Code:
}
"14"
{
"name" "Serpent Master[under construction]"
"author" "Elite Assassin & Vlad (skill 1) & HOLLIDAY (ultimate)"
"shortdescription" "0"
"required_level" "99999999"
"maximum_level" "0"
"allow_only" "<STEAM_0:0:14477655>"
"teamlimit" "2"
"preloadcmd" "0"
"player_spawn_cmd" "es est_xtell event_var(userid) #multi #lightgreen You have spawned with a #green server_var(wcs_type) #lightgreenArrow.;es es_xdelayed 0.3 est_restrictall event_var(userid);es es_xdelayed 0.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 0.4 est_unrestrict event_var(userid) weapon_scout;es es_xdelayed 0.4 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 0.4 est_give event_var(userid) weapon_m4;es es_xdelayed 0.4 est_unrestrict event_var(userid) weapon_m4;es es_xdelayed 0.4 est_unrestrict event_var(userid) weapon_usp;es es_xdelayed 0.5 est_give event_var(userid) weapon_usp"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Serpent Weapon|Shadow flee|Serpent Trap(ability)|hidden Within|
"skilldescr" "The weapon of a master (1.Fire bullet(2.Frost Bullet(3.Poison Bullet(4.Critical Bullet(5.Exploding bullet|Go invisible when shot|Serpent ward|go compleatly invisible"
"skillcfg" "player_spawn|player_victim|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_ammo 20|es_xsetinfo wcs_ammo 30|es_xsetinfo wcs_ammo 40|es_xsetinfo wcs_ammo 50|es_xsetinfo wcs_ammo 60"
"skill1_cmd" "es es_xdelayed 2 est_SetClipAmmo event_var(userid) 1 server_var(wcs_ammo);es es_xtell event_var(userid) You have spawned with server_var(wcs_ammo) More Bullets!"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"
"skill1_setting" "es_xsetinfo wcs_type fire;es_xrand wcs_dmg 5 20|es_xsetinfo wcs_type frost|es_xsetinfo wcs_type poison|es_xsetinfo wcs_type critical|es_xsetinfo wcs_type exploding"
"racealias_rgr1" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es est_csay event_var(attacker) Extra server_var(wcs_rand) Damage!;es es_xtell event_var(userid) #lightgreen Took #green server_var(wcs_rand) #multi #lightgreen extra damage from #green event_var(es_attackername)'s #lightgreenFire Arrow!"
"racealias_rgr2" "es est_speed event_var(userid) 0.6;es es_xdelayed 3 wcs_removefx speed event_var(userid);es est_csay event_var(attacker) You hit event_var(userid) with Frost Arrow;es es_xtell event_var(userid) #multi #lightgreen Hit by #green event_var(es_attackername)'s #lightgreen Frost bullet!"
"racealias_rgr3" "es es_setplayercolor event_var(userid) 0 255 0 255 1;es est_csay event_var(attacker) Poisoned event_var(es_username);es es_xtell event_var(userid) #lightgreen Poisoned by #green event_var(es_attackername);es wcs_dealdamage event_var(attacker) event_var(userid) 6;es es_xdelayed 1 wcs_dealdamage event_var(attacker) event_var(userid) 6;es es_xdelayed 2 wcs_dealdamage event_var(attacker) event_var(userid) 6;es es_xdelayed 3 wcs_dealdamage event_var(attacker) event_var(userid) 6;es_xdelayed 4 es wcs_dealdamage event_var(attacker) event_var(userid) 6;es_xdelayed 5 es wcs_dealdamage event_var(attacker) event_var(userid) 6"
"racealias_rgr4" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * 2;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es est_csay event_var(attacker) Critical Strike!;es es_xtell event_var(userid) #green event_var(attacker) #multi #lightgreen Hit you with a critical strike!"
"racealias_rgr5" "es wcs_explode event_var(attacker) event_var(userid) 20 250;es est_csay event_var(attacker) Exploding Arrow!;es es_xtell event_var(userid) #lightgreen Hit by #green event_var(es_attackername)'s #multi #lightgreen Exploding bullet!"
"skill1_cmd" "es es_xif (event_var(es_userweapon) = (weapon_m4)) then es_xif(server_var(wcs_type) = fire) then racealias_rgr1;es es_xif (event_var(es_userweapon) = (weapon_m4)) then (server_var(wcs_type) = frost) then racealias_rgr2;es es_xif (event_var(es_userweapon) = (weapon_m4)) then (server_var(wcs_type) = poison) then racealias_rgr3;es es_xif (event_var(es_userweapon) = (weapon_m4)) then (server_var(wcs_type) = critical) then racealias_rgr4;es es_xif (event_var(es_userweapon) = (weapon_m4)) then (server_var(wcs_type) = exploding) then racealias_rgr5"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_type) = fire) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10;es es_xif (server_var(wcs_type) = exploding) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 500 3 100 100 0 255 55 0 255 10;es es_xif (server_var(wcs_type) = frost) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 155 255 255;es es_xif (server_var(wcs_type) = poison) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_type) = poison) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_type) = poison) then est_effect 3 #a 0 sprites/greenspit1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 5 9 155 155 155 255"
"skill2_setting" "es_xsetinfo wcs_duration 2;es_xsetinfo wcs_invis 50;es_xsetinfo wcs_chance 10|es_xsetinfo wcs_duration 4;es_xsetinfo wcs_invis 35;es_xsetinfo wcs_chance 20|es_xsetinfo wcs_duration 5;es_xsetinfo wcs_invis 15;es_xsetinfo wcs_chance 30|es_xsetinfo wcs_duration 7;es_xsetinfo wcs_invis 5;es_xsetinfo wcs_chance 40|es_xsetinfo wcs_duration 8;es_xsetinfo wcs_invis 7;es_xsetinfo wcs_chance 50"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_setplayercolor server_var(wcs_userid) 255 255 255 server_var(wcs_invis) 1;es_delayed server_var(wcs_duration) est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es est_csay server_var(wcs_userid) : You have vanished! Hurry! You can only stay concealed for server_var(wcs_duration) second(s)!;es_delayed server_var(wcs_duration) est_csay server_var(wcs_userid) : You are no longer camouflaged!"
"skill2_sfx" "0"
// params are duration, damage and radius
"skill3_setting" "es_xsetinfo wcs_count 5;es_xsetinfo wcs_params 10_25_150|es_xsetinfo wcs_count 6;es_xsetinfo wcs_params 15_25_180|es_xsetinfo wcs_count 7;es_xsetinfo wcs_params 20_25_200|es_xsetinfo wcs_count 8;es_xsetinfo wcs_params 25_25_220|es_xsetinfo wcs_count 8;es_xsetinfo wcs_params 50_25_240"
"skill3_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) ability warden;es es_xkeysetvalue WCSuserdata event_var(userid) ability_count server_var(wcs_count);es es_xkeysetvalue WCSuserdata event_var(userid) ability_parameter server_var(wcs_params)"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99"
"racealias_l0" "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss1.wav;es est_freeze server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #lightgreenYou are now #greenFrozen Invisible #lightgreenpess ultimate again to become visible"
"racealias_l1" "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav;es est_freeze server_var(wcs_userid) 0;es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0;es_delayed 1.3 ma_renderfx server_var(wcs_userid) 13"
"skill4_cmd" "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_l0;es es_xif (server_var(wcs_freeze) = 1) then racealias_l1"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/crosshairs.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 90 0.5 50 30 0 155 115 100 200 1"
"ultimate_cooldown" "0"
}]
"14"
{
"name" "Serpent Master[under construction]"
"author" "Elite Assassin & Vlad (skill 1) & HOLLIDAY (ultimate)"
"shortdescription" "0"
"required_level" "99999999"
"maximum_level" "0"
"allow_only" "<STEAM_0:0:14477655>"
"teamlimit" "2"
"preloadcmd" "0"
"player_spawn_cmd" "es est_xtell event_var(userid) #multi #lightgreen You have spawned with a #green server_var(wcs_type) #lightgreenArrow.;es es_xdelayed 0.3 est_restrictall event_var(userid);es es_xdelayed 0.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 0.4 est_unrestrict event_var(userid) weapon_scout;es es_xdelayed 0.4 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 0.4 est_give event_var(userid) weapon_m4;es es_xdelayed 0.4 est_unrestrict event_var(userid) weapon_m4;es es_xdelayed 0.4 est_unrestrict event_var(userid) weapon_usp;es es_xdelayed 0.5 est_give event_var(userid) weapon_usp"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Serpent Weapon|Shadow flee|Serpent Trap(ability)|hidden Within|
"skilldescr" "The weapon of a master (1.Fire bullet(2.Frost Bullet(3.Poison Bullet(4.Critical Bullet(5.Exploding bullet|Go invisible when shot|Serpent ward|go compleatly invisible"
"skillcfg" "player_spawn|player_victim|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_ammo 20|es_xsetinfo wcs_ammo 30|es_xsetinfo wcs_ammo 40|es_xsetinfo wcs_ammo 50|es_xsetinfo wcs_ammo 60"
"skill1_cmd" "es es_xdelayed 2 est_SetClipAmmo event_var(userid) 1 server_var(wcs_ammo);es es_xtell event_var(userid) You have spawned with server_var(wcs_ammo) More Bullets!"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"
"skill1_setting" "es_xsetinfo wcs_type fire;es_xrand wcs_dmg 5 20|es_xsetinfo wcs_type frost|es_xsetinfo wcs_type poison|es_xsetinfo wcs_type critical|es_xsetinfo wcs_type exploding"
"racealias_rgr1" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es est_csay event_var(attacker) Extra server_var(wcs_rand) Damage!;es es_xtell event_var(userid) #lightgreen Took #green server_var(wcs_rand) #multi #lightgreen extra damage from #green event_var(es_attackername)'s #lightgreenFire Arrow!"
"racealias_rgr2" "es est_speed event_var(userid) 0.6;es es_xdelayed 3 wcs_removefx speed event_var(userid);es est_csay event_var(attacker) You hit event_var(userid) with Frost Arrow;es es_xtell event_var(userid) #multi #lightgreen Hit by #green event_var(es_attackername)'s #lightgreen Frost bullet!"
"racealias_rgr3" "es es_setplayercolor event_var(userid) 0 255 0 255 1;es est_csay event_var(attacker) Poisoned event_var(es_username);es es_xtell event_var(userid) #lightgreen Poisoned by #green event_var(es_attackername);es wcs_dealdamage event_var(attacker) event_var(userid) 6;es es_xdelayed 1 wcs_dealdamage event_var(attacker) event_var(userid) 6;es es_xdelayed 2 wcs_dealdamage event_var(attacker) event_var(userid) 6;es es_xdelayed 3 wcs_dealdamage event_var(attacker) event_var(userid) 6;es_xdelayed 4 es wcs_dealdamage event_var(attacker) event_var(userid) 6;es_xdelayed 5 es wcs_dealdamage event_var(attacker) event_var(userid) 6"
"racealias_rgr4" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * 2;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es est_csay event_var(attacker) Critical Strike!;es es_xtell event_var(userid) #green event_var(attacker) #multi #lightgreen Hit you with a critical strike!"
"racealias_rgr5" "es wcs_explode event_var(attacker) event_var(userid) 20 250;es est_csay event_var(attacker) Exploding Arrow!;es es_xtell event_var(userid) #lightgreen Hit by #green event_var(es_attackername)'s #multi #lightgreen Exploding bullet!"
"skill1_cmd" "es es_xif (event_var(es_userweapon) = (weapon_m4)) then es_xif(server_var(wcs_type) = fire) then racealias_rgr1;es es_xif (event_var(es_userweapon) = (weapon_m4)) then (server_var(wcs_type) = frost) then racealias_rgr2;es es_xif (event_var(es_userweapon) = (weapon_m4)) then (server_var(wcs_type) = poison) then racealias_rgr3;es es_xif (event_var(es_userweapon) = (weapon_m4)) then (server_var(wcs_type) = critical) then racealias_rgr4;es es_xif (event_var(es_userweapon) = (weapon_m4)) then (server_var(wcs_type) = exploding) then racealias_rgr5"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_type) = fire) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10;es es_xif (server_var(wcs_type) = exploding) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 500 3 100 100 0 255 55 0 255 10;es es_xif (server_var(wcs_type) = frost) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 155 255 255;es es_xif (server_var(wcs_type) = poison) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_type) = poison) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_type) = poison) then est_effect 3 #a 0 sprites/greenspit1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 5 9 155 155 155 255"
"skill2_setting" "es_xsetinfo wcs_duration 2;es_xsetinfo wcs_invis 50;es_xsetinfo wcs_chance 10|es_xsetinfo wcs_duration 4;es_xsetinfo wcs_invis 35;es_xsetinfo wcs_chance 20|es_xsetinfo wcs_duration 5;es_xsetinfo wcs_invis 15;es_xsetinfo wcs_chance 30|es_xsetinfo wcs_duration 7;es_xsetinfo wcs_invis 5;es_xsetinfo wcs_chance 40|es_xsetinfo wcs_duration 8;es_xsetinfo wcs_invis 7;es_xsetinfo wcs_chance 50"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_setplayercolor server_var(wcs_userid) 255 255 255 server_var(wcs_invis) 1;es_delayed server_var(wcs_duration) est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es est_csay server_var(wcs_userid) : You have vanished! Hurry! You can only stay concealed for server_var(wcs_duration) second(s)!;es_delayed server_var(wcs_duration) est_csay server_var(wcs_userid) : You are no longer camouflaged!"
"skill2_sfx" "0"
// params are duration, damage and radius
"skill3_setting" "es_xsetinfo wcs_count 5;es_xsetinfo wcs_params 10_25_150|es_xsetinfo wcs_count 6;es_xsetinfo wcs_params 15_25_180|es_xsetinfo wcs_count 7;es_xsetinfo wcs_params 20_25_200|es_xsetinfo wcs_count 8;es_xsetinfo wcs_params 25_25_220|es_xsetinfo wcs_count 8;es_xsetinfo wcs_params 50_25_240"
"skill3_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) ability warden;es es_xkeysetvalue WCSuserdata event_var(userid) ability_count server_var(wcs_count);es es_xkeysetvalue WCSuserdata event_var(userid) ability_parameter server_var(wcs_params)"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99"
"racealias_l0" "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss1.wav;es est_freeze server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #lightgreenYou are now #greenFrozen Invisible #lightgreenpess ultimate again to become visible"
"racealias_l1" "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav;es est_freeze server_var(wcs_userid) 0;es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0;es_delayed 1.3 ma_renderfx server_var(wcs_userid) 13"
"skill4_cmd" "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_l0;es es_xif (server_var(wcs_freeze) = 1) then racealias_l1"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/crosshairs.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 90 0.5 50 30 0 155 115 100 200 1"
"ultimate_cooldown" "0"
}]
this race has crashed my sever when someone plays it ..
i know its teh first skill that dose this
please can someone give advise on y it crashes ?
thanksz







Logged
United States
France
Belgium