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Author Topic: NightFire  (Read 6420 times)
HOLLIDAY
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« on: December 11, 2007, 05:00:45 PM »

Updated with a FIX

i made this one where no one would have any trouble installing.
just three four things...

download the zip and drage the two folders two your eventscripts folder
add an ultimate block to your es_WCSultimates.txt
add the line es_load HOLLIDAY to your autoexec.cfg
copy the code

this one does a few things....

If the player is T and plants the bomb all CT players will become targets with this red glow around them.
if the bomb is not defused all liveing CT players will be slayed
the amount of slayed players will be divided among the Terrorist score

if the player is CT and defuses the bomb all living T players will be slayed
the amount of slayed players will be divided among the Counter Terrorist score

      


skill_1 [Hook Shot] :Shoot a Hook that will pull you further as you level
you shoot your default pistol that shoots a rope across the map (will pull you further as you level) it dosent pull you right away like slingshot... ounce the hook has time to hook into somthing then it will pull you where you shot

skill_2 [Rocket Launcher] You have a chance to Spawn with an m3 Rocket launcher
this is pretty powerfull so the chance of it activating will be low. pretty self explanitory, use your m3 to shoot rockets.this can be dangerous
 

Skill_3 [Disolver] Cause up to 5 extra damage(nice effects)

skill_4 [Poison Smoke Grenades]Release Poisonous Gas form your Smoke Grenades
this can also be dangerous, your smoke grenades release a poison gas that does quiet a bit of damage if your in its range,it is also poison to you so be carefull
skill_5[Flash Bang Stun] when a flash bang is detonated it will stun nearby enemies.instead of the usual white screen the players will see this

you see it for the first time and you think you lost your game, it looks just like you just started css. if the player has a custome start up screen they will see their own start up screen.

Skill_6 [Portal] say portal to create and delete portals from a menu

and there are lots of other effects for different events
weapon_fire
grenade_bounce
bomb_beginplant
bomb_planted
bomb_beep
player_footstep....and more....this one has some nice sounds too
 
 

install:
open your es_WCSultimates.txt and add this block to the bottom of the file

Code:
block wcs_dis2
   {
  es_xset rd_format 0
  es_xset rd_wait 0
  es_xset rd_random 0
  es_xset rd_handle 0
  es_xset rd_phandle 0
  es_xset rd_ragdoll 0
  es_xset rd_death_wait "0.01" "lol"
  es_delayed server_var(rd_death_wait) es_xset rd_userid event_var(userid)
  es_give server_var(rd_userid) env_entity_dissolver
  es_fire server_var(rd_userid) env_entity_dissolver AddOutput "target cs_ragdoll"
  es_fire server_var(rd_userid) env_entity_dissolver AddOutput "magnitude 1"
  es_fire server_var(rd_userid) env_entity_dissolver AddOutput "dissolvetype 3"
  es_fire server_var(rd_userid) env_entity_dissolver AddOutput "dissolvetype 1"
  es_fire server_var(rd_userid) env_entity_dissolver Dissolve
  es_xcopy rd_wait rd_death_wait
  es_xmath rd_wait + 0.05
  es_delayed server_var(rd_wait) es_xremove env_entity_dissolver
 }
}

download the zip and move the two folders to your eventscripts folder
add the line es_load HOLLIDAY to your autoexec.cfg
copy the code
Code:
"38"
   {
    "name"              "NightFire"
    "author"            "HOLLIDAY"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "0"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "6"
    "numberoflevels"    "5"
    "skillnames"        "HookShot|Rocket Launcher|Dissolver|Poison Smoke Grenades|Flash Bang Stun|Portal"
    "skilldescr"        "Shoot a Hook that will pull you further as you level|You have a chance to Spawn with an m3 Rocket launcher|Cause up to 5 extra damage|Release Poisonous Gas form your Smoke Grenades|Stun the enemy with your Flash Bangs|Create Portals to teleport to selected places on the map"
    "skillcfg"          "player_spawn|player_spawn|player_attacker|player_spawn|player_spawn|player_spawn"
   
    "skill1_setting"    "es_xsetinfo wcs_pull 1;es_xsetinfo wcs_rope 0.1|es_xsetinfo wcs_pull 1.4;es_xsetinfo wcs_rope 0.1|es_xsetinfo wcs_pull 1.8;es_xsetinfo wcs_rope 0.2|es_xsetinfo wcs_pull 2.2;es_xsetinfo wcs_rope 0.2|es_xsetinfo wcs_pull 2.6;es_xsetinfo wcs_rope 0.5"
    "skill1_cmd"        "es_keysetvalue WCSuserdata event_var(userid) allow_HOLLIDAY 1;es es_xtell event_var(userid) #multi #green[Hookshot] #lightgreenShoot your default pistol to pull your self around the map"
    "skill1_sfx"        "0"
   
    "skill2_setting"    "es_xsetinfo w_rg_magnitude 150;es_xsetinfo wcs_rl 1;es_xsetinfo wcs_chance 10|es_xsetinfo w_rg_magnitude 200;es_xsetinfo wcs_rl 1;es_xsetinfo wcs_chance 11|es_xsetinfo w_rg_magnitude 225;es_xsetinfo wcs_rl 2;es_xsetinfo wcs_chance 15|es_xsetinfo w_rg_magnitude 250;es_xsetinfo wcs_rl 2;es_xsetinfo wcs_chance 18|es_xsetinfo w_rg_magnitude 300;es_xsetinfo wcs_rl 3;es_xsetinfo wcs_chance 22"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_rocket2"
    "racealias_rocket2" "es es_delayed 3 est_give event_var(userid) weapon_m3;es_keysetvalue WCSuserdata event_var(userid) allow_m3 1;es es_delayed 3 es_xtell event_var(userid) #multi #green[Rocket Launcher] #lightgreenUse your #greenm3 #lightgreento launch Rockets"
    "skill2_sfx"        "0"
     
    "skill3_setting"    "es_xsetinfo wcs_dam 1|es_xsetinfo wcs_dam 2|es_xsetinfo wcs_dam 3|es_xsetinfo wcs_dam 4|es_xsetinfo wcs_dam 5"
    "skill3_cmd"        "es es_xdoblock wcs/WCSultimates/wcs_dis2;es es_xif (server_var(wcs_dice) <= 30) then es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dam);es es_xif (server_var(wcs_dice) <= 30) then es_xtell event_var(userid) #multi #lightgreen you Caused #green server_var(wcs_dam) #lightgreen extra damage"
    "skill3_sfx"        "0"
     
    "skill4_setting"    "es_xsetinfo ep_radius 0.5;es_xsetinfo ep_damage 1|es_xsetinfo ep_radius 0.7;es_xsetinfo ep_damage 1|es_xsetinfo ep_radius 0.9;es_xsetinfo ep_damage 1|es_xsetinfo ep_radius 1;es_xsetinfo ep_damage 1|es_xsetinfo ep_radius 1;es_xsetinfo ep_damage 1"
    "skill4_cmd"        "es es_delayed 3 es_xtell event_var(userid) #multi #green[Poison Smoke Grenades] #lightgreenYour Smoke grenades will release a #greenPoison Gas"
    "skill4_sfx"        "0"
   
    "skill5_setting"    "es_xsetinfo css_consol 1;es_xsetinfo es_length 1|es_xsetinfo es_blind 0;es_xsetinfo es_length 1.2|es_xsetinfo css_consol 2;es_xsetinfo es_length 1.4|es_xsetinfo css_consol 3;es_xsetinfo es_length 1.6|es_xsetinfo css_consol 4;es_xsetinfo es_length 1.8|es_xsetinfo css_consol 5;es_xsetinfo es_length 2"
    "skill5_cmd"        "es_keysetvalue WCSuserdata event_var(userid) allow_css_consol 1;es es_delayed 5 es_xtell event_var(userid) #multi #green[Flash Bang] #lightgreenYou'r Flash Bangs will #greenStun the enemy"
    "skill5_sfx"        "0"
   
    "skill6_setting"    "es_xsetinfo css_consol 1|es_xsetinfo css_consol 2|es_xsetinfo css_consol 3|es_xsetinfo css_consol 4|es_xsetinfo css_consol 5"
    "skill6_cmd"        "es_keysetvalue WCSuserdata event_var(userid) allow_portal 1;es es_xtell event_var(userid) #multi #green [Portal] #lightgreensay portal to use the portal menu"
    "skill6_sfx"        "0"
    "ultimate_cooldown" "0"   
   } 

 HOLLIDAY.zip (5.37 KB - downloaded 754 times.)
« Last Edit: January 21, 2008, 08:45:13 AM by HOLLIDAY » Logged


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« Reply #1 on: December 11, 2007, 06:32:29 PM »

Nice looks really cool Smiley
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« Reply #2 on: December 11, 2007, 08:07:11 PM »

Lifting my hat for this, great job (once again)
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« Reply #3 on: December 11, 2007, 08:39:02 PM »

Nice!!  Smiley
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« Reply #4 on: December 11, 2007, 09:59:25 PM »

y can every one use this skills?only the race is spouse to how do i fix?
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« Reply #5 on: December 11, 2007, 10:03:38 PM »

Problem i just discovered: it uses eventscripts_noisy Sad

Second thing: you should use est_RoundDecimal on wcs_add or it will give the team bad kills.
« Last Edit: December 11, 2007, 10:07:18 PM by Frodo » Logged


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« Reply #6 on: December 11, 2007, 10:06:41 PM »

i put
    es es_xkeysetvalue WCSuserdata event_var(userid) allow_HOLLIDAY 0
    es es_xkeysetvalue WCSuserdata event_var(userid) allow_m3 0
    es es_xkeysetvalue WCSuserdata event_var(userid) allow_css_consol 0
    es es_xkeysetvalue WCSuserdata event_var(userid) allow_portal 0

but the all can use it
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« Reply #7 on: December 11, 2007, 10:11:17 PM »

Wait, another thing: will smokegrenade kills give credits for thrower or not? I've looked also there:

http://eventscripts.com/pages/Smokegrenade_detonate

Are you sure these variables exist? (event_var(x/y/z))
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« Reply #8 on: December 12, 2007, 12:04:54 AM »

For some reason I can't open up the txt(I can't open up any) What exactly is the portal?  Teleports to different spawns and stuff?
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HOLLIDAY
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« Reply #9 on: December 12, 2007, 12:26:12 AM »

if you say portal you get a menu

Portal-Menu\n->1.Create-Port...[A]\n->2.Create-Port...[ B]\n->3.Delete-Port.[A].and.[B ]\n->4.Create-Port...[C]\n->5.Create-Port...[D]\n->6.Delete-Port.[C].and.[D]\n0.Exit

you can make them wherever you want
i forgot to leave any screens of the portal...
it looks kinda like a doorway...

if all races can use it then the lines are not saved to the wcs.txt correctly
      
Quote
Wait, another thing: will smokegrenade kills give credits for thrower or not? I've looked also there:
it will count as a suicide
« Last Edit: December 12, 2007, 12:51:27 AM by HOLLIDAY » Logged


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« Reply #10 on: December 12, 2007, 01:25:15 AM »

Where does it bring you/teammates/enemies though?
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« Reply #11 on: December 12, 2007, 02:05:32 AM »

your portal skill is an ultimate, but it says player_spawn in the skill cfg, just fyi
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HOLLIDAY
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« Reply #12 on: December 12, 2007, 05:18:14 AM »

thats because on spawn it loads the portal script from eventscripts

you have to create two for it to take you anywhere
first create [a] then {b]   and [a] will teleport you to {b]
[c] will take you to [d] ounce thier both created
« Last Edit: December 12, 2007, 08:59:14 AM by HOLLIDAY » Logged


HOLLIDAY
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« Reply #13 on: December 12, 2007, 09:11:02 AM »

i have tested this race on my dedicated server that runs from my pc and there were no problems at all

i installed this one on my other server and it crashed when respawning...
somthing to do with corelib, im not shure exacly why it would crash
the first line of the first skill loads the script from event scripts...
after deleteing that line and adding   es_load HOLLIDAY to the autoexec.cfg it seems to be working fine..i also found a small mistake in the player_attacker message,  i left a space in # multi  so your message would say #green #lightgreen....ect
its fixed now and ive updated the race without the es_load in the skill
so you need to put es_load HOLLIDAY in your autoexec
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« Reply #14 on: December 12, 2007, 10:11:16 AM »

sorry, removed banaks reply in this topic since considered it as spam.
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