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Author Topic: Hell Gluttony  (Read 1462 times)
HOLLIDAY
<Race Maker>
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« on: August 08, 2008, 10:05:38 AM »

Hell Gluttony     6/7   

Six Shooter
Six Grenades
Six Gun
                           


Punishing the Gluttonous: Punishment in Hell for the Deadly Sin of Gluttony is to be Force-Fed Rats, Toads, Snakes



Code:
""
  {
    "name"               "Hell Gluttony"
    "author"             "HOLLIDAY"
    "required_level"     "0"
    "maximum_level"      "0"
    "allow_only"         "0"
    "teamlimit"          "0"
    "preloadcmd"         "0"
    "player_spawn_cmd"   "es_xdoblock hells/restrict"
    "round_start_cmd"    "0"
    "round_end_cmd"      "0"
    "numberofskills"     "3"
    "numberoflevels"     "4"
    "skillnames"         "Six Shooter|Six Grenades|Six Gun"
    "skilldescr"         "Weapon abilities for Six weapons|Gain up to Six Grenades that explode each time they bounce|Carry 6 Pistols"
    "skillcfg"           "player_attacker|player_spawn|player_ultimate"
   
    "skill1_setting"     "es_xset hellpull 1;es_xset wcs_chance 10|es_xset hellpull 2;es_xset wcs_chance 13|es_xset hellpull 2.7;es_xset wcs_chance 16|es_xset hellpull 3;es_xset wcs_chance 42"
    "skill1_cmd"         "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_sixskills"
    "racealias_sixskills""if (event_var(weapon) = elite) then racealias_hellalite;if (event_var(weapon) = fiveseven) then racealias_glutny057;if (event_var(weapon) = p228) then racealias_glutnyp28;if (event_var(weapon) = deagle) then racealias_glutdeagle"
    "racealias_glutnyp28""es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 50;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);racealias_glutsmoke"
    "racealias_glutsmoke""es est_effect_18 #a 0 server_var(vector2) 255 29 16 60 110 30 80 ;es est_effect_31 #a 0 sprites/laser.vmt server_var(vector2) 100 100;es est_effect_31 #a .2 sprites/laser.vmt server_var(vector2) 100 100;es est_effect_31 #a .4 sprites/laser.vmt server_var(vector2) 100 100;es est_effect_31 #a .6 sprites/laser.vmt server_var(vector2) 100 100"
    "racealias_glutdeagle""es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 60;es_xmath wcs_z2 + 30;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_Effect_06 #a 0 sprites/plasmabeam.vmt server_var(vector1) server_var(vector2) 0 1 6 100 90 0 255 255 255 255 50;es est_fade event_var(userid) 0 .1 .1 47 50 42 245"
    "racealias_glutny057""es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 500;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);racealias_5veseven1"
    "racealias_5veseven1""es est_Effect_06 #a 0 sprites/laser.vmt server_var(vector1) server_var(vector2) 100 .8 10 10 0 14 155 5 25 255 100;es est_Effect_06 #a .5 sprites/laser.vmt server_var(vector1) server_var(vector2) 100 .8 10 10 0 14 155 5 25 255 100;es est_effect_08 #a 0 sprites/laser.vmt server_var(vector2) 50 100 150 1 100 80 0 155 5 25 255 10 1;es est_playplayer event_var(userid) ambient/levels/labs/teleport_rings_loop2.wav;racealias_5veseven2"
    "racealias_5veseven2""es est_playplayer event_var(attacker) ambient/levels/labs/teleport_rings_loop2.wav;es_delayed 1 es est_stopsound event_var(attacker) ambient/levels/labs/teleport_rings_loop2.wav;es_delayed 1 es est_stopsound event_var(userid) ambient/levels/labs/teleport_rings_loop2.wav;es_xmath wcs_z1 + 100;es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);racealias_5veseven3"
    "racealias_5veseven3""es_delayed .1 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);es_delayed .3 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);es_delayed .5 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull)"
    "racealias_hellalite""es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);es_delayed .1 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);es_delayed .2 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);racealias_helldlite"
    "racealias_helldlite""es_delayed .3 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);es_delayed .4 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);es_delayed .5 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);racealias_glutotdie"
    "racealias_glutotdie""es_delayed .6 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);es_delayed .7 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);es_delayed .8 es est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(hellpull);racealias_gleltsfx1"
    "racealias_gleltsfx1""es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 60;es_xmath wcs_z2 + 50;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);racealias_glttyytty"
    "racealias_glttyytty""es est_Effect_06 #a 0 sprites/lgtning.vmt server_var(vector1) server_var(vector2) 100 .8 .1 1 0 4 255 28 28 255 100;es est_Effect_06 #a 0 sprites/scanner_bottom.vmt server_var(vector1) server_var(vector2) 100 .8 .1 1 0 4 228 28 28 255 100;es est_Effect_06 #a 0 sprites/lgtning.vmt server_var(vector1) server_var(vector2) 100 .8 .1 1 0 4 255 28 28 255 100"
    "skill1_sfx"         "0"
   
    "skill2_setting"     "es_xset hellglut 5;es_xset grenade 2|es_xset hellglut 10;es_xset grenade 3|es_xset hellglut 20;es_xset grenade 4|es_xset hellglut 40;es_xset grenade 6"
    "skill2_cmd"         "es es_xkeysetvalue WCSuserdata event_var(userid) gluttony 1;es est_give event_var(userid) weapon_hegrenade;es_delayed .1 est_setammo event_var(userid) 4 server_var(grenade);es es_xtell event_var(userid) #multi #lightgreenYou have #default server_var(grenade) Grenades!"
    "skill2_sfx"         "0"
   
    "skill3_setting"     "es_xsetinfo switch 3|es_xsetinfo switch 2|es_xsetinfo switch 0.5|es_xsetinfo switch 0.1"
    "racealias_hellgl00" "es est_removeweapon server_var(wcs_userid) 2;es_delayed server_var(switch) est_give server_var(wcs_userid) weapon_elite;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) hellglut 1;es_tell server_var(wcs_userid) #multi #greenelite #defaultPulls your enemy torward you"
    "racealias_hellgl01" "es est_removeweapon server_var(wcs_userid) 2;es_delayed server_var(switch) est_give server_var(wcs_userid) weapon_usp;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) hellglut 2;es_tell server_var(wcs_userid) #multi #greenusp #defaultPulls you in the direction you shoot"
    "racealias_hellgl02" "es est_removeweapon server_var(wcs_userid) 2;es_delayed server_var(switch) est_give server_var(wcs_userid) weapon_p228;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) hellglut 3;es_tell server_var(wcs_userid) #multi #greenp228 #defaultShoots a Cloud of Smoke at the Enemy"
    "racealias_hellgl03" "es est_removeweapon server_var(wcs_userid) 2;es_delayed server_var(switch) est_give server_var(wcs_userid) weapon_glock;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) hellglut 4;es_tell server_var(wcs_userid) #multi #greenglock #defaultTurns Props into explosives when shot"
    "racealias_hellgl04" "es est_removeweapon server_var(wcs_userid) 2;es_delayed server_var(switch) est_give server_var(wcs_userid) weapon_fiveseven;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) hellglut 5;es_tell server_var(wcs_userid) #multi #greenfiveseven #default Pulls your enemy upward "
    "racealias_hellgl05" "es est_removeweapon server_var(wcs_userid) 2;es_delayed server_var(switch) est_give server_var(wcs_userid) weapon_deagle;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) hellglut 0;es_tell server_var(wcs_userid) #multi #greenDeagle #defaultFlash Blind your enemy;es est_removeidle weapon"
    "skill3_cmd"         "es_xset hellglut 0;es_keygetvalue hellglut WCSuserdata server_var(wcs_userid) hellglut;if (server_var(hellglut) = 0) then racealias_hellgl00;if (server_var(hellglut) = 1) then racealias_hellgl01;if (server_var(hellglut) = 2) then racealias_hellgl02;if (server_var(hellglut) = 3) then racealias_hellgl03;if (server_var(hellglut) = 4) then racealias_hellgl04;if (server_var(hellglut) = 5) then racealias_hellgl05;if (server_var(hellglut) = 6) then racealias_hellgl06"
    "skill3_sfx"         "es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_getviewcoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es_xmath wcs_z1 + 45;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_19 #a 0 server_var(vector1) server_var(vector2) 10;es_xmath wcs_z1 + 15;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_19 #a 0 server_var(vector1) server_var(vector2) 10"
    "ultimate_cooldown"  "0"
    }


es_hells.txt
Code:
//////////////////////
//es_hells.txt
//Races by HOLLIDAY
//Hell Pride
//Hell Envy
//Hell Wrath
//Hell Sloth
//Hell Greed
//Hell Gluttony
//HELL ..coming soon

block load
{
  es_xset hell_sloth 0
  es_xset gluttony 0
  es_xset hell 0
  es_xset aliver 0
  es_xset hell_tmp 0
  es_xset target 0
  es_xset target1 0
  es_xset hell_team 0
  es_xset greed_hp 0
  es_xset greedy_hp 0
  es_xset hell_x1 0
  es_xset hell_y1 0
  es_xset hell_z1 0
  es_xset hell_x2 0
  es_xset hell_y2 0
  es_xset hell_z2 0
  popup create hellgreed4
  popup create hellgreed3
  popup create hellgreed2
  popup create hellgreed1
  popup select hellgreed4 1 hells/speed4
  popup select hellgreed4 2 hells/gravity4
  popup select hellgreed4 3 hells/health4
  popup select hellgreed4 4 hells/invisibility4
  popup select hellgreed3 1 hells/speed3
  popup select hellgreed3 2 hells/gravity3
  popup select hellgreed3 3 hells/health3
  popup select hellgreed3 4 hells/invisibility3
  popup select hellgreed2 1 hells/speed2
  popup select hellgreed2 2 hells/gravity2
  popup select hellgreed2 3 hells/health2
  popup select hellgreed2 4 hells/invisibility2
  popup select hellgreed1 1 hells/speed1
  popup select hellgreed1 2 hells/gravity1
  popup select hellgreed1 3 hells/health1
  popup select hellgreed1 4 hells/invisibility1
  popup addline hellgreed4 "You have 4 Ability Skills"
  popup addline hellgreed4 "->1. Speed"
  popup addline hellgreed4 "->2. Gravity"
  popup addline hellgreed4 "->3. Health"
  popup addline hellgreed4 "->4. Invisibility"
  popup addline hellgreed3 "You have 3 Ability Skills"
  popup addline hellgreed3 "->1. Speed"
  popup addline hellgreed3 "->2. Gravity"
  popup addline hellgreed3 "->3. Health"
  popup addline hellgreed3 "->4. Invisibility"
  popup addline hellgreed2 "You have 2 Ability Skills"
  popup addline hellgreed2 "->1. Speed"
  popup addline hellgreed2 "->2. Gravity"
  popup addline hellgreed2 "->3. Health"
  popup addline hellgreed2 "->4. Invisibility"
  popup addline hellgreed1 "You have 1 Ability Skill"
  popup addline hellgreed1 "->1. Speed"
  popup addline hellgreed1 "->2. Gravity"
  popup addline hellgreed1 "->3. Health"
  popup addline hellgreed1 "->4. Invisibility"
  repeat create bells "es_xdoblock hells/bells"
  repeat create greed "es_xset vector2 wcs_z2;es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es est_effect_18 server_var(wcs_targetid) 0 server_var(vector2) 255 2 2 500 1500 100 100;es_math counter - 1;es est_csay server_Var(wcs_targetid) server_Var(counter);if (server_var(counter) = 0) then es_xdoblock hells/hellsblock"
  repeat create sfx "es est_effect_18 #a 0 server_var(vector1) 255 2 2 50 100 server_var(wcs_duration) 10;es est_effect_14 #a 0 Models\manhack\manhackblade001.vmt server_var(vector1) server_var(vector2) 200 9 300;es_emitsound entity server_var(eventscripts_lastgive) ambient/levels/citadel/strange_talk5.wav 1 1;es_delayed .3 es_emitsound entity server_var(eventscripts_lastgive) ambient/levels/citadel/strange_talk4.wav 1 1"
  es_xdoblock corelib/noisy_on
  es_xexists ex clientcommand abilityx
  if (server_var(ex) = 0) then es_xregclientcmd abilityx hells/abilityx "Command for special x abilities"
  es_xexists ex saycommand abilityx
  if (server_var(ex) = 0) then es_xregsaycmd abilityx hells/abilityx "Command for special x abilities"
  es_xexists ex command hellsx
  if (server_var(ex) = 0) then es_xregcmd hellsx hells/hellsx "Opens a Portal to the Demon World"
}


block abilityx
{
  es es_xif (server_var(wcs_debug) = 1) then profile begin abilityx
  es_xsetinfo wcs_userid 0
  es_xgetargv wcs_userid 1
  es es_xexists wcs_exists userid server_var(wcs_userid)
  es es_xif (server_var(wcs_exists) = 0) do
  {
  es_xgetcmduserid wcs_userid
  es es_xexists wcs_exists userid server_var(wcs_userid)
  }
  es es_xgetplayerprop wcs_dead server_var(wcs_userid) "CCSPlayer.baseclass.pl.deadflag"
  es es_xif (server_var(wcs_dead) = "1") then es_xsetinfo wcs_exists 0
  es_xcopy wcs_ulti_allow wcs_gamestarted
  es es_xif (server_var(wcs_ulti_allow) != "1") then es_xsetinfo wcs_exists 0
  es es_xif (server_var(wcs_exists) = 1) do
  {
  es es_xexists wcs_exists key WCSuserdata server_var(wcs_userid)
  es es_xif (server_var(wcs_exists) = 1) do
  {
  es es_xkeygetvalue wcs_tmp WCSuserdata server_var(wcs_userid) "abilityx"
  es es_xif (server_var(wcs_tmp) in "hellsx") do
  {
  es_xsetinfo wcs_ability_count 0
  es es_xkeygetvalue wcs_ability_count WCSuserdata server_var(wcs_userid) ability_count
  es es_xif (server_var(wcs_ability_count) > 0) do
  {
  es es_xif (server_var(wcs_tmp) = "hellsx") do
  {
  es_xsetinfo wcs_params 0
  es es_xkeygetvalue wcs_params WCSuserdata server_var(wcs_userid) "ability_parameter"
  es es_xif (server_var(wcs_params) != "0") do
{
es_xsetinfo greedhell 0
  es es_xexists wcs_exists userid server_var(greedhell)
  es_getcmduserid greedhell
es es_xgetplayerlocation hell_x1 hell_y1 hell_z1 server_var(greedhell)
es_xsetinfo wcs_duration 0
es es_xtoken wcs_duration server_var(wcs_params) 1 "_"
es es_xif (server_var(wcs_graphicfx) = 1) do
{
        es_xcopy hell_x2 hell_x1
        es_xcopy hell_y2 hell_y1
      es_xcopy hell_z2 hell_z1
    es_xset vector1 hell_z1
          es_xset vector2 hell_z2
          es_xmath hell_z2 + 330
          es_createvectorstring vector1 server_var(hell_x1) server_var(hell_y1) server_var(hell_z1)
          es_createvectorstring vector2 server_var(hell_x2) server_var(hell_y2) server_var(hell_z2)
          es est_Effect_06 #a 0 Effects/laser1.vmt server_var(vector1) server_var(vector2) 100 server_var(wcs_duration) 10 10 10 60 228 228 228 255 100
          es est_effect_08 #a 0 sprites/lgtning.vmt server_var(vector1) 200 50 50 server_var(wcs_duration) 30 40 0 255 255 255 255 10 0
          es_give server_Var(greedhell) weapon_hegrenade
          es_give server_Var(greedhell) weapon_hegrenade
          es_setindexprop server_var(eventscritps_lastgive) CBaseEntity.m_vecOrigin server_var(hell_x2) server_var(hell_y2) server_var(hell_z2)
          repeat start sfx .3
          es_xset counter 60
          es_delayed server_var(wcs_duration) repeat stop sfx
          es_delayed server_var(wcs_duration) est_removeidle weapon_hegrenade
          }
es es_xgetplayerteam wcs_team server_var(greedhell)
        es es_xif (server_var(wcs_team) = 2) do
  {
es_xsetinfo wcs_team_target 3
es_xsetinfo wcs_team_targetn "#ct"
}
es es_xif (server_var(wcs_team) = 3) do
{
es_xsetinfo wcs_team_target 2
es_xsetinfo wcs_team_targetn "#t"
}
es es_xtoken wcs_dmg server_var(wcs_params) 2 "_"
      es es_xtoken wcs_radius server_var(wcs_params) 3 "_"
        es hells server_var(greedhell) server_var(wcs_duration) server_var(wcs_dmg) server_var(wcs_radius) server_var(wcs_team_target) server_var(wcs_team_targetn) server_var(hell_x1) server_var(hell_y1) server_var(hell_z1) server_var(wcs_roundcounter)
        es es_xtell server_var(greedhell) #multi #lightgreen You have Opened a #greenPortal To the #default Demon world
        }
          }
          es_xmath wcs_ability_count - 1
          es es_xkeysetvalue WCSuserdata server_var(greedhell) ability_count server_var(wcs_ability_count)
          }
          es_xelse do
          {
        wcs_getlanguage "wcs_lng" "wcs_lng_noability"
        es es_xtell server_var(greedhell) #multi server_var(wcs_lng)
          }
          }
           es es_xif (server_var(wcs_debug) = 1) then profile end abilityx
          }
          }
          }
         
block hellsx
{
es_xsetinfo wcs_uid 0
es_xsetinfo wcs_duration 0
es_xsetinfo wcs_dmg 0
es_xsetinfo wcs_radius 0
es_xsetinfo wcs_team_target 0
es_xsetinfo wcs_wardenround 0
es_xgetargv wcs_uid 1
es_xgetargv wcs_duration 2
es_xgetargv wcs_dmg 3
es_xgetargv wcs_radius 4
es_xgetargv wcs_team_target 5
es_xgetargv wcs_team_targetn 6
es_xgetargv wcs_x1 7
es_xgetargv wcs_y1 8
es_xgetargv wcs_z1 9
es_xgetargv wcs_wardenround 10
  es es_xexists wcs_exists userid server_var(wcs_uid)
  es es_xgetlivingplayercount wcs_alive server_var(wcs_team_target)
  es es_xif (server_var(wcs_alive) < 1) then es_xsetinfo wcs_exists 0
  es es_xif (server_var(wcs_wardenround) != server_var(wcs_roundcounter)) then es_xsetinfo wcs_duration 0
es es_xif (server_var(wcs_exists) = 1) do
{
es es_xif (server_var(wcs_duration) > 0) do
{
es es_xif (server_var(wcs_radius) != "0") do
{
es es_xif (server_var(wcs_team_targetn) != "0") do
{
  es_xsetinfo wcs_wall "1"
alias 7_hells_ward  "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_wall) = 0) then 7_hells_ward2"
alias 7_hells_ward2 "es est_getname wcs_tmp1 server_var(wcs_targetid);es est_getname wcs_tmp server_var(wcs_uid);es es_xtell serer_var(wcs_targetid) #multi #lightgreenYou have fell through a #greenPortal #lightgreento The #defaultDemon world #lightgreen and lost your Human #greenAbilities;es es_xtell server_var(wcs_uid) #multi #green server_var(wcs_tmp1) #lightgreen Has fallen to the #defaultDemon World #lightgreenand lost thier Human #greenAbilities;es_delayed 4 es_xkeysetvalue WCSuserdata server_var(wcs_targetid) hell greed;7_hells_ward3"
alias 7_hells_ward3 "es_xmath wcs_z2 - 400;es est_teleport server_var(wcs_targetid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es_delayed 2.4 es est_spawn server_var(wcs_targetid) 1;es es_delayed 3 es est_speed server_var(wcs_targetid) 1;es es_delayed 3 est_setgravity server_var(wcs_targetid) 1;es_delayed 3 est_sethealth server_var(wcs_targetid) 100;es es_xkeysetvalue WCSuserdata server_var(wcs_targetid) longjump 0;es_delayed 4 es est_fade server_var(wcs_targetid) 0 1 server_var(wcs_duration) 128 0 0 128;7_hells_ward4"
alias 7_hells_ward4 "es_delayed 4 repeat start greed .1;es est_getteam hell_tmp server_var(wcs_targetid);es est_csay server_var(wcs_targetid) Death will let you escape the Demon World;es_delayed 2.3 est_team server_Var(wcs_targetid) 0;es est_playplayer server_var(wcs_targetid) ambient/levels/citadel/strange_talk5.wav;es est_playplayer server_var(wcs_targetid) ambient/levels/citadel/strange_talk1.wav8;es est_playplayer server_var(wcs_targetid) ambient/wind/wind_moan1.wav;es est_playplayer server_var(wcs_targetid) ambient\machines\wall_move5.wav"
es nearcoord wcs_targetid server_var(wcs_team_targetn) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_radius) server_var(wcs_radius) server_var(wcs_radius) "es es_xgetplayerprop wcs_dead server_var(wcs_targetid) CCSPlayer.baseclass.pl.deadflag;es es_xif (server_var(wcs_dead) = 0) then 7_hells_ward"
es_xmath wcs_duration - 1
es es_xdelayed 1 hellsx server_var(wcs_uid) server_var(wcs_duration) server_var(wcs_dmg) server_var(wcs_radius) server_var(wcs_team_target) server_var(wcs_team_targetn) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_wardenround)
}
}
}
  }
    }
   

block bells
{
es est_playplayer server_var(hellg) ambient/levels/citadel/field_loop1.wav
es_delayed server_var(hell_time) es_stopsound server_var(hellg) ambient/levels/citadel/field_loop1.wav
es_getplayerteam hell_team server_var(hellg)
if (server_var(hell_team) = 3) then es est_Near wcs_targetid #t server_var(hell_radius) server_var(hellg) "es_xdoblock hells/target"
if (server_var(hell_team) = 2) then es est_Near wcs_targetid #c server_var(hell_radius) server_var(hellg) "es_xdoblock hells/target"
}
 
block target
{
es est_playplayer server_var(hellg) weapons/stunstick/spark2.wav
es_xset vector1 wcs_z1
es_xset vector2 wcs_z2
es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(hellg)
es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid)
es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)
es est_effect_19 #a 0 server_var(vector2) server_var(vector1) 100
es est_Effect_06 #a 0 sprites/lgtning.vmt server_var(vector1) server_var(vector2) 100 .3 15 1 10 10 228 228 228 255 100
es est_getname wcs_tmp server_var(wcs_targetid)
es est_physpush server_var(wcs_targetid) 0 0 200
es_delayed 1 est_pushto server_var(wcs_targetid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) -1
es est_shake server_var(wcs_targetid) 2 5 2
es_tell server_var(hellg) #multi #lightgreenyou have Taken #green1 hp #lightgreenfrom #green server_var(wcs_tmp) #lightgreenand added to your own
es est_healthadd server_var(hellg) 1
es est_healthadd server_var(wcs_targetid) -1
}


block hellsblock
{
 es wcs_dealdamage server_var(wcs_uid) server_var(wcs_targetid) 20
 es est_team server_var(wcs_targetid) server_var(hell_tmp)
 es_delayed 4 es_xkeysetvalue WCSuserdata server_var(wcs_targetid) hell 0
 repeat stop greed
}

event player_spawn
{
es es_xkeysetvalue WCSuserdata event_var(userid) hell_sloth 0
es es_xkeysetvalue WCSuserdata event_var(userid) hell 0
}

event player_death
{
es es_xkeysetvalue WCSuserdata event_var(userid) hell_sloth 0
es es_xkeysetvalue WCSuserdata event_var(userid) gluttony 0
es es_xkeygetvalue hell WCSuserdata event_var(userid) hell
if (server_var(hell) = greed) do
{
repeat stop greed
repeat stop sfx
}
es es_xkeygetvalue hell WCSuserdata event_var(attacker) hell
if (server_var(hell) = greed) do
{
es wcs_givexp event_var(attacker) 50
es est_playplayer event_var(attacker) ambient/levels/citadel/strange_talk1.wav
es est_team event_var(attacker) server_var(hell_tmp)
es_tell event_var(attacker) #multi #lightgreen your #greenSacrifice #lightgreenhas been Accepted, you have rejoined the Human World
es_tell event_var(attacker) #multi #lightgreen you have gained #green50 Xp #lightgreenfor escaping the demon world
repeat stop greed
es_xset vector1 wcs_z1
es_xset vector2 wcs_z2
es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid)
es_xmath wcs_z1 + 1140
es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)
es est_Effect_06 #a 0 physbeam.vmt server_var(vector1) server_var(vector2) 100 3 150 100 10 0 228 0 0 255 60
es est_effect_18 #a 0 server_var(vector2) 255 2 2 50 200 100 100
}
}

event player_footstep
{
es es_xkeygetvalue hell_sloth WCSuserdata event_var(userid) hell_sloth
if (server_var(hell_sloth) = 1) do
{
es_xset wcs_z1 0
es_xset vector1 wcs_z1
es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
es est_effect_18 #a 0 server_var(vector1) 255 2 2 500 server_var(hsloth) 1 100
}
}

event weapon_fire
{
  es es_xkeygetvalue gluttony WCSuserdata event_var(userid) gluttony
  es es_xif (server_var(gluttony) = 1) do   
  {
  if (event_var(weapon) = usp) do
  {
    es est_CExec event_var(userid) ultimate
    es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
    es est_getviewcoord event_var(userid) wcs_x2 wcs_y2 wcs_z2
    es_delayed .3 est_pushto event_var(userid)  server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1.5   
    }
  }
  es es_xkeygetvalue gluttony WCSuserdata event_var(userid) gluttony
  es es_xif (server_var(gluttony) = 1) do   
  {
  if (event_var(weapon) = glock) do
  {
    es est_getviewprop event_var(userid) wcs_tmp
    es_format gg_temp "gg%1" event_var(userid)
  es est_setentname server_var(wcs_tmp) server_var(gg_temp)
  es_fire event_var(userid) server_var(gg_temp) addoutput "spawnflags 116"
    es_fire event_var(userid) server_var(gg_temp) addoutput "physdamagescale 55"
    es_fire event_var(userid) server_var(gg_temp) addoutput "exploderadius 300"
    es_fire event_var(userid) server_var(gg_temp) addoutput "explodedamage 50"
    es_fire event_var(userid) server_var(gg_temp) addoutput "onhealthchanged !self,break"
    es_fire event_var(userid) server_var(gg_temp) addoutput "onhealthchanged !self,kill,,1.0"
 
  }
  }
}


block speed4
{
es est_speed event_var(userid) 1.2
es popup send hellgreed3 event_var(userid)
es_xset hgspeed 1.2
es_tell event_var(userid) #multi #lightgreen you have spent #green1 #lightgreenSkill point to increase your Speed to #green1.2
}

block gravity4
{
es est_setgravity event_var(userid) .8
es popup send hellgreed3 event_var(userid)
es_xset hggravity .8
es_tell event_var(userid) #multi #lightgreen you have spent #green1 #lightgreenSkill point to Lower your Gravity to #green.8
}

block health4
{
es est_healthadd event_var(userid) 15
es popup send hellgreed3 event_var(userid)
es_tell event_var(userid) #multi #lightgreen you have spent #green1 #lightgreenSkill point to Increase your Health by #green15
}

block invisibility4
{
es est_setplayercolor event_var(userid) 255 255 255 155 1
es popup send hellgreed3 event_var(userid)
es_tell event_var(userid) #multi #lightgreen you have spent #green1 #lightgreenSkill point to Increase your Invisibility. you are #green%60 Visible
}

block speed3
{
es est_speed event_var(userid) 1.3
es popup send hellgreed2 event_var(userid)
es_xset hgspeed 1.3
es_tell event_var(userid) #multi #lightgreen you have spent #green2 #lightgreenSkill points to increase your Speed to #green1.3
}

block gravity3
{
es est_setgravity event_var(userid) .6
es popup send hellgreed2 event_var(userid)
es_xset hggravity .6
es_tell event_var(userid) #multi #lightgreen you have spent #green1 #lightgreenSkill point to Lower your Gravity to #green.6
}

block health3
{
es est_healthadd event_var(userid) 15
es popup send hellgreed2 event_var(userid)
es_tell event_var(userid) #multi #lightgreen you have spent #green1 #lightgreenSkill point to Increase your Health by #green15
}

block invisibility3
{
es est_setplayercolor event_var(userid) 255 255 255 110 1
es popup send hellgreed2 event_var(userid)
es_tell event_var(userid) #multi #lightgreen you have spent #green1 #lightgreenSkill point to Increase your Invisibility. you are #green%45 Visible
}

block speed2
{
es est_speed event_var(userid) 1.4
es popup send hellgreed1 event_var(userid)
es_xset hgspeed 1.4
es_tell event_var(userid) #multi #lightgreen you have spent #green3 #lightgreenSkill points to increase your Speed to #green1.4
}

block gravity2
{
es est_setgravity event_var(userid) .4
es popup send hellgreed1 event_var(userid)
es_xset hggravity .4
es_tell event_var(userid) #multi #lightgreen you have spent #green1 #lightgreenSkill point to Lower your Gravity to #green.4
}

block health2
{
es est_healthadd event_var(userid) 15
es popup send hellgreed1 event_var(userid)
es_tell event_var(userid) #multi #lightgreen you have spent #green1 #lightgreenSkill point to Increase your Health by #green15
}

block invisibility2
{
es est_setplayercolor event_var(userid) 255 255 255 85 1
es popup send hellgreed1 event_var(userid)
es_tell event_var(userid) #multi #lightgreen you have spent #green1 #lightgreenSkill point to Increase your Invisibility.you are #green%30 Visible
}

block speed1
{
es est_speed event_var(userid) server_var(hgspeed)
es_xset hgspeed 1.5
es_tell event_var(userid) #multi #lightgreen you have spent #greenAll #lightgreenSkill points to increase your Speed to #green1.5
}

block gravity1
{
es_xmath hggravity - .3
es est_setgravity event_var(userid) server_var(hggravity)
es_xset hggravity .2
es_tell event_var(userid) #multi #lightgreen you have spent #greenAll #lightgreenYour Skill point to Lower your Gravity to #green.2
}

block health1
{
es est_healthadd event_var(userid) 15
es_tell event_var(userid) #multi #lightgreen you have spent #greenAll your #lightgreenSkill points to Increase your Health by #green15
}

block invisibility1
{
es est_setplayercolor event_var(userid) 255 255 255 45 1
es_tell event_var(userid) #multi #lightgreen you have spent #greenAll #lightgreenYour Skill points to Increase your Invisibility. you are #green%15 Visible
}



event hegrenade_detonate
{
  es es_xkeygetvalue gluttony WCSuserdata event_var(userid) gluttony
  es es_xif (server_var(gluttony) = 1) do
  {
   es_give event_var(userid) env_explosion
   es_fire event_var(userid) env_explosion addoutput "imagnitude server_var(hellglut)"
   es_xset coords 0
   es_format coords "origin %1 %2 %3" event_var(x) event_var(y) event_var(z)
   es_math coords + 500
   es_fire event_var(userid) env_explosion addoutput server_var(coords)
   es_xset owner 0
   es_getplayerhandle owner event_var(userid)
   es_setindexprop server_var(eventscripts_lastgive) CBaseEntity.m_hOwnerEntity server_var(owner)
   es_fire event_var(userid) env_explosion explode
   es_delayed 1 es_fire event_var(userid) env_explosion explode
es_xset vector1 wcs_z1
es_xset vector2 wcs_z2
es_format coords "origin %1 %2 %3" event_var(x) event_var(y) event_var(z)
es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid)
es_createvectorstring vector1 event_var(x) event_var(y) event_var(z)
es_xmath wcs_z2 + 900
es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)
es est_Effect_06 #a 0 sprites/laser.vmt server_var(vector1) server_var(vector2) 10 1 10 10 100 40 228 228 228 255 100
es_emitsound entity server_var(eventscripts_lastgive) ambient/levels/citadel/strange_talk8.wav 1 1
 }
}

event grenade_bounce
{
es es_xkeygetvalue gluttony WCSuserdata event_var(userid) gluttony
  es es_xif (server_var(gluttony) = 1) do
  {
   es_give event_var(userid) env_explosion
   es_fire event_var(userid) env_explosion addoutput "imagnitude 20"
   es_xset coords 0
   es_format coords "origin %1 %2 %3" event_var(x) event_var(y) event_var(z)
   es_fire event_var(userid) env_explosion addoutput server_var(coords)
   es_xset owner 0
   es_getplayerhandle owner event_var(userid)
   es_setindexprop server_var(eventscripts_lastgive) CBaseEntity.m_hOwnerEntity server_var(owner)
   es_fire event_var(userid) env_explosion explode
es_xset vector1 wcs_z1
es_xset vector2 wcs_z2
es_format coords "origin %1 %2 %3" event_var(x) event_var(y) event_var(z)
es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid)
es_xmath wcs_z2 + 300
es_createvectorstring vector1 event_var(x) event_var(y) event_var(z)
es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)
es est_effect_32 #a 0 server_var(vector1) 500 5000 server_var(vector1)
es_emitsound entity server_var(eventscripts_lastgive) ambient/levels/citadel/strange_talk11.wav 1 1
es est_effect_19 #a 0 server_var(vector1) server_var(vector1) 10
}
}



block restrict
{
es est_restrict event_var(userid) weapon_p90
es est_restrict event_var(userid) weapon_ak47
es est_restrict event_var(userid) weapon_galil
es est_restrict event_var(userid) weapon_scout
es est_restrict event_var(userid) weapon_sg552
es est_restrict event_var(userid) weapon_awp
es est_restrict event_var(userid) weapon_g3sg1
es est_restrict event_var(userid) weapon_famas
es est_restrict event_var(userid) weapon_m4a1
es est_restrict event_var(userid) weapon_aug
es est_restrict event_var(userid) weapon_sg550
es est_restrict event_var(userid) weapon_tmp
es est_restrict event_var(userid) weapon_mac10
es est_restrict event_var(userid) weapon_mp5navy
es est_restrict event_var(userid) weapon_ump45
es est_restrict event_var(userid) weapon_m3
es est_restrict event_var(userid) weapon_m249
}



 hellg.jpg (55.68 KB, 800x600 - viewed 113 times.)

 hlglut.jpg (67.32 KB, 800x600 - viewed 114 times.)

 hlgut.jpg (84.84 KB, 800x600 - viewed 111 times.)

 hlghlghl.jpg (74.97 KB, 800x600 - viewed 101 times.)
« Last Edit: March 05, 2009, 10:13:17 AM by HOLLIDAY » Logged


Meuchmaister
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Posts: 70



« Reply #1 on: August 08, 2008, 11:22:07 AM »

wow nice! another awesome race by holliday Smiley
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[Oddity]TeacherCreature
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« Reply #2 on: August 08, 2008, 02:58:15 PM »

Six shooter skill 1 DOESNT work
SKill 2 grenade DOESNT work

This particular es_hells
freeze SLOTH when u press ultimate.. Doesnt work

Envy menu selection DOESNT work

The hell greed race still doesnt get a skill selection menu and the portals show SFX but nothign happens when people step in them...
« Last Edit: August 08, 2008, 03:10:39 PM by [Oddity]TeacherCreature » Logged

HOLLIDAY
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« Reply #3 on: August 08, 2008, 08:48:51 PM »

It all works, every bit of it.
i dont know what your doing wrong, but everything works
increase the chance on skill one if you want to see it work
it does 6 different things with each of the 6 pistols
weapon_elite : chance to pull your enemy torward you
weapon_usp :pulls you in the direction you shoot (works every time, no chance setting)
weapon_glock :turns props into explosives (just shoot a prop with a glock and it will explode, giving you credit if the explosion kills someone)
weapon_fiveseven : pulls the enemy upward
weapon_deagle :Flash blinds the enemy (with an sfx that looks simular to the screen)
weapon_p288 :Shoots a Cloud of Smoke at the Enemy

Six grenades gives you up to 6 grenades at spawn,that explode on event grenade_bounce (with a lightning sfx)

i garantee that all skills are %100 working


Hell Sloth dosent freeze when you press ultimate



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« Reply #4 on: August 09, 2008, 03:00:34 AM »

Well I loaded it and it isn't working...

I would like to hear from other people, maybe I am doing it wrong ? but hte last like 2 or 3 hell races dont really work at all.

Is anyone getting this to work or hell greed to work ?
Is anyone not getting it to work ?

For me hell greed I get SFX but skills dont work, and on this race the ultiamte works but skill1 and 2 do nothing.
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« Reply #5 on: August 09, 2008, 04:21:14 AM »

if you Shoot your usp, it dosent pull you to where you shot?
if you shoot a prop with your glock, it dosent explode?
throw a hegrenade and it dosent explode when it bounces?
event weapon_fire requires nosy, witch es_hells.txt enables. maybe you have somthing that disables noisy?

the other 4 pistols have up to a 22 % chance to activate when you hit an enemy player

try  es_xdoblock corelib/noisy_on

forgot to add screens for this race..

added
« Last Edit: August 09, 2008, 05:10:43 AM by HOLLIDAY » Logged


Mayday
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« Reply #6 on: August 09, 2008, 11:54:41 AM »

Everything works fantastic on my own deticated Server. I will intall it later on Clanserver.

I dont know whats wrong by your Server Oddity. ^^


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[Oddity]TeacherCreature
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« Reply #7 on: August 09, 2008, 12:38:58 PM »

No none of those things work holliday,

and mayday your home server doesn't count... anyone get this to work on a public server ? Did anyoen else isntall the race ?


I know what it requires and I have it loaded right, and noisy is on because I see some sfx for  other hell races..
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Mayday
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« Reply #8 on: August 09, 2008, 12:56:19 PM »

When it works on our Clanserver, i will post the IP and you can see. Smiley

But i've played the race now 30 Minutes vs. bots, and some of the sfx i mean are buggy.
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« Reply #9 on: August 09, 2008, 01:07:28 PM »

it works on my public server hosted by gameservers
there is no level requierment atm, so you can play it right away

     8.2.0.222:27015
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bonggged

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« Reply #10 on: August 10, 2008, 12:46:57 AM »

I know it works for you Holliday, but I dont think it works for anyone else.
Anyone else out there get this to work ?

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HOLLIDAY
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« Reply #11 on: August 10, 2008, 11:55:59 AM »

Mayday just said he got it to work

ive seen this work on several servers today,
ive seen this work on several servers before i posted the code here
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[Oddity]TeacherCreature
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bonggged

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« Reply #12 on: August 10, 2008, 01:28:26 PM »

Mayday isnt running a public server he got it to work at home with bots that is different...

I want to know why mine doesn't work. The script loaded for sure ! (I can see sfx) I have same versions of everything that you have.. so wtf
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zangetsu
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« Reply #13 on: August 17, 2008, 07:30:19 PM »

works perfectly on my server Cheesy
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HOLLIDAY
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« Reply #14 on: August 17, 2008, 07:45:57 PM »

thank you, it workes perfect on many servers,
every Hell race works 100%



         *Finished the 7th Hell today*
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