
One with the Wind
Whirl Wind
Twister
Vortex
this is one ive been working on for a while
i think the ultimate is somthing new
when you use the ultimate it returns the userid of the player in your crosshair
if it is an enemy player then it will create a whirlwind of sfx that will pick up the player and anything around the player and spin them around and throw them causing damage just like a tornado would do lol
the first thing i made was the sfx,sized everything up and got everything in sync with each other to look like a tornado.
i tried to be as realistic as possible with this one
when it picks you up your vision gets a little distorted,fades the same color as the twister.i do use est_blackhole in the skill, i know all the coders are going to see that and say another blackhole skill, but if you notice ive reduced the blackhole_size to nothing, so no one will be eaten by this and no suicides.ive only used blackhole for effect..it dosent damage the player or effect any other player,it effects only the player in your crosshair and all props around to give it the tornado effect
Code:
"1"
{
"name" "Vortex"
"author" "HOLLIDAY"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "One with the Wind|Whirl Wind|Twister|Vortex"
"skilldescr" "Gain Partial Invisibiliy and Lower Gravity|A whirl Wind will Hide you From Danger|Create a Twister apon Death to pull in your enemies|Create a Vortex to Pickup and Throw your enemy causing Damage"
"skillcfg" "player_spawn|player_victim|playr_death|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_invis 120;es_xsetinfo wcs_gravity 0.8|es_xsetinfo wcs_invis 112;es_xsetinfo wcs_gravity 0.6|es_xsetinfo wcs_invis 104;es_xsetinfo wcs_gravity 0.4|es_xsetinfo wcs_invis 66;es_xsetinfo wcs_gravity 0.2"
"skill1_cmd" "es_xdoblock wcs/WCSultimates/wcs_tornado;es est_setplayercolor event_var(userid) 54 66 120 server_var(wcs_invis);es est_setgravity event_var(userid) server_var(wcs_gravity);es es_xtell event_Var(userid) #multi #lightgreenInvisibility and Gravity Set"
"skill1_sfx" "es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 80 2.6 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 100 2.4 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 60 120 2.2 20 500 0 54 66 120 100 10;racealias_tornado"
"racealias_tornado" "es_xmath wcs_z2 + 20;es est_effect 10 #a 0.3 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 140 2 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.4 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 100 160 1.8 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.5 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 120 180 1.6 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.6 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 140 200 1.4 20 500 0 54 66 120 100 10;racealias_tornad1"
"racealias_tornad1" "es_xmath wcs_z2 + 20;es est_effect 10 #a 0.7 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 160 220 1.2 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.8 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 180 240 1 20 500 0 54 66 120 100 10;es est_playplayer event_var(userid) HL1/ambience/des_wind2.wav"
"skill2_setting" "es_xsetinfo wcs_chance 5;es_xsetinfo wcs_invis 120|es_xsetinfo wcs_chance 10;es_xsetinfo wcs_invis 112|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_invis 104|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_invis 66"
"racealias_rasplash""es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 80 2.6 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 100 2.4 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 60 120 2.2 20 500 0 54 66 120 100 10;racealias_tornado;es est_setplayercolor event_var(userid) 0 0 0 0;es es_delayed 1 est_setplayercolor event_var(userid) 54 66 120 server_var(wcs_invis);es es_xtell event_var(userid) #multi #lightgreenA #greenWhirl Wind #lightgreenhas hiden you from your danger"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_rasplash"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 8|es_xsetinfo wcs_chance 12|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 22"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_vordeath"
"racealias_vordeath""es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_blackhole_size 150;es est_blackhole_gravity 500;es est_blackhole_eats player,prop,weapon_,item_,npc_;es es_delayed .1 est_blackhole server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_damage 12|es_xsetinfo wcs_damage 15|es_xsetinfo wcs_damage 18|es_xsetinfo wcs_damage 22"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_tornado2"
"skill4_sfx" "0"
"ultimate_cooldown" "10"
{
"name" "Vortex"
"author" "HOLLIDAY"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "One with the Wind|Whirl Wind|Twister|Vortex"
"skilldescr" "Gain Partial Invisibiliy and Lower Gravity|A whirl Wind will Hide you From Danger|Create a Twister apon Death to pull in your enemies|Create a Vortex to Pickup and Throw your enemy causing Damage"
"skillcfg" "player_spawn|player_victim|playr_death|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_invis 120;es_xsetinfo wcs_gravity 0.8|es_xsetinfo wcs_invis 112;es_xsetinfo wcs_gravity 0.6|es_xsetinfo wcs_invis 104;es_xsetinfo wcs_gravity 0.4|es_xsetinfo wcs_invis 66;es_xsetinfo wcs_gravity 0.2"
"skill1_cmd" "es_xdoblock wcs/WCSultimates/wcs_tornado;es est_setplayercolor event_var(userid) 54 66 120 server_var(wcs_invis);es est_setgravity event_var(userid) server_var(wcs_gravity);es es_xtell event_Var(userid) #multi #lightgreenInvisibility and Gravity Set"
"skill1_sfx" "es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 80 2.6 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 100 2.4 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 60 120 2.2 20 500 0 54 66 120 100 10;racealias_tornado"
"racealias_tornado" "es_xmath wcs_z2 + 20;es est_effect 10 #a 0.3 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 140 2 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.4 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 100 160 1.8 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.5 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 120 180 1.6 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.6 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 140 200 1.4 20 500 0 54 66 120 100 10;racealias_tornad1"
"racealias_tornad1" "es_xmath wcs_z2 + 20;es est_effect 10 #a 0.7 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 160 220 1.2 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.8 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 180 240 1 20 500 0 54 66 120 100 10;es est_playplayer event_var(userid) HL1/ambience/des_wind2.wav"
"skill2_setting" "es_xsetinfo wcs_chance 5;es_xsetinfo wcs_invis 120|es_xsetinfo wcs_chance 10;es_xsetinfo wcs_invis 112|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_invis 104|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_invis 66"
"racealias_rasplash""es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 80 2.6 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 100 2.4 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 60 120 2.2 20 500 0 54 66 120 100 10;racealias_tornado;es est_setplayercolor event_var(userid) 0 0 0 0;es es_delayed 1 est_setplayercolor event_var(userid) 54 66 120 server_var(wcs_invis);es es_xtell event_var(userid) #multi #lightgreenA #greenWhirl Wind #lightgreenhas hiden you from your danger"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_rasplash"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 8|es_xsetinfo wcs_chance 12|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 22"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_vordeath"
"racealias_vordeath""es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_blackhole_size 150;es est_blackhole_gravity 500;es est_blackhole_eats player,prop,weapon_,item_,npc_;es es_delayed .1 est_blackhole server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_damage 12|es_xsetinfo wcs_damage 15|es_xsetinfo wcs_damage 18|es_xsetinfo wcs_damage 22"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_tornado2"
"skill4_sfx" "0"
"ultimate_cooldown" "10"
//copy this to your es_WCSultimates.txt
Code:
block wcs_tornado
{
es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid)
es_xmath wcs_z2 - 160
es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 80 2.6 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 100 2.4 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 60 120 2.2 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.3 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 140 2 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.4 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 100 160 1.8 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.5 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 120 180 1.6 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.6 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 140 200 1.4 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.7 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 160 220 1.2 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.8 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 180 240 1 20 500 0 54 66 120 100 10
es est_playplayer event_var(userid) HL1/ambience/des_wind2.wav
}
block wcs_tornado2
{
es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid)
es est_getviewcoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2
es_xmath wcs_z1 + 60
es_xmath wcs_y1 + 60
es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 15 19 54 66 120 100
es_xmath wcs_y1 - 120
es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 15 19 54 66 120 100
es_xset team 0
es_xset target 0
es est_getviewplayer server_var(wcs_userid) target
ifx true(target) do
{
es_getplayerteam team server_var(target)
if (server_var(team) != server_var(wcs_team)) do
{
es es_xgetplayername wcs_name server_var(target)
es es_xgetplayername wcs_tmp2 server_var(wcs_userid)
es es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 server_Var(target)
es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 80 2.6 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 100 2.4 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 60 120 2.2 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.3 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 140 2 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.4 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 100 160 1.8 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.5 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 120 180 1.6 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.6 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 140 200 1.4 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.7 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 160 220 1.2 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.8 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 180 240 1 20 500 0 54 66 120 100 10
es est_playplayer event_var(userid) HL1/ambience/des_wind2.wav
es est_physpush server_var(target) 0 0 900
es es_delayed .1 est_physpush server_var(target) -600 0 4
es es_delayed .3 est_physpush server_var(target) 0 -600 4
es es_delayed .5 est_physpush server_var(target) 600 0 4
es es_delayed .5 est_physpush server_var(target) 0 600 4
es est_playplayer server_var(target) HL1/ambience/des_wind2.wav
es est_fade server_var(target) 0 1.5 1.5 148 148 142 155
es est_blackhole_size 20
es est_blackhole_eats server_Var(target),prop,weapon_,item_,npc_
es es_delayed 0.1 est_blackhole server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.3
es est_damage server_var(wcs_userid) server_var(target) server_var(wcs_damage)
es_tell server_Var(wcs_userid) #multi #lightgreen your #greenTornado #lightgreenhit server_var(wcs_name) and did #green server_var(wcs_damage) Damage
es_tell server_var(target) #multi #lightgreen You got hit with a #greenVortex #lightgreenand lost server_var(wcs_damage) Hp
}
else do
{
es_tell server_var(wcs_userid) #multi #lightgreen That is your #greenteam mate
}
}
else do
{
es_tell server_var(wcs_userid) #multi #lightgreenNo Target #greenUltimate Failed
}
}
}
{
es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid)
es_xmath wcs_z2 - 160
es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 80 2.6 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 100 2.4 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 60 120 2.2 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.3 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 140 2 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.4 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 100 160 1.8 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.5 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 120 180 1.6 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.6 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 140 200 1.4 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.7 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 160 220 1.2 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.8 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 180 240 1 20 500 0 54 66 120 100 10
es est_playplayer event_var(userid) HL1/ambience/des_wind2.wav
}
block wcs_tornado2
{
es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid)
es est_getviewcoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2
es_xmath wcs_z1 + 60
es_xmath wcs_y1 + 60
es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 15 19 54 66 120 100
es_xmath wcs_y1 - 120
es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 15 19 54 66 120 100
es_xset team 0
es_xset target 0
es est_getviewplayer server_var(wcs_userid) target
ifx true(target) do
{
es_getplayerteam team server_var(target)
if (server_var(team) != server_var(wcs_team)) do
{
es es_xgetplayername wcs_name server_var(target)
es es_xgetplayername wcs_tmp2 server_var(wcs_userid)
es es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 server_Var(target)
es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 80 2.6 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 100 2.4 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 60 120 2.2 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.3 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 140 2 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.4 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 100 160 1.8 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.5 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 120 180 1.6 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.6 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 140 200 1.4 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.7 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 160 220 1.2 20 500 0 54 66 120 100 10
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.8 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 180 240 1 20 500 0 54 66 120 100 10
es est_playplayer event_var(userid) HL1/ambience/des_wind2.wav
es est_physpush server_var(target) 0 0 900
es es_delayed .1 est_physpush server_var(target) -600 0 4
es es_delayed .3 est_physpush server_var(target) 0 -600 4
es es_delayed .5 est_physpush server_var(target) 600 0 4
es es_delayed .5 est_physpush server_var(target) 0 600 4
es est_playplayer server_var(target) HL1/ambience/des_wind2.wav
es est_fade server_var(target) 0 1.5 1.5 148 148 142 155
es est_blackhole_size 20
es est_blackhole_eats server_Var(target),prop,weapon_,item_,npc_
es es_delayed 0.1 est_blackhole server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.3
es est_damage server_var(wcs_userid) server_var(target) server_var(wcs_damage)
es_tell server_Var(wcs_userid) #multi #lightgreen your #greenTornado #lightgreenhit server_var(wcs_name) and did #green server_var(wcs_damage) Damage
es_tell server_var(target) #multi #lightgreen You got hit with a #greenVortex #lightgreenand lost server_var(wcs_damage) Hp
}
else do
{
es_tell server_var(wcs_userid) #multi #lightgreen That is your #greenteam mate
}
}
else do
{
es_tell server_var(wcs_userid) #multi #lightgreenNo Target #greenUltimate Failed
}
}
}









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