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Author Topic: Request for coding hard but possible skills/improvments for WCS  (Read 3419 times)
Stinkyfax
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Xrushiov

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« on: August 12, 2007, 10:09:58 PM »

Hi, you are able to make a request for hard and interestring skill or improvment in WCS mod.
First one i'll start myself:
making delayed call to alias without loosing datas (i've already done it but will post later)

So you are welcome to give me your awesome ideas which require not standart coding  Wink
And again: please don't spam with trash requests  :roll:
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Stinkyfax
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« Reply #61 on: August 17, 2007, 10:10:49 PM »

Fixed  Cool I've typed srever_var isntead of server_Var
« Last Edit: August 17, 2007, 10:12:27 PM by Stinkyfax » Logged



Stinkyfax
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« Reply #62 on: August 20, 2007, 01:07:04 PM »

Please learn some english before using english talking forums.
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Stinkyfax
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« Reply #63 on: August 22, 2007, 12:13:36 PM »

i'm sorry - i'm going on a holliday trip for a week with friends. Contact me later.
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NovaKiller
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« Reply #64 on: August 30, 2007, 05:03:56 PM »

Hey. I just would like to have a fireball like skill. Since you was away i tryed make it meself. I dont know if it works. Its just a quick edit of your Swap Place skill. Will this work??:
Code:
    "skill4_setting"    "es_xsetinfo wcs_btime 2;es_xsetinfo wcs_btime 3;es_xsetinfo wcs_btime 4;es_xsetinfo wcs_btime 5"
"racealias_vs41" "es est_Fade server_var(wcs_userid) 0 1 1 139 0 0 80;es est_getviewplayer server_var(wcs_userid) wcs_targetid;es es_xexists wcs_exists2 userid server_var(wcs_targetid);es est_isalive wcs_alive2 server_var(wcs_targetid);racealias_vs42"
"racealias_vs42" "es es_xif (server_var(wcs_exists2) = 1) then es_xif (server_var(wcs_alive2) = 1) then racealias_vs43"
// alias to check for walls
"racealias_vs43" "es_xsetinfo wcs_wall 1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 50;es est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_wall) = 0) then racealias_vs44"
// check for immunity flag
"racealias_vs44" "es_xsetinfo wcs_immunity 0;es es_xkeygetvalue wcs_immunity WCSuserdata server_var(wcs_targetid) ulti_immunity;es es_xif (server_var(wcs_immunity) = 0) then racealias_vs45;es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng_ulti_immunity_a);es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_targetid) #multi server_var(wcs_lng_ulti_immunity_v)"
"racealias_vs45" "es wcs_dealdamage server_var(wcs_userid) server_var(wcs_targetid) 50;es est_burn server_var(wcs_targetid) server_var(wcs_btime);racealias_vs47"
"racealias_vs47" "es_setinfo wcs_nametarget 0;es est_getname wcs_nametarget server_var(wcs_targetid);es_setinfo wcs_nameuserid 0;es est_getname wcs_nameuserid server_var(wcs_userid);es es_xtell server_var(wcs_userid) #multi #Lightgreen : Throwed fireball agianst server_var(wcs_nametarget) !! ;es es_xtell server_var(wcs_targetid) #multi #Lightgreen :  Your hit by server_var(wcs_nameuserid)'s fireball !! ;es_xsetinfo wcs_ultinotexec 0;racealias_vs49"
"racealias_vs49" "es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 255 255 255 155 1;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 50 350 2 90 200 0 255 255 255 155 1"
"racealias_vs48" "if (server_var(wcs_ultinotexec) != 0) then es_xtell server_var(wcs_userid) #Lightgreen Running ultimate is failed."

    "skill4_cmd" "es_xsetinfo wcs_exists2 0;es_xsetinfo wcs_ultinotexec 1;es_xsetinfo wcs_targetid 0;es_xsetinfo wcs_alive1 0;es_xsetinfo wcs_alive2 0;es est_isalive wcs_alive1 server_var(wcs_userid);es es_xif (server_var(wcs_alive1) = 1) then racealias_vs41;racealias_vs48"
    "skill4_sfx"        "0"
    "ultimate_cooldown" "25"
 }
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Stinkyfax
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« Reply #65 on: August 30, 2007, 05:13:44 PM »

I think it should work, you forgot to remove old effect, and from the other hand there is laguna blade ultimate (slayer race) it should be perfect for your fireball ultimate, just add burn string and reduce damage, change time, remove sound, change effects and it's ready.
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NovaKiller
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PlaxGunner
« Reply #66 on: September 01, 2007, 10:24:48 AM »

Now i got something new. XD But could you be possibel to make a new ultimate where its a bit like rocket launcher. A bit like the suicide in undead. Just where you aim it explode. And deals dmg and in a few feets. I cant get how to creat that. And its not when aim on someone it will happens every time when you press ultimate. And whit cool down Tongue
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Stinkyfax
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« Reply #67 on: September 01, 2007, 12:14:46 PM »

Yes i can, check Slayer race skill DragonSlave it's nearly same. or wait, new race we are working at has ultimate very similar to what you want. Modifying it will make rocket you want.
« Last Edit: September 01, 2007, 12:16:41 PM by Stinkyfax » Logged



NovaKiller
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PlaxGunner
« Reply #68 on: September 02, 2007, 02:41:25 AM »

New race Huh HUrrayyy hope its soon finish. Love your races. So original. I mean so original not copy and paste races. Cant wait.
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Diraiba
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« Reply #69 on: October 11, 2007, 05:02:42 PM »

Yes i know im Askin Every coder blablabla Just look if you can do it i want to know Whom makes this Race the BEST!

A race!

its From the Bleach series! i also asked HOLLIDAY for this and id Like to see wich one makes the best Race ^^

Skill one: Tensa Zangetsu (translated Heavenly Swords Slicing the moon) Bassicly it Deals Extra Damage With Knife.

Skill 2    : Bankai (youre ultimate) You Transform in to Bankai Wich makes You lightning Fast speed 1.8 (or something like that... Just RLY high)

Skill 3    : Way of Binding nr1 White Lighning: Basicly More DAmage.

Skill 4    : Vizard mask I want this to be Activated in the Same Way as you activate a Ward (Bind v ability) Damaging all players near you with 1HP per second and lasting for 10 seconds MaX!

I hope You can make this and if Possible id like to add a Sound to the Ultimate MAking it play BAnkai
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Stinkyfax
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« Reply #70 on: October 12, 2007, 11:35:29 AM »

Sorry, i'm not going to code this race.
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Monkerz
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« Reply #71 on: October 17, 2007, 03:55:34 AM »

Maybe a something that checks every 30 seconds if a teammate dies and if they die it activates X. So like if a teammate died you go berserk(Immortal or speed) for x(x equaling the number of teammates who died in that 30 seconds) or something? Maybe it could use wcs_dalias to continuously check..? I don't know sounds hard to me but to someone of your standards it might be to easy.
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HOLLIDAY
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« Reply #72 on: October 17, 2007, 08:18:00 AM »

how would you activate a command for player_death when the attacker is killed?
so the command activates when the player that kills you dies

example - you respawn when the person that killed you is killed
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Stinkyfax
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« Reply #73 on: October 17, 2007, 12:39:42 PM »

almost the same.
add to race codes/skill at spawn next:
es_keygetvalue wcs_tmp wcsuserdata event_var(userid) ks;if wcs_tmp < 3 then es_keysetvalue wcsuserdata event_var(userid) ks 1 else es_keysetvalue .... 0
ks - kill spawn
add to event player_spawn next:
es_keygetvalue wcs_tmp wcsuserdata event_var(userid) ks;if wcs_tmp != 3 then es_xkeysetvalue wcsuserdata event_var(userid) ks 0

now event death:
event player_death
..... checks for things which should must go before Cheesy
....
es_keygetvalue wcs_tmp wcsuserdata event_var(userid) ks
if server_var(wcs_tmp) = 1 do
{
es_keysetvalue wcsuserdata event_var(attacker) ks 2    #it will also block enemy's respawn skill if he has same to activate, you can not block it but blocking will make skill more fair.#
es_keysetvalue wcsuserdata event_var(attacker) kst event_var(userid)
es_keysetvalue wcsuserdata event_var(userid) ks 3
}
es_keygetvalue wcs_tmp wcsuserdata event_var(userid) ks
if tmp = 2 do
{
es_keygetvalue wcs_tmp wcsuserdata event_var(userid) kst
es_getplayerteam wcs_team server_var(wcs_tmp)
es est_spawn server_var(wcs_tmp) server_var(wcs_team)
}


i didn't test it, and i wrote it without keeping close to syntax, just to totally explain you how it must be.
and how it will work:
if u're this skill, and enemy without this skill:
1. you are died by him
2. he is died
3. you are respawned, and no longer have this skill untill next round.

if you both have skills:
1. you are died by him
2. he is died by somebody
3. you are respawned, and no longer have this skill
4. he is not respawned if this somebody died.

This will prevent overpowered effect in my opinion.
If it doesn't work, try to add to ech operation comments like:
echo executed bla bla
and tell me where it stops being executed, so i will be able to fix.
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KaBoom
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famaskaboom
« Reply #74 on: October 26, 2007, 12:21:33 AM »

I was wondering if you could code an ultimate skill for me. I would like it to, within a certain range, lower all nearby enemy's gravity, to something like -.5, to where they float off of the ground. Then after a delay, gently set them back on the ground. Something like low gravity, increasing to regular gravity. So that, if they weren't already falling, they won't take fall damage from that. Please post any modifications required to do so. (Such as the ultimate block, and where to stick it.)
« Last Edit: October 26, 2007, 12:23:20 AM by KaBoom » Logged

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KaBoom
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famaskaboom
« Reply #75 on: October 26, 2007, 04:56:04 AM »

Well I know that, I just assumed that a negative gravity would make them float off of the ground. Psypush is what the Crypt Lord uses to force people off of the ground.
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Last 7 Shouts:
January 14, 2010, 06:18:58 PM
here is the topic i created... please put the skills in there: http://warcraft-source.com/board/index.php/topic,9315.0.html
January 14, 2010, 06:15:26 PM
O.K. I started now the project for a new RaceCreator... I will programm it and upload it then.... would be nice if you could make a topic with all skills texno and all others (sepretated in "player_attacker" etc. )
January 14, 2010, 05:30:29 PM
yeah..
January 14, 2010, 04:11:46 PM
Oh i see... not very much skills / ultimates... and just maximum 4 lvl for the skills lol....
January 14, 2010, 04:08:57 PM
thanks, are there any bugs ?? I can't fix it because first : don't have the programm code and second : don't know if he wrote it in C#...^^
January 14, 2010, 11:37:50 AM
Here's the link... maby you can update it Termi ? "http://warcraft-source.com/board/index.php/topic,6199.0.html"

http://warcraft-source.com/board/index.php/topic,6199.0.html
January 13, 2010, 07:26:02 PM
No prob dude
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