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[H.F.M.]Rasmus{Chef}
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« on: January 06, 2008, 05:28:51 PM » |
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hi... is it possible to make undead ultimate into a normal skill? "skill4_setting" "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_magnitude 100;es_xsetinfo wcs_radius 90|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_magnitude 120;es_xsetinfo wcs_radius 100|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_magnitude 140;es_xsetinfo wcs_radius 120|es_xsetinfo wcs_chance 45;es_xsetinfo wcs_magnitude 150;es_xsetinfo wcs_radius 140|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_magnitude 160;es_xsetinfo wcs_radius 160|es_xsetinfo wcs_chance 55;es_xsetinfo wcs_magnitude 180;es_xsetinfo wcs_radius 180" "skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_ulti_suicide" "skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_userid) 0.8 10 5 1 255 100 100 200" "ultimate_cooldown" "0"
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Optimus Prime
Level 1 Trained Beginner
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United Kingdom
Posts: 27
OptimusPrime_iamtony
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« Reply #1 on: January 06, 2008, 05:36:54 PM » |
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would it not be just changing player_ultimate to player_death ?
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[H.F.M.]Rasmus{Chef}
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« Reply #2 on: January 06, 2008, 05:41:16 PM » |
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i dont think.. by the way, that skill is already player_death... im more worried about is that i have been told that in ultimate skills you should user server_var(wcs_userid) and in normal skills its event_var(userid), but i dont know if should just change that? and remove the cooldown?
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Espeladden
Pwning ultra sexy beastly hot legend
Level 7 Expert
   
Offline
Norway
Posts: 588
 GastingorMursatmyServer 74.86.98.64:27017(Warning: click connects through Steam)
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« Reply #3 on: January 07, 2008, 04:07:49 PM » |
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It depends what the skill does. For example teleport would be very buggy if u made it forexample player_attacker. But the suicide bomber is ok. Just remove the ultimate cooldown and make it player_death(which it should already be).
Atleast thats what I think xD
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[H.F.M.]Rasmus{Chef}
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« Reply #4 on: January 07, 2008, 04:09:34 PM » |
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well... what about all the server_var(wcs_userid) thats only for ultimates... shouldnt i change them to event_var(userid) then?
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Espeladden
Pwning ultra sexy beastly hot legend
Level 7 Expert
   
Offline
Norway
Posts: 588
 GastingorMursatmyServer 74.86.98.64:27017(Warning: click connects through Steam)
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« Reply #5 on: January 07, 2008, 07:36:16 PM » |
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Im really not sure about that.. u should ask someone that knows this btr than me.
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[H.F.M.]Rasmus{Chef}
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« Reply #6 on: January 07, 2008, 07:39:18 PM » |
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i can tell you that its not needed to recode THAT skill.. it will work as player_death and activate whenever it recognizes the player died
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Morph
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« Reply #7 on: January 13, 2008, 04:19:35 PM » |
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this particular ultimate is already a skill... u can possibly make it an ability
u cant make player death ultimates skills, chain lightning, entangling roots, can be made on player_attacker
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[H.F.M.]Rasmus{Chef}
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« Reply #8 on: January 13, 2008, 09:49:24 PM » |
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and player_victim i have a race that activates entangling roots when shot
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Angelღ
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« Reply #9 on: January 15, 2008, 10:50:05 PM » |
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all you would have to do it if the ultimate works on death you change the player cfg to player_death then it wont be an ultimate just a normal skill even tho its runing off an ultimate.
just like how you can make a rocket skill rocket everone in the server when the player that has the skill dies
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"Death is just the first step" ~AJ 
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[H.F.M.]Rasmus{Chef}
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« Reply #10 on: January 16, 2008, 11:24:04 AM » |
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have "made" that particular rocket skill, it activates when you die, it rockets the player that killed you
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Morph
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« Reply #11 on: January 17, 2008, 11:09:10 PM » |
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forget all past posts!
just remove the ultimate cooldown and it will work i have done this with all default ultimates, chain lighting as player_attacker, engtangling roots on victim, suicide on death... god mod on victim, respawns on death
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[H.F.M.]Rasmus{Chef}
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« Reply #12 on: January 18, 2008, 07:37:17 AM » |
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you dont even have to remove cooldown
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