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Author Topic: red grenade trail for critical nades  (Read 234 times)
tintinibar
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« on: May 30, 2008, 12:59:46 AM »

18:42:01 Loaded plugins:
         ---------------------
         0:<TAB>"Mattie's EventScripts, http://mattie.info/cs, Version:1.5.0.171"
         1:<TAB>"Mani Admin Plugin 2006 V1.2BetaR VSP, www.mani-admin-plugin.com"
         2:<TAB>"The_WuH's EventScript Tools (c) 2006, Version : 0.417a Website : http://www.ThewAc.NET"

and wcs v 0.72

I am limited by the above but w/e.

Anyways I have seen an es plugin for nades trails that would be cool for critical nades like the original warcr3ft.

http://addons.eventscripts.com/addons/view/NadeTrail

he mentions the red trail but the code is for a way later es than I have. I their any way to make it for my version?
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[Oddity]TeacherCreature
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bonggged

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« Reply #1 on: May 30, 2008, 01:23:42 PM »

First of all that ES is not that old , and it is the same version that I use.
Second of all you just want an est_effect and I think it is number 4.

Go to my section and read the cool effects stickied thread..

look for the effect that says trail/follow
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tintinibar
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« Reply #2 on: May 31, 2008, 03:23:47 AM »

Isn't it tricky to attach the effect to the grenade though? Thanks for the reply.
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[Oddity]TeacherCreature
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bonggged

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« Reply #3 on: June 02, 2008, 01:16:17 PM »

no look at my jihad joe race in down load section.

The code is something like

if weapon = grenade then (((((trail code))))))
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tintinibar
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« Reply #4 on: June 03, 2008, 02:12:47 AM »

the effects for Jihad Joe's nades don't do anything either.
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tintinibar
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« Reply #5 on: June 03, 2008, 02:45:40 AM »

here is what I came up with but it still isn't doing anything:


Code
GeSHi (eventscripts):
   "skill2_setting"    "es_xsetinfo wcs_multiplier 0.4|es_xsetinfo wcs_multiplier 0.7|es_xsetinfo wcs_multiplier 1.0|es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4"
   "racealias_oh2"     "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
   "skill2_cmd"        "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_oh2"
   "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then est_effect 4 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2.0 40 40 0.5 255 0 0 200"
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[Oddity]TeacherCreature
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bonggged

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« Reply #6 on: June 03, 2008, 12:15:41 PM »

I dont use an effect .. I was only pointing that out so you would know how to activate the skill.

You asked how to attach the skill to a grenade

Code:
es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then <<<<< TRAIL CODE HERE >>>>>

You still have to put in the trail cost or est_Effect ro w/e  use

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tintinibar
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« Reply #7 on: June 04, 2008, 04:05:12 AM »

I mean attaching the trail effect to the grenade projectile like the original warcraft did for orc nades.
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tintinibar
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« Reply #8 on: June 14, 2008, 06:09:50 AM »

Do I need to dig out the callout for dod:s grenade projectilesfrom the source? Or will that still be too hard?
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Wizey
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eden_112
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« Reply #9 on: August 02, 2008, 09:01:50 PM »

yo could use hte shadow hunters immortal trail
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