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Author Topic: Effects  (Read 224 times)
=[LSS]= Soldier
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« on: December 02, 2007, 06:45:28 PM »

Well, on the eventscript pages, I found this under est_effects...its helpfull if ya ask me

Mainly shows what each effect does, 1-35

_________________________________________________________________________________________________________________________________________________________________________

Code:
est_Effect 01 <player Filter> <delay> <model> <position X Y Z> <direction X Y Z>

Creates a armour ricochet effect.

Code:
est_Effect 02 <player Filter> <delay> <model> <start ent> <start position X Y Z> <end ent> <end position X Y Z> <framerate> <life> <start width> <end width> <fade distance> <amplitude> <Red> <Green> <Blue> <Alpha> <speed>

Creates a beam ent point effect.

Code:
est_Effect 03 <player Filter> <delay> <model> <start ent> <end ent> <framerate> <life> <start width> <end width> <fade distance> <amplitude> <Red> <Green> <Blue> <Alpha> <speed>

Creates a beam ents effect.

Code:
est_Effect 04 <player Filter> <delay> <model> <Follow ent> <life> <start width> <end width> <fade distance> <Red> <Green> <Blue> <Alpha>

Creates a beam ent follow effect

Code:
est_Effect 05 <player Filter> <delay> <model> <start ent> <end ent> <framerate> <life> <start width> <end width> <fade distance> <amplitude> <Red> <Green> <Blue> <Alpha> <speed>

Creates a beam laser effect.

Code:
est_Effect 06 <player Filter> <delay> <model> <start position X Y Z> <end position X Y Z> <framerate> <life> <start width> <end width> <fade distance> <amplitude> <Red> <Green> <Blue> <Alpha> <speed>

Creates a Beam Points Effect.

Code:
est_Effect 07 <player Filter> <delay> <model> <start ent> <end ent> <framerate> <life> <width> <spread> <amplitude> <Red> <Green> <Blue> <Alpha> <speed>

Creates a beam Beam Ring Ent Effect.

Code:
est_Effect 08 <player Filter> <delay> <model> <middle X Y Z> <Start Radius> <End Radius> <framerate> <life> <width> <spread> <amplitude> <Red> <Green> <Blue> <Alpha> <speed> <flags>

Creates a Beam Ring Ent Effect.

Code:
est_Effect 09 <player Filter> <delay> <model> <points> <rgPoints X Y Z>

Creates a Beam Spline Effect.

Code:
est_Effect 10 <player Filter> <delay> <model> <origin X Y Z> <direction X Y Z> <Red> <Green> <Blue> <Alpha> <Size>

Creates a Blood Sprite Effect.

Code:
est_Effect 11 <player Filter> <delay> <model> <origin X Y Z> <direction X Y Z> <Red> <Green> <Blue> <Alpha> <Amount>

Creates a Blood Stream Effect.

Code:
est_Effect 12 <player Filter> <delay> <model> <origin X Y Z> <angle Pitch Yaw Roll> <Size X Y Z> <Velocity X Y Z> <Randomization> <count> <time> <flags>

Creates a Blood Stream Effect.

Code:
est_Effect 13 <player Filter> <delay> <decal> <origin X Y Z> <target entity index>

Creates a BSP Decal (permanently attach a sprite to an entity, use 0 for the world).

Code:
est_Effect 14 <player Filter> <delay> <model> <Min X Y Z> <Max X Y Z> <height> <count> <speed>

Creates a Bubbles Effect.

Code:
est_Effect 15 <player Filter> <delay> <model> <Min X Y Z> <Max X Y Z> <heighth> <count> <speed>

Creates a Bubble Trail Effect.

Code:
est_Effect 16 <player Filter> <delay> <model> <Position X Y Z> <Start X Y Z> <entity index> <hitbox>

Creates a Decal Effect.

Code:
est_Effect 17 <player Filter> <delay> <Position X Y Z> <Direction X Y Z> <size> <speed>

Creates a Dust Effect.

Code:
est_Effect 18 <player Filter> <delay> <Position X Y Z> <Red> <Green> <Blue> <Alpha> <exponent> <radius> <time> <decay>

Creates a Dynamic Light Effect.

Code:
est_Effect 19 <player Filter> <delay> <Position X Y Z> <Direction X Y Z> <Explosive>

Creates a Energy Splash Effect.

Code:
est_Effect 20 <player Filter> <delay> <model> <Position X Y Z> <scale> <framerate> <flags> <radius> <magnitude> [Normal X Y Z] [Material Type]

Creates a Energy Splash Effect .

Code:
est_Effect 21 <player Filter> <delay> <model> <entity> <density> <current>

Creates a Fizz Effect.

Code:
est_Effect 22 <player Filter> <delay> <Position X Y Z> <Direction X Y Z> <type>

Creates a Guass Explosion Effect.

Code:
est_Effect 23 <player Filter> <delay> <model> <Position X Y Z> <life> <size> <brightness>

Creates a Glow Sprite Effect.

Code:
est_Effect 24 <player Filter> <delay> <model> <Position X Y Z> <reversed>

Creates a Large Funnel Effect.

Code:
est_Effect 25 <player Filter> <delay> <Position X Y Z> <Direction X Y Z>

Creates a Metal Sparks Effect.

Code:
est_Effect 26 <player Filter> <delay> <Position X Y Z> <Angle Pitch Yaw Roll> <scale> <type>


Creates a Muzzle Flash Effect.

Code:
est_Effect 27 <player Filter> <delay> <model> <subtype> <Position X Y Z> <Angle Pitch Yaw Roll> <Velocity X Y Z> <flags> <unknown>
Creates a Physics Prop Effect.

Code:
est_Effect 28 <player Filter> <delay> <Position X Y Z> <playerindex> <entity>


Creates a Player Decal Effect.

Code:
est_Effect 29 <player Filter> <delay> <decal> <Position X Y Z> <Angle Pitch Yaw Roll> <distance>


Creates a Project Decal Effect.

Code:
est_Effect 30 <player Filter> <delay> <Start X Y Z> <End X Y Z>


Creates a Show Line Effect.

Code:
est_Effect 31 <player Filter> <delay> <model> <Position X Y Z> <scale> <framerate>


Creates a Smoke Effect.

Code:
est_Effect 32 <Player Filter> <Delay> <Position X Y Z> <Magnitude> <Trail Length> <Direction X Y Z>


Creates a Spark Effect.

Code:
est_Effect 33 <Player Filter> <Delay> <model> <Position X Y Z> <size> <brightness>


Creates a Sprite Effect.

Code:
est_Effect 34 <Player Filter> <Delay> <model> <Position X Y Z> <Direction X Y Z> <speed> <noise> <count>


Creates a Sprite Spray Effect.

Code:
est_Effect 35 <Player Filter> <Delay> <Decal> <Position X Y Z>

Creates a World Decal Effect.

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=[LSS]= NEW Wc3 Server
=DR= king
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« Reply #1 on: December 16, 2007, 12:56:03 PM »

i know it would take some time but maby a screen shot for each one?
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Frodo
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« Reply #2 on: December 16, 2007, 05:11:37 PM »

Holliday says some of them are not working

These are for v.418d
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HOLLIDAY
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« Reply #3 on: December 16, 2007, 05:42:44 PM »

acually they were ment to be for v. 4.18 but they were not included
they will be in es_tools v. 4.20
the correct syntax is est_effect_01 - 35
the effects that ive seen were not as good as the current ones most of them are like the [LargeFunnel] witch wont hold a texture. (purple and black squares)
Code:
EST SYNTAX : est_effect [LargeFunnel] <player Filter> <delay> <model> <x> <y> <z> <reversed>
the only released est_effects are est_effect 1 - 12
and the only ones that ive seen work with textures are 2,3,4,7,8,10,and 11
ive seen 1 and 6 but not with texture ive never seen 5 

Code:
EST SYNTAX : est_effect [BeamRing] <player Filter> <delay> <model> <userid> <end index> <life> <width> <spread> <amplitude> <Red> <Green> <Blue> <Alpha> <speed>
i dont know what it means by end index
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December 03, 2008, 12:45:48 PM
@ bombkill : all mods should be compatible with WCS... but we can't be sure
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December 02, 2008, 10:05:01 PM
does anyone know where all the wcs compatible mods are listed or a website i can find them
December 02, 2008, 08:24:47 PM
/agree
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