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Author Topic: PhysPush skill... just made it  (Read 181 times)
[H.F.M.]Rasmus{Chef}
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« on: January 23, 2008, 07:26:47 PM »

hi guys.
do you think this skill would work? and please tell me if you like the idea? its player_victim
Code
GeSHi (eventscripts):
"skill1_setting"    "es_xsetinfo wcs_chance 9|es_xsetinfo wcs_chance 12|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 19|es_xsetinfo wcs_chance 24|es_xsetinfo wcs_chance 29|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 40"
   "racealias_Push"    "es est_StripPlayer event_var(attacker) 1;est_PhysPush event_var(attacker) 25 50 250;es es_delayed 0.2 est_Freeze event_var(attacker) 1;es es_delayed 0.4 est_Freeze event_var(attacker) 0;es es_delayed 0.6 est_PhysPush event_var(attacker) 50 100 500;es es_delayed 0.9 est_Freeze event_var(attacker) 1;es es_delayed 1.3 est_Freeze event_var(attacker) 0;es es _delayed 1.5 est_giveweapon event_var(attacker) weapon_glock;es es _delayed 1.5 est_giveweapon event_var(attacker) weapon_famas"
   "racealias_PushSfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_xmath wcs_z1 +50;est_effect 5 #a 0 sprites/bluelight1 event_var(attacker) 0 0.5 5 50 15 126 37 113 25 30"
   "skill1_cfg"        "es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_Push"
   "skill1_sfx"        "es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_PushSfx"
« Last Edit: January 24, 2008, 09:47:31 PM by 5 Halls = diare » Logged

Espeladden
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« Reply #1 on: January 23, 2008, 08:29:30 PM »

I didnt check out the code but thats not eventscripts.. Use
Code:
<Your code>
instead.. As for the skill I didnt really look at it
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[H.F.M.]Rasmus{Chef}
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« Reply #2 on: January 23, 2008, 09:02:43 PM »

i will use
Code:
this
when its supposed to be copied
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Frodo
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« Reply #3 on: January 23, 2008, 09:41:50 PM »

Umm, you could tell us what you want it to do so we can check if it really does...
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[H.F.M.]Rasmus{Chef}
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« Reply #4 on: January 23, 2008, 09:45:23 PM »

aint that obvious? its PhysPush... it should move the enemy around in air with a max chance of 40%, when userid is hit, its player_victim...
better?
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Espeladden
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« Reply #5 on: January 24, 2008, 11:21:56 AM »

What does strippalyer have to do with physpush?
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« Reply #6 on: January 24, 2008, 11:23:42 AM »

And this is not just physpush.. Its strip, freeze, gives the attacker a scout and so on.. If u wanted this to be physpush only I think u should re-make it
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« Reply #7 on: January 24, 2008, 12:55:02 PM »

Change skill1_cfg () to skill1_cmd. What does strip do here. What does give scout and freeze do here... And why do you have "es" before each es_delayed?
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[H.F.M.]Rasmus{Chef}
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« Reply #8 on: January 24, 2008, 02:40:20 PM »

all the other effects is because i dont want it to just move the enemy.
got some of the ideas from laser light show
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Espeladden
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« Reply #9 on: January 24, 2008, 03:47:08 PM »

So you wanna freeze, physpush, strip, give glock and give scout in one skill? Thats like a race in one skill
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[H.F.M.]Rasmus{Chef}
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« Reply #10 on: January 24, 2008, 05:59:05 PM »

well no...
if you look at holliday and novakillers race "laser light show" it has physpush and freeze in one skill...
thats because i want to freeze the player in the air. then reason for strip is that its player_victim skill, so victim doesnt get shot when the skill is activated. then when they go to the ground again they get some weapons so its not that unfair... think its ok fair skill...
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« Reply #11 on: January 24, 2008, 09:23:38 PM »

Fair skill my ass 40 % chance of doing all that and they end up with a scout?! How r they gonna kill u if u come at them with an M4 and they only get a scout?
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[H.F.M.]Rasmus{Chef}
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« Reply #12 on: January 24, 2008, 09:46:57 PM »

aint 40% fair?!
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December 03, 2008, 12:45:48 PM
@ bombkill : all mods should be compatible with WCS... but we can't be sure
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does anyone know where all the wcs compatible mods are listed or a website i can find them
December 02, 2008, 08:24:47 PM
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