es_WCSraces_db.txt
Code
GeSHi (eventscripts):"#"
{
"name" "Explosive Prop Test"
"author" "Phat_Wizard"
"shortdescription" "[test]"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "3"
"numberoflevels" "4"
"skillnames" "Speed|Gravity|Explosive Prop"
"skilldescr" "+speed|-gravity|spawn a prop then... BOOM!!!"
"skillcfg" "player_spawn|player_spawn|player_ultimate"
"skill1_setting" "es_set wcs_speed 1.4|es_set wcs_speed 1.6|es_set wcs_speed 1.8|es_set wcs_speed 2.0"
"skill1_cmd" "es est_speed event_var(userid) server_var(wcs_speed)"
"skill1_sfx" ""
"skill2_setting" "es_set wcs_grav 0.8|es_set wcs_grav 0.6|es_set wcs_grav 0.4|es_set wcs_grav 0.2"
"skill2_cmd" "es est_setgravity event_var(userid) server_var(wcs_grav)"
"skill2_sfx" ""
"skill3_setting" "es_set wcs_fuse 4|es_set wcs_fuse 3|es_set wcs_fuse 2|es_set wcs_fuse 1"
"skill3_cmd" "es_doblock wcs/WCSultimates/wcs_ultiexplodeprop"
"skill3_sfx" ""
"ultimate_cooldown" "5|4|3|2"
}
es_WCSultimates.txt
Code
GeSHi (eventscripts):block wcs_ultiexplodeprop
{
es_prop_physics_create server_var(wcs_userid) props_c17/oildrum001_explosive.mdl
es_format wcs_temp "wcs_%1" server_var(wcs_userid)
es est_setentname server_var(eventscripts_lastgive) server_var(wcs_temp)
es_fire server_var(wcs_userid) server_var(wcs_temp) addoutput "spawnflags 256"
es_fire server_var(wcs_userid) server_var(wcs_temp) addoutput "physdamagescale 9999"
es_fire server_var(wcs_userid) server_var(wcs_temp) addoutput "exploderadius 400"
es_fire server_var(wcs_userid) server_var(wcs_temp) addoutput "explodedamage 200"
es_delayed server_var(wcs_fuse) es_fire server_var(wcs_userid) server_var(wcs_temp) addoutput "onhealthchanged !self,break"
es_delayed server_var(wcs_fuse) es_fire server_var(wcs_userid) server_var(wcs_temp) addoutput "onhealthchanged !self,kill,,1.0"
}
After putting the code in the correct text files it should work, as in I DID test this by my self with bots and it worked... also you can change the length of the "fuse" withing the skills settings as well you can change the ultimate cool down. Please note that when the barrel kills a player the player suicides, but none the less is very fun.







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