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Author Topic: Scout ( This not only uses sniper )  (Read 981 times)
NovaKiller
<WCS coder>
Level 7 Expert
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Denmark Denmark

Posts: 783

Loves WCS. Loves to make races. Loves to play WCS


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PlaxGunner
« on: October 14, 2007, 10:54:31 PM »

So finish with a new race.
This race dont only use scout or awp, actually it cant get awp

   This race requires only Mani Admin Plugin, and the ohter things

   Scout - 5 Lvls Per Skill, LVL 20 be max - First restricted to nades, 5-7, elite, scout, knife, defuser, C4

   1. Arsenal - Unrestricts weapons depending on lvl, and a chance to get 5 nades on spawn

   2. Stun Grenades - As name says its every grenade that can stun enemys

   3. Spy Droid - Its just a timed beacon, means it dosent stay 4ever

   4. Tracking System - Its to easier detect enemys, when hitting ultimate it activates beacons around
                                whole enemy team for a cretain time


   1. Effects - This will make 2 effects like the one that Rapscallion got with ultimate. They are diffrent
                   color every round and every spawn. After the first there comes another that is bigger.

   2. Effects - I dont really know how it looks but its called strider_bluebeam

   3. Effects - There aint any effects to this skill

   4. Effects - When useing the ultimate it creats a blue ring in 20 ft


So here is the race:
Code:
  ""
  {
    "name"              "Scout"
    "author"            "NovaKiller/Mighty Link"
    "shortdescription"  "0"
    "required_level"    "0"
    "allow_only"        "0"
    "preloadcmd"        "es_xsetinfo wcs_blue 0;es_xsetinfo wcs_red 0;es_xsetinfo wcs_green 0;es_xsetinfo wcs_blue1 0;es_xsetinfo wcs_red1 0;es_xsetinfo wcs_green1 0"
    "player_spawn_cmd"  "es es_xgetplayerteam wcs_team event_var(userid);es es_xkeysetvalue WCSuserdata event_var(userid) restricted <all>;es es_xdelayed 0.5 est_removeweapon event_var(userid) 1;es es_xdelayed 0.5 est_removeweapon event_var(userid) 2;es es_xdelayed 1.0 est_RestrictAll event_var(userid);es es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_scout_css"
    "racealias_scout_css""es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_hegrenade;es es_xdelayed 1.3 est_unrestrict event_var(userid) weapon_fiveseven;es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_scout;es es_xdelayed 1.5 est_unrestrict event_var(userid) weapon_elites;es es_xdelayed 1.6 est_unrestrict event_var(userid) item_defuser;es es_xdelayed 1.7 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_smokegrenade;es es_xdelayed 1.9 est_unrestrict event_var(userid) weapon_flashbang;es es_xdelayed 2.0 es_give event_var(userid) weapon_knife;es es_xdelayed 2 es_xif (server_var(wcs_team) = 2) then es_give event_var(userid) weapon_elite;es es_xdelayed 2 es_xif (server_var(wcs_team) = 3) then es_give event_var(userid) weapon_fiveseven"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "5"
    "skillnames"        "Aresenal|Stun Grenades|Spy Droid|Tracking System"
    "skilldescr"        "Unrestricts cretain weapons \nMac10,TMP-UMP45-MP5Navy-Famas,Galil-M4A1,AK47 \nWith 20-60% chance to get 5 High-Explosive Grenades|Stun target(s) for 0.4-2 second(s) with grenades|10-50% chance to beacon a enemy for 3-15 seconds|Beacons whole enemy team that is alive for 2-10 seconds"
    "skillcfg"          "player_spawn|player_attacker|player_attacker|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_arsen 1;es_xsetinfo wcs_chance 20;es_xrand wcs_blue 0 255;es_xrand wcs_red 0 255;es_xrand wcs_green 0 255;es_xrand wcs_blue1 0 255;es_xrand wcs_red1 0 255;es_xrand wcs_green1 0 255|es_xsetinfo wcs_arsen 2;es_xsetinfo wcs_chance 30;es_xrand wcs_blue 0 255;es_xrand wcs_red 0 255;es_xrand wcs_green 0 255;es_xrand wcs_blue1 0 255;es_xrand wcs_red1 0 255;es_xrand wcs_green1 0 255|es_xsetinfo wcs_arsen 3;es_xsetinfo wcs_chance 40;es_xrand wcs_blue 0 255;es_xrand wcs_red 0 255;es_xrand wcs_green 0 255;es_xrand wcs_blue1 0 255;es_xrand wcs_red1 0 255;es_xrand wcs_green1 0 255|es_xsetinfo wcs_arsen 4;es_xsetinfo wcs_chance 50;es_xrand wcs_blue 0 255;es_xrand wcs_red 0 255;es_xrand wcs_green 0 255;es_xrand wcs_blue1 0 255;es_xrand wcs_red1 0 255;es_xrand wcs_green1 0 255|es_xsetinfo wcs_arsen 5;es_xsetinfo wcs_chance 60;es_xrand wcs_blue 0 255;es_xrand wcs_red 0 255;es_xrand wcs_green 0 255;es_xrand wcs_blue1 0 255;es_xrand wcs_red1 0 255;es_xrand wcs_green1 0 255"
    "racealias_nades"   "es es_xdelayed 2 wcs_giveitem event_var(userid) weapon_hegrenade;es es_xdelayed 2.1 wcs_giveitem event_var(userid) weapon_hegrenade;es es_xdelayed 2.2 wcs_giveitem event_var(userid) weapon_hegrenade;es es_xdelayed 2.3 wcs_giveitem event_var(userid) weapon_hegrenade;es es_xdelayed 2.4 wcs_giveitem event_var(userid) weapon_hegrenade;es es_xtell event_var(userid) #multi #lightgreenEquipment #greenSuccesfull added, 5 High-Explosive Grenades"
    "racealias_unrest"  "es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_mac10;es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_tmp;es es_xtell event_var(userid) #multi #lightgreenWeapons Unrestricted #green: Mac10,TMP"
    "racealias_unrest1" "es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_mac10;es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_tmp;es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_ump45;es es_xtell event_var(userid) #multi #lightgreenWeapons Unrestricted #green: Mac10,TMP,UMP45"
    "racealias_unrest2" "es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_mac10;es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_tmp;es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_ump45;es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_mp5navy;es es_xtell event_var(userid) #multi #lightgreenWeapons Unrestricted #green: Mac10,TMP,UMP45,MP5"
    "racealias_unrest3" "es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_mac10;es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_tmp;es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_ump45;es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_mp5navy;es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_galil;es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_famas;es es_xtell event_var(userid) #multi #lightgreenWeapons Unrestricted #green: Mac10,TMP,UMP45,MP5,Famas,Galil"
    "racealias_unrest4" "es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_mac10;es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_tmp;es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_ump45;es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_mp5navy;es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_galil;es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_famas;es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_m4a1;es es_xdelayed 1.2 est_unrestrict event_var(userid) weapon_ak47;es es_xtell event_var(userid) #multi #lightgreenWeapons Unrestricted #green: Mac10,TMP,UMP45,MP5,Famas,Galil,M4,AK47"
    "skill1_cmd"        "es es_xif (server_var(wcs_arsen) = 1) then racealias_unrest;es es_xif (server_var(wcs_arsen) = 2) then racealias_unrest1;es es_xif (server_var(wcs_arsen) = 3) then racealias_unrest2;es es_xif (server_var(wcs_arsen) = 4) then racealias_unrest3;es es_xif (server_var(wcs_arsen) = 5) then racealias_unrest4;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_nades"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/crosshairs.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 200 0.5 50 30 0 155 server_var(wcs_red) server_var(wcs_green) server_var(wcs_blue) 1;es es_xdelayed 1 est_effect 10 #a 0 sprites/crosshairs.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 400 0.5 50 30 0 155 server_var(wcs_red1) server_var(wcs_green1) server_var(wcs_blue1) 1"

    "skill2_setting"    "es_xsetinfo wcs_stuntime 0.4|es_xsetinfo wcs_stuntime 0.8|es_xsetinfo wcs_stuntime 1.2|es_xsetinfo wcs_stuntime 1.6|es_xsetinfo wcs_stuntime 2.0"
    "racealias_stun"    "es est_freeze event_var(userid) 1;es es_xdealyed server_var(wcs_stuntime) est_freeze event_var(userid) 0;es es_xtell event_var(userid) #multi #lightgreenYour stuned #greenBy event_var(es_attackername) #lightgreenFor server_var(wcs_stuntime) second(s);es es_xtell event_var(attacker) #multi #lightgreenYou have stuned #Green event_var(es_username) #lightgreenFor server_var(wcs_stuntime) second(s)"
    "skill2_cmd"        "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then racealias_stun"
    "skill2_sfx"        "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_Effect 3 #a 0 sprites/strider_bluebeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 0 0 255 255"
   
    "skill3_settings""es_xsetinfo wcs_chance 10;es_xsetinfo wcs_beacon 3|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_beacon 6|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_beacon 9|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_beacon 12|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_beacon 15"
    "skill3_cmd"     "es_xsetinfo wcs_attackername 0;es est_getname wcs_attackername event_var(attacker);es_xsetinfo wcs_targetname 0;es est_getname wcs_targetname event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then ma_beacon event_var(userid) 1;es es_xdealyed server_var(wcs_beacon) es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then ma_beacon event_var(userid) 0;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell event_var(userid) #greenBeaconed by server_var(wcs_attackername) for server_var(wcs_beacon) seconds;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell event_var(attacker) #greenYou have beaconed server_var(wcs_targetname) for server_var(wcs_beacon) seconds"
    "skill3_sfx"     "0"
   
    "skill4_settings""es_xsetinfo wcs_beactime 2|es_xsetinfo wcs_beactime 4|es_xsetinfo wcs_beactime 6|es_xsetinfo wcs_beactime 8|es_xsetinfo wcs_beactime 10"
    "racealias_beacct""es ma_beacon #t!d 1;es es_xdelayed server_var(wcs_beactime) ma_beacon #t!d 0;es es_xtell #t!d #multi #lightgreenYou and your team #greenAre beaconed for server_var(wcs_beactime) seconds by server_var(wcs_nameuserid);es es_xtell server_var(wcs_userid) #multi #lightgreenYou have beaconed whole #greenTerrorist Team for server_var(wcs_beactime) seconds"
    "racealias_beact""es ma_beacon #ct!d 1;es es_xdelayed server_var(wcs_beactime) ma_beacon #ct!d 0;es es_xtell #ct!d #multi #lightgreenYou and your team #greenAre beaconed for server_var(wcs_beactime) seconds by server_var(wcs_nameuserid);es es_xtell server_var(wcs_userid) #multi #lightgreenYou have beaconed whole #greenCounter-Terrorist Team for server_var(wcs_beactime) seconds"
    "skill4_cmd"     "es_xsetinfo wcs_nameuserid 0;es est_getname wcs_nameuserid server_var(wcs_userid);es es_xgetplayerteam wcs_team server_var(wcs_userid);es es_xif (server_var(wcs_team) = 2) then racealias_beact;es es_xif (server_var(wcs_team) = 3) then racealias_beacct"
    "skill4_sfx"     "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 2 100 300 1.8 175 0 0 255 1"
    "ultimate_cooldown" "20"
   }
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NovaKiller
<WCS coder>
Level 7 Expert
*****
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Denmark Denmark

Posts: 783

Loves WCS. Loves to make races. Loves to play WCS


WWW
PlaxGunner
« Reply #1 on: October 16, 2007, 02:11:45 PM »

well not much respond to this race.
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Frodo
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Posts: 854


Actinosphaerium eichhorni


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ckenduro
aulix
« Reply #2 on: October 16, 2007, 02:26:16 PM »

As to some of my races Sad So i help you.

First, i like the idea of restricted weapons per level (nice and i didn't find any bugs here)

I don't like stun grenades because it is just another grenade skill which i don't like - i prefer critical ones ^^

Skill 3 & 4 are based on the same thing, you should change skill 3 at least
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Actually I found it as best Bux ever. Everything's automated!
NovaKiller
<WCS coder>
Level 7 Expert
*****
Offline Offline

Denmark Denmark

Posts: 783

Loves WCS. Loves to make races. Loves to play WCS


WWW
PlaxGunner
« Reply #3 on: October 16, 2007, 02:31:13 PM »

Ok then got any ideas to skill 3? And Stun Grenades are just a modified Fire Nades Tongue just edit it to est_freeze.
For the arsenal i just first thought on makeing it diffrent weapons per lvl but that was just another of those skills so i made it unrestrict.
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UV.Fox.Bios
Level 2 Apprentice
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United States United States

Posts: 41




inhis20s
iaapistols
« Reply #4 on: October 23, 2007, 08:55:37 PM »

This looks like a cool race, I'm going to add it to my server. I think maybe a cool 3rd skill would be, knock off ammo in clip. Maybe even a camo. I mean, he is a scout.
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NovaKiller
<WCS coder>
Level 7 Expert
*****
Offline Offline

Denmark Denmark

Posts: 783

Loves WCS. Loves to make races. Loves to play WCS


WWW
PlaxGunner
« Reply #5 on: October 24, 2007, 07:47:09 PM »

Well mayby i could be able to make the camo. Like, when typing camo ( like you do ability ) it will execute. Then it will set a time befor you can activate it agian. Then mayby high invisibility but lower speed?
Anyway here is ideas:

1.  40-36-32-28-24% lower speed and 75-80-85-90-95% invisibility ( mayby lower )
2.  30-26-22-18-14% lower speed and disguise
3.  3-4-5-6-7 seconds with 80-84-88-92-96% invisibility ( mayby lower ), and a cooldown of 20 seconds
4.  2-4-6-8-10 seconds with diguise ,and a cooldown of 20 seconds

So tell me which one ya like best. And if there should be something better/weaker.
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