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Author Topic: My first working race - Death Knight  (Read 469 times)
GreyWarrior
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« on: October 24, 2007, 12:14:18 AM »

Tell me what you think, my first working race based on Death Knight from warcraft. Fear blind dmg health and wards, tell me if u think its over powered please!

Code:
"12"
  {
    "name" "Death Knight"
    "author" "GreyWarrior"
    "shortdescription"  "Death Knight from Warcraft Lore"
    "required_level" "0"
    "maximum_level" "0"
    "allow_only" "0"
    "teamlimit" "0"
    "preloadcmd" "0"
    "player_spawn_cmd" "0"
    "round_start_cmd" "0"
    "round_end_cmd" "0"
    "numberofskills" "5"
    "numberoflevels" "4"
    "skillnames" "Dark Presence|Unholy Embrace|Death Coil|Army of the Undead|Death and Decay"
    "skilldescr" "Increase your health by 25/50/75/100|Chance to blind the enemy|Chance to fear your enemy|Summon the undead to attack your enemy|Area of Effect Ward"
    "skillcfg" "player_spawn|player_attacker|player_attacker|player_attacker|player_spawn"
 
    "skill1_setting" "es_xsetinfo wcs_addhealth 25|es_xsetinfo wcs_addhealth 50|es_xsetinfo wcs_addhealth 75|es_xsetinfo wcs_addhealth 100"
    "skill1_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);wcs_getlanguage wcs_lng wcs_lng_r_dark_presence;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"

    "skill2_setting"    "es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 35"
    "racealias_uhe" "es est_fade event_var(userid) 2 2 0 100 220 235 75;es es_xdelayed 4 est_fade event_var(userid) 0 2 0 100 220 235 75;es es_xtell event_var(userid) #lightgreen You have been blinded;es es_xtell event_var(attacker) #Green You have blinded your enemy"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_uhe"
    "skill2_sfx"        "es est_effect 4 #a 0 sprites/tp_beam001.vmt event_var(userid) 2 5 10 20 100 155 255 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.3 90"

    "skill3_setting"    "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30"
    "racealias_dc"      "es est_physpush event_var(userid) 0 0 500;es es_delayed 0.5 est_freeze event_var(userid) 1;es es_delayed 0.7 est_freeze event_var(userid) 0;es es_delayed 0.7 est_physpush event_var(userid) 500 0 0;es es_delayed 1 est_freeze event_var(userid) 1;es es_delayed 1.3 est_freeze event_var(userid) 0;es es_delayed 1.3 est_physpush event_var(userid) 0 0 500;es es_delayed 1.5 est_freeze event_var(userid) 1;es es_delayed 1.7 est_freeze event_var(userid) 0;es es_delayed 1.9 est_physpush event_var(userid) 0 500 0;es es_delayed 2.1 est_freeze event_var(userid) 1;es es_delayed 2.3 est_freeze event_var(userid) 0;es es_xtell event_var(attacker) #multi #lightgreenFeared your enemy"
    "racealias_dc_sfx"  "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 10;es_xmath wcs_z2 + 50;es est_Effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 5 10 255 0 0 255;es_xmath wcs_z1 + 10;es_xmath wcs_z2 + 50;es est_effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 20 5 5 250 255;es_xmath wcs_z1 + 10;es_xmath wcs_z2 + 50;es est_effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 20 255 5 5 255"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_dc"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_dc_sfx"

    "skill4_setting"    "es_xsetinfo wcs_multiplier 0.25;es_xsetinfo wcs_chance 20|es_xsetinfo wcs_multiplier 0.50;es_xsetinfo wcs_chance 30|es_xsetinfo wcs_multiplier 0.75;es_xsetinfo wcs_chance 35|es_xsetinfo wcs_multiplier 1.00;es_xsetinfo wcs_chance 40"
    "racealias_army"     "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_rounddecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
    "skill4_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_army"
    "skill4_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 133 177 155 255"
     
    "skill5_setting"    "es_xsetinfo wcs_count 1;es_xsetinfo wcs_params 60_12_200|es_xsetinfo wcs_count 2;es_xsetinfo wcs_params 120_14_220|es_xsetinfo wcs_count 3;es_xsetinfo wcs_params 180_16_240|es_xsetinfo wcs_count 4;es_xsetinfo wcs_params 240_18_260"
    "skill5_cmd"        "es es_xkeysetvalue WCSuserdata event_var(userid) ability warden;es es_xkeysetvalue WCSuserdata event_var(userid) ability_count server_var(wcs_count);es es_xkeysetvalue WCSuserdata event_var(userid) ability_parameter server_var(wcs_params)"
    "skill5_sfx"        "0"
  }

please give feedback
« Last Edit: October 24, 2007, 01:02:53 AM by GreyWarrior » Logged
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« Reply #1 on: October 24, 2007, 12:17:32 AM »

? Fear The Enemy but its + damage?
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GreyWarrior
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« Reply #2 on: October 24, 2007, 12:19:49 AM »

It dosnt give +dmg u read it wrong

Oh! you meen from warcraft 3, in warcraft 2 it feared, in warcraft 3 it drains health and gives it to friends, in wow it fears, drains health and gives it to urself, my races atm are based on WoW, but i didnt want it too overpowered
« Last Edit: October 24, 2007, 12:23:13 AM by GreyWarrior » Logged
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« Reply #3 on: October 24, 2007, 12:32:56 AM »

Code:
   "skill4_setting"    "es_xsetinfo wcs_multiplier 0.25;es_xsetinfo wcs_chance 20|es_xsetinfo wcs_multiplier 0.50;es_xsetinfo wcs_chance 30|es_xsetinfo wcs_multiplier 0.75;es_xsetinfo wcs_chance 35|es_xsetinfo wcs_multiplier 1.00;es_xsetinfo wcs_chance 40"    "racealias_army"     "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_rounddecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"   
"skill4_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_army"   
"skill4_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 133 177 155 255"

That means +Damage...thats what you have for skill4...the description says Fear Your Enemies
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GreyWarrior
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« Reply #4 on: October 24, 2007, 12:35:30 AM »

fear your enemy is for skill 3...
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« Reply #5 on: October 24, 2007, 12:40:49 AM »

Oh oops...I can't read so good in those codeboxes...I can't see colors so good and black on gray makes things even harder..I can't see divider | lines so good
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GreyWarrior
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« Reply #6 on: October 24, 2007, 12:42:22 AM »

lol, looks red on blue to me =s, 'ts all good
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« Reply #7 on: October 24, 2007, 12:43:54 AM »

Really?  I see the color code brackets? Its like that for your other race to...thats wierd
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« Reply #8 on: October 24, 2007, 12:53:14 AM »

...no one can copy your code
 you should use pspad or at least notepad this is what your code looks like when copied

"12"  {    "name"      "Death Knight"    "author"      "GreyWarrior"    "shortdescription"  "Death Knight from Warcraft Lore"    "required_level"   "0"    "maximum_level"   "0"    "allow_only"   "0"    "teamlimit"      "0"    "preloadcmd"   "0"    "player_spawn_cmd"   "0"    "round_start_cmd"   "0"    "round_end_cmd"   "0"    "numberofskills"   "5"    "numberoflevels"   "4"    "skillnames"   "Dark Presence|Unholy Embrace|Death Coil|Army of the Undead|Death and Decay"    "skilldescr"   "Increase your health by 25/50/75/100|Chance to blind the enemy|Chance to fear your enemy|Summon the undead to attack your enemy|Area of Effect Ward"    "skillcfg"      "player_spawn|player_attacker|player_attacker|player_attacker|player_spawn"     "skill1_setting"   "es_xsetinfo wcs_addhealth 25|es_xsetinfo wcs_addhealth 50|es_xsetinfo wcs_addhealth 75|es_xsetinfo wcs_addhealth 100"    "skill1_cmd"   "es est_Health event_var(userid) + server_var(wcs_addhealth);wcs_getlanguage wcs_lng wcs_lng_r_dark_presence;es es_xtell event_var(userid) #multi server_var(wcs_lng)"    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"     "skill2_setting"    "es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 35"    "racealias_uhe"   "es est_fade event_var(userid) 2 2 0 100 220 235 75;es es_xdelayed 4 est_fade event_var(userid) 0 2 0 100 220 235 75;es es_xtell event_var(userid) #lightgreen You have been blinded;es es_xtell event_var(attacker) #Green You have blinded your enemy"    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_uhe"    "skill2_sfx"        "es est_effect 4 #a 0 sprites/tp_beam001.vmt event_var(userid) 2 5 10 20 100 155 255 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.3 90"     "skill3_setting"    "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30"    "racealias_dc"      "es est_physpush event_var(userid) 0 0 500;es es_delayed 0.5 est_freeze event_var(userid) 1;es es_delayed 0.7 est_freeze event_var(userid) 0;es es_delayed 0.7 est_physpush event_var(userid) 500 0 0;es es_delayed 1 est_freeze event_var(userid) 1;es es_delayed 1.3 est_freeze event_var(userid) 0;es es_delayed 1.3 est_physpush event_var(userid) 0 0 500;es es_delayed 1.5 est_freeze event_var(userid) 1;es es_delayed 1.7 est_freeze event_var(userid) 0;es es_delayed 1.9 est_physpush event_var(userid) 0 500 0;es es_delayed 2.1 est_freeze event_var(userid) 1;es es_delayed 2.3 est_freeze event_var(userid) 0;es es_xtell event_var(attacker) #multi #lightgreenFeared your enemy"    "racealias_dc_sfx"  "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 10;es_xmath wcs_z2 + 50;es est_Effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 5 10 255 0 0 255;es_xmath wcs_z1 + 10;es_xmath wcs_z2 + 50;es est_effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 20 5 5 250 255;es_xmath wcs_z1 + 10;es_xmath wcs_z2 + 50;es est_effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 20 255 5 5 255"    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_dc"    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_dc_sfx"     "skill4_setting"    "es_xsetinfo wcs_multiplier 0.25;es_xsetinfo wcs_chance 20|es_xsetinfo wcs_multiplier 0.50;es_xsetinfo wcs_chance 30|es_xsetinfo wcs_multiplier 0.75;es_xsetinfo wcs_chance 35|es_xsetinfo wcs_multiplier 1.00;es_xsetinfo wcs_chance 40"    "racealias_army"     "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_rounddecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"    "skill4_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_army"    "skill4_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 133 177 155 255"     "skill5_setting"    "es_xsetinfo wcs_count 1;es_xsetinfo wcs_params 60_12_200|es_xsetinfo wcs_count 2;es_xsetinfo wcs_params 120_14_220|es_xsetinfo wcs_count 3;es_xsetinfo wcs_params 180_16_240|es_xsetinfo wcs_count 4;es_xsetinfo wcs_params 240_18_260"    "skill5_cmd"        "es es_xkeysetvalue WCSuserdata event_var(userid) ability warden;es es_xkeysetvalue WCSuserdata event_var(userid) ability_count server_var(wcs_count);es es_xkeysetvalue WCSuserdata event_var(userid) ability_parameter server_var(wcs_params)"    "skill5_sfx"        "0"  }
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GreyWarrior
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« Reply #9 on: October 24, 2007, 12:53:21 AM »

weird indeed, =s i used the eventscripts code! thing

Also weird to you holliday, i use pspad and it dosnt look like that to me, sec.
« Last Edit: October 24, 2007, 12:57:38 AM by GreyWarrior » Logged
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« Reply #10 on: October 24, 2007, 01:03:09 AM »

Re-uploaded it, any better now?
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