Mainly shows what each effect does, 1-35
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Code:
est_Effect 01 <player Filter> <delay> <model> <position X Y Z> <direction X Y Z>
Creates a armour ricochet effect.
Code:
est_Effect 02 <player Filter> <delay> <model> <start ent> <start position X Y Z> <end ent> <end position X Y Z> <framerate> <life> <start width> <end width> <fade distance> <amplitude> <Red> <Green> <Blue> <Alpha> <speed>
Creates a beam ent point effect.
Code:
est_Effect 03 <player Filter> <delay> <model> <start ent> <end ent> <framerate> <life> <start width> <end width> <fade distance> <amplitude> <Red> <Green> <Blue> <Alpha> <speed>
Creates a beam ents effect.
Code:
est_Effect 04 <player Filter> <delay> <model> <Follow ent> <life> <start width> <end width> <fade distance> <Red> <Green> <Blue> <Alpha>
Creates a beam ent follow effect
Code:
est_Effect 05 <player Filter> <delay> <model> <start ent> <end ent> <framerate> <life> <start width> <end width> <fade distance> <amplitude> <Red> <Green> <Blue> <Alpha> <speed>
Creates a beam laser effect.
Code:
est_Effect 06 <player Filter> <delay> <model> <start position X Y Z> <end position X Y Z> <framerate> <life> <start width> <end width> <fade distance> <amplitude> <Red> <Green> <Blue> <Alpha> <speed>
Creates a Beam Points Effect.
Code:
est_Effect 07 <player Filter> <delay> <model> <start ent> <end ent> <framerate> <life> <width> <spread> <amplitude> <Red> <Green> <Blue> <Alpha> <speed>
Creates a beam Beam Ring Ent Effect.
Code:
est_Effect 08 <player Filter> <delay> <model> <middle X Y Z> <Start Radius> <End Radius> <framerate> <life> <width> <spread> <amplitude> <Red> <Green> <Blue> <Alpha> <speed> <flags>
Creates a Beam Ring Ent Effect.
Code:
est_Effect 09 <player Filter> <delay> <model> <points> <rgPoints X Y Z>
Creates a Beam Spline Effect.
Code:
est_Effect 10 <player Filter> <delay> <model> <origin X Y Z> <direction X Y Z> <Red> <Green> <Blue> <Alpha> <Size>
Creates a Blood Sprite Effect.
Code:
est_Effect 11 <player Filter> <delay> <model> <origin X Y Z> <direction X Y Z> <Red> <Green> <Blue> <Alpha> <Amount>
Creates a Blood Stream Effect.
Code:
est_Effect 12 <player Filter> <delay> <model> <origin X Y Z> <angle Pitch Yaw Roll> <Size X Y Z> <Velocity X Y Z> <Randomization> <count> <time> <flags>
Creates a Blood Stream Effect.
Code:
est_Effect 13 <player Filter> <delay> <decal> <origin X Y Z> <target entity index>
Creates a BSP Decal (permanently attach a sprite to an entity, use 0 for the world).
Code:
est_Effect 14 <player Filter> <delay> <model> <Min X Y Z> <Max X Y Z> <height> <count> <speed>
Creates a Bubbles Effect.
Code:
est_Effect 15 <player Filter> <delay> <model> <Min X Y Z> <Max X Y Z> <heighth> <count> <speed>
Creates a Bubble Trail Effect.
Code:
est_Effect 16 <player Filter> <delay> <model> <Position X Y Z> <Start X Y Z> <entity index> <hitbox>
Creates a Decal Effect.
Code:
est_Effect 17 <player Filter> <delay> <Position X Y Z> <Direction X Y Z> <size> <speed>
Creates a Dust Effect.
Code:
est_Effect 18 <player Filter> <delay> <Position X Y Z> <Red> <Green> <Blue> <Alpha> <exponent> <radius> <time> <decay>
Creates a Dynamic Light Effect.
Code:
est_Effect 19 <player Filter> <delay> <Position X Y Z> <Direction X Y Z> <Explosive>
Creates a Energy Splash Effect.
Code:
est_Effect 20 <player Filter> <delay> <model> <Position X Y Z> <scale> <framerate> <flags> <radius> <magnitude> [Normal X Y Z] [Material Type]
Creates a Energy Splash Effect .
Code:
est_Effect 21 <player Filter> <delay> <model> <entity> <density> <current>
Creates a Fizz Effect.
Code:
est_Effect 22 <player Filter> <delay> <Position X Y Z> <Direction X Y Z> <type>
Creates a Guass Explosion Effect.
Code:
est_Effect 23 <player Filter> <delay> <model> <Position X Y Z> <life> <size> <brightness>
Creates a Glow Sprite Effect.
Code:
est_Effect 24 <player Filter> <delay> <model> <Position X Y Z> <reversed>
Creates a Large Funnel Effect.
Code:
est_Effect 25 <player Filter> <delay> <Position X Y Z> <Direction X Y Z>
Creates a Metal Sparks Effect.
Code:
est_Effect 26 <player Filter> <delay> <Position X Y Z> <Angle Pitch Yaw Roll> <scale> <type>
Creates a Muzzle Flash Effect.
Code:
est_Effect 27 <player Filter> <delay> <model> <subtype> <Position X Y Z> <Angle Pitch Yaw Roll> <Velocity X Y Z> <flags> <unknown>
Creates a Physics Prop Effect. Code:
est_Effect 28 <player Filter> <delay> <Position X Y Z> <playerindex> <entity>
Creates a Player Decal Effect.
Code:
est_Effect 29 <player Filter> <delay> <decal> <Position X Y Z> <Angle Pitch Yaw Roll> <distance>
Creates a Project Decal Effect.
Code:
est_Effect 30 <player Filter> <delay> <Start X Y Z> <End X Y Z>
Creates a Show Line Effect.
Code:
est_Effect 31 <player Filter> <delay> <model> <Position X Y Z> <scale> <framerate>
Creates a Smoke Effect.
Code:
est_Effect 32 <Player Filter> <Delay> <Position X Y Z> <Magnitude> <Trail Length> <Direction X Y Z>
Creates a Spark Effect.
Code:
est_Effect 33 <Player Filter> <Delay> <model> <Position X Y Z> <size> <brightness>
Creates a Sprite Effect.
Code:
est_Effect 34 <Player Filter> <Delay> <model> <Position X Y Z> <Direction X Y Z> <speed> <noise> <count>
Creates a Sprite Spray Effect.
Code:
est_Effect 35 <Player Filter> <Delay> <Decal> <Position X Y Z>
Creates a World Decal Effect.






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