Well this one does this:
- All 4 normal skins from each team
- Ohter Text, it also says which skin
- This is 1 second faster ( means that you get to enemy spawn 1 second faster than the normal mole )
- Try this, enjoy this, write what you think.
Code:
block wcs_advanced_mole
{
es es_xif (server_var(wcs_debug) = 1) then echo wcs_advanced_mole start
es_xsetinfo wcs_uid 0
es_xgetargv wcs_uid 1
es es_xexists wcs_exists userid server_var(wcs_uid)
es es_xif (server_var(wcs_exists) = 1) do
{
es_xsetinfo wcs_team_target 0
es_xsetinfo wcs_randskin 0
es es_xgetplayerteam wcs_team server_var(wcs_uid)
// check teams (T=2, CT=3)
es es_xif (server_var(wcs_team) = 2) do
{
es_xsetinfo wcs_team_target 3
es_xsetinfo wcs_team_targetn "#c!d"
}
es es_xif (server_var(wcs_team) = 3) do
{
es_xsetinfo wcs_team_target 2
es_xsetinfo wcs_team_targetn "#t!d"
}
es es_xif (server_var(wcs_team_target) != "0") do
{
es_xsetinfo wcs_pcount 0
es es_xgetlivingplayercount wcs_pcount server_var(wcs_team_target)
es es_xif (server_var(wcs_pcount) > 0) do
{
es_xsetinfo wcs_player 0
es es_xrand wcs_randskin 1 4
es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (server_var(wcs_team) = 3) then es_xif (server_var(wcs_randskin) = 1) then est_SetModel server_var(wcs_uid) "player/t_phoenix"
es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (server_var(wcs_team) = 2) then es_xif (server_var(wcs_randskin) = 1) then est_SetModel server_var(wcs_uid) "player/ct_urban"
es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (server_var(wcs_team) = 3) then es_xif (server_var(wcs_randskin) = 2) then est_SetModel server_var(wcs_uid) "player/t_artic"
es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (server_var(wcs_team) = 2) then es_xif (server_var(wcs_randskin) = 2) then est_SetModel server_var(wcs_uid) "player/ct_sas"
es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (server_var(wcs_team) = 3) then es_xif (server_var(wcs_randskin) = 3) then est_SetModel server_var(wcs_uid) "player/t_leet"
es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (server_var(wcs_team) = 2) then es_xif (server_var(wcs_randskin) = 3) then est_SetModel server_var(wcs_uid) "player/ct_gsg9"
es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (server_var(wcs_team) = 3) then es_xif (server_var(wcs_randskin) = 4) then est_SetModel server_var(wcs_uid) "player/t_guerilla"
es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (server_var(wcs_team) = 2) then es_xif (server_var(wcs_randskin) = 4) then est_SetModel server_var(wcs_uid) "player/ct_gign"
es es_xif(server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_team) = 2) then est_SetModel server_var(wcs_uid) "player/german_assault"
es es_xif(server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_team) = 3) then est_SetModel server_var(wcs_uid) "player/american_assault"
es est_RandPlayer wcs_player server_var(wcs_team_targetn)
es es_xexists wcs_exists userid server_var(wcs_player)
es es_xif (server_var(wcs_exists) = 1) do
{
//es es_xgetplayerlocation wcs_x wcs_y wcs_z server_var(wcs_player)
//es_xmath wcs_x + 40
//es_xmath wcs_y + 40
// new pos
es es_xif (server_var(wcs_team) = 2) do
{
es es_xif (server_var(wcs_location_c) != "0") do
{
es es_xtoken wcs_x server_var(wcs_location_c) 1 |
es es_xtoken wcs_y server_var(wcs_location_c) 2 |
es es_xtoken wcs_z server_var(wcs_location_c) 3 |
}
es_xelse do
{
es es_xgetplayerlocation wcs_x wcs_y wcs_z server_var(wcs_player)
}
}
es es_xif (server_var(wcs_team) = 3) do
{
es es_xif (server_var(wcs_location_t) != "0") do
{
es es_xtoken wcs_x server_var(wcs_location_t) 1 |
es es_xtoken wcs_y server_var(wcs_location_t) 2 |
es es_xtoken wcs_z server_var(wcs_location_t) 3 |
}
es_xelse do
{
es es_xgetplayerlocation wcs_x wcs_y wcs_z server_var(wcs_player)
}
}
es es_xgetplayerlocation wcs_x wcs_y wcs_z server_var(wcs_player)
es_xmath wcs_x + 40
es_xmath wcs_y + 40
es es_xsetinfo wcs_tmp server_var(mp_freezetime)
es_xmath wcs_tmp + 2
wcs_getlanguage "wcs_lng" "wcs_lng_moledelay"
es es_xtell server_var(wcs_uid) #multi #greenAdvanced Mole: Mole will activate 2 seconds after freezetime
es es_xdelayed server_var(mp_freezetime) es_xtell server_var(wcs_uid) #multi #greenAdvanced Mole: You will get a Mole in 2 seconds
es es_xdelayed server_var(wcs_tmp) est_Teleport server_var(wcs_uid) server_var(wcs_x) server_var(wcs_y) server_var(wcs_z)
es es_xkeysetvalue "WCSuserdata" server_var(wcs_uid) "ismole" "1"
}
es es_xdelayed server_var(mp_freezetime) es_xif (server_var(wcs_team) = 3) then es_xif (server_var(wcs_randskin) = 1) then es_xtell server_var(wcs_uid) #multi #greenAdvanced Mole: Your Terrorist Phoenix
es es_xdelayed server_var(mp_freezetime) es_xif (server_var(wcs_team) = 3) then es_xif (server_var(wcs_randskin) = 2) then es_xtell server_var(wcs_uid) #multi #greenAdvanced Mole: Your Terrorist Artic
es es_xdelayed server_var(mp_freezetime) es_xif (server_var(wcs_team) = 3) then es_xif (server_var(wcs_randskin) = 3) then es_xtell server_var(wcs_uid) #multi #greenAdvanced Mole: Your Terrorist L33T
es es_xdelayed server_var(mp_freezetime) es_xif (server_var(wcs_team) = 3) then es_xif (server_var(wcs_randskin) = 4) then es_xtell server_var(wcs_uid) #multi #greenAdvanced Mole: Your Terrorist Guerilla
es es_xdelayed server_var(mp_freezetime) es_xif (server_var(wcs_team) = 2) then es_xif (server_var(wcs_randskin) = 1) then es_xtell server_var(wcs_uid) #multi #greenAdvanced Mole: Your Counter-Terrorist Urban
es es_xdelayed server_var(mp_freezetime) es_xif (server_var(wcs_team) = 2) then es_xif (server_var(wcs_randskin) = 2) then es_xtell server_var(wcs_uid) #multi #greenAdvanced Mole: Your Counter-Terrorist SAS
es es_xdelayed server_var(mp_freezetime) es_xif (server_var(wcs_team) = 2) then es_xif (server_var(wcs_randskin) = 3) then es_xtell server_var(wcs_uid) #multi #greenAdvanced Mole: Your Counter-Terrorist GSG9
es es_xdelayed server_var(mp_freezetime) es_xif (server_var(wcs_team) = 2) then es_xif (server_var(wcs_randskin) = 4) then es_xtell server_var(wcs_uid) #multi #greenAdvanced Mole: Your Counter-Terrorist Gign
}
es_xelse do
{
wcs_getlanguage "wcs_lng" "wcs_lng_molefailed"
es es_xtell server_var(wcs_uid) #multi #greenSry Your Advanced Mole Wasnt Succesfull
}
es_xelse do
{
es es_xtell server_var(wcs_uid) #multi #greenSry Your Advanced Mole Wasnt Succesfull
}
}
es es_xif (server_var(wcs_debug) = 1) then echo wcs_advanced_mole end
}
{
es es_xif (server_var(wcs_debug) = 1) then echo wcs_advanced_mole start
es_xsetinfo wcs_uid 0
es_xgetargv wcs_uid 1
es es_xexists wcs_exists userid server_var(wcs_uid)
es es_xif (server_var(wcs_exists) = 1) do
{
es_xsetinfo wcs_team_target 0
es_xsetinfo wcs_randskin 0
es es_xgetplayerteam wcs_team server_var(wcs_uid)
// check teams (T=2, CT=3)
es es_xif (server_var(wcs_team) = 2) do
{
es_xsetinfo wcs_team_target 3
es_xsetinfo wcs_team_targetn "#c!d"
}
es es_xif (server_var(wcs_team) = 3) do
{
es_xsetinfo wcs_team_target 2
es_xsetinfo wcs_team_targetn "#t!d"
}
es es_xif (server_var(wcs_team_target) != "0") do
{
es_xsetinfo wcs_pcount 0
es es_xgetlivingplayercount wcs_pcount server_var(wcs_team_target)
es es_xif (server_var(wcs_pcount) > 0) do
{
es_xsetinfo wcs_player 0
es es_xrand wcs_randskin 1 4
es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (server_var(wcs_team) = 3) then es_xif (server_var(wcs_randskin) = 1) then est_SetModel server_var(wcs_uid) "player/t_phoenix"
es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (server_var(wcs_team) = 2) then es_xif (server_var(wcs_randskin) = 1) then est_SetModel server_var(wcs_uid) "player/ct_urban"
es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (server_var(wcs_team) = 3) then es_xif (server_var(wcs_randskin) = 2) then est_SetModel server_var(wcs_uid) "player/t_artic"
es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (server_var(wcs_team) = 2) then es_xif (server_var(wcs_randskin) = 2) then est_SetModel server_var(wcs_uid) "player/ct_sas"
es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (server_var(wcs_team) = 3) then es_xif (server_var(wcs_randskin) = 3) then est_SetModel server_var(wcs_uid) "player/t_leet"
es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (server_var(wcs_team) = 2) then es_xif (server_var(wcs_randskin) = 3) then est_SetModel server_var(wcs_uid) "player/ct_gsg9"
es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (server_var(wcs_team) = 3) then es_xif (server_var(wcs_randskin) = 4) then est_SetModel server_var(wcs_uid) "player/t_guerilla"
es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (server_var(wcs_team) = 2) then es_xif (server_var(wcs_randskin) = 4) then est_SetModel server_var(wcs_uid) "player/ct_gign"
es es_xif(server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_team) = 2) then est_SetModel server_var(wcs_uid) "player/german_assault"
es es_xif(server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_team) = 3) then est_SetModel server_var(wcs_uid) "player/american_assault"
es est_RandPlayer wcs_player server_var(wcs_team_targetn)
es es_xexists wcs_exists userid server_var(wcs_player)
es es_xif (server_var(wcs_exists) = 1) do
{
//es es_xgetplayerlocation wcs_x wcs_y wcs_z server_var(wcs_player)
//es_xmath wcs_x + 40
//es_xmath wcs_y + 40
// new pos
es es_xif (server_var(wcs_team) = 2) do
{
es es_xif (server_var(wcs_location_c) != "0") do
{
es es_xtoken wcs_x server_var(wcs_location_c) 1 |
es es_xtoken wcs_y server_var(wcs_location_c) 2 |
es es_xtoken wcs_z server_var(wcs_location_c) 3 |
}
es_xelse do
{
es es_xgetplayerlocation wcs_x wcs_y wcs_z server_var(wcs_player)
}
}
es es_xif (server_var(wcs_team) = 3) do
{
es es_xif (server_var(wcs_location_t) != "0") do
{
es es_xtoken wcs_x server_var(wcs_location_t) 1 |
es es_xtoken wcs_y server_var(wcs_location_t) 2 |
es es_xtoken wcs_z server_var(wcs_location_t) 3 |
}
es_xelse do
{
es es_xgetplayerlocation wcs_x wcs_y wcs_z server_var(wcs_player)
}
}
es es_xgetplayerlocation wcs_x wcs_y wcs_z server_var(wcs_player)
es_xmath wcs_x + 40
es_xmath wcs_y + 40
es es_xsetinfo wcs_tmp server_var(mp_freezetime)
es_xmath wcs_tmp + 2
wcs_getlanguage "wcs_lng" "wcs_lng_moledelay"
es es_xtell server_var(wcs_uid) #multi #greenAdvanced Mole: Mole will activate 2 seconds after freezetime
es es_xdelayed server_var(mp_freezetime) es_xtell server_var(wcs_uid) #multi #greenAdvanced Mole: You will get a Mole in 2 seconds
es es_xdelayed server_var(wcs_tmp) est_Teleport server_var(wcs_uid) server_var(wcs_x) server_var(wcs_y) server_var(wcs_z)
es es_xkeysetvalue "WCSuserdata" server_var(wcs_uid) "ismole" "1"
}
es es_xdelayed server_var(mp_freezetime) es_xif (server_var(wcs_team) = 3) then es_xif (server_var(wcs_randskin) = 1) then es_xtell server_var(wcs_uid) #multi #greenAdvanced Mole: Your Terrorist Phoenix
es es_xdelayed server_var(mp_freezetime) es_xif (server_var(wcs_team) = 3) then es_xif (server_var(wcs_randskin) = 2) then es_xtell server_var(wcs_uid) #multi #greenAdvanced Mole: Your Terrorist Artic
es es_xdelayed server_var(mp_freezetime) es_xif (server_var(wcs_team) = 3) then es_xif (server_var(wcs_randskin) = 3) then es_xtell server_var(wcs_uid) #multi #greenAdvanced Mole: Your Terrorist L33T
es es_xdelayed server_var(mp_freezetime) es_xif (server_var(wcs_team) = 3) then es_xif (server_var(wcs_randskin) = 4) then es_xtell server_var(wcs_uid) #multi #greenAdvanced Mole: Your Terrorist Guerilla
es es_xdelayed server_var(mp_freezetime) es_xif (server_var(wcs_team) = 2) then es_xif (server_var(wcs_randskin) = 1) then es_xtell server_var(wcs_uid) #multi #greenAdvanced Mole: Your Counter-Terrorist Urban
es es_xdelayed server_var(mp_freezetime) es_xif (server_var(wcs_team) = 2) then es_xif (server_var(wcs_randskin) = 2) then es_xtell server_var(wcs_uid) #multi #greenAdvanced Mole: Your Counter-Terrorist SAS
es es_xdelayed server_var(mp_freezetime) es_xif (server_var(wcs_team) = 2) then es_xif (server_var(wcs_randskin) = 3) then es_xtell server_var(wcs_uid) #multi #greenAdvanced Mole: Your Counter-Terrorist GSG9
es es_xdelayed server_var(mp_freezetime) es_xif (server_var(wcs_team) = 2) then es_xif (server_var(wcs_randskin) = 4) then es_xtell server_var(wcs_uid) #multi #greenAdvanced Mole: Your Counter-Terrorist Gign
}
es_xelse do
{
wcs_getlanguage "wcs_lng" "wcs_lng_molefailed"
es es_xtell server_var(wcs_uid) #multi #greenSry Your Advanced Mole Wasnt Succesfull
}
es_xelse do
{
es es_xtell server_var(wcs_uid) #multi #greenSry Your Advanced Mole Wasnt Succesfull
}
}
es es_xif (server_var(wcs_debug) = 1) then echo wcs_advanced_mole end
}






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