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Author Topic: Eye ra, and Element complains  (Read 417 times)
Darkslicer
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Wc3 is kinda fun :D



crawler_l
ddaarrkk
« on: February 08, 2008, 08:05:29 PM »

Hi, i wanted to start a diskussion about Eye ra and the Element race.

i've noticed there have been alot of complains about element being overpowered and noob race, ( i maybe even agree).

once your hit and get into the air you're almost 100% certainly dead.

And the thing about eye ra spawn camping and summoning every1 is something people h8 alot to.

i know that race discussions should be in HOLLIDAY'S art of race making but i felt this one should be posted here.
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Diraiba
not not telling you why im not no amdin cause i am
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diraiba
sodpower001

myServer 83.223.105.18:27015
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« Reply #1 on: February 08, 2008, 08:07:13 PM »

think iu just played with you in the server... im not getting the idea that its overpowered or anythin.... seems fine to me
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۞۩ WCA|ŠΛΜųŘΛΐ ۩۞
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nils118

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« Reply #2 on: February 08, 2008, 08:20:52 PM »

Hi, i wanted to start a diskussion about Eye ra and the Element race.

i've noticed there have been alot of complains about element being overpowered and noob race, ( i maybe even agree).

once your hit and get into the air you're almost 100% certainly dead.

And the thing about eye ra spawn camping and summoning every1 is something people h8 alot to.

i know that race discussions should be in HOLLIDAY'S art of race making but i felt this one should be posted here.

i think the race element / vagabond / maybe eye ra should be removed or making lower then its overpowered .Element makes laggy and crash teh server so pls do somthing
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Darkslicer
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Posts: 64

Wc3 is kinda fun :D



crawler_l
ddaarrkk
« Reply #3 on: February 18, 2008, 08:05:12 AM »

ok, seriously. Now im getting kinda tired of element crashing the server. could like someone remove it or change it to something that doesn't crash the server and is overpowered :/
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Diraiba
not not telling you why im not no amdin cause i am
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diraiba
sodpower001

myServer 83.223.105.18:27015
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« Reply #4 on: February 20, 2008, 11:09:09 AM »

The main admin is Reyy??? in the core??
i always looked after the races in Xg1 but... Core just isnt that pdated i think
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Darkslicer
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Wc3 is kinda fun :D



crawler_l
ddaarrkk
« Reply #5 on: February 20, 2008, 06:08:05 PM »

Xg1? what's that? another server?
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HOLLIDAY
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« Reply #6 on: February 23, 2008, 11:51:55 AM »

these are balanced alot better

Code:
""
   {
    "name"              "Element"
    "author"            "HOLLIDAY"
    "required_level"    "70"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "1"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_playplayer event_var(userid) ambient/machines/machine1_hit1.wav;es est_playplayer event_var(userid) weapons/irifle/irifle_fire2.wav;es est_setplayercolor event_var(userid) 120 120 120 255 1"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "3"
    "numberoflevels"    "5"
    "skillnames"        "Impulse Rifle|Times Element|Gravity Pull"
    "skilldescr"        "Do more Damage and Disentegrate the enemie|a chance that bullets will go through you when attacked|Go back to the exact moment before death|Pull the enemy player torward you"       
    "skillcfg"          "player_attacker|player_death|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_chance 13;es_xsetinfo wcs_damage 2|es_xsetinfo wcs_chance 18;es_xsetinfo wcs_damage 2|es_xsetinfo wcs_chance 23;es_xsetinfo wcs_damage 3|es_xsetinfo wcs_chance 27;es_xsetinfo wcs_damage 3|es_xsetinfo wcs_chance 19;es_xsetinfo wcs_damage 4"
    "skill1_cmd"        "es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) < 10) then racealias_elementb;es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) > 20) then racealias_elementa;es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) < 5) then racealias_elementc"
    "racealias_elementc""es est_physpush event_var(userid) 0 0 900;es es_delayed 2.1 est_freeze event_var(userid) 1;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_playplayer event_var(userid) ambient/levels/citadel/weapon_disintegrate3.wav;es est_playplayer event_var(attacker) ambient/levels/citadel/weapon_disintegrate3.wav"
    "racealias_elementd""es_xdoblock wcs/WCSultimates/wcs_ulti_disintegrate"
    "racealias_elementb""es est_physpush event_var(userid) 0 0 300;es es_delayed 0.5 est_freeze event_var(userid) 1;es es_delayed 1.5 est_freeze event_var(userid) 0;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 13;es est_effect 11 #a 3 sprites/glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1.2 2 255;racealias_elementd"
    "racealias_elementa""es es_xtell event_var(attacker) #multi #lightgreen you caused #green server_var(wcs_damage) #lightgreen extra damage;es es_xtell event_var(userid) #multi #lightgreen you got #green server_var(wcs_damage) #lightgreen additional damage;racealias_elementz"
    "racealias_elementz""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 10 3 60 10 0 255 255 255 172 10;racealias_elementb"
    "racealias_elementb""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0.5 0.5 255 255 255 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_xmath wcs_y1 + 40;es_xmath wcs_y2 + 40;es est_Effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0.5 0.5 255 255 255 255;racealias_elemente"
    "racealias_elemente""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2.5 2.5 255 255 255 255;es_xmath wcs_y1 + 40;es_xmath wcs_y2 + 40;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2.5 2.5 255 255 255 255"
    "skill1_sfx"        "0"

    "skill2_setting"    "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_time 2|es_xsetinfo wcs_chance 25;es_xsetinfo wcs_time 3|es_xsetinfo wcs_chance 27;es_xsetinfo wcs_time 5|es_xsetinfo wcs_chance 28;es_xsetinfo wcs_time 7|es_xsetinfo wcs_chance 46;es_xsetinfo wcs_time 8"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_element4;es est_playplayer event_var(userid) weapons/physcannon/physcannon_drop.wav;es est_playplayer event_var(attacker) weapons/physcannon/physcannon_drop.wav"
    "racealias_element4""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es es_delayed server_var(wcs_time) est_spawn event_var(userid) 1;es es_delayed server_var(wcs_time) est_spawn event_var(attacker) 1;es es_delayed server_var(wcs_time) est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed server_var(wcs_time) est_teleport event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_delayed server_var(wcs_time) est_playplayer event_var(userid) weapons/physcannon/superphys_launch2.wav;es es_delayed server_var(wcs_time) est_playplayer event_var(attacker) weapons/physcannon/superphys_launch2.wav;racealias_elementt"
    "racealias_elementt""es est_GetViewCoord event_var(userid) wcs_x1 wcs_y1 wcs_z1;es est_GetViewCoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es es_delayed server_var(wcs_time) est_setViewCoord event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed server_var(wcs_time) est_setViewCoord event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xtell event_var(userid) #multi #LightgreenIn server_var(wcs_time) seconds #greenTime's Element #lightgreenwill peice together your last Moment;es es_xtell event_var(attacker) #multi #lightgreen in server_var(wcs_time) seconds you go back in time to this verry moment"
    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"

    "skill3_setting"    "es_xsetinfo wcs_gpull 1|es_xsetinfo wcs_gpull 2|es_xsetinfo  wcs_gpull 3|es_xsetinfo  wcs_gpull 4|es_xsetinfo wcs_gpull 5"
    "racealias_element5""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_player);es es_xgetplayername wcs_name server_var(wcs_player);es est_pushto server_var(wcs_player) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_gpull);racealias_elementg"
    "racealias_elementg""es es_xtell server_var(wcs_userid) #multi #green : You have pulled #lightgreen server_var(wcs_name) #greencloser to you;es es_xgetplayername wcs_name server_var(wcs_userid);es es_xtell server_var(wcs_player) #multi #green: You have been pulled torward #lightgreen server_var(wcs_name);es est_playplayer server_var(wcs_userid) weapons/physcannon/physcannon_pickup.wav;es est_playplayer server_var(wcs_player) weapons/physcannon/physcannon_pickup.wav;es est_playplayer server_var(wcs_userid) weapons/physcannon/energy_bounce1.wav;es est_playplayer server_var(wcs_player) weapons/physcannon/energy_bounce1.wav;es es_delayed 1 est_jetpack server_var(wcs_player) 1;es es_delayed 4 est_jetpack server_var(wcs_player) 0;es es_delayed 4 wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) 1"
    "skill3_cmd"        "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_element5"
    "skill3_sfx"        "0"
    "ultimate_cooldown" "25"
    }

Code:
"8"
   {
    "name"              "Eye Ra"
    "author"            "HOLLIDAY"
    "required_level"    "24"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es ma_renderfx event_var(userid) 9;es est_playplayer event_var(userid) ambient\machines\wall_move5.wav"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "4"
    "skillnames"        "Resurrect|Blink of an Eye|Lens of Truth|Summon"
    "skilldescr"        "Rise a Teammate from the dead|chance of evading shots|Invisible enemys will become visible when hit|Spawn one randome enemy to your location"
    "skillcfg"          "player_spawn|player_victim|player_attacker|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 50"
    "racealias_ase1"    "es_xsetinfo wcs_phoenix 0;es es_xkeygetvalue wcs_phoenix WCStmp phoenix event_var(es_userteam);es_xmath wcs_phoenix + 1;es es_xkeysetvalue WCStmp phoenix event_var(es_userteam) server_var(wcs_phoenix);wcs_getlanguage wcs_lng wcs_lng_r_phoenix;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_ase1"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 models/gman/pupil_l.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
 
    "skill2_setting"    "es_xsetinfo wcs_chance 21|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 33"
    "racealias_eyehl2"  "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_eyehl2"
    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_eyeblnk2"
    "racealias_eyeblnk2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 models/gman/pupil_l.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
   
    "skill3_setting"    "es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4"
    "racealias_eyedust3""es est_setplayercolor event_var(userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata event_var(userid) invisp 0;wcs_getlanguage wcs_lng wcs_lng_s_invisdestr;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
    "skill3_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) invisp;es es_xif (server_var(wcs_tmp) != 0) then racealias_eyedust3;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es est_Effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 6 12 155 155 155 255"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_eyera3"
    "racealias_eyera3"  "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es est_effect 11 #a 0 models/gman/pupil_r.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 2 255;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 10 55 155 255 150;racealias_raeye3"
    "racealias_raeye3"  "es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 20 255 255 155 150"
 
    "skill4_setting"    "es_xrand wcs_dmg 5 15|es_xrand wcs_dmg 7 18|es_xrand wcs_dmg 8 19|es_xrand wcs_dmg 10 21"
    "racealias_ozz4"    "es es_xgetplayername wcs_name server_var(wcs_player);es es_delayed 3 est_teleport server_var(wcs_player) server_var(wcs_userid);es es_xdelayed 3.1 est_setaim server_var(wcs_attacker) server_var(wcs_userid) -5;es es_xtell server_var(wcs_userid) : You have Summoned server_var(wcs_name) to battle;es es_xgetplayername wcs_name server_var(wcs_userid);es es_xtell server_var(wcs_player) : You have been summoned by server_var(wcs_name) and will Spawn before him in 3 seconds"
    "skill4_cmd"        "es est_playplayer server_var(wcs_userid) ambient\machines\wall_move5.wav;es est_playplayer server_var(wcs_player) ambient\machines\wall_move5.wav;es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_ozz4"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 models/gman/pupil_r.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 155 115 100 200 1;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_player);es_xmath wcs_z2 + 40;es est_effect 10 #a 0 models/gman/pupil_r.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 950 190 3 150 100 0 155 115 100 200 1"
    "ultimate_cooldown" "40"
   }
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Angelღ
Level 7 Expert
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United States United States

Posts: 334


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1101101
younggunelite
« Reply #7 on: May 07, 2008, 09:41:00 PM »

the thing about element crashing server is about 50% true.

for all of you who doesn't know, - When Element meets Molecule and he uses his ulti it crashes.


hate to jump in here like this but i have both of these on my server there not overpowered and the thing with element crashing the server is wrong, I have it on both of my servers same with molecule and when they both use there ultimates nothing happens but molecule becomes able to move why he/she is a god.

and whats this about races being removed?Huh? you dont remove race because there overpowered or a copy and past race you just put it on a different part of the forum.
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"Death is just the first step"

~AJ
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Last 7 Shouts:
February 04, 2010, 10:14:46 PM
Anyone know the if there is a code where if some kills someone with a knife they get hp and speed?
February 04, 2010, 02:33:47 AM
Sup?
February 04, 2010, 02:33:37 AM
hey Ghost
February 04, 2010, 01:44:10 AM
hey dark
February 02, 2010, 10:43:30 AM
Yap, he mean eventscripter xD
February 02, 2010, 01:03:48 AM
Eventscripter. lol
February 02, 2010, 12:23:17 AM
A WCS scripter?
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