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Author Topic: Black Hole Generator  (Read 1377 times)
Pacmaney
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thatclonetrooper
« on: May 22, 2008, 10:14:50 PM »

Code:
  "name"        "Black Hole Generator"
  "description" "Next hit you make will make a black hole appear at that location"
  "category"    "3"
  "cost"        "11000"
  "level"       "10"
  "dab"         "1"
  "duration"    "0"
  "maxamount"   "1"
  "itemconfig"  "player_attacker"
  "cmdbuy"      "es es_xtell event_var(userid) #lightgreen Purchased #green Black Hole Generator #lightgreen it will #green activate #lightgreen on your next hit to an opponent"
  "cmdactivate" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xtell event_var(userid) #lightgreen A #green Black Hole #lightgreen will appear at the spot where you hit your target in #green 5 seconds;es es_xdelayed 5 est_BlackHole server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)"

Can someone test to see if this item works, thanks
« Last Edit: May 31, 2008, 08:04:42 PM by Pacmaney » Logged
CA.Berettonawak
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Bifkids
« Reply #1 on: May 23, 2008, 12:54:44 PM »

well i think you should use event_var(userid)
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« Reply #2 on: May 23, 2008, 01:31:10 PM »

yes, usnig event_var(attacker) will make the black hole at your location...

this needs to be fixed too...    server_var(z1)
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Pacmaney
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thatclonetrooper
« Reply #3 on: May 31, 2008, 08:05:00 PM »

Allright, fixed it thanks for the observations
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CA.Berettonawak
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Bifkids
« Reply #4 on: May 31, 2008, 11:11:38 PM »

Great idea
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CA.Berettonawak
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Bifkids
« Reply #5 on: June 04, 2008, 02:03:14 PM »

yes he forgot black hole time  Tongue
and the tell will tell the victim
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« Reply #6 on: June 29, 2008, 05:28:10 PM »

Allright, fixed it thanks for the observations
have u fix all and is this up rdy to use ??
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mikgod
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« Reply #7 on: July 03, 2008, 12:38:32 PM »

His post was on MAY 31 so I don't know if he's still here
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Meuchmaister
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« Reply #8 on: July 13, 2008, 07:16:57 PM »

    
Re: Black Hole Generator
« Reply #3 on: May 31, 2008, 08:05:00 PM »

thats his last reply...
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« Reply #9 on: August 30, 2008, 12:14:38 AM »

yeah good idea.
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CA.Berettonawak
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Bifkids
« Reply #10 on: November 15, 2008, 06:02:05 PM »

...
the tell will tell the victim... not the user...

still this problem..
Code:
es es_xtell event_var(userid) #lightgreen A #green Black Hole #lightgreen will appear at the spot where you hit your target in #green 5 seconds
should be :
Code:
es es_xtell event_var(attacker) #lightgreen A #green Black Hole #lightgreen will appear at the spot where you hit your target in #green 5 seconds
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Quote from: N0life
Beret, keep yourself focusing on 1 project. Be sure to memorize that down since it sounds good.
Quote from: myself
i love tuna juice Cheesy
Quote from: Pietro
=CA= Pietro: back
=CA= Pietro: sorry, was downstair sharing my chocolate with my cat
=CA= Pietro: you should see his face when he ate it xD
Quote from: myself
=CA= Berettonawak: just because you don't have hope doesn't mean we're doomed
Rhythm
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« Reply #11 on: November 15, 2008, 08:08:35 PM »

Alright everything is fixed, that I know of.  I set it so the time is 3 seconds for the blackhole.  It will spawn on attack like you had and all the es_xtell commands are fixed.  If you still have a problem I will look at it again.

Code:
  "name"        "Black Hole Generator"
  "description" "Next hit you make will make a black hole appear at that location"
  "category"    "3"
  "cost"        "11000"
  "level"       "10"
  "dab"         "1"
  "duration"    "0"
  "maxamount"   "1"
  "itemconfig"  "player_attacker"
  "cmdbuy"      "es es_xtell event_var(attacker) #lightgreen Purchased #green Black Hole Generator #lightgreen it will #green activate #lightgreen on your next hit to an opponent"
  "cmdactivate" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xtell event_var(attacker) #lightgreen A #green Black Hole #lightgreen will appear at the spot where you hit your target in #green 5 seconds;es es_xdelayed 5 est_BlackHole server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3"
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CA.Berettonawak
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Bifkids
« Reply #12 on: November 15, 2008, 08:37:10 PM »

lol
why do you use event_var(attacker) for cmd_buy? Cheesy
there's no attacker when you buy item Tongue
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Quote from: N0life
Beret, keep yourself focusing on 1 project. Be sure to memorize that down since it sounds good.
Quote from: myself
i love tuna juice Cheesy
Quote from: Pietro
=CA= Pietro: back
=CA= Pietro: sorry, was downstair sharing my chocolate with my cat
=CA= Pietro: you should see his face when he ate it xD
Quote from: myself
=CA= Berettonawak: just because you don't have hope doesn't mean we're doomed
Rhythm
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« Reply #13 on: November 15, 2008, 10:19:32 PM »

event_var(attacker) means it will happen when you attack...
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CA.Berettonawak
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Bifkids
« Reply #14 on: November 16, 2008, 11:14:30 AM »


Code:
  "name"        "Black Hole Generator"
  "description" "Next hit you make will make a black hole appear at that location"
  "category"    "3"
  "cost"        "11000"
  "level"       "10"
  "dab"         "1"
  "duration"    "0"
  "maxamount"   "1"
  "itemconfig"  "player_attacker"
  "cmdbuy"      "es es_xtell event_var(attacker) #lightgreen Purchased #green Black Hole Generator #lightgreen it will #green activate #lightgreen on your next hit to an opponent"
  "cmdactivate" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xtell event_var(attacker) #lightgreen A #green Black Hole #lightgreen will appear at the spot where you hit your target in #green 5 seconds;es es_xdelayed 5 est_BlackHole server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3"

You are a noob! I said you were using event_var(attacker) in cmdbuy! It's great in cmdactivate, but why would there be an attacker when you don't hurt anyone?
So Shutup again, and learn your coding first.
I know my coding, so don't scream on me! i was just trying to help you!
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Quote from: N0life
Beret, keep yourself focusing on 1 project. Be sure to memorize that down since it sounds good.
Quote from: myself
i love tuna juice Cheesy
Quote from: Pietro
=CA= Pietro: back
=CA= Pietro: sorry, was downstair sharing my chocolate with my cat
=CA= Pietro: you should see his face when he ate it xD
Quote from: myself
=CA= Berettonawak: just because you don't have hope doesn't mean we're doomed
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Last 7 Shouts:
January 30, 2010, 08:48:38 PM
wcs_alpha is used for effects to determine how visible/bright/see-through an effect is.
January 30, 2010, 05:44:23 PM
Has nothing to do with the speed. wcs_alpha is just a variable which can be used anywhere.
January 30, 2010, 05:40:44 PM
oh and thank you ^.^
January 30, 2010, 05:40:32 PM
ohh... but it shouldnt be with the settings of speed right?
January 30, 2010, 12:19:50 AM
wcs_alpha actually doesn't affect the invis as far as I know, it's just a variable which goes by wcs_invis.
January 29, 2010, 11:20:18 PM
ha ha copy paste fail below >.>
January 29, 2010, 11:19:30 PM
# Jessory: ok i got the answer.. i figured it was about the transperacy and i was right. except i seen wcs_alpha in the settings with speed... so it confused me abit and made me wonder why alpha was with speed.. found out its just extra crap is all
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