Code:
"44"
{
"name" "Eclipse[Admin Race]"
"author" "[uw] mikey & chrishot[ultimate]"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "solarBeam|Solarpower|Eclipse|Darkness"
"skilldescr" "DO more damage |Solarpower light gives you more Hp and Armor|when a eclipse forms earth is darkened making you invisible|Freeze the emimie and darken there sigh for 3 secends"
"skillcfg" "player_attacker|player_spawn|player_spawn|player_attacker"
"skill1_setting" "es_xsetinfo wcs_bonus 6|es_xsetinfo wcs_bonus 7|es_xsetinfo wcs_bonus 8|es_xsetinfo wcs_bonus 9|es_xsetinfo wcs_bonus 10"
"racealias_1p1" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_hpvictim);es es_xtell event_var(attacker) #multi #Lightgreen : Your Reaper's Scythe #Green increased damage by #Lightgreen server_var(wcs_hpvictim) !!"
"skill1_cmd" "es_xsetinfo wcs_hpvictim 0;es est_gethealth wcs_hpvictim event_var(userid);es_math wcs_hpvictim float;es es_xmath wcs_bonus float;es es_xmath wcs_hpvictim - 100;es es_xmath wcs_hpvictim * -1;es es_xmath wcs_hpvictim / 35;es es_xmath wcs_hpvictim * server_var(wcs_bonus);es est_rounddecimal wcs_hpvictim server_var(wcs_hpvictim) 0;es es_xif (server_var(wcs_hpvictim) > 0) then racealias_1p1"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 162 1162 162 155 2"
"skill2_setting" "es_xsetinfo wcs_addhealth 15;es_xsetinfo wcs_addarmor 15;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_addhealth 50;es_xsetinfo wcs_addarmor 50;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 75;es_xsetinfo wcs_addarmor 75;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_addhealth 100;es_xsetinfo wcs_addarmor 100;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_addhealth 250;es_xsetinfo wcs_addarmor 100;es_xsetinfo wcs_alpha 90"
"skill2_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);wcs_getlanguage wcs_lng wcs_lng_r_devotion;es est_Armor event_var(userid) + server_var(wcs_addArmor);wcs_getlanguage wcs_lng wcs_lng_r_devotion;es es_xtell event_var(userid) #multi #green Health #lightgreen and #green Armor #lightgreen went up !"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_invis 90;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_invis 80;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_invis 50;es_xsetinfo wcs_alpha 100|es_xsetinfo wcs_invis 40;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_invis 25;es_xsetinfo wcs_alpha 110"
"skill3_cmd" "es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xmath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_var(wcs_tmp) 0;es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 255 50 128 10"
"skill4_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 37|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 99"
"skill4_cmd" "es es_xif (server_var(wcs_team) = 2) then es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_freeze #c!d 1;es ma_blind #c!d;es es_xdelayed 3 est_freeze #c!d 0;es ma_blind #c!d;es est_csay server_var(wcs_userid) has frozen and blinded the counter-terrorists for 3 seconds;es es_xif (server_var(wcs_team) = 3) then est_freeze #t!d 1;es ma_blind #t!d;es es_xdelayed 3 est_freeze t!d 0;es ma_blind #t!d;es est_csay server_var(wcs_userid) has frozen and blinded the terrorists for 3 seconds"
"skill4_sfx "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 0 20 100 255 1"
}
{
"name" "Eclipse[Admin Race]"
"author" "[uw] mikey & chrishot[ultimate]"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "solarBeam|Solarpower|Eclipse|Darkness"
"skilldescr" "DO more damage |Solarpower light gives you more Hp and Armor|when a eclipse forms earth is darkened making you invisible|Freeze the emimie and darken there sigh for 3 secends"
"skillcfg" "player_attacker|player_spawn|player_spawn|player_attacker"
"skill1_setting" "es_xsetinfo wcs_bonus 6|es_xsetinfo wcs_bonus 7|es_xsetinfo wcs_bonus 8|es_xsetinfo wcs_bonus 9|es_xsetinfo wcs_bonus 10"
"racealias_1p1" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_hpvictim);es es_xtell event_var(attacker) #multi #Lightgreen : Your Reaper's Scythe #Green increased damage by #Lightgreen server_var(wcs_hpvictim) !!"
"skill1_cmd" "es_xsetinfo wcs_hpvictim 0;es est_gethealth wcs_hpvictim event_var(userid);es_math wcs_hpvictim float;es es_xmath wcs_bonus float;es es_xmath wcs_hpvictim - 100;es es_xmath wcs_hpvictim * -1;es es_xmath wcs_hpvictim / 35;es es_xmath wcs_hpvictim * server_var(wcs_bonus);es est_rounddecimal wcs_hpvictim server_var(wcs_hpvictim) 0;es es_xif (server_var(wcs_hpvictim) > 0) then racealias_1p1"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 162 1162 162 155 2"
"skill2_setting" "es_xsetinfo wcs_addhealth 15;es_xsetinfo wcs_addarmor 15;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_addhealth 50;es_xsetinfo wcs_addarmor 50;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 75;es_xsetinfo wcs_addarmor 75;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_addhealth 100;es_xsetinfo wcs_addarmor 100;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_addhealth 250;es_xsetinfo wcs_addarmor 100;es_xsetinfo wcs_alpha 90"
"skill2_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);wcs_getlanguage wcs_lng wcs_lng_r_devotion;es est_Armor event_var(userid) + server_var(wcs_addArmor);wcs_getlanguage wcs_lng wcs_lng_r_devotion;es es_xtell event_var(userid) #multi #green Health #lightgreen and #green Armor #lightgreen went up !"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_invis 90;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_invis 80;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_invis 50;es_xsetinfo wcs_alpha 100|es_xsetinfo wcs_invis 40;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_invis 25;es_xsetinfo wcs_alpha 110"
"skill3_cmd" "es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xmath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_var(wcs_tmp) 0;es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 255 50 128 10"
"skill4_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 37|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 99"
"skill4_cmd" "es es_xif (server_var(wcs_team) = 2) then es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_freeze #c!d 1;es ma_blind #c!d;es es_xdelayed 3 est_freeze #c!d 0;es ma_blind #c!d;es est_csay server_var(wcs_userid) has frozen and blinded the counter-terrorists for 3 seconds;es es_xif (server_var(wcs_team) = 3) then est_freeze #t!d 1;es ma_blind #t!d;es es_xdelayed 3 est_freeze t!d 0;es ma_blind #t!d;es est_csay server_var(wcs_userid) has frozen and blinded the terrorists for 3 seconds"
"skill4_sfx "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 0 20 100 255 1"
}






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Australia

