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Author Topic: Vortex  (Read 3691 times)
shunoske
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Taiwan

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« Reply #30 on: March 06, 2008, 04:19:10 PM »


To my man Holliday,

I am a player of WCS from Taiwan.  Thanks for sharing this nice sfx and all, but there seem to be a minor problem.  In the fly Dragon mode my weapon eventually disappear right after I perform huge attack.  Is it a bug?  If it is, what can be done to solve the problem?
« Last Edit: March 06, 2008, 07:17:58 PM by shunoske » Logged
HOLLIDAY
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« Reply #31 on: March 07, 2008, 01:46:31 AM »

Sounds like your talking about Strider Hiryu? with +fly
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shunoske
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« Reply #32 on: March 07, 2008, 08:55:04 AM »

sorry man, I miss typed.  I meant as Dragon Fly, my weapon sometime disappear right after I perform Jet Fule
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HOLLIDAY
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« Reply #33 on: March 07, 2008, 09:07:06 AM »

yeah, i think the reson that happens is because i use wcs_tmp to store the players weapons,wich alot of races use wcs_tmp
so if another race uses thier skill while your flying, the variable is lost...
just have to change wcs_tmp to somthing els 
wcs_dontloosmygun
es_xsetinfo wcs_dontloosmygun 0
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shunoske
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« Reply #34 on: March 07, 2008, 10:48:08 AM »

Thanks man!  I really appreciated!
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RedRose
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Laaki
« Reply #35 on: March 09, 2008, 07:13:50 PM »

WHats the ip of hollidays server?
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HOLLIDAY
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« Reply #36 on: March 09, 2008, 09:52:54 PM »

72.21.36.203:27015
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Mikey.14
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Michael1992_uk
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« Reply #37 on: March 17, 2008, 09:27:27 PM »

for me teh 3rd skills dosent work and it dose not tell me if its my team mate  and teh ultimate sayd it dose 22 damage but it dosent do anything at all .. apart from throw Props around the place .... witch hurt .. o.x
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Azn4Life
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A stab in the back is all it takes...



arjunbery

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« Reply #38 on: May 25, 2008, 05:26:34 AM »

guys skill 3 works its just a typo it says playr_spawn
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[Oddity]TeacherCreature
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bonggged

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« Reply #39 on: June 15, 2008, 01:23:21 PM »

Guys try this for skill 3

Code:
"1"
  {
    "name"              "Vortex"
    "author"            "HOLLIDAY"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "0"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "4"
    "skillnames"        "One with the Wind|Whirl Wind|Twister|Vortex"
    "skilldescr"        "Gain Partial Invisibiliy and Lower Gravity|A whirl Wind will Hide you From Danger|Create a Twister apon Death to pull in your enemies|Create a Vortex to Pickup and Throw your enemy causing Damage"
    "skillcfg"          "player_spawn|player_victim|player_death|player_ultimate"
   
    "skill1_setting"    "es_xsetinfo wcs_invis 120;es_xsetinfo wcs_gravity 0.8|es_xsetinfo wcs_invis 112;es_xsetinfo wcs_gravity 0.6|es_xsetinfo wcs_invis 104;es_xsetinfo wcs_gravity 0.4|es_xsetinfo wcs_invis 66;es_xsetinfo wcs_gravity 0.2"
    "skill1_cmd"        "es_xdoblock wcs/WCSultimates/wcs_tornado;es est_setplayercolor event_var(userid) 54 66 120 server_var(wcs_invis);es est_setgravity event_var(userid) server_var(wcs_gravity);es es_xtell event_Var(userid) #multi #lightgreenInvisibility and Gravity Set"
    "skill1_sfx"        "es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 80 2.6 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 100 2.4 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 60 120 2.2 20 500 0 54 66 120 100 10;racealias_tornado"
    "racealias_tornado" "es_xmath wcs_z2 + 20;es est_effect 10 #a 0.3 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 140 2 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.4 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 100 160 1.8 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.5 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 120 180 1.6 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.6 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 140 200 1.4 20 500 0 54 66 120 100 10;racealias_tornad1"
    "racealias_tornad1" "es_xmath wcs_z2 + 20;es est_effect 10 #a 0.7 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 160 220 1.2 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.8 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 180 240 1 20 500 0 54 66 120 100 10;es est_playplayer event_var(userid) HL1/ambience/des_wind2.wav"

    "skill2_setting"    "es_xsetinfo wcs_chance 5;es_xsetinfo wcs_invis 120|es_xsetinfo wcs_chance 10;es_xsetinfo wcs_invis 112|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_invis 104|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_invis 66"
    "racealias_rasplash""es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 80 2.6 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 100 2.4 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 60 120 2.2 20 500 0 54 66 120 100 10;racealias_tornado;es est_setplayercolor event_var(userid) 0 0 0 0;es es_delayed 1 est_setplayercolor event_var(userid) 54 66 120 server_var(wcs_invis);es es_xtell event_var(userid) #multi #lightgreenA #greenWhirl Wind #lightgreenhas hiden you from your danger"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_rasplash"
    "skill2_sfx"        "0"

    "skill3_setting"    "es_xsetinfo wcs_chance 8|es_xsetinfo wcs_chance 12|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 22"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_vordeath"
    "racealias_vordeath""es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_blackhole_size 150;es est_blackhole_gravity 500;es est_blackhole_eats player,prop,weapon_,item_,npc_;es es_delayed .1 est_blackhole server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5"
    "skill3_sfx"        "0"
       
    "skill4_setting"    "es_xsetinfo wcs_damage 12|es_xsetinfo wcs_damage 15|es_xsetinfo wcs_damage 18|es_xsetinfo wcs_damage 22"
    "skill4_cmd"        "es_xdoblock wcs/WCSultimates/wcs_tornado2"
    "skill4_sfx"        "0"
    "ultimate_cooldown" "10"
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[Oddity]TeacherCreature
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bonggged

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« Reply #40 on: June 21, 2008, 12:51:55 AM »

My problem is the ultimate will work perfect for like 10 - 25 minutes then it will just crash.
Not sure why
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Stinkyfax
I <3 WCS
Watchdogs
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Xrushiov

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« Reply #41 on: June 21, 2008, 01:31:09 AM »

Just noticed this race, your ultimate is JUST AWESOME! You are real guru in effects.
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HOLLIDAY
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« Reply #42 on: June 21, 2008, 02:05:38 AM »

ty,
on my server ive recoded this into a shopmenu2 item a +ability
the tornado is red for terrorist and blue for counter terrorist
and a player dosent have to be in your crosshair for it to activate
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[Oddity]TeacherCreature
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bonggged

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« Reply #43 on: June 21, 2008, 05:30:13 AM »

share the code please ?
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HOLLIDAY
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« Reply #44 on: June 21, 2008, 05:21:14 PM »

here if modified it to work as an ultimate
just add to es_WCSultimates.txt
es_xdoblock wcs/WCSultimates/twister
i havent tested it like this,sure it should work though

Code:
  block twister
{
  es est_getteam team server_var(wcs_userid)
  if (server_var(team) = 3) then es_xset tornado_red 54
  if (server_var(team) = 3) then es_xset tornado_green 66
  if (server_var(team) = 3) then  es_xset tornado_blue 120
  if (server_var(team) = 2) then es_xset tornado_red 254
  if (server_var(team) = 2) then es_xset tornado_green 66
  if (server_var(team) = 2) then es_xset tornado_blue 10
  es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid) es est_getviewcoord server_var(wcs_userid)wcs_x2 wcs_y2 wcs_z2
 es_xmath wcs_z1 + 60
 es_xmath wcs_y1 + 60
 es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 15 19 server_var(tornado_red) server_var(tornado_green) server_var(tornado_blue) 100
 es_xmath wcs_y1 - 120
 es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 15 19 server_var(tornado_red) server_var(tornado_green) server_var(tornado_blue) 100
 es_xset team 0
 es_xset target 0
 es est_getviewplayer server_var(wcs_userid) target
 es_getplayerteam team server_var(target)
 es es_xgetplayername wcs_name server_var(target)
 es es_xgetplayername wcs_tmp2 server_var(wcs_userid)
 es es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 server_Var(target)
 es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 80 2.6 20 500 0 server_var(tornado_red) server_var(tornado_green) server_var(tornado_blue) 100 10
 es_xmath wcs_z2 + 20
 es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 100 2.4 20 500 0 server_var(tornado_red) server_var(tornado_green) server_var(tornado_blue) 100 10
 es_xmath wcs_z2 + 20
 es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 60 120 2.2 20 500 0 server_var(tornado_red) server_var(tornado_green) server_var(tornado_blue) 100 10
 es_xmath wcs_z2 + 20
 es est_effect 10 #a 0.3 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 140 2 20 500 0 server_var(tornado_red) server_var(tornado_green) server_var(tornado_blue) 100 10
 es_xmath wcs_z2 + 20
 es est_effect 10 #a 0.4 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 100 160 1.8 20 500 0 server_var(tornado_red) server_var(tornado_green) server_var(tornado_blue) 100 10
 es_xmath wcs_z2 + 20
 es est_effect 10 #a 0.5 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 120 180 1.6 20 500 0 server_var(tornado_red) server_var(tornado_green) server_var(tornado_blue) 100 10
 es_xmath wcs_z2 + 20
 es est_effect 10 #a 0.6 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 140 200 1.4 20 500 0 server_var(tornado_red) server_var(tornado_green) server_var(tornado_blue) 100 10
 es_xmath wcs_z2 + 20
 es est_effect 10 #a 0.7 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 160 220 1.2 20 500 0 server_var(tornado_red) server_var(tornado_green) server_var(tornado_blue) 100 10
 es_xmath wcs_z2 + 20
 es est_effect 10 #a 0.8 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 180 240 1 20 500 0 server_var(tornado_red) server_var(tornado_green) server_var(tornado_blue) 100 10
 es est_playplayer server_var(wcs_userid) HL1/ambience/des_wind2.wav
 es est_physpush server_var(target) 0 0 900
 es es_delayed .1 est_physpush server_var(target) -600 0 4
 es es_delayed .3 est_physpush server_var(target) 0 -600 4
 es es_delayed .5 est_physpush server_var(target) 600 0 4
 es es_delayed .5 est_physpush server_var(target) 0 600 4
 es est_playplayer server_var(target) HL1/ambience/des_wind2.wav
 es est_fade server_var(target) 0 1.5 1.5 148 148 142 155
 es est_blackhole_size 20
 es est_blackhole_eats server_Var(target),prop,weapon_,item_,npc_
 es es_delayed 0.1 est_blackhole server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.3
es wcs_dealdamage server_Var(wcs_userid) server_var(target) server_var(damage)
 }


Code:
"skill4_setting"  "es_xset damage 0;es_xrand damage 5 25|es_xset damage 0;es_xrand damage 10 25|es_xset damage 0;es_xrand damage 15 25|es_xset damage 0;es_xrand damage 20 25"

« Last Edit: June 23, 2008, 08:50:27 AM by HOLLIDAY » Logged


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