison);es es_xif (server_var(wcs_dice) <= 100)racealias plp"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 33) then racealias_ugp;es es_xif (server_var(wcs_dice) <= 33) then es_xtell event_var(attacker) #multi #lightgreenYou have #greenpoisoned event_var(es_username) #lightgreen !!"
well thats what stinkyfax created wcs_dalias for
you cant use an delay direktly if you want to make a loop
somehow (i dunno why i just accepted it) the values arent saved if you repeat the racealias or so
->for an detailed expanation ask kryptonite or stinkyfax
anyhow if you want to use a delay use stinkyfax wcs_dalias command
but you have to use the wcs_tmp wcs_tmp2 and so on vars!!
here as example the aura skill
GeSHi (eventscripts):
"skill3_setting" "es_xsetinfo wcs_tmp4 2;es_xsetinfo wcs_tmp3 300|es_xsetinfo wcs_tmp4 3;es_xsetinfo wcs_tmp3 340|es_xsetinfo wcs_tmp4 4;;es_xsetinfo wcs_tmp3 380|es_xsetinfo wcs_tmp4 5;es_xsetinfo wcs_tmp3 410|es_xsetinfo wcs_tmp4 6;es_xsetinfo wcs_tmp3 435"
"racealias_1p32" "es_getplayerprop wcs_dead server_var(wcs_tmp2) CCSPlayer.baseclass.pl.deadflag;if (server_var(wcs_dead) = 0) then racealias_1p33"
"racealias_1p33" "es_getplayerteam wcs_team server_var(wcs_tmp2);if (server_var(wcs_team) = 2) then es_xsetinfo wcs_team #c!d;if (server_var(wcs_team) = 3) then es_xsetinfo wcs_team #t!d;es est_Near wcs_targetid server_var(wcs_team) server_var(wcs_tmp3) server_var(wcs_tmp2) racealias_1p34;racealias_1p31"
"racealias_1p34" "es_playsound server_var(wcs_targetid) npc/combine_gunship/ping_search.wav 0.6;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_targetid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 effects/ar2_altfire1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 0.7 0.5 255;es est_effect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 0.7 0.8 255;es_getplayername wcs_name server_var(wcs_targetid);es_getplayername wcs_name2 server_var(wcs_tmp2);es wcs_dealdamage server_var(wcs_tmp2) server_var(wcs_targetid) server_var(wcs_tmp4);es_tell server_var(wcs_tmp2) Your Aura damaged server_var(wcs_name) for server_var(wcs_tmp4);es_tell server_var(wcs_targetid) Aura from server_var(wcs_name2) damaged you for server_var(wcs_tmp4), run away if you don't want get aura damage."
"racealias_1p31" "es_keygetvalue wcs_round WCSuserdata server_var(wcs_tmp2) aura_round;if (server_var(wcs_roundcounter) = server_var(wcs_round)) then es_xdelayed 1.7 wcs_dalias racealias_1p32 server_var(wcs_tmp2) server_var(wcs_tmp3) server_var(wcs_tmp4)"
"skill3_cmd" "es_xsetinfo wcs_name2 0;es_xsetinfo wcs_round 0;es_keysetvalue WCSUserdata event_var(userid) aura_round server_var(wcs_roundcounter);es_setinfo wcs_tmp2 event_var(userid);racealias_1p31"
"skill3_sfx" "0"