Code:
"##"
{
"name" "Dynasty Warrior"
"author" "[BTW] mikey "
"required_level" "350"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "es est_playplayer event_var(userid) weapons\mortar\mortar_explode2.wav;es es_xdelayed 1.8 es_xgive event_var(userid) weapon_m4a1;es es_xdelayed 1.8 es_xgive event_var(userid) weapon_deagle;" "
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "6"
"skillnames" "Stone Skin|battle Shout|unholy sheld|battle Enhance"
"skilldescr" "get + hp and Armorr|get more damage in battle| deal bach damage to your attacker|Go invisible for 30 secends "
"skillcfg" "player_spawn|player_attacker|player_|player_ultimate
"skill1_setting" "es_xsetinfo wcs_addhealth 25;es_xsetinfo wcs_addarmor 25|es_xsetinfo wcs_addhealth 50;es_xsetinfo wcs_addarmor 50|es_xsetinfo wcs_addhealth 75;es_xsetinfo wcs_addarmor 75|es_xsetinfo wcs_addhealth 100;es_xsetinfo wcs_addarmor 100|es_xsetinfo wcs_addhealth 150;es_xsetinfo wcs_addarmor 150|es_xsetinfo wcs_addhealth 200;es_xsetinfo wcs_addarmor 200;
"skill1_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);es est_armor event_var(userid) + server_var(wcs_addarmor);es es_xtell event_var(userid) #green Stone skin"
"skill1_sfx" "0"
"skill2_setting" "es_xrand wcs_dmg 0 7|es_xrand wcs_dmg 10 16|es_xrand wcs_dmg 16 21|es_xrand wcs_dmg 21 27|es_xrand wcs_dmg 27 33|es_xrand wcs_dmg 33 37;
"racealias_ne3" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es est_csay event_var(attacker) made + server_var(wcs_dmg) damage;es est_csay event_var(userid) got server_var(wcs_dmg) #green Battle shout shot"
"skill2_cmd" "es est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_alive) = 1) then racealias_ne3;es est_playplayer event_var(userid) weapons\mortar\mortar_explode2"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 200 20 20 255"
"skill3_setting" "es_xrand wcs_rand 1 4;es_xrand wcs_dmg 0 10|es_xrand wcs_rand 1 6;es_xrand wcs_dmg 0 11|es_xrand wcs_rand 1 3;es_xrand wcs_dmg 0 13|es_xrand wcs_rand 1 3;es_xrand wcs_dmg 0 16|es_xrand wcs_rand 0 16;es_xrand 1 3 wcs_dmg 6|es_xrand wcs_rand 1 2;es_xrand wcs_dmg 1 17"
"racealias_cl2" "es wcs_dealdamage event_var(userid) event_var(attacker) server_var(wcs_dmg);es_xrand wcs_armor 4 15;es est_getarmor wcs_tmp event_var(userid);es es_xmath wcs_tmp + server_var(wcs_armor);es est_setarmor event_var(userid) server_var(wcs_tmp);es est_csay event_var(attacker)Bullet Refliction;es es_xtell event_var(userid) : Damage Backfired server_var(wcs_dmg) damage and you got server_var(wcs_armor) armor."
"skill3_cmd" "es es_xif (server_var(wcs_rand) = 1) then est_isalive wcs_alive event_var(attacker);es es_xif (server_var(wcs_rand) = 1) then est_isalive wcs_tmp event_var(userid);es es_xif (server_var(wcs_rand) = 1) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_tmp) = 1) then racealias_cl2"
"skill3_sfx" "es es_xif (server_var(wcs_rand) = 1) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_rand) = 1) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_rand) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 50 0 255 200"
"skill4_setting" "es_xsetinfo wcs_duration 2;es_xsetinfo wcs_gravity 0.80;es_xsetinfo wcs_invis 120|es_xsetinfo wcs_duration 4;es_xsetinfo wcs_gravity 0.60;es_xsetinfo wcs_invis 90|es_xsetinfo wcs_duration 10;es_xsetinfo wcs_gravity 0.40;es_xsetinfo wcs_invis 70|es_xsetinfo wcs_duration 20;es_xsetinfo wcs_gravity 0.20;es_xsetinfo wcs_invis 50|es_xsetinfo wcs_duration 20;es_xsetinfo wcs_gravity 0.20;es_xsetinfo wcs_invis 30|es_xsetinfo wcs_duration 30;es_xsetinfo wcs_gravity 0.10;es_xsetinfo wcs_invis 10"
"skill4_cmd" "es est_setgravity server_var(userid) server_var(wcs_gravity);es est_setplayercolor server_var(wcs_userid) 255 255 255 server_var(wcs_invis) 1;es es_xdelayed server_var(wcs_duration) est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xdelayed server_var(wcs_duration) est_setgravity server_var(userid) 1.0;es es_xtell event_var(userid) #multi #Green : battle enhance for server_var(wcs_duration) second(s)!;es es_xdelayed server_var(wcs_duration);es es_xtell event_var(userid) #multi #Green : Batten enhance Stoped :["
"skill4_sfx" "es est_effect 4 #a 0 sprites/lgtning.vmt server_var(wcs_userid) 0 0 0 0 0 0 0 0"
"ultimate_cooldown" "25"
{
"name" "Dynasty Warrior"
"author" "[BTW] mikey "
"required_level" "350"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "es est_playplayer event_var(userid) weapons\mortar\mortar_explode2.wav;es es_xdelayed 1.8 es_xgive event_var(userid) weapon_m4a1;es es_xdelayed 1.8 es_xgive event_var(userid) weapon_deagle;" "
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "6"
"skillnames" "Stone Skin|battle Shout|unholy sheld|battle Enhance"
"skilldescr" "get + hp and Armorr|get more damage in battle| deal bach damage to your attacker|Go invisible for 30 secends "
"skillcfg" "player_spawn|player_attacker|player_|player_ultimate
"skill1_setting" "es_xsetinfo wcs_addhealth 25;es_xsetinfo wcs_addarmor 25|es_xsetinfo wcs_addhealth 50;es_xsetinfo wcs_addarmor 50|es_xsetinfo wcs_addhealth 75;es_xsetinfo wcs_addarmor 75|es_xsetinfo wcs_addhealth 100;es_xsetinfo wcs_addarmor 100|es_xsetinfo wcs_addhealth 150;es_xsetinfo wcs_addarmor 150|es_xsetinfo wcs_addhealth 200;es_xsetinfo wcs_addarmor 200;
"skill1_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);es est_armor event_var(userid) + server_var(wcs_addarmor);es es_xtell event_var(userid) #green Stone skin"
"skill1_sfx" "0"
"skill2_setting" "es_xrand wcs_dmg 0 7|es_xrand wcs_dmg 10 16|es_xrand wcs_dmg 16 21|es_xrand wcs_dmg 21 27|es_xrand wcs_dmg 27 33|es_xrand wcs_dmg 33 37;
"racealias_ne3" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es est_csay event_var(attacker) made + server_var(wcs_dmg) damage;es est_csay event_var(userid) got server_var(wcs_dmg) #green Battle shout shot"
"skill2_cmd" "es est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_alive) = 1) then racealias_ne3;es est_playplayer event_var(userid) weapons\mortar\mortar_explode2"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 200 20 20 255"
"skill3_setting" "es_xrand wcs_rand 1 4;es_xrand wcs_dmg 0 10|es_xrand wcs_rand 1 6;es_xrand wcs_dmg 0 11|es_xrand wcs_rand 1 3;es_xrand wcs_dmg 0 13|es_xrand wcs_rand 1 3;es_xrand wcs_dmg 0 16|es_xrand wcs_rand 0 16;es_xrand 1 3 wcs_dmg 6|es_xrand wcs_rand 1 2;es_xrand wcs_dmg 1 17"
"racealias_cl2" "es wcs_dealdamage event_var(userid) event_var(attacker) server_var(wcs_dmg);es_xrand wcs_armor 4 15;es est_getarmor wcs_tmp event_var(userid);es es_xmath wcs_tmp + server_var(wcs_armor);es est_setarmor event_var(userid) server_var(wcs_tmp);es est_csay event_var(attacker)Bullet Refliction;es es_xtell event_var(userid) : Damage Backfired server_var(wcs_dmg) damage and you got server_var(wcs_armor) armor."
"skill3_cmd" "es es_xif (server_var(wcs_rand) = 1) then est_isalive wcs_alive event_var(attacker);es es_xif (server_var(wcs_rand) = 1) then est_isalive wcs_tmp event_var(userid);es es_xif (server_var(wcs_rand) = 1) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_tmp) = 1) then racealias_cl2"
"skill3_sfx" "es es_xif (server_var(wcs_rand) = 1) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_rand) = 1) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_rand) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 50 0 255 200"
"skill4_setting" "es_xsetinfo wcs_duration 2;es_xsetinfo wcs_gravity 0.80;es_xsetinfo wcs_invis 120|es_xsetinfo wcs_duration 4;es_xsetinfo wcs_gravity 0.60;es_xsetinfo wcs_invis 90|es_xsetinfo wcs_duration 10;es_xsetinfo wcs_gravity 0.40;es_xsetinfo wcs_invis 70|es_xsetinfo wcs_duration 20;es_xsetinfo wcs_gravity 0.20;es_xsetinfo wcs_invis 50|es_xsetinfo wcs_duration 20;es_xsetinfo wcs_gravity 0.20;es_xsetinfo wcs_invis 30|es_xsetinfo wcs_duration 30;es_xsetinfo wcs_gravity 0.10;es_xsetinfo wcs_invis 10"
"skill4_cmd" "es est_setgravity server_var(userid) server_var(wcs_gravity);es est_setplayercolor server_var(wcs_userid) 255 255 255 server_var(wcs_invis) 1;es es_xdelayed server_var(wcs_duration) est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xdelayed server_var(wcs_duration) est_setgravity server_var(userid) 1.0;es es_xtell event_var(userid) #multi #Green : battle enhance for server_var(wcs_duration) second(s)!;es es_xdelayed server_var(wcs_duration);es es_xtell event_var(userid) #multi #Green : Batten enhance Stoped :["
"skill4_sfx" "es est_effect 4 #a 0 sprites/lgtning.vmt server_var(wcs_userid) 0 0 0 0 0 0 0 0"
"ultimate_cooldown" "25"
ok that the race finished .. had a little help with ultimate taht it ..







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