He will use a diffrent spell for every time he use a spell. He will be able to get stronger and stronger for every hit. When he use his best spells he will heal himself or sets enemys that are invisibel to 50% invisibel. But his strongness will get reset at every spawn
Magic Bullets : For every hit his attack gets 1-3 dmg stronger.
Magic Bullets Energy : When he spawns he gets the dmg grown whit 1-6 dmg.
Spells : 7-40% chance to use a spell. There is 6 diffrent spells, Freeze, Burn, Poison, Ward, Beacon, 2x DMG
Magical Powers : Get 1 of the 3 powers. Soul Sphere grants 50 HP, Mega Sphere grants 100 AP and 75 HP, if user dont got armor he will get one + 100 armor, Invisbility Sensegrants the users enemys a bad power, they will get 50% invis but weapons will be 0% invis

Code:
""
{
"name" "The Mage"
"author" "NovaKiller DK"
"shortdescription" "He is red and powerfull"
"required_level" "0"
"allow_only" "0"
"preloadcmd" "es_xsetinfo wcs_mbullet 0;es_xsetinfo wcs_mbpoint 0;es_xsetinfo wcs_spell2 0;es_xsetinfo wcs_pup 0"
"player_spawn_cmd" "es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_scout;es es_xdelayed 1.0 est_RestrictAll event_var(userid);es es_xdelayed 1.5 est_UnRestrict event_var(userid) weapon_knife;es es_xdelayed 1.5 est_UnRestrict event_var(userid) weapon_hegrenade;es es_xdelayed 1.5 est_UnRestrict event_var(userid) weapon_flashbang;es es_xdelayed 1.5 est_UnRestrict event_var(userid) weapon_smokegrenade;es es_xdelayed 1.9 est_give event_var(userid) weapon_knife;es es_xdelayed 1.9 est_give event_var(userid) weapon_scout;es est_setplayercolor event_var(userid) 150 0 0 200 1;es es_xkeysetvalue WCSuserdata event_var(userid) extradmg 0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "6"
"skillnames" "Magic Bullets|Magic Bullets Energy|Spells|Magical Powers"
"skilldescr" "Each time you hit a enemy bullets do 1-3 extra dmg \nGets higher the more times you have hit|You will have your Magic Bullet energy upgraded at spawn to 1-6|7-40% chance \nYour damage get split in half, does a random spell \nSpells: \nFreeze 3 seconds - Burn 5 seconds - Poison, 4 dmg in 5 seconds \nWard, 10 dmg, last 5 sec, 25 ft - Beacon Enemy - 2x dmg|Creat a good Magical Power \nSoul Sphere - Get 50 extra HP \nMega Sphere - Get 75 extra HP and 100 AP, if you dont got a armor you get a armor \nInvisibility Sense - Sets the whole enemy team to 50% invis and they weapons to 0% invis"
"skillcfg" "player_attacker|player_spawn|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_mbullet 1;es_xsetinfo wcs_tbullet 1|es_xsetinfo wcs_mbullet 1;es_xsetinfo wcs_tbullet 1|es_xsetinfo wcs_mbullet 2;es_xsetinfo wcs_tbullet 2|es_xsetinfo wcs_mbullet 2;es_xsetinfo wcs_tbullet 2|es_xsetinfo wcs_mbullet 3;es_xsetinfo wcs_tbullet 3|es_xsetinfo wcs_mbullet 3;es_xsetinfo wcs_tbullet 3"
"racealias_mbullet" "es_xsetinfo wcs_tmp 0;es es_xif (server_var(wcs_tmp) = 0) then es_xsetinfo wcs_tmp 0;es es_xmath wcs_tmp + server_var(wcs_mbullet);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_tmp);es es_xtell event_var(attacker) #multi #greenMagic Bullets did server_var(wcs_tmp) dmg, #lightgreenBullets #greenGot server_var(wcs_tbullet) dmg stronger;es es_xkeysetvalue WCSuserdata event_var(attacker) extradmg server_var(wcs_tmp)"
"racealias_bsfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 139 0 0 200;es_xmath wcs_y1 + 70;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 139 0 0 200;es_xmath wcs_x1 + 70;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 139 0 0 200"
"racealias_gsfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 139 0 0 200;es_xmath wcs_y1 + 50;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 139 0 0 200;es_xmath wcs_x1 + 50;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 139 0 0 200"
"racealias_qsfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 140;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 139 0 0 200;es_xmath wcs_y1 + 170;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 139 0 0 200;es_xmath wcs_x1 + 170;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 139 0 0 200"
"racealias_usfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 1140;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 13 12 3 139 0 0 200;es_xmath wcs_y1 + 5;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 139 0 0 200;es_xmath wcs_x1 + 3;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 139 0 0 200"
"skill1_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(attacker) extradmg;racealias_mbullet"
"skill1_sfx" "racealias_bsfx2;racealias_gsfx2;racealias_qsfx2;racealias_usfx2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 139 0 0 200;es_xmath wcs_y1 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 139 0 0 200;es_xmath wcs_x1 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 139 0 0 200"
"skill2_setting" "es_xsetinfo wcs_mbpoint 1|es_xsetinfo wcs_mbpoint 2|es_xsetinfo wcs_mbpoint 3|es_xsetinfo wcs_mbpoint 4|es_xsetinfo wcs_mbpoint 5|es_xsetinfo wcs_mbpoint 6"
"skill2_cmd" "es es_xdelayed 0.5 es_xkeysetvalue WCSuserdata event_var(userid) extradmg server_var(wcs_mbpoint);es es_xtell event_var(userid) #multi #greenMagic Bullets Upgraded To server_var(wcs_mbpoint)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;est_effect 10 #a 0 sprites/crosshairs.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 90 0.5 50 30 0 0 0 255 255 1"
"skill3_setting" "es_xsetinfo wcs_chance 7;es_xrand wcs_spell2 1 6|es_xsetinfo wcs_chance 14;es_xrand wcs_spell2 1 6|es_xsetinfo wcs_chance 21;es_xrand wcs_spell2 1 6|es_xsetinfo wcs_chance 28;es_xrand wcs_spell2 1 6|es_xsetinfo wcs_chance 35;es_xrand wcs_spell2 1 6|es_xsetinfo wcs_chance 40;es_xrand wcs_spell2 1 6"
"racealias_beacon" "es ma_beacon event_var(userid) 1;es es_xtell event_var(attacker) #multi #greenBeacon Spell Activated;es es_xtell event_var(userid) #multi #greenBeaconed by a Beacon Spell"
"racealias_freeze" "es est_freeze event_var(userid) 1;es es_xdelayed 3 wcs_removefx freeze event_var(userid);es es_xtell event_var(attacker) #multi #greenFreeze Spell Activated;es es_xtell event_var(userid) #multi #greenFrozen by a Freeze Spell"
"racealias_burn" "es est_burn event_var(userid) 5;es es_xtell event_var(attacker) #multi #greenBurn Spell Activated;es es_xtell event_var(userid) #multi #greenBurned by a Burn Spell"
"racealias_poison" "es wcs_dealdamage event_var(attacker) event_var(userid) 4;es es_xdelayed 1 wcs_dealdamage event_var(attacker) event_var(userid) 4;es es_xdelayed 2 wcs_dealdamage event_var(attacker) event_var(userid) 4;es es_xdelayed 3 wcs_dealdamage event_var(attacker) event_var(userid) 4;es es_xdelayed 4 wcs_dealdamage event_var(attacker) event_var(userid) 4;es es_xtell event_var(attacker) #multi #greenPoison Spell Activated;es es_xtell event_var(userid) #multi #greenPoison by a Poison Spell"
"racealias_ward" "es es_xgetplayerteam wcs_team event_var(userid);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_team) = 2) then wcs_warden event_var(userid) 5 10 250 2 #t server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_roundcounter);es es_xif (server_var(wcs_team) = 3) then wcs_warden event_var(userid) 5 10 250 3 #ct server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_roundcounter);es es_xtell event_var(attacker) #multi #greenWard Spell Activated;es es_xtell event_var(userid) #multi #greenWard by a Ward Spell"
"racealias_2xdmg" "es_xmath wcs_dmg2 * 2;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg2);es es_xtell event_var(attacker) #multi #green2x DMG Spell Activated;es es_xtell event_var(userid) #multi #greenStriked Down by a 2x DMG Spell"
"skill3_cmd" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xcopy wcs_dmg2 wcs_dmg;es_xmath wcs_dmg / 2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Health event_var(userid) + server_var(wcs_dmg);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_spell2) = 5) then racealias_beacon;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_spell2) = 1) then racealias_freeze;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_spell2) = 2) then racealias_burn;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_spell2) = 3) then racealias_poison;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_spell2) = 4) then racealias_ward;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_spell2) = 6) then racealias_2xdmg"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 132 143 189 255"
"skill4_setting" "es_xrand wcs_pup 1 1|es_xrand wcs_pup 1 1|es_xrand wcs_pup 1 2|es_xrand wcs_pup 1 2|es_xrand wcs_pup 1 3|es_xrand wcs_pup 1 3"
"racealias_sense" "es es_xif (server_var(wcs_team) = 3) then est_setplayercolor #T!d 255 255 255 255 1;es es_xdelayed 0.5 es_xif (server_var(wcs_team) = 3) then est_setplayercolor #T!d 255 255 255 127 0;es es_xdelayed 0.5 es_xif (server_var(wcs_team) = 2) then est_setplayercolor #CT!d 255 255 255 255 1;es es_xdelayed 0.5 es_xif (server_var(wcs_team) = 2) then est_setplayercolor #CT!d 255 255 255 127 0;es es_xtell server_var(wcs_userid) #Multi #Green Invisibility Sense Magic Used"
"racealias_soul" "es est_healthadd server_var(wcs_userid) 50;es es_xtell server_var(wcs_userid) #multi #Green Soul Sphere gave 50 HP"
"racealias_mega" "es est_GetArmor wcs_armor server_var(wcs_userid);es es_xdealyed 0.5 es_xif (server_var(wcs_armor) = 0) then est_xgive server_var(wcs_userid) item_assaultsuit;es est_healthadd server_var(wcs_userid) 75;es es_xdelayed 1 est_armoradd server_var(wcs_userid) 100;es es_xtell server_var(wcs_userid) #multi #Green Mega Sphere gave 75 HP and 100 AP"
"skill4_cmd" "es es_xif (server_var(wcs_pup) = 3) then racealias_sense;es es_xif (server_var(wcs_pup) = 1) then racealias_soul;es es_xif (server_var(wcs_pup) = 2) then racealias_mega"
"skill4_sfx" "0"
"ultimate_cooldown" "30"
}
{
"name" "The Mage"
"author" "NovaKiller DK"
"shortdescription" "He is red and powerfull"
"required_level" "0"
"allow_only" "0"
"preloadcmd" "es_xsetinfo wcs_mbullet 0;es_xsetinfo wcs_mbpoint 0;es_xsetinfo wcs_spell2 0;es_xsetinfo wcs_pup 0"
"player_spawn_cmd" "es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_scout;es es_xdelayed 1.0 est_RestrictAll event_var(userid);es es_xdelayed 1.5 est_UnRestrict event_var(userid) weapon_knife;es es_xdelayed 1.5 est_UnRestrict event_var(userid) weapon_hegrenade;es es_xdelayed 1.5 est_UnRestrict event_var(userid) weapon_flashbang;es es_xdelayed 1.5 est_UnRestrict event_var(userid) weapon_smokegrenade;es es_xdelayed 1.9 est_give event_var(userid) weapon_knife;es es_xdelayed 1.9 est_give event_var(userid) weapon_scout;es est_setplayercolor event_var(userid) 150 0 0 200 1;es es_xkeysetvalue WCSuserdata event_var(userid) extradmg 0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "6"
"skillnames" "Magic Bullets|Magic Bullets Energy|Spells|Magical Powers"
"skilldescr" "Each time you hit a enemy bullets do 1-3 extra dmg \nGets higher the more times you have hit|You will have your Magic Bullet energy upgraded at spawn to 1-6|7-40% chance \nYour damage get split in half, does a random spell \nSpells: \nFreeze 3 seconds - Burn 5 seconds - Poison, 4 dmg in 5 seconds \nWard, 10 dmg, last 5 sec, 25 ft - Beacon Enemy - 2x dmg|Creat a good Magical Power \nSoul Sphere - Get 50 extra HP \nMega Sphere - Get 75 extra HP and 100 AP, if you dont got a armor you get a armor \nInvisibility Sense - Sets the whole enemy team to 50% invis and they weapons to 0% invis"
"skillcfg" "player_attacker|player_spawn|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_mbullet 1;es_xsetinfo wcs_tbullet 1|es_xsetinfo wcs_mbullet 1;es_xsetinfo wcs_tbullet 1|es_xsetinfo wcs_mbullet 2;es_xsetinfo wcs_tbullet 2|es_xsetinfo wcs_mbullet 2;es_xsetinfo wcs_tbullet 2|es_xsetinfo wcs_mbullet 3;es_xsetinfo wcs_tbullet 3|es_xsetinfo wcs_mbullet 3;es_xsetinfo wcs_tbullet 3"
"racealias_mbullet" "es_xsetinfo wcs_tmp 0;es es_xif (server_var(wcs_tmp) = 0) then es_xsetinfo wcs_tmp 0;es es_xmath wcs_tmp + server_var(wcs_mbullet);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_tmp);es es_xtell event_var(attacker) #multi #greenMagic Bullets did server_var(wcs_tmp) dmg, #lightgreenBullets #greenGot server_var(wcs_tbullet) dmg stronger;es es_xkeysetvalue WCSuserdata event_var(attacker) extradmg server_var(wcs_tmp)"
"racealias_bsfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 139 0 0 200;es_xmath wcs_y1 + 70;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 139 0 0 200;es_xmath wcs_x1 + 70;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 139 0 0 200"
"racealias_gsfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 139 0 0 200;es_xmath wcs_y1 + 50;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 139 0 0 200;es_xmath wcs_x1 + 50;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 139 0 0 200"
"racealias_qsfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 140;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 139 0 0 200;es_xmath wcs_y1 + 170;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 139 0 0 200;es_xmath wcs_x1 + 170;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 139 0 0 200"
"racealias_usfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 1140;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 13 12 3 139 0 0 200;es_xmath wcs_y1 + 5;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 139 0 0 200;es_xmath wcs_x1 + 3;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 139 0 0 200"
"skill1_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(attacker) extradmg;racealias_mbullet"
"skill1_sfx" "racealias_bsfx2;racealias_gsfx2;racealias_qsfx2;racealias_usfx2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 139 0 0 200;es_xmath wcs_y1 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 139 0 0 200;es_xmath wcs_x1 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 139 0 0 200"
"skill2_setting" "es_xsetinfo wcs_mbpoint 1|es_xsetinfo wcs_mbpoint 2|es_xsetinfo wcs_mbpoint 3|es_xsetinfo wcs_mbpoint 4|es_xsetinfo wcs_mbpoint 5|es_xsetinfo wcs_mbpoint 6"
"skill2_cmd" "es es_xdelayed 0.5 es_xkeysetvalue WCSuserdata event_var(userid) extradmg server_var(wcs_mbpoint);es es_xtell event_var(userid) #multi #greenMagic Bullets Upgraded To server_var(wcs_mbpoint)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;est_effect 10 #a 0 sprites/crosshairs.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 90 0.5 50 30 0 0 0 255 255 1"
"skill3_setting" "es_xsetinfo wcs_chance 7;es_xrand wcs_spell2 1 6|es_xsetinfo wcs_chance 14;es_xrand wcs_spell2 1 6|es_xsetinfo wcs_chance 21;es_xrand wcs_spell2 1 6|es_xsetinfo wcs_chance 28;es_xrand wcs_spell2 1 6|es_xsetinfo wcs_chance 35;es_xrand wcs_spell2 1 6|es_xsetinfo wcs_chance 40;es_xrand wcs_spell2 1 6"
"racealias_beacon" "es ma_beacon event_var(userid) 1;es es_xtell event_var(attacker) #multi #greenBeacon Spell Activated;es es_xtell event_var(userid) #multi #greenBeaconed by a Beacon Spell"
"racealias_freeze" "es est_freeze event_var(userid) 1;es es_xdelayed 3 wcs_removefx freeze event_var(userid);es es_xtell event_var(attacker) #multi #greenFreeze Spell Activated;es es_xtell event_var(userid) #multi #greenFrozen by a Freeze Spell"
"racealias_burn" "es est_burn event_var(userid) 5;es es_xtell event_var(attacker) #multi #greenBurn Spell Activated;es es_xtell event_var(userid) #multi #greenBurned by a Burn Spell"
"racealias_poison" "es wcs_dealdamage event_var(attacker) event_var(userid) 4;es es_xdelayed 1 wcs_dealdamage event_var(attacker) event_var(userid) 4;es es_xdelayed 2 wcs_dealdamage event_var(attacker) event_var(userid) 4;es es_xdelayed 3 wcs_dealdamage event_var(attacker) event_var(userid) 4;es es_xdelayed 4 wcs_dealdamage event_var(attacker) event_var(userid) 4;es es_xtell event_var(attacker) #multi #greenPoison Spell Activated;es es_xtell event_var(userid) #multi #greenPoison by a Poison Spell"
"racealias_ward" "es es_xgetplayerteam wcs_team event_var(userid);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_team) = 2) then wcs_warden event_var(userid) 5 10 250 2 #t server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_roundcounter);es es_xif (server_var(wcs_team) = 3) then wcs_warden event_var(userid) 5 10 250 3 #ct server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_roundcounter);es es_xtell event_var(attacker) #multi #greenWard Spell Activated;es es_xtell event_var(userid) #multi #greenWard by a Ward Spell"
"racealias_2xdmg" "es_xmath wcs_dmg2 * 2;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg2);es es_xtell event_var(attacker) #multi #green2x DMG Spell Activated;es es_xtell event_var(userid) #multi #greenStriked Down by a 2x DMG Spell"
"skill3_cmd" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xcopy wcs_dmg2 wcs_dmg;es_xmath wcs_dmg / 2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Health event_var(userid) + server_var(wcs_dmg);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_spell2) = 5) then racealias_beacon;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_spell2) = 1) then racealias_freeze;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_spell2) = 2) then racealias_burn;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_spell2) = 3) then racealias_poison;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_spell2) = 4) then racealias_ward;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_spell2) = 6) then racealias_2xdmg"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 132 143 189 255"
"skill4_setting" "es_xrand wcs_pup 1 1|es_xrand wcs_pup 1 1|es_xrand wcs_pup 1 2|es_xrand wcs_pup 1 2|es_xrand wcs_pup 1 3|es_xrand wcs_pup 1 3"
"racealias_sense" "es es_xif (server_var(wcs_team) = 3) then est_setplayercolor #T!d 255 255 255 255 1;es es_xdelayed 0.5 es_xif (server_var(wcs_team) = 3) then est_setplayercolor #T!d 255 255 255 127 0;es es_xdelayed 0.5 es_xif (server_var(wcs_team) = 2) then est_setplayercolor #CT!d 255 255 255 255 1;es es_xdelayed 0.5 es_xif (server_var(wcs_team) = 2) then est_setplayercolor #CT!d 255 255 255 127 0;es es_xtell server_var(wcs_userid) #Multi #Green Invisibility Sense Magic Used"
"racealias_soul" "es est_healthadd server_var(wcs_userid) 50;es es_xtell server_var(wcs_userid) #multi #Green Soul Sphere gave 50 HP"
"racealias_mega" "es est_GetArmor wcs_armor server_var(wcs_userid);es es_xdealyed 0.5 es_xif (server_var(wcs_armor) = 0) then est_xgive server_var(wcs_userid) item_assaultsuit;es est_healthadd server_var(wcs_userid) 75;es es_xdelayed 1 est_armoradd server_var(wcs_userid) 100;es es_xtell server_var(wcs_userid) #multi #Green Mega Sphere gave 75 HP and 100 AP"
"skill4_cmd" "es es_xif (server_var(wcs_pup) = 3) then racealias_sense;es es_xif (server_var(wcs_pup) = 1) then racealias_soul;es es_xif (server_var(wcs_pup) = 2) then racealias_mega"
"skill4_sfx" "0"
"ultimate_cooldown" "30"
}






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