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Author Topic: Serpent Master ( bugged )  (Read 92 times)
Mikey.14
Level 5 Trained Intermediate
*****
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United Kingdom

Posts: 118




Michael1992_uk
mikek15uk
« on: February 18, 2008, 10:15:24 PM »

Code:
}
  "14"
     {
        "name"      "Serpent Master[under construction]"     
    "author"          "Elite Assassin & Vlad (skill 1) & HOLLIDAY (ultimate)" 
    "shortdescription"  "0"
    "required_level"   "99999999"
    "maximum_level"     "0"
    "allow_only"       "<STEAM_0:0:14477655>"
    "teamlimit"         "2"
    "preloadcmd"        "0"
     "player_spawn_cmd"  "es est_xtell event_var(userid) #multi #lightgreen You have spawned with a #green server_var(wcs_type) #lightgreenArrow.;es es_xdelayed 0.3 est_restrictall event_var(userid);es es_xdelayed 0.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 0.4 est_unrestrict event_var(userid) weapon_scout;es es_xdelayed 0.4 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 0.4 est_give event_var(userid) weapon_m4;es es_xdelayed 0.4 est_unrestrict event_var(userid) weapon_m4;es es_xdelayed 0.4 est_unrestrict event_var(userid) weapon_usp;es es_xdelayed 0.5 est_give event_var(userid) weapon_usp"
    "round_start_cmd"   "0"
    "round_end_cmd"    "0"
    "numberofskills"    "4"
    "numberoflevels"    "5"
    "skillnames"        "Serpent Weapon|Shadow flee|Serpent Trap(ability)|hidden Within|
    "skilldescr"          "The weapon of a master (1.Fire bullet(2.Frost Bullet(3.Poison Bullet(4.Critical Bullet(5.Exploding bullet|Go invisible when shot|Serpent ward|go compleatly invisible"
    "skillcfg"          "player_spawn|player_victim|player_spawn|player_ultimate"

      "skill1_setting"    "es_xsetinfo wcs_ammo 20|es_xsetinfo wcs_ammo 30|es_xsetinfo wcs_ammo 40|es_xsetinfo wcs_ammo 50|es_xsetinfo wcs_ammo 60"
      "skill1_cmd"        "es es_xdelayed 2 est_SetClipAmmo event_var(userid) 1 server_var(wcs_ammo);es es_xtell event_var(userid) You have spawned with server_var(wcs_ammo) More Bullets!"
      "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"
   
    "skill1_setting"    "es_xsetinfo wcs_type fire;es_xrand wcs_dmg 5 20|es_xsetinfo wcs_type frost|es_xsetinfo wcs_type poison|es_xsetinfo wcs_type critical|es_xsetinfo wcs_type exploding"
    "racealias_rgr1"    "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es est_csay event_var(attacker) Extra server_var(wcs_rand) Damage!;es es_xtell event_var(userid) #lightgreen Took #green server_var(wcs_rand) #multi #lightgreen extra damage from  #green event_var(es_attackername)'s #lightgreenFire Arrow!"
    "racealias_rgr2"    "es est_speed event_var(userid) 0.6;es es_xdelayed 3 wcs_removefx speed event_var(userid);es est_csay event_var(attacker) You hit event_var(userid) with Frost Arrow;es es_xtell event_var(userid) #multi #lightgreen Hit by #green event_var(es_attackername)'s #lightgreen Frost bullet!"
    "racealias_rgr3"    "es es_setplayercolor event_var(userid) 0 255 0 255 1;es est_csay event_var(attacker) Poisoned event_var(es_username);es es_xtell event_var(userid) #lightgreen Poisoned by #green event_var(es_attackername);es wcs_dealdamage event_var(attacker) event_var(userid) 6;es es_xdelayed 1 wcs_dealdamage event_var(attacker) event_var(userid) 6;es es_xdelayed 2 wcs_dealdamage event_var(attacker) event_var(userid) 6;es es_xdelayed 3 wcs_dealdamage event_var(attacker) event_var(userid) 6;es_xdelayed 4 es wcs_dealdamage event_var(attacker) event_var(userid) 6;es_xdelayed 5 es wcs_dealdamage event_var(attacker) event_var(userid) 6"
    "racealias_rgr4"    "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * 2;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es est_csay event_var(attacker) Critical Strike!;es es_xtell event_var(userid) #green event_var(attacker) #multi #lightgreen Hit you with a critical strike!"
    "racealias_rgr5"    "es wcs_explode event_var(attacker) event_var(userid) 20 250;es est_csay event_var(attacker) Exploding Arrow!;es es_xtell event_var(userid) #lightgreen Hit by #green event_var(es_attackername)'s #multi #lightgreen Exploding bullet!"
    "skill1_cmd"        "es es_xif (event_var(es_userweapon) = (weapon_m4)) then es_xif(server_var(wcs_type) = fire) then racealias_rgr1;es es_xif (event_var(es_userweapon) = (weapon_m4)) then (server_var(wcs_type) = frost) then racealias_rgr2;es es_xif (event_var(es_userweapon) = (weapon_m4)) then (server_var(wcs_type) = poison) then racealias_rgr3;es es_xif (event_var(es_userweapon) = (weapon_m4)) then (server_var(wcs_type) = critical) then racealias_rgr4;es es_xif (event_var(es_userweapon) = (weapon_m4)) then (server_var(wcs_type) = exploding) then racealias_rgr5"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_type) = fire) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10;es es_xif (server_var(wcs_type) = exploding) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 500 3 100 100 0 255 55 0 255 10;es es_xif (server_var(wcs_type) = frost) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 155 255 255;es es_xif (server_var(wcs_type) = poison) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_type) = poison) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_type) = poison) then est_effect 3 #a 0 sprites/greenspit1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 5 9 155 155 155 255"

    "skill2_setting"    "es_xsetinfo wcs_duration 2;es_xsetinfo wcs_invis 50;es_xsetinfo wcs_chance 10|es_xsetinfo wcs_duration 4;es_xsetinfo wcs_invis 35;es_xsetinfo wcs_chance 20|es_xsetinfo wcs_duration 5;es_xsetinfo wcs_invis 15;es_xsetinfo wcs_chance 30|es_xsetinfo wcs_duration 7;es_xsetinfo wcs_invis 5;es_xsetinfo wcs_chance 40|es_xsetinfo wcs_duration 8;es_xsetinfo wcs_invis 7;es_xsetinfo wcs_chance 50"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_setplayercolor server_var(wcs_userid) 255 255 255 server_var(wcs_invis) 1;es_delayed server_var(wcs_duration) est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es est_csay server_var(wcs_userid) : You have vanished! Hurry! You can only stay concealed for server_var(wcs_duration) second(s)!;es_delayed server_var(wcs_duration) est_csay server_var(wcs_userid) : You are no longer camouflaged!"
    "skill2_sfx"        "0"

    // params are duration, damage and radius
    "skill3_setting"    "es_xsetinfo wcs_count 5;es_xsetinfo wcs_params 10_25_150|es_xsetinfo wcs_count 6;es_xsetinfo wcs_params 15_25_180|es_xsetinfo wcs_count 7;es_xsetinfo wcs_params 20_25_200|es_xsetinfo wcs_count 8;es_xsetinfo wcs_params 25_25_220|es_xsetinfo wcs_count 8;es_xsetinfo wcs_params 50_25_240"
    "skill3_cmd"        "es es_xkeysetvalue WCSuserdata event_var(userid) ability warden;es es_xkeysetvalue WCSuserdata event_var(userid) ability_count server_var(wcs_count);es es_xkeysetvalue WCSuserdata event_var(userid) ability_parameter server_var(wcs_params)"
    "skill3_sfx"        "0"

   "skill4_setting"    "es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99"
    "racealias_l0"      "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss1.wav;es est_freeze server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #lightgreenYou are now #greenFrozen Invisible #lightgreenpess ultimate again to become visible"
    "racealias_l1"      "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav;es est_freeze server_var(wcs_userid) 0;es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0;es_delayed 1.3 ma_renderfx server_var(wcs_userid) 13"
    "skill4_cmd"        "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_l0;es es_xif (server_var(wcs_freeze) = 1) then racealias_l1"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/crosshairs.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 90 0.5 50 30 0 155 115 100 200 1"
    "ultimate_cooldown" "0"
   }]
 



this race  has crashed my sever when someone plays it ..

i know its teh first skill that dose this

please can someone give advise on y it crashes ?



thanksz
« Last Edit: February 18, 2008, 10:18:37 PM by Mikey.14 » Logged

Rotgutts
Level 7 Expert
*****
Offline Offline

United States United States

Posts: 213


Krechure Feature



b0n3s212
Merzlin
« Reply #1 on: February 24, 2008, 06:51:15 PM »

Well, first of all, your weren't smart and didn't put it in the race checker....There is 2 skill1.Duh
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Berettonawak
Level 7 Expert
*****
Offline Offline

France France

Posts: 415




Berettonawak
« Reply #2 on: February 26, 2008, 06:25:27 PM »

lol but 2 skill1 doesnt crash a server.
I know cause sometimes when i create races, i forget it.
Skill doesnt work but doesnt crash.
Logged

Français, et fier de l´être!
Hide and Seek race :
http://www.warcraft-source.com/board/index.php?topic=3426
Stickie
Level 2 Apprentice
**
Offline Offline

Belgium Belgium

Posts: 42




k1ll3rb33
k1ll3rb33
« Reply #3 on: February 26, 2008, 06:49:19 PM »

I did the first thing you Always do: Checking it with the race checker.
It gave me:
Code:
Filesize: 8.74 KB
found race: "14"
quotes:3
uneven quotes in line 17:

"skillnames" "Serpent Weapon|Shadow flee|Serpent Trap(ability)|hidden Within|

line too long in line 32:

"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_type) = fire) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10;es es_xif (server_var(wcs_type) = exploding) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 500 3 100 100 0 255 55 0 255 10;es es_xif (server_var(wcs_type) = frost) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 155 255 255;es es_xif (server_var(wcs_type) = poison) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_type) = poison) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_type) = poison) then est_effect 3 #a 0 sprites/greenspit1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 5 9 155 155 155 255"

And I'm quite sure it's this
Code:
line too long in line 32:
that's screwing your server up

Also; what the #@@#*¨* is this sign ] doing at the end of your code?

This is the race you should use (without skill 2, cause that's the bad one )

Code:
  "14"
     {
        "name"      "Serpent Master[under construction]"     
    "author"          "Elite Assassin & Vlad (skill 1) & HOLLIDAY (ultimate)" 
    "shortdescription"  "0"
    "required_level"   "99999999"
    "maximum_level"     "0"
    "allow_only"       "<STEAM_0:0:14477655>"
    "teamlimit"         "2"
    "preloadcmd"        "0"
     "player_spawn_cmd"  "es est_xtell event_var(userid) #multi #lightgreen You have spawned with a #green server_var(wcs_type) #lightgreenArrow.;es es_xdelayed 0.3 est_restrictall event_var(userid);es es_xdelayed 0.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 0.4 est_unrestrict event_var(userid) weapon_scout;es es_xdelayed 0.4 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 0.4 est_give event_var(userid) weapon_m4;es es_xdelayed 0.4 est_unrestrict event_var(userid) weapon_m4;es es_xdelayed 0.4 est_unrestrict event_var(userid) weapon_usp;es es_xdelayed 0.5 est_give event_var(userid) weapon_usp"
    "round_start_cmd"   "0"
    "round_end_cmd"    "0"
    "numberofskills"    "4"
    "numberoflevels"    "5"
    "skillnames"        "Serpent Weapon|Shadow flee|Serpent Trap(ability)|hidden Within"
    "skilldescr"          "The weapon of a master (1.Fire bullet(2.Frost Bullet(3.Poison Bullet(4.Critical Bullet(5.Exploding bullet|Go invisible when shot|Serpent ward|go compleatly invisible"
    "skillcfg"          "player_spawn|player_victim|player_spawn|player_ultimate"

      "skill1_setting"    "es_xsetinfo wcs_ammo 20|es_xsetinfo wcs_ammo 30|es_xsetinfo wcs_ammo 40|es_xsetinfo wcs_ammo 50|es_xsetinfo wcs_ammo 60"
      "skill1_cmd"        "es es_xdelayed 2 est_SetClipAmmo event_var(userid) 1 server_var(wcs_ammo);es es_xtell event_var(userid) You have spawned with server_var(wcs_ammo) More Bullets!"
      "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"

    "skill2_setting"    "es_xsetinfo wcs_duration 2;es_xsetinfo wcs_invis 50;es_xsetinfo wcs_chance 10|es_xsetinfo wcs_duration 4;es_xsetinfo wcs_invis 35;es_xsetinfo wcs_chance 20|es_xsetinfo wcs_duration 5;es_xsetinfo wcs_invis 15;es_xsetinfo wcs_chance 30|es_xsetinfo wcs_duration 7;es_xsetinfo wcs_invis 5;es_xsetinfo wcs_chance 40|es_xsetinfo wcs_duration 8;es_xsetinfo wcs_invis 7;es_xsetinfo wcs_chance 50"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_setplayercolor server_var(wcs_userid) 255 255 255 server_var(wcs_invis) 1;es_delayed server_var(wcs_duration) est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es est_csay server_var(wcs_userid) : You have vanished! Hurry! You can only stay concealed for server_var(wcs_duration) second(s)!;es_delayed server_var(wcs_duration) est_csay server_var(wcs_userid) : You are no longer camouflaged!"
    "skill2_sfx"        "0"

    // params are duration, damage and radius
    "skill3_setting"    "es_xsetinfo wcs_count 5;es_xsetinfo wcs_params 10_25_150|es_xsetinfo wcs_count 6;es_xsetinfo wcs_params 15_25_180|es_xsetinfo wcs_count 7;es_xsetinfo wcs_params 20_25_200|es_xsetinfo wcs_count 8;es_xsetinfo wcs_params 25_25_220|es_xsetinfo wcs_count 8;es_xsetinfo wcs_params 50_25_240"
    "skill3_cmd"        "es es_xkeysetvalue WCSuserdata event_var(userid) ability warden;es es_xkeysetvalue WCSuserdata event_var(userid) ability_count server_var(wcs_count);es es_xkeysetvalue WCSuserdata event_var(userid) ability_parameter server_var(wcs_params)"
    "skill3_sfx"        "0"

   "skill4_setting"    "es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99"
    "racealias_l0"      "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss1.wav;es est_freeze server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #lightgreenYou are now #greenFrozen Invisible #lightgreenpess ultimate again to become visible"
    "racealias_l1"      "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav;es est_freeze server_var(wcs_userid) 0;es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0;es_delayed 1.3 ma_renderfx server_var(wcs_userid) 13"
    "skill4_cmd"        "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_l0;es es_xif (server_var(wcs_freeze) = 1) then racealias_l1"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/crosshairs.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 90 0.5 50 30 0 155 115 100 200 1"
    "ultimate_cooldown" "0"
   }
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