It does damage, but no stun. Also, the stun is from Human's Bash...
P.S. The race is alot more balanced than I thought at first...pretty cool btw
Code:
""
{
"name" "Hybrid Mage"
"author" "Soldier62994"
"shortdescription" "The Power Of The Elements"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "2"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) ambient/machines/machine1_hit1.wav;es est_playplayer event_var(userid) weapons/irifle/irifle_fire2.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Summon Water Elemental|Slow|Molten Armor|Blazing Speed|Dragon's Breath"
"skilldescr" "When Attacked, Summons A "Water Elemental" To Help Defend You|CoH: Slow Down The Enemy And Make Them Attack Slower(Reload)|Damage Anyone Who Comes Within Range Of You|When You Get Hit, You Gain Speed For A Short Duration|Create A Wave Of Fire, Damaging and Stunning Enemies In A Line With Fire Damage"
"skillcfg" "player_victim|player_attacker|player_spawn|player_victim|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 35"
"racealias_cyb2T" "es bot_add t Wetsy;es est_spawn Wetsy 1;es es_xdelayed 3 est_SetModel Wetsy headcrab;es es_xdelayed 0.3 est_stripplayer Wetsy 1;es es_xdelayed 0.6 esT_give Wetsy weapon_knife;es es_delayed 0.9 est_teleport Wetsy event_var(userid);es es_delayed 3 ma_kick Wetsy"
"racealias_cyb2cT" "es bot_add ct Squirty;es est_spawn hologram 1;es es_xdelayed 3 est_SetModel Squirty headcrab;es es_xdelayed 0.3 est_stripplayer Squirty 1;es es_xdelayed 0.6 esT_give Squirty weapon_knife;es es_delayed 0.9 est_teleport Squirty event_var(userid);es es_delayed 3 ma_kick Squirty "
"racealias_cyb2atk" "es es_xif (server_var(wcs_team) = 2) then racealias_cyb2T;es es_xif (server_var(wcs_team) = 3) then racealias_cyb2cT"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_cyb2atk;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_cexec event_var(attacker) playgamesound admin_plugin/sephiroth.mp3;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Speed event_var(userid) 3.5;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_delayed 3 est_Speed event_var(userid) 1"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_player);es es_xmath wcs_z1 + 50;es es_xmath wcs_z2 + 30;es est_effect 3 #a 0 sprites/plasmaember.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 30 10 255 0 10 200;es_xmath wcs_x1 + 50;es est_Effect 3 #a 1 sprites/bloodpsray.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 30 16 255 0 0 255"
"skill2_setting" "es_xsetinfo wcs_chance 5;es_xsetinfo wcs_speed 0.90;es_xsetinfo wcs_duration 1|es_xsetinfo wcs_chance 8;es_xsetinfo wcs_speed 0.80;es_xsetinfo wcs_duration 2|es_xsetinfo wcs_chance 12;es_xsetinfo wcs_speed 0.70;es_xsetinfo wcs_duration 3|es_xsetinfo wcs_chance 16;es_xsetinfo wcs_speed 0.60;es_xsetinfo wcs_duration 4|es_xsetinfo wcs_chance 21;es_xsetinfo wcs_speed 0.45;es_xsetinfo wcs_duration 5"
"racealias_slow21" "es est_speed event_var(userid) 0.7;es es_xdelayed 3 wcs_removefx speed event_var(userid);wcs_getlanguage wcs_lng wcs_lng_s_orb1;esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_s_orb2"
"racealias_reld22" "es est_SetAmmo event_var(userid) 1 0;es es_xtell event_var(userid) #multi #lightgreenYour Ammo Is #greenGone;es es_xtell event_var(attacker) #multi #lightgreenYou Have Forced Your Victim To #greenReload"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_slow21;es xsetinfo (server_var(wcs_dice) <= server_var (wcs_chance)) then racelias_reld22"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0.5 0.5 255 255 255 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_xmath wcs_y1 + 40;es_xmath wcs_y2 + 40;es est_Effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0.5 0.5 255 255 255 255"
"skill3_setting" "es_xsetinfo wcs_tmp4 2;es_xsetinfo wcs_tmp3 300|es_xsetinfo wcs_tmp4 3;es_xsetinfo wcs_tmp3 340|es_xsetinfo wcs_tmp4 4;;es_xsetinfo wcs_tmp3 380|es_xsetinfo wcs_tmp4 5;es_xsetinfo wcs_tmp3 410|es_xsetinfo wcs_tmp4 6;es_xsetinfo wcs_tmp3 435"
"racealias_1p321" "es_getplayerprop wcs_dead server_var(wcs_tmp2) CCSPlayer.baseclass.pl.deadflag;if (server_var(wcs_dead) = 0) then racealias_1p331"
"racealias_1p331" "es_getplayerteam wcs_team server_var(wcs_tmp2);if (server_var(wcs_team) = 2) then es_xsetinfo wcs_team #c!d;if (server_var(wcs_team) = 3) then es_xsetinfo wcs_team #t!d;es est_Near wcs_targetid server_var(wcs_team) server_var(wcs_tmp3) server_var(wcs_tmp2) racealias_1p34;racealias_1p311"
"racealias_1p341" "es_playsound server_var(wcs_targetid) npc/combine_gunship/ping_search.wav 0.6;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_targetid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 effects/ar2_altfire1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 0.7 0.5 255;es est_effect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 0.7 0.8 255;es_getplayername wcs_name server_var(wcs_targetid);es_getplayername wcs_name2 server_var(wcs_tmp2);es wcs_dealdamage server_var(wcs_tmp2) server_var(wcs_targetid) server_var(wcs_tmp4);es_tell server_var(wcs_tmp2) Your Molten Armor Damage server_var(wcs_name) For server_var(wcs_tmp4);es_tell server_var(wcs_targetid) Molten Armor From server_var(wcs_name2) Damaged You Forserver_var(wcs_tmp4), Back Off Quickly To Avoid More Damage
"racealias_1p311" "es_keygetvalue wcs_round WCSuserdata server_var(wcs_tmp2) aura_round;if (server_var(wcs_roundcounter) = server_var(wcs_round)) then es_xdelayed 1.7 wcs_dalias racealias_1p321 server_var(wcs_tmp2) server_var(wcs_tmp3) server_var(wcs_tmp4)"
"skill3_cmd" "es_xsetinfo wcs_name2 0;es_xsetinfo wcs_round 0;es_keysetvalue WCSUserdata event_var(userid) aura_round server_var(wcs_roundcounter);es_setinfo wcs_tmp2 event_var(userid);racealias_1p31"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_speed 1.15|es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_speed 1.45|es_xsetinfo wcs_speed 1.6|es_xsetinfo wcs_speed 1.75|es_xsetinfo wcs_speed 1.90"
"skill4_cmd" "es est_speed event_var(userid) server_var(wcs_speed);es es_xdelayed 3 es est_speed event_var(userid) 1.09"
"skill4_sfx" "es est_effect 4 #a 0 sprites/fire_floor.vmt server_var(wcs_userid) 1 30 25 15 255 0 25 255"
// wcs_max - maximum distance ((variable + 1) * 250), wcs_tmp11 - damage dealth with 1 wave (person will get often 1-2 hits, don't set too high)
"skill5_setting" "es_xsetinfo wcs_max 4;es_xsetinfo wcs_tmp11 14;|es_xsetinfo wcs_max 5;es_xsetinfo wcs_tmp11 14|es_xsetinfo wcs_max 6;es_xsetinfo wcs_tmp11 14|es_xsetinfo wcs_max 7;es_xsetinfo wcs_tmp11 14|es_xsetinfo wcs_max 8;es_xsetinfo wcs_tmp11 14"
"racealias_1p41" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_getviewcoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es_math wcs_x2 - server_var(wcs_x1);es_math wcs_y2 - server_var(wcs_y1);es_math wcs_z2 - server_var(wcs_z1);es_math wcs_x2 * server_var(wcs_x2);es_math wcs_y2 * server_var(wcs_y2);es_math wcs_z2 * server_var(wcs_z2);es_setinfo wcs_distance server_var(wcs_x2);es_math wcs_distance + server_var(wcs_y2);es_math wcs_distance + server_var(wcs_z2);es_xmath wcs_distance root 2;es_xmath wcs_distance / 250;es est_rounddecimal wcs_distance server_var(wcs_distance) 0;racealias_1p42"
"racealias_1p42" "es est_getviewcoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es_math wcs_x2 - server_var(wcs_x1);es_math wcs_y2 - server_var(wcs_y1);es_math wcs_z2 - server_var(wcs_z1);es_math wcs_x2 / server_var(wcs_distance);es_math wcs_y2 / server_Var(wcs_distance);es_math wcs_z2 / server_var(wcs_distance);es_xsetinfo wcs_tmp1 racealias_1p44;es_setinfo wcs_tmp2 server_var(wcs_userid);es_setinfo wcs_tmp3 server_var(wcs_x1);es_setinfo wcs_tmp4 server_var(wcs_y1);es_setinfo wcs_tmp5 server_var(wcs_z1);es_setinfo wcs_tmp6 server_var(wcs_x2);es_setinfo wcs_tmp7 server_var(wcs_y2);es_setinfo wcs_tmp8 server_var(wcs_z2);if (server_var(wcs_distance) > server_var(wcs_max)) then es_xsetinfo wcs_distance server_var(wcs_max);es_xmath wcs_distance + 1;es_setinfo wcs_tmp9 server_var(wcs_distance);racealias_1p43"
"racealias_1p43" "es wcs_dalias racealias_1p44 server_var(wcs_tmp2) server_var(wcs_tmp3) server_var(wcs_tmp4) server_var(wcs_tmp5) server_var(wcs_tmp6) server_var(wcs_tmp7) server_var(wcs_tmp8) server_var(wcs_tmp9) server_var(wcs_tmp10) server_var(wcs_tmp11)"
"racealias_1p44" "if (server_var(wcs_tmp9) > 0) then racealias_1p45"
"racealias_1p45" "es_math wcs_tmp3 + server_var(wcs_tmp6);es_math wcs_tmp4 + server_var(wcs_tmp7);es_math wcs_tmp5 + server_var(wcs_tmp8);es est_effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_tmp3) server_var(wcs_tmp4) server_var(wcs_tmp5) 40 300 2 800 300 0 20 15 164 255 100;es nearcoord wcs_targetid server_var(wcs_tmp10) server_var(wcs_tmp3) server_var(wcs_tmp4) server_var(wcs_tmp5) 300 300 300 racealias_1p46;es_xmath wcs_tmp9 - 1;es_delayed 0.4 wcs_dalias racealias_1p44 server_var(wcs_tmp2) server_var(wcs_tmp3) server_var(wcs_tmp4) server_var(wcs_tmp5) server_var(wcs_tmp6) server_var(wcs_tmp7) server_var(wcs_tmp8) server_var(wcs_tmp9) server_var(wcs_tmp10) server_var(wcs_tmp11)"
"racealias_1p46" "es_getplayerprop wcs_dead server_var(wcs_targetid) CCSPlayer.baseclass.pl.deadflag;es es_xif (server_var(wcs_dead) = 0) then racealias_1p47"
"racealias_1p47" "es wcs_dealdamage server_var(wcs_tmp2) server_var(wcs_targetid) server_var(wcs_tmp11);es_xsetinfo wcs_nameattacker 0;es_xsetinfo wcs_nametarget 0;es est_getname wcs_nameattacker server_var(wcs_tmp2);es est_getname wcs_nametarget server_var(wcs_targetid);es_tell server_var(wcs_targetid) #Green You are hit by server_var(wcs_nameattacker) with Sonic Wave Ultimate;es_tell server_var(wcs_tmp2) #Green You hit server_var(wcs_nametarget) with Sonic Wave Ultimate"
"racealias_yo3a" "es est_Freeze event_var(userid) 1;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
// "racealias_yo3b" "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username)"
"skill5_cmd" "es_xsetinfo wcs_tmp10 0;es_getplayerteam wcs_tmp10 server_var(wcs_userid);if (server_var(wcs_tmp10) = 2) then es_xsetinfo wcs_tmp10 #ct;if (server_var(wcs_tmp10) = 3) then es_xsetinfo wcs_tmp10 #t;racealias_1p41 then racealias_yo3a"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2.5 2.5 255 255 255 255;es_xmath wcs_y1 + 40;es_xmath wcs_y2 + 40;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2.5 2.5 255 255 255 255"
"ultimate_cooldown" "30"
}
{
"name" "Hybrid Mage"
"author" "Soldier62994"
"shortdescription" "The Power Of The Elements"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "2"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) ambient/machines/machine1_hit1.wav;es est_playplayer event_var(userid) weapons/irifle/irifle_fire2.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Summon Water Elemental|Slow|Molten Armor|Blazing Speed|Dragon's Breath"
"skilldescr" "When Attacked, Summons A "Water Elemental" To Help Defend You|CoH: Slow Down The Enemy And Make Them Attack Slower(Reload)|Damage Anyone Who Comes Within Range Of You|When You Get Hit, You Gain Speed For A Short Duration|Create A Wave Of Fire, Damaging and Stunning Enemies In A Line With Fire Damage"
"skillcfg" "player_victim|player_attacker|player_spawn|player_victim|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 35"
"racealias_cyb2T" "es bot_add t Wetsy;es est_spawn Wetsy 1;es es_xdelayed 3 est_SetModel Wetsy headcrab;es es_xdelayed 0.3 est_stripplayer Wetsy 1;es es_xdelayed 0.6 esT_give Wetsy weapon_knife;es es_delayed 0.9 est_teleport Wetsy event_var(userid);es es_delayed 3 ma_kick Wetsy"
"racealias_cyb2cT" "es bot_add ct Squirty;es est_spawn hologram 1;es es_xdelayed 3 est_SetModel Squirty headcrab;es es_xdelayed 0.3 est_stripplayer Squirty 1;es es_xdelayed 0.6 esT_give Squirty weapon_knife;es es_delayed 0.9 est_teleport Squirty event_var(userid);es es_delayed 3 ma_kick Squirty "
"racealias_cyb2atk" "es es_xif (server_var(wcs_team) = 2) then racealias_cyb2T;es es_xif (server_var(wcs_team) = 3) then racealias_cyb2cT"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_cyb2atk;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_cexec event_var(attacker) playgamesound admin_plugin/sephiroth.mp3;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Speed event_var(userid) 3.5;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_delayed 3 est_Speed event_var(userid) 1"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_player);es es_xmath wcs_z1 + 50;es es_xmath wcs_z2 + 30;es est_effect 3 #a 0 sprites/plasmaember.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 30 10 255 0 10 200;es_xmath wcs_x1 + 50;es est_Effect 3 #a 1 sprites/bloodpsray.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 30 16 255 0 0 255"
"skill2_setting" "es_xsetinfo wcs_chance 5;es_xsetinfo wcs_speed 0.90;es_xsetinfo wcs_duration 1|es_xsetinfo wcs_chance 8;es_xsetinfo wcs_speed 0.80;es_xsetinfo wcs_duration 2|es_xsetinfo wcs_chance 12;es_xsetinfo wcs_speed 0.70;es_xsetinfo wcs_duration 3|es_xsetinfo wcs_chance 16;es_xsetinfo wcs_speed 0.60;es_xsetinfo wcs_duration 4|es_xsetinfo wcs_chance 21;es_xsetinfo wcs_speed 0.45;es_xsetinfo wcs_duration 5"
"racealias_slow21" "es est_speed event_var(userid) 0.7;es es_xdelayed 3 wcs_removefx speed event_var(userid);wcs_getlanguage wcs_lng wcs_lng_s_orb1;esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_s_orb2"
"racealias_reld22" "es est_SetAmmo event_var(userid) 1 0;es es_xtell event_var(userid) #multi #lightgreenYour Ammo Is #greenGone;es es_xtell event_var(attacker) #multi #lightgreenYou Have Forced Your Victim To #greenReload"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_slow21;es xsetinfo (server_var(wcs_dice) <= server_var (wcs_chance)) then racelias_reld22"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0.5 0.5 255 255 255 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_xmath wcs_y1 + 40;es_xmath wcs_y2 + 40;es est_Effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0.5 0.5 255 255 255 255"
"skill3_setting" "es_xsetinfo wcs_tmp4 2;es_xsetinfo wcs_tmp3 300|es_xsetinfo wcs_tmp4 3;es_xsetinfo wcs_tmp3 340|es_xsetinfo wcs_tmp4 4;;es_xsetinfo wcs_tmp3 380|es_xsetinfo wcs_tmp4 5;es_xsetinfo wcs_tmp3 410|es_xsetinfo wcs_tmp4 6;es_xsetinfo wcs_tmp3 435"
"racealias_1p321" "es_getplayerprop wcs_dead server_var(wcs_tmp2) CCSPlayer.baseclass.pl.deadflag;if (server_var(wcs_dead) = 0) then racealias_1p331"
"racealias_1p331" "es_getplayerteam wcs_team server_var(wcs_tmp2);if (server_var(wcs_team) = 2) then es_xsetinfo wcs_team #c!d;if (server_var(wcs_team) = 3) then es_xsetinfo wcs_team #t!d;es est_Near wcs_targetid server_var(wcs_team) server_var(wcs_tmp3) server_var(wcs_tmp2) racealias_1p34;racealias_1p311"
"racealias_1p341" "es_playsound server_var(wcs_targetid) npc/combine_gunship/ping_search.wav 0.6;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_targetid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 effects/ar2_altfire1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 0.7 0.5 255;es est_effect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 0.7 0.8 255;es_getplayername wcs_name server_var(wcs_targetid);es_getplayername wcs_name2 server_var(wcs_tmp2);es wcs_dealdamage server_var(wcs_tmp2) server_var(wcs_targetid) server_var(wcs_tmp4);es_tell server_var(wcs_tmp2) Your Molten Armor Damage server_var(wcs_name) For server_var(wcs_tmp4);es_tell server_var(wcs_targetid) Molten Armor From server_var(wcs_name2) Damaged You Forserver_var(wcs_tmp4), Back Off Quickly To Avoid More Damage
"racealias_1p311" "es_keygetvalue wcs_round WCSuserdata server_var(wcs_tmp2) aura_round;if (server_var(wcs_roundcounter) = server_var(wcs_round)) then es_xdelayed 1.7 wcs_dalias racealias_1p321 server_var(wcs_tmp2) server_var(wcs_tmp3) server_var(wcs_tmp4)"
"skill3_cmd" "es_xsetinfo wcs_name2 0;es_xsetinfo wcs_round 0;es_keysetvalue WCSUserdata event_var(userid) aura_round server_var(wcs_roundcounter);es_setinfo wcs_tmp2 event_var(userid);racealias_1p31"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_speed 1.15|es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_speed 1.45|es_xsetinfo wcs_speed 1.6|es_xsetinfo wcs_speed 1.75|es_xsetinfo wcs_speed 1.90"
"skill4_cmd" "es est_speed event_var(userid) server_var(wcs_speed);es es_xdelayed 3 es est_speed event_var(userid) 1.09"
"skill4_sfx" "es est_effect 4 #a 0 sprites/fire_floor.vmt server_var(wcs_userid) 1 30 25 15 255 0 25 255"
// wcs_max - maximum distance ((variable + 1) * 250), wcs_tmp11 - damage dealth with 1 wave (person will get often 1-2 hits, don't set too high)
"skill5_setting" "es_xsetinfo wcs_max 4;es_xsetinfo wcs_tmp11 14;|es_xsetinfo wcs_max 5;es_xsetinfo wcs_tmp11 14|es_xsetinfo wcs_max 6;es_xsetinfo wcs_tmp11 14|es_xsetinfo wcs_max 7;es_xsetinfo wcs_tmp11 14|es_xsetinfo wcs_max 8;es_xsetinfo wcs_tmp11 14"
"racealias_1p41" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_getviewcoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es_math wcs_x2 - server_var(wcs_x1);es_math wcs_y2 - server_var(wcs_y1);es_math wcs_z2 - server_var(wcs_z1);es_math wcs_x2 * server_var(wcs_x2);es_math wcs_y2 * server_var(wcs_y2);es_math wcs_z2 * server_var(wcs_z2);es_setinfo wcs_distance server_var(wcs_x2);es_math wcs_distance + server_var(wcs_y2);es_math wcs_distance + server_var(wcs_z2);es_xmath wcs_distance root 2;es_xmath wcs_distance / 250;es est_rounddecimal wcs_distance server_var(wcs_distance) 0;racealias_1p42"
"racealias_1p42" "es est_getviewcoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es_math wcs_x2 - server_var(wcs_x1);es_math wcs_y2 - server_var(wcs_y1);es_math wcs_z2 - server_var(wcs_z1);es_math wcs_x2 / server_var(wcs_distance);es_math wcs_y2 / server_Var(wcs_distance);es_math wcs_z2 / server_var(wcs_distance);es_xsetinfo wcs_tmp1 racealias_1p44;es_setinfo wcs_tmp2 server_var(wcs_userid);es_setinfo wcs_tmp3 server_var(wcs_x1);es_setinfo wcs_tmp4 server_var(wcs_y1);es_setinfo wcs_tmp5 server_var(wcs_z1);es_setinfo wcs_tmp6 server_var(wcs_x2);es_setinfo wcs_tmp7 server_var(wcs_y2);es_setinfo wcs_tmp8 server_var(wcs_z2);if (server_var(wcs_distance) > server_var(wcs_max)) then es_xsetinfo wcs_distance server_var(wcs_max);es_xmath wcs_distance + 1;es_setinfo wcs_tmp9 server_var(wcs_distance);racealias_1p43"
"racealias_1p43" "es wcs_dalias racealias_1p44 server_var(wcs_tmp2) server_var(wcs_tmp3) server_var(wcs_tmp4) server_var(wcs_tmp5) server_var(wcs_tmp6) server_var(wcs_tmp7) server_var(wcs_tmp8) server_var(wcs_tmp9) server_var(wcs_tmp10) server_var(wcs_tmp11)"
"racealias_1p44" "if (server_var(wcs_tmp9) > 0) then racealias_1p45"
"racealias_1p45" "es_math wcs_tmp3 + server_var(wcs_tmp6);es_math wcs_tmp4 + server_var(wcs_tmp7);es_math wcs_tmp5 + server_var(wcs_tmp8);es est_effect 10 #a 0 sprites/lgtning_noz.vmt server_var(wcs_tmp3) server_var(wcs_tmp4) server_var(wcs_tmp5) 40 300 2 800 300 0 20 15 164 255 100;es nearcoord wcs_targetid server_var(wcs_tmp10) server_var(wcs_tmp3) server_var(wcs_tmp4) server_var(wcs_tmp5) 300 300 300 racealias_1p46;es_xmath wcs_tmp9 - 1;es_delayed 0.4 wcs_dalias racealias_1p44 server_var(wcs_tmp2) server_var(wcs_tmp3) server_var(wcs_tmp4) server_var(wcs_tmp5) server_var(wcs_tmp6) server_var(wcs_tmp7) server_var(wcs_tmp8) server_var(wcs_tmp9) server_var(wcs_tmp10) server_var(wcs_tmp11)"
"racealias_1p46" "es_getplayerprop wcs_dead server_var(wcs_targetid) CCSPlayer.baseclass.pl.deadflag;es es_xif (server_var(wcs_dead) = 0) then racealias_1p47"
"racealias_1p47" "es wcs_dealdamage server_var(wcs_tmp2) server_var(wcs_targetid) server_var(wcs_tmp11);es_xsetinfo wcs_nameattacker 0;es_xsetinfo wcs_nametarget 0;es est_getname wcs_nameattacker server_var(wcs_tmp2);es est_getname wcs_nametarget server_var(wcs_targetid);es_tell server_var(wcs_targetid) #Green You are hit by server_var(wcs_nameattacker) with Sonic Wave Ultimate;es_tell server_var(wcs_tmp2) #Green You hit server_var(wcs_nametarget) with Sonic Wave Ultimate"
"racealias_yo3a" "es est_Freeze event_var(userid) 1;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
// "racealias_yo3b" "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username)"
"skill5_cmd" "es_xsetinfo wcs_tmp10 0;es_getplayerteam wcs_tmp10 server_var(wcs_userid);if (server_var(wcs_tmp10) = 2) then es_xsetinfo wcs_tmp10 #ct;if (server_var(wcs_tmp10) = 3) then es_xsetinfo wcs_tmp10 #t;racealias_1p41 then racealias_yo3a"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2.5 2.5 255 255 255 255;es_xmath wcs_y1 + 40;es_xmath wcs_y2 + 40;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2.5 2.5 255 255 255 255"
"ultimate_cooldown" "30"
}
And the race itslef,
1 - Summon Water Elemental - When you are attacked, it summons a headcrab(Bot) named Squishy or Wetsy to knife the enemy, they are very fast, but can only knife; They last for 3 seconds.(They're very fast) If Squish or Wetsy kill the enemy, you DONT get the kill, but it will still say that Squishy or Wetsy knifed em
2 - Slow - Slowdown the enemy and force them to reload; You shoot them, they start moving slower(10%-50%) for (1-4) seconds; You also force them to reload(Their clip is gone)
3 - Molten Armor - When someone walks by you, they start taking damage(They are warned they are taking damage); An "aura" emites from you, when someone steps into it, they take damage. They are warned to run away
4 - Blazing Speed - When under attack, move faster ; You get shot at and gain a bust of speed for 3 seconds(Semi-Fast Speed)
Ultimate - Dragon's Breath - Damage many enemies in front of you, and stun them for 1 second; You hit your ultimate key, then X amount of enemies in X range(Increases with levels) take X amount of damage once or twice(Random). Then they are also stunned for 1 second.
These are all WoW Moves, including the names. This is exactly what they do(except slow makes them move slower and attack slower, but I made the attack slower into reload)(Summon Water Elemental summons a water elemental to shoot water balls at them, this one knifes to limit overpoweredness)
Thanks to ODDITY for bot skill, Nova for speed, Stinky for DALIAS, and Holliday cause I took your sfx(But changed around alot of stuff with them)
You also need to edit your bot profile, which I will put up if this race will start working.
EDIT: Awesome 300th post






United States

Logged

