Skills:
Battle Meditation - Change you get healt,speed,longjump,levation,invisible,disguise or noclip.
Darkness - Destoroy the enemy's eyes and he cant see for one round.
Sight Of Death - You scare your enemies and they drop all their guns.
Ultimate:
Gravity To Space - When the ultimate hits your enemies, they lose their gravity.
Code:
Race are hollidays nice effects
enjoy! ;)
Codes are here:
}
"www.warcraft-source.com/board/"
{
"name" "Azgalor"
"author" "Damakex[Race´s Coder]"
"shortdescription" "."
"required_level" "?" //add here you own required level.
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "0"
"restrict_map" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es_xsetinfo wcs_scounter 1;es es_xsetinfo wcs_counter server_var(wcs_c_spawn);racealias_cm_spwn1;es est_playplayer event_var(userid)ambient/atmosphere/cave_hit2.wav"
"racealias_cm_spwn1" "es es_xtoken wcs_tmp server_var(wcs_counter) 1 |;es es_xrand wcs_rand 1 server_var(wcs_tmp);es es_xsetinfo wcs_c_playern server_var(wcs_rand);es_xmath wcs_rand + 1;es es_xtoken wcs_tmp2 server_var(wcs_counter) server_var(wcs_rand) |;es es_xformat wcs_c_player #green%1 server_var(wcs_tmp2)"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "Battle Meditation|Darkness|Sight Of Death|Gravity To Space"
"skilldescr" "Change you get healed,speed,longjump,levation,invisible,disguise or noclip.|Destoroy the enemy's eyes and he cant see for one round.|You scare your enemies and they drop all their guns.|When the ultimate hits your enemies, they lose their gravity."
"skillcfg" "player_spawn|player_attacker|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 90"
"racealias_battle_medi" "es es_xif (server_var(wcs_tmp) = 1) then est_Health event_var(userid) + 35;es es_xif (server_var(wcs_tmp) = 2) then est_speed event_var(userid) 1.4;es es_xif (server_var(wcs_tmp) = 3) then es_xkeysetvalue WCSuserdata event_var(userid) longjump 1.15;es es_xif (server_var(wcs_tmp) = 4) then es_xdelayed 2 est_SetGravity event_var(userid) 0.8;es es_xif (server_var(wcs_tmp) = 5) then es_xdelayed 1 wcs_mole_activate event_var(userid);es es_xif (server_var(wcs_tmp) = 6) then es est_noclip event_var(userid) 1;es es_xdelayed 5 est_noclip event_var(userid) 0"
"skill1_cmd" "es_xsetinfo wcs_tmp 0;es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) chameleon;es es_xtoken wcs_tmp server_var(wcs_tmp) 1 |;es es_xif (server_var(wcs_tmp) != 0) then es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_battle_medi;es es_xif (server_var(wcs_dice) > server_var(wcs_chance)) then es_xtell event_var(userid)#multi #greenBattle Meditation #lightgreenActivated"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/strider_blackball.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_duration) 1.5 255"
"skill2_setting" "es_xsetinfo wcs_chance 1;es_xsetinfo wcs_time 1000|es_xsetinfo wcs_chance 2;es_xsetinfo wcs_time 2000|es_xsetinfo wcs_chance 3;es_xsetinfo wcs_time 3000|es_xsetinfo wcs_chance 4;es_xsetinfo wcs_time 4000|es_xsetinfo wcs_chance 5;es_xsetinfo wcs_time 5000|es_xsetinfo wcs_chance 6;es_xsetinfo wcs_time 6000|es_xsetinfo wcs_chance 7;es_xsetinfo wcs_time 7000|es_xsetinfo wcs_chance 8;es_xsetinfo wcs_time 8000"
"racealias_dark2" "es est_Fade 0 5 10 255 0 0 150 event_var(userid) server_var(wcs_time);es es_xtell event_var(userid)#multi #lightgreenevent_var(es_attackername)Darkness have been blinded you.;es es_xtell event_var(attacker)#multi #greenDarkness have been blinded by event_var(es_attackername)."
"skill2_cmd" "es es_xif (server_var(wcs_tmp) != 0) then es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_dark2"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 6 12 155 155 155 255"
"skill3_settings" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 16|es_xsetinfo wcs_chance 22|es_xsetinfo wcs_chance 26|es_xsetinfo wcs_chance 33"
"skill3_cmd" "es est_stripplayer event_var(userid) 1;es es_xtell event_var(userid)#multi #lightgreenevent_var(es_attackername)Sight Of Death have been strip you.;es es_xtell event_var(attacker)#multi #greenSight Of Death have been strip."
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 150 3 150 50 0 55 55 15 255 10;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 72 157 3 175 75 0 75 0 255 255 50"
"skill4_setting" "es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 550|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 600|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 650|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_radius 700|es_xsetinfo wcs_maxtargets 7;es_xsetinfo wcs_radius 750"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_gravity_space"
"skill4_sfx" "0"
"ultimate_cooldown" "25"
}
}
enjoy! ;)
Codes are here:
}
"www.warcraft-source.com/board/"
{
"name" "Azgalor"
"author" "Damakex[Race´s Coder]"
"shortdescription" "."
"required_level" "?" //add here you own required level.
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "0"
"restrict_map" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es_xsetinfo wcs_scounter 1;es es_xsetinfo wcs_counter server_var(wcs_c_spawn);racealias_cm_spwn1;es est_playplayer event_var(userid)ambient/atmosphere/cave_hit2.wav"
"racealias_cm_spwn1" "es es_xtoken wcs_tmp server_var(wcs_counter) 1 |;es es_xrand wcs_rand 1 server_var(wcs_tmp);es es_xsetinfo wcs_c_playern server_var(wcs_rand);es_xmath wcs_rand + 1;es es_xtoken wcs_tmp2 server_var(wcs_counter) server_var(wcs_rand) |;es es_xformat wcs_c_player #green%1 server_var(wcs_tmp2)"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "Battle Meditation|Darkness|Sight Of Death|Gravity To Space"
"skilldescr" "Change you get healed,speed,longjump,levation,invisible,disguise or noclip.|Destoroy the enemy's eyes and he cant see for one round.|You scare your enemies and they drop all their guns.|When the ultimate hits your enemies, they lose their gravity."
"skillcfg" "player_spawn|player_attacker|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 90"
"racealias_battle_medi" "es es_xif (server_var(wcs_tmp) = 1) then est_Health event_var(userid) + 35;es es_xif (server_var(wcs_tmp) = 2) then est_speed event_var(userid) 1.4;es es_xif (server_var(wcs_tmp) = 3) then es_xkeysetvalue WCSuserdata event_var(userid) longjump 1.15;es es_xif (server_var(wcs_tmp) = 4) then es_xdelayed 2 est_SetGravity event_var(userid) 0.8;es es_xif (server_var(wcs_tmp) = 5) then es_xdelayed 1 wcs_mole_activate event_var(userid);es es_xif (server_var(wcs_tmp) = 6) then es est_noclip event_var(userid) 1;es es_xdelayed 5 est_noclip event_var(userid) 0"
"skill1_cmd" "es_xsetinfo wcs_tmp 0;es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) chameleon;es es_xtoken wcs_tmp server_var(wcs_tmp) 1 |;es es_xif (server_var(wcs_tmp) != 0) then es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_battle_medi;es es_xif (server_var(wcs_dice) > server_var(wcs_chance)) then es_xtell event_var(userid)#multi #greenBattle Meditation #lightgreenActivated"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/strider_blackball.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_duration) 1.5 255"
"skill2_setting" "es_xsetinfo wcs_chance 1;es_xsetinfo wcs_time 1000|es_xsetinfo wcs_chance 2;es_xsetinfo wcs_time 2000|es_xsetinfo wcs_chance 3;es_xsetinfo wcs_time 3000|es_xsetinfo wcs_chance 4;es_xsetinfo wcs_time 4000|es_xsetinfo wcs_chance 5;es_xsetinfo wcs_time 5000|es_xsetinfo wcs_chance 6;es_xsetinfo wcs_time 6000|es_xsetinfo wcs_chance 7;es_xsetinfo wcs_time 7000|es_xsetinfo wcs_chance 8;es_xsetinfo wcs_time 8000"
"racealias_dark2" "es est_Fade 0 5 10 255 0 0 150 event_var(userid) server_var(wcs_time);es es_xtell event_var(userid)#multi #lightgreenevent_var(es_attackername)Darkness have been blinded you.;es es_xtell event_var(attacker)#multi #greenDarkness have been blinded by event_var(es_attackername)."
"skill2_cmd" "es es_xif (server_var(wcs_tmp) != 0) then es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_dark2"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 6 12 155 155 155 255"
"skill3_settings" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 16|es_xsetinfo wcs_chance 22|es_xsetinfo wcs_chance 26|es_xsetinfo wcs_chance 33"
"skill3_cmd" "es est_stripplayer event_var(userid) 1;es es_xtell event_var(userid)#multi #lightgreenevent_var(es_attackername)Sight Of Death have been strip you.;es es_xtell event_var(attacker)#multi #greenSight Of Death have been strip."
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 150 3 150 50 0 55 55 15 255 10;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 72 157 3 175 75 0 75 0 255 255 50"
"skill4_setting" "es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 550|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 600|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 650|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_radius 700|es_xsetinfo wcs_maxtargets 7;es_xsetinfo wcs_radius 750"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_gravity_space"
"skill4_sfx" "0"
"ultimate_cooldown" "25"
}
}
Code:
block wcs_gravity_space
{
es es_xif (server_var(wcs_debug) = "1") then echo wcs_gravity_space start
es_xsetinfo wcs_team_target 0
es es_xgetplayerteam wcs_team server_var(wcs_userid)
// check teams (T=2, CT=3)
es es_xif (server_var(wcs_team) = 2) do
{
es_xsetinfo wcs_team_target 3
es_xsetinfo wcs_team_targetn "#c!d"
}
es es_xif (server_var(wcs_team) = 3) do
{
es_xsetinfo wcs_team_target 2
es_xsetinfo wcs_team_targetn "#t!d"
}
es es_xif (server_var(wcs_team_target) != "0") do
{
es_xsetinfo wcs_pcount 0
es es_xgetlivingplayercount wcs_pcount server_var(wcs_team_target)
es es_xif (server_var(wcs_pcount) > 0) do
{
es est_Fade server_var(wcs_userid) 0 2 1 255 75 25 20
es_xsetinfo wcs_wall "1"
alias wcs_run_gravity_space1 "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_wall) = 0) then wcs_run_ulti_quake2"
alias wcs_run_gravity_space2 "es_xsetinfo wcs_immunity 0;es es_xkeygetvalue wcs_immunity WCSuserdata server_var(wcs_targetid) ulti_immunity;es es_xif (server_var(wcs_immunity) = 0) then wcs_run_gravity_space3;es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng_ulti_immunity_a);es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_targetid) #multi server_var(wcs_lng_ulti_immunity_v);es es_xif (server_var(wcs_immunity) = 0) then wcs_run_gravity_space4"
alias wcs_run_gravity_space4 "es est_effect 10 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 2 100 300 1.8 175 175 255 255 1;es est_effect 10 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 2 100 300 3.8 255 75 25 255 5;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_targetid);es est_effect 10 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 50 3 50 100 2 255 75 25 255 2"
alias wcs_run_gravity_space3 "es_xmath wcs_counter + 1;es es_xif (server_var(wcs_graphicfx) = 1) then es est_effect 3 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 255 75 25 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_physpush server_var(wcs_userid) 0 0 900;es es_delayed 1 est_pushto server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1;wcs_run_gravity_space5"
alias wcs_run_gravity_space5 "es es_xdelayed 2 est_SetGravity event_var(userid) -70;es es_xkeysetvalue WCSuserdata event_var(userid) gravity;es es_delayd 1.2 est_playplayer server_var(wcs_userid) weapons/hegrenade/explode4.wav;es es_delayed 1.2 est_playplayer server_var(wcs_targetid) weapons/hegrenade/explode4.wav"
es_xsetinfo wcs_counter 0
es est_Near wcs_targetid server_var(wcs_team_targetn) server_var(wcs_radius) server_var(wcs_userid) "es es_xexists wcs_exists userid server_var(wcs_targetid);es es_xif (server_var(wcs_exists) = 1) then es_xif (server_var(wcs_counter) < server_var(wcs_maxtargets)) then wcs_run_gravity_space1"
es es_xif (server_var(wcs_counter) > 0) do
{
esnq est_csay server_var(wcs_userid) Gravity To Space hit server_var(wcs_counter) players!
}
es_xelse do
{
es_xsetinfo wcs_ultinotexec 1
}
}
es_xelse do
{
es_xsetinfo wcs_ultinotexec 1
}
}
es es_xif (server_var(wcs_ultinotexec) = 1) then es_xtell server_var(wcs_userid) #multi #greenGravity To Space failed because no enemies were close
es es_xif (server_var(wcs_debug) = "1") then echo wcs_gravity_space end
}
{
es es_xif (server_var(wcs_debug) = "1") then echo wcs_gravity_space start
es_xsetinfo wcs_team_target 0
es es_xgetplayerteam wcs_team server_var(wcs_userid)
// check teams (T=2, CT=3)
es es_xif (server_var(wcs_team) = 2) do
{
es_xsetinfo wcs_team_target 3
es_xsetinfo wcs_team_targetn "#c!d"
}
es es_xif (server_var(wcs_team) = 3) do
{
es_xsetinfo wcs_team_target 2
es_xsetinfo wcs_team_targetn "#t!d"
}
es es_xif (server_var(wcs_team_target) != "0") do
{
es_xsetinfo wcs_pcount 0
es es_xgetlivingplayercount wcs_pcount server_var(wcs_team_target)
es es_xif (server_var(wcs_pcount) > 0) do
{
es est_Fade server_var(wcs_userid) 0 2 1 255 75 25 20
es_xsetinfo wcs_wall "1"
alias wcs_run_gravity_space1 "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_wall) = 0) then wcs_run_ulti_quake2"
alias wcs_run_gravity_space2 "es_xsetinfo wcs_immunity 0;es es_xkeygetvalue wcs_immunity WCSuserdata server_var(wcs_targetid) ulti_immunity;es es_xif (server_var(wcs_immunity) = 0) then wcs_run_gravity_space3;es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng_ulti_immunity_a);es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_targetid) #multi server_var(wcs_lng_ulti_immunity_v);es es_xif (server_var(wcs_immunity) = 0) then wcs_run_gravity_space4"
alias wcs_run_gravity_space4 "es est_effect 10 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 2 100 300 1.8 175 175 255 255 1;es est_effect 10 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 2 100 300 3.8 255 75 25 255 5;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_targetid);es est_effect 10 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 50 3 50 100 2 255 75 25 255 2"
alias wcs_run_gravity_space3 "es_xmath wcs_counter + 1;es es_xif (server_var(wcs_graphicfx) = 1) then es est_effect 3 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 255 75 25 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_physpush server_var(wcs_userid) 0 0 900;es es_delayed 1 est_pushto server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1;wcs_run_gravity_space5"
alias wcs_run_gravity_space5 "es es_xdelayed 2 est_SetGravity event_var(userid) -70;es es_xkeysetvalue WCSuserdata event_var(userid) gravity;es es_delayd 1.2 est_playplayer server_var(wcs_userid) weapons/hegrenade/explode4.wav;es es_delayed 1.2 est_playplayer server_var(wcs_targetid) weapons/hegrenade/explode4.wav"
es_xsetinfo wcs_counter 0
es est_Near wcs_targetid server_var(wcs_team_targetn) server_var(wcs_radius) server_var(wcs_userid) "es es_xexists wcs_exists userid server_var(wcs_targetid);es es_xif (server_var(wcs_exists) = 1) then es_xif (server_var(wcs_counter) < server_var(wcs_maxtargets)) then wcs_run_gravity_space1"
es es_xif (server_var(wcs_counter) > 0) do
{
esnq est_csay server_var(wcs_userid) Gravity To Space hit server_var(wcs_counter) players!
}
es_xelse do
{
es_xsetinfo wcs_ultinotexec 1
}
}
es_xelse do
{
es_xsetinfo wcs_ultinotexec 1
}
}
es es_xif (server_var(wcs_ultinotexec) = 1) then es_xtell server_var(wcs_userid) #multi #greenGravity To Space failed because no enemies were close
es es_xif (server_var(wcs_debug) = "1") then echo wcs_gravity_space end
}
Race works but i dont know.Darkness skills its dont meaby dont work
Report me if skill dont work or skill(S)








Logged
United States


United States Minor Outlying Islands
Canada