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Author Topic: Note to make your own Sfx by Holliday!  (Read 136 times)
Rotgutts
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« on: February 13, 2008, 11:12:45 PM »

Quote
First thing you should do is get the location of the player that triggers the event that activates your sfx code

Syntax: es_getplayerlocation <var x> <var y> <var z> <userid>

WCS already has the vars for x,y,z set so you dont have to worry about that

es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)

Now that you have stored the players x,y,z coords you can say where to make the effect
i like to use est_effects, as of version 4.18 there are 12 different est_effects
with  different syntax for each

]-------------------
] est_effect
]-------------------

] est_effect 1
EST Syntax : est_effect [ArmorRicochet] <player Filter> <delay> <model> (position <X> <Y> <Z>) (direction <X> <Y> <Z>)

] est_effect 2
EST Syntax : est_effect [BeamEntPoint] <player Filter> <delay> <model> <start userid> <end userid> <life> <width> <end width> <Red> <Green> <Blue> <Alpha>

] est_effect 3
EST Syntax : est_effect [BeamPoints] <player Filter> <delay> <model> (start <X> <Y> <Z>) (end <X> <Y> <Z>) <life> <width> <end width> <Red> <Green> <Blue> <Alpha>

] est_effect 4
EST Syntax : est_effect [BeamFollow] <player Filter> <delay> <model> <userid> <life> <width> <end width> <time to fade> <Red> <Green> <Blue> <Alpha>

] est_effect 5
EST Syntax : est_effect [BeamRing] <player Filter> <delay> <model> <userid> <end index> <life> <width> <spread> <amplitude> <Red> <Green> <Blue> <Alpha> <speed>

] est_effect 6
EST Syntax : est_effect [LargeFunnel] <player Filter> <delay> <model> <x> <y> <z> <reversed>

] est_effect 7
EST Syntax : est_effect [Smoke] <player Filter> <delay> <model> <x> <y> <z> <scale> <framerate>

] est_effect 8
EST Syntax : est_effect [MetalSparks] <player Filter> <delay> <model> <x> <y> <z> (towards <x> <y> <z>)

] est_effect 9
EST Syntax : est_effect [GaussExplosion] <player Filter> <delay> <model> <x> <y> <z> (towards <x> <y> <z>) <type>

] est_effect 10
EST Syntax : est_effect [BeamRing] <player Filter> <delay> <model> <x> <y> <z> <start radius> <end radius> <life> <width> <spread> <amplitude> <Red> <Green> <Blue> <Alpha> <speed>

] est_effect 11
EST Syntax : est_effect [GlowSprite] <player Filter> <delay> <model> <x> <y> <z> <life> <size> <brightness>

] est_effect 12
EST Syntax : est_effect [PhysProp] <player Filter> <delay> <model> (pos <x> <y> <z>) (angle <x> <y> <z>) (velocity <x> <y> <z>) <subtype> <flags> <randomize>

es est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 1 255

Sorry Holliday for posting this, but it was to good to be true! This is for all you beginners, and may this help you edit Sfx's and more!
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[H.F.M.]Ramsus{Chef}
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« Reply #1 on: February 13, 2008, 11:18:41 PM »

that is suppoesed to help how?
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Rotgutts
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Merzlin
« Reply #2 on: February 13, 2008, 11:21:41 PM »

Welll go here, And you'll see whats going on.
http://www.bamheadshot.com/index.php?topic=72.msg350#msg350
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fdfcool
« Reply #3 on: February 13, 2008, 11:23:22 PM »

Helped me alot! Thanks homie ur great Rottguts! big <33 from me! And to HOLLIDAY ofc! xD
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[H.F.M.]Ramsus{Chef}
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« Reply #4 on: February 13, 2008, 11:26:14 PM »

wow.. really helpful.. NOT
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fdfcool
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fdfcool
« Reply #5 on: February 13, 2008, 11:36:44 PM »

Yeah, it might not be helpful for...some..../\
                                                         |
                                                         |
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Rotgutts
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Merzlin
« Reply #6 on: February 14, 2008, 12:05:23 AM »

Well, Hopefully it helps some of you!
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Frodo
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« Reply #7 on: February 14, 2008, 09:36:17 AM »

Also with newest EST .420 you can use est_Effect_X where X is number from range 1-35. So 35 + 12 = 47 maximum effects, but the newest ones are cooler, less plastic, less static and with animations.
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[H.F.M.]Ramsus{Chef}
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« Reply #8 on: February 14, 2008, 12:50:55 PM »

cool:) might be useful:D
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