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Author Topic: Deadly Elven Hunter!  (Read 351 times)
Rotgutts
Level 7 Expert
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Posts: 238


Krechure Feature



b0n3s212
Merzlin
« on: April 15, 2008, 11:21:51 PM »

This race was made by Holliday and Ideas by me, Hope you guys like



Name:Deadly Elven Hunter
Author: Holliday/Creature
Skills:7
Levels: 5
Total levels: 35
Level Cap:35 (So they HAVE to put points into the skill that breaks their bow, if they wanna play that race)
Special Spawn cmd's: Can only use the weapon "Scout" and Knife. (Increased knife damage on spawn)
Skill names: "Arcane Implosion|Summoned pet|Flamming arrow|Multi shot|Frost traps|Broken bow|Counter Attack"
Skill effects:

Arcane Implosion- You do 15-45% more damage with your scout. Sfx-Kinda like a clear crystallized ball that appears on the enemy.

Summoned pet- Summon a bot at spawn! 0-15% Sfx-None

Flamming arrow- You have a chance to set the enemy a flames. 10-25% Sfx-This one is what im banking all my money on. Its going to be like a flamming pointed ball of fire going to the enemy. Expect really goodness outta that ^^

Multi-shot- When you get hit, you have a chance (0-5%) of gaining an M4A1 For 5 seconds. Your damage will be reduced by -50%Sfx-You turn a light blue, and you glowBLUE until you get your scout back.

Frost traps- Serpent Ward, except when you touch that area, you will get frozen 0-25%. Why did I put that percentage? Because I want it to be the worst effect. The most likely effect would be to slow down the enemy  Sfx-I really love your new Serpent Ward for Sorcerer. Can you do that, except everything is blue, and the top part of it (The ball at the top) Is like a chunk of ice? Wewt for coolness!

Broken Bow-(Debuffer) On chance of you getting hit, or you shooting, you will loose your scout. In the mean while, you will run slow, and will gain 100+ hp. This effect only lasts from 5-15 seconds. When it ends, you loose 100- hp, and you gain your speed back. You also get your deadly scout back ^^ Sfx-A black, thick line will follow you until you gain your ability's back.

Counter Attack: For a certain amount of time, all damage that you is given to you, is put in your health bank. In other words, all the damage that is done to you, will be giving you Hp. I tried to stay away from vampire, its just I love the idea of this skill. Sfx- You turn all green, and when someone attacks you, their screen fades a light green color.


Skill descriptions:

Arcane Implosion- Your deadly magic will impel the resistance of your enemy, causing 15-45% more damage!

Summoned pet- Your ability of taming pets came in handy! You have the ability to spawn a pet (bot)! 0-15%

Flamming arrow- You set afire to your piercing arrow tips, making the amour of the enemys' un-penetrable to fire! 10-25%

Multi-shot- You sacrifice your deadly weapon to gain a faster shooting crossbow for more crowd control! 0-5%

Frost trap- You lay down a deadly frost trap to freeze your enemys, or wind them.

Broken Bow- Oh no! Run! Your bow is broken!

Counter Attack- For a certain amount of time, all damage that you is given to you, is put in your health pouch.






Ok, you are going to have to do some stuff to install all the Sounds, and Frost traps Ability.


///////////////////////////////////////////////
//Paste this code to your es_WCSultimates.txt
//Paste this part at the top of the file under
//block load
//{
  es_xexists wcs_exists command wcs_frost
  es es_xif (server_var(wcs_exists) = 0) then es_xregcmd wcs_frost wcs/WCSultimates/wcs_frost "frezzes nearby enemies" 
//}
///////////////////////////////////////////////////////
//paste this block to the bottom of the ultimates file

Code:
block wcs_frost
{
es es_xif (server_var(wcs_debug) = "1") then echo wcs_frost start
   es_xsetinfo wcs_uid 0
   es_xsetinfo wcs_duration 0
   es_xsetinfo wcs_dmg 0
   es_xsetinfo wcs_radius 0
   es_xsetinfo wcs_team_target 0
   es_xsetinfo wcs_wardenround 0
   es_xgetargv wcs_uid 1
   es_xgetargv wcs_duration 2
   es_xgetargv wcs_dmg 3
   es_xgetargv wcs_radius 4
   es_xgetargv wcs_team_target 5
   es_xgetargv wcs_team_targetn 6
   es_xgetargv wcs_x1 7
   es_xgetargv wcs_y1 8
   es_xgetargv wcs_z1 9
   es_xgetargv wcs_wardenround 10
   es es_xexists wcs_exists userid server_var(wcs_uid)
   es es_xgetlivingplayercount wcs_alive server_var(wcs_team_target)
   es es_xif (server_var(wcs_alive) < 1) then es_xsetinfo wcs_exists 0
   es es_xif (server_var(wcs_wardenround) != server_var(wcs_roundcounter)) then es_xsetinfo wcs_duration 0
   es es_xif (server_var(wcs_exists) = 1) do
   {
   es es_xif (server_var(wcs_duration) > 0) do
   {
   es es_xif (server_var(wcs_radius) != "0") do
   {
   es es_xif (server_var(wcs_team_targetn) != "0") do
   {     
es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 server_Var(wcs_radius) 2 10 300 0 75 75 255 255 1
es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 server_Var(wcs_radius) 2 10 300 0 75 75 255 255 1
es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 server_Var(wcs_radius) 2 10 300 0 75 75 255 255 1
es est_effect 10 #a 0.3 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 server_Var(wcs_radius) 2 10 300 0 75 75 255 255 1
es est_effect 10 #a 0.4 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 server_Var(wcs_radius) 2 10 300 0 75 75 255 255 1
es est_effect 10 #a 0.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 server_Var(wcs_radius) 2 10 900 0 75 75 255 255 1
es est_effect 10 #a 0.6 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 server_Var(wcs_radius) 2 10 300 0 75 75 255 255 1
es est_effect 10 #a 0.7 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 server_Var(wcs_radius) 2 10 300 0 75 75 255 255 1
es est_effect 10 #a 0.8 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 server_Var(wcs_radius) 2 10 300 0 75 75 255 255 1
es est_effect 10 #a 0.9 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 server_Var(wcs_radius) 2 10 300 0 75 75 255 255 1
   es_xsetinfo wcs_wall "1"
              alias wcs_run_frost "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_wall) = 0) then wcs_run_frost2"
              alias wcs_run_frost2 "es wcs_dealdamage server_var(wcs_uid) server_var(wcs_targetid) server_var(wcs_dmg);es est_speed server_var(wcs_targetid) .3;es_xdelayed 3 wcs_removefx speed server_var(wcs_targetid);es es_xtell server_var(wcs_targetid) #multi #greenYou have been hit by Frost Trap!;es_xmath wcs_z2 + 40;es est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 4 4 175 175 255 255;wcs_run_frost3"
              alias wcs_run_frost3 "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es est_effect 11 #a 0 sprites/blueglow1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 255"
              es nearcoord wcs_targetid server_var(wcs_team_targetn) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_radius) server_var(wcs_radius) server_var(wcs_radius) "es es_xgetplayerprop wcs_dead server_var(wcs_targetid) CCSPlayer.baseclass.pl.deadflag;es es_xif (server_var(wcs_dead) = 0) then wcs_run_frost"
              es_xmath wcs_duration - 1
              es es_xdelayed 1 wcs_frost server_var(wcs_uid) server_var(wcs_duration) server_var(wcs_dmg) server_var(wcs_radius) server_var(wcs_team_target) server_var(wcs_team_targetn) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_wardenround)
           }
         }
      }
   }
es es_xif (server_var(wcs_debug) = "1") then echo wcs_frost end
}

///////////////////////////////////////////
//Paste this code to your es_WCSskills.txt
//find this line
//wcs_getlanguage "wcs_lng" "wcs_lng_noability"
//        es es_xtell server_var(wcs_userid) #multi server_var(wcs_lng)
//        }
//      }
//    } and paste the following code after
//  } <-- this bracket
  es es_xif (server_var(wcs_tmp) in "frost") do
   {
  es_xsetinfo wcs_ability_count 0
  es es_xkeygetvalue wcs_ability_count WCSuserdata server_var(wcs_userid) ability_count
  es es_xif (server_var(wcs_ability_count) > 0) do
  {
   es es_xif (server_var(wcs_tmp) = "frost") do
   {
 es_xsetinfo wcs_params 0
   es es_xkeygetvalue wcs_params WCSuserdata server_var(wcs_userid) "ability_parameter"
     es es_xif (server_var(wcs_params) != "0") do
    {
         es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid)
            es_xsetinfo wcs_duration 0
           es es_xtoken wcs_duration server_var(wcs_params) 1 "_"
                 es es_xif (server_var(wcs_graphicfx) = 1) do
                    {
              es_xcopy wcs_x2 wcs_x1
      es_xcopy wcs_y2 wcs_y1
      es_xcopy wcs_z2 wcs_z1
      es_xmath wcs_z2 + 120
      es est_effect 11 #a 0 sprites/blueglow1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_duration) 1 255
      es est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_duration) 4 4 175 175 255 255
      //es_xmath wcs_z1 - 120
       es es_xgetplayerteam wcs_team server_var(wcs_userid)
                   es es_xif (server_var(wcs_team) = 2) do
          {
      es_xsetinfo wcs_team_target 3
    es_xsetinfo wcs_team_targetn "#ct"
  }
  es es_xif (server_var(wcs_team) = 3) do
  {
    es_xsetinfo wcs_team_target 2
    es_xsetinfo wcs_team_targetn "#t"
  }
  es es_xtoken wcs_dmg server_var(wcs_params) 2 "_"
          es es_xtoken wcs_radius server_var(wcs_params) 3 "_"
          es wcs_sorcerer server_var(wcs_userid) server_var(wcs_duration) server_var(wcs_dmg) server_var(wcs_radius) server_var(wcs_team_target) server_var(wcs_team_targetn) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_roundcounter)
          es es_xtell server_var(wcs_userid) #multi #greenFrost Trap!
          }
          }
          es_xmath wcs_ability_count - 1
          es es_xkeysetvalue WCSuserdata server_var(wcs_userid) ability_count server_var(wcs_ability_count)
        }
        es_xelse do
        {
        wcs_getlanguage "wcs_lng" "wcs_lng_noability"
        es es_xtell server_var(wcs_userid) #multi server_var(wcs_lng)
        }
      }

//----------------------END-CODE-----------------------//

Now for the race
Note: each attack has a "Cross bow" Kind of sound

Code:
"34"
   {
    "name"              "Deadly Elven Hunter"
    "author"            "HOLLIDAY"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_RestrictAll event_var(userid);es_delayed .1 es est_UnRestrict event_var(userid) weapon_knife;es es_delayed .2 est_give event_var(userid) weapon_knife;es es_delayed .2 est_UnRestrict event_var(userid) weapon_scout;es es_delayed .3 est_give event_var(userid) weapon_scout;es es_delayed .3 est_UnRestrict event_var(userid) weapon_c4"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "7"
    "numberoflevels"    "5"
    "skillnames"        "Arcane Implosion|Summoned pet|Flamming arrow|Multi shot|Frost traps|Broken bow|Counter Attack"
    "skilldescr"        "Your deadly magic will impel the resistance of your enemy,|Your ability of taming pets came in handy! You have the ability to spawn a pet (bot)!|You set afire to your piercing arrow tips, making the amour of the enemys' un-penetrable to fire!|You sacrifice your deadly weapon to gain a faster shooting crossbow for more crowd control!|You lay down a deadly frost trap to freeze your enemys, or wind them.|Oh no! Run! Your bow is broken!|For a certain amount of time, all damage that you is given to you, is put in your health pouch."
    "skillcfg"          "player_attacker|player_spawn|player_attacker|player_victim|player_spawn|player_victim|player_ultimate"
   
    "skill1_setting"    "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 44|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 75"
    "racealias_asag3"   "es es_xsetinfo wcs_dmg event_var(dmg_health);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es es_xtell event_var(attacker) #multi #greenScout: #lightgreenDid Extra Damage;racealias_cball1"
    "racealias_cball1"  "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/glow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 1 255"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = scout) then racealias_asag3"
    "skill1_sfx"        "0"

    "skill2_setting"    "es_xsetinfo wcs_chance 11|es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 19"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_plasma11"
    "racealias_plasma11""bot_add Minh;es est_getteam wcs_tmp event_var(userid);es_delayed .1 est_team Minh server_var(wcs_tmp);es_delayed .1 est_spawn Minh 1;es_delayed .1 est_setplayercolor Minh 0 0 255 175;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_y1 + 30;es_delayed .1 est_teleport Minh server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);racealias_twoasma2"
    "racealias_twoasma2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 effects/strider_bulge_dudv_dx60.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 9 2 50 10 0 255 255 255 255 10"
    "skill2_sfx"        "0"
 
    "skill3_setting"    "es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 24|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33|es_xsetinfo wcs_chance 35"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_flame22"
    "racealias_flame22" "es est_burn event_var(userid) 3;es est_csay event_var(userid) Flamming Arrow!!!;es es_xtell event_var(attacker) #multi #lightgreenyou have burned your enemy with #greenFlaming Arrow;es est_playplayer event_var(userid) weapons/crossbow/bolt_fly4.wav;es est_playplayer event_var(attacker) weapons/crossbow/bolt_fly4.wav"
    "racealias_flamesfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 60;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255;es_xmath wcs_z2 + 50;es est_effect 11 #a 0 sprites/xfireball3.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .5 .5 255;es est_effect 11 #a .5 sprites/xfireball3.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 255"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_flamesfx"

    "skill4_setting"    "es_xsetinfo wcs_chance 13;es_xsetinfo wcs_duration 5|es_xsetinfo wcs_chance 28;es_xsetinfo wcs_duration 10|es_xsetinfo wcs_chance 44;es_xsetinfo wcs_duration 15|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_duration 20|es_xsetinfo wcs_chance 75;es_xsetinfo wcs_duration 25"
    "racealias_asam41"  "es est_unrestrict event_var(userid) weapon_m4a1;es es_delayed .3 es est_give event_var(userid) weapon_m4a1;es es_delayed server_var(wcs_duration) es est_restrict event_var(userid) weapon_m4a1;es es_delayed server_var(wcs_duration es est_removeweapon event_var(userid) 1;es es_delayed server_var(wcs_duration) es est_give event_var(userid) weapon_scout;racealias_blueball"
    "skill4_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_asam41"
    "racealias_blueball""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 1 100 300 1.8 175 175 255 255 1;es est_effect 11 #a 0 sprites/blueglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 2 255; es es_delayed server_var(wcs_duration) es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5000 20 .3 100 300 1.8 175 175 255 255 1"
    "skill4_sfx"        "0"
   
    "skill5_setting"    "es_xsetinfo wcs_count 1;es_xsetinfo wcs_params 12_14_220|es_xsetinfo wcs_count 1;es_xsetinfo wcs_params 14_16_240|es_xsetinfo wcs_count 2;es_xsetinfo wcs_params 14_18_260|es_xsetinfo wcs_count 2;es_xsetinfo wcs_params 14_18_280|es_xsetinfo wcs_count 2;es_xsetinfo wcs_params 16_22_300"
    "skill5_cmd"        "es es_xkeysetvalue WCSuserdata event_var(userid) ability frost;es es_xkeysetvalue WCSuserdata event_var(userid) ability_count server_var(wcs_count);es es_xkeysetvalue WCSuserdata event_var(userid) ability_parameter server_var(wcs_params)"
    "skill5_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 100;es est_effect 11 #a 0 sprites/blueglow1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 1 255;es est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 4 4 175 175 255 255;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;racealias_sorcefx1"
    "racealias_sorcefx1""es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;es est_effect 10 #a 0.3 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;es est_effect 10 #a 0.4 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;es est_effect 10 #a 0.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 900 0 75 75 255 255 1;es est_effect 10 #a 0.6 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;racealias_sorcrfx1"
    "racealias_sorcrfx1""es est_effect 10 #a 0.7 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;es est_effect 10 #a 0.8 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;es est_effect 10 #a 0.9 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1"
 
    "skill6_setting"    "es_xsetinfo wcs_chance 7;es_xsetinfo wcs_duration 15|es_xsetinfo wcs_chance 8;es_xsetinfo wcs_duration 12|es_xsetinfo wcs_chance 14;es_xsetinfo wcs_duration 10|es_xsetinfo wcs_chance 15;es_xsetinfo wcs_duration 7|es_xsetinfo wcs_chance 18;es_xsetinfo wcs_duration 5"
    "skill6_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_bowspd6;es_xsetinfo Phazon 0;es es_xkeygetvalue counter WCSuserdata event_var(userid) counter;es es_xif (server_var(counter) = 1) then racealias_counter"
    "racealias_counter" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg + 30;es est_healthadd event_var(userid) server_Var(wcs_dmg);es es_xtell event_var(userid) #multi #lightgreen The Damage inflicted upon you has healed you #green server_var(xhp) #lightgreen hp more than the damage taken"
    "racealias_bowspd6" "es est_removeweapon event_var(userid) 1;es est_speed event_var(userid) .5;es est_healt event_var(userid) + 100;es es_delayed server_var(wcs_duration) es est_speed event_var(userid) 1;es es_delayed server_var(wcs_duration) es est_give event_var(userid) weapon_scout;es es_delayed server_var(wcs_duration) es est_health event_var(userid) - 100;es es_xtell event_var(userid) #multi #lightgreen you have lost speed and your weapon for server_var(wcs_duration) seconds, #green you have gained 100 hp;es es_delayed server_var(wcs_duration) es es_xtell event_var(userid) #multi #lightgreen You got your weapon and your speed back #green you lost 100 hp"
    "skill6_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 100;es est_effect 11 #a 0 sprites/blueglow1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 1 255;es est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 4 4 175 175 255 255;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;racealias_sorcefx1"
 
    "skill7_setting"    "es_xsetinfo wcs_chance 7;es_xsetinfo wcs_duration 5|es_xsetinfo wcs_chance 8;es_xsetinfo wcs_duration 7|es_xsetinfo wcs_chance 14;es_xsetinfo wcs_duration 10|es_xsetinfo wcs_chance 15;es_xsetinfo wcs_duration 13|es_xsetinfo wcs_chance 18;es_xsetinfo wcs_duration 15"
    "skill7_cmd"        "es_xsetinfo counter 0;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) counter 1;es es_delayed server_var(wcs_duration) es es_xkeysetvalue WCSuserdata server_var(wcs_userid) counter 0;es es_xtell server_var(wcs_userid) #multi #lightgreen for server_var(wcs_duration) seconds all damage that you is given to you, is put in your health pouch"
    "skill7_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 100;es est_effect 11 #a 0 sprites/blueglow1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 1 255;es est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 4 4 175 175 255 255;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;racealias_sorcefx1"
    "ultimate_cooldown" "20"
   }

Code
GeSHi (eventscripts):
"34"
  {
   "name"              "Deadly Elven Hunter"
   "author"            "HOLLIDAY"
   "required_level"    "0"
   "maximum_level"     "0"
   "allow_only"        "0"
   "teamlimit"         "0"
   "preloadcmd"        "0"
   "player_spawn_cmd"  "es est_RestrictAll event_var(userid);es_delayed .1 es est_UnRestrict event_var(userid) weapon_knife;es es_delayed .2 est_give event_var(userid) weapon_knife;es es_delayed .2 est_UnRestrict event_var(userid) weapon_scout;es es_delayed .3 est_give event_var(userid) weapon_scout;es es_delayed .3 est_UnRestrict event_var(userid) weapon_c4"
   "round_start_cmd"   "0"
   "round_end_cmd"     "0"
   "numberofskills"    "7"
   "numberoflevels"    "5"
   "skillnames"        "Arcane Implosion|Summoned pet|Flamming arrow|Multi shot|Frost traps|Broken bow|Counter Attack"
   "skilldescr"        "Your deadly magic will impel the resistance of your enemy,|Your ability of taming pets came in handy! You have the ability to spawn a pet (bot)!|You set afire to your piercing arrow tips, making the amour of the enemys' un-penetrable to fire!|You sacrifice your deadly weapon to gain a faster shooting crossbow for more crowd control!|You lay down a deadly frost trap to freeze your enemys, or wind them.|Oh no! Run! Your bow is broken!|For a certain amount of time, all damage that you is given to you, is put in your health pouch."
   "skillcfg"          "player_attacker|player_spawn|player_attacker|player_victim|player_spawn|player_victim|player_ultimate"
 
   "skill1_setting"    "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 44|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 75"
   "racealias_asag3"   "es es_xsetinfo wcs_dmg event_var(dmg_health);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es es_xtell event_var(attacker) #multi #greenScout: #lightgreenDid Extra Damage;racealias_cball1"
   "racealias_cball1"  "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/glow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 1 255"
   "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = scout) then racealias_asag3"
   "skill1_sfx"        "0"
 
   "skill2_setting"    "es_xsetinfo wcs_chance 11|es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 19"
   "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_plasma11"
   "racealias_plasma11""bot_add Minh;es est_getteam wcs_tmp event_var(userid);es_delayed .1 est_team Minh server_var(wcs_tmp);es_delayed .1 est_spawn Minh 1;es_delayed .1 est_setplayercolor Minh 0 0 255 175;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_y1 + 30;es_delayed .1 est_teleport Minh server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);racealias_twoasma2"
   "racealias_twoasma2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 effects/strider_bulge_dudv_dx60.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 9 2 50 10 0 255 255 255 255 10"
   "skill2_sfx"        "0"
 
   "skill3_setting"    "es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 24|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33|es_xsetinfo wcs_chance 35"
   "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_flame22"
   "racealias_flame22" "es est_burn event_var(userid) 3;es est_csay event_var(userid) Flamming Arrow!!!;es es_xtell event_var(attacker) #multi #lightgreenyou have burned your enemy with #greenFlaming Arrow;es est_playplayer event_var(userid) weapons/crossbow/bolt_fly4.wav;es est_playplayer event_var(attacker) weapons/crossbow/bolt_fly4.wav"
   "racealias_flamesfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 60;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255;es_xmath wcs_z2 + 50;es est_effect 11 #a 0 sprites/xfireball3.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) .5 .5 255;es est_effect 11 #a .5 sprites/xfireball3.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 255"
   "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_flamesfx"
 
   "skill4_setting"    "es_xsetinfo wcs_chance 13;es_xsetinfo wcs_duration 5|es_xsetinfo wcs_chance 28;es_xsetinfo wcs_duration 10|es_xsetinfo wcs_chance 44;es_xsetinfo wcs_duration 15|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_duration 20|es_xsetinfo wcs_chance 75;es_xsetinfo wcs_duration 25"
   "racealias_asam41"  "es est_unrestrict event_var(userid) weapon_m4a1;es es_delayed .3 es est_give event_var(userid) weapon_m4a1;es es_delayed server_var(wcs_duration) es est_restrict event_var(userid) weapon_m4a1;es es_delayed server_var(wcs_duration es est_removeweapon event_var(userid) 1;es es_delayed server_var(wcs_duration) es est_give event_var(userid) weapon_scout;racealias_blueball"
   "skill4_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_asam41"
   "racealias_blueball""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 1 100 300 1.8 175 175 255 255 1;es est_effect 11 #a 0 sprites/blueglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 2 255; es es_delayed server_var(wcs_duration) es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5000 20 .3 100 300 1.8 175 175 255 255 1"
   "skill4_sfx"        "0"
 
   "skill5_setting"    "es_xsetinfo wcs_count 1;es_xsetinfo wcs_params 12_14_220|es_xsetinfo wcs_count 1;es_xsetinfo wcs_params 14_16_240|es_xsetinfo wcs_count 2;es_xsetinfo wcs_params 14_18_260|es_xsetinfo wcs_count 2;es_xsetinfo wcs_params 14_18_280|es_xsetinfo wcs_count 2;es_xsetinfo wcs_params 16_22_300"
   "skill5_cmd"        "es es_xkeysetvalue WCSuserdata event_var(userid) ability frost;es es_xkeysetvalue WCSuserdata event_var(userid) ability_count server_var(wcs_count);es es_xkeysetvalue WCSuserdata event_var(userid) ability_parameter server_var(wcs_params)"
   "skill5_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 100;es est_effect 11 #a 0 sprites/blueglow1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 1 255;es est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 4 4 175 175 255 255;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;racealias_sorcefx1"
   "racealias_sorcefx1""es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;es est_effect 10 #a 0.3 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;es est_effect 10 #a 0.4 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;es est_effect 10 #a 0.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 900 0 75 75 255 255 1;es est_effect 10 #a 0.6 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;racealias_sorcrfx1"
   "racealias_sorcrfx1""es est_effect 10 #a 0.7 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;es est_effect 10 #a 0.8 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;es est_effect 10 #a 0.9 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1"
 
   "skill6_setting"    "es_xsetinfo wcs_chance 7;es_xsetinfo wcs_duration 15|es_xsetinfo wcs_chance 8;es_xsetinfo wcs_duration 12|es_xsetinfo wcs_chance 14;es_xsetinfo wcs_duration 10|es_xsetinfo wcs_chance 15;es_xsetinfo wcs_duration 7|es_xsetinfo wcs_chance 18;es_xsetinfo wcs_duration 5"
   "skill6_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_bowspd6;es_xsetinfo Phazon 0;es es_xkeygetvalue counter WCSuserdata event_var(userid) counter;es es_xif (server_var(counter) = 1) then racealias_counter"
   "racealias_counter" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg + 30;es est_healthadd event_var(userid) server_Var(wcs_dmg);es es_xtell event_var(userid) #multi #lightgreen The Damage inflicted upon you has healed you #green server_var(xhp) #lightgreen hp more than the damage taken"
   "racealias_bowspd6" "es est_removeweapon event_var(userid) 1;es est_speed event_var(userid) .5;es est_healt event_var(userid) + 100;es es_delayed server_var(wcs_duration) es est_speed event_var(userid) 1;es es_delayed server_var(wcs_duration) es est_give event_var(userid) weapon_scout;es es_delayed server_var(wcs_duration) es est_health event_var(userid) - 100;es es_xtell event_var(userid) #multi #lightgreen you have lost speed and your weapon for server_var(wcs_duration) seconds, #green you have gained 100 hp;es es_delayed server_var(wcs_duration) es es_xtell event_var(userid) #multi #lightgreen You got your weapon and your speed back #green you lost 100 hp"
   "skill6_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 100;es est_effect 11 #a 0 sprites/blueglow1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 1 255;es est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 4 4 175 175 255 255;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;racealias_sorcefx1"
 
   "skill7_setting"    "es_xsetinfo wcs_chance 7;es_xsetinfo wcs_duration 5|es_xsetinfo wcs_chance 8;es_xsetinfo wcs_duration 7|es_xsetinfo wcs_chance 14;es_xsetinfo wcs_duration 10|es_xsetinfo wcs_chance 15;es_xsetinfo wcs_duration 13|es_xsetinfo wcs_chance 18;es_xsetinfo wcs_duration 15"
   "skill7_cmd"        "es_xsetinfo counter 0;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) counter 1;es es_delayed server_var(wcs_duration) es es_xkeysetvalue WCSuserdata server_var(wcs_userid) counter 0;es es_xtell server_var(wcs_userid) #multi #lightgreen for server_var(wcs_duration) seconds all damage that you is given to you, is put in your health pouch"
   "skill7_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 100;es est_effect 11 #a 0 sprites/blueglow1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 1 255;es est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 4 4 175 175 255 255;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;racealias_sorcefx1"
   "ultimate_cooldown" "20"
  }


EDIT 1: More Screenys will be added hopefully, my Print/Screen key is blown D:
EDIT 2: Bind a key to ability. Ex. bind \ ability
EDIT 3: Don't forget it's still in beta
« Last Edit: April 15, 2008, 11:24:49 PM by Rotgutts » Logged


If you would like a Private race, just Pm me with the info, I would be more than happy to make you one
letitsquirt
Level 2 Apprentice
**
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United States United States

Posts: 59


WWW
hiadamitsbrandon
holyfat

myServer 69.28.220.231:27015
(Warning: click connects through Steam)
« Reply #1 on: April 16, 2008, 03:08:17 AM »

if u want ss's (screenshots) eaiser just bind a button to jpeg. then when u click it it will take a picture and upload it to ur screenshots folder
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Join Insane Today! We are a new and growing clan. This is for wcs css players.
Ip address = 69.28.220.231:27015
insan3.forumer.com
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Rotgutts
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Posts: 238


Krechure Feature



b0n3s212
Merzlin
« Reply #2 on: April 16, 2008, 03:37:40 AM »

How do you like the race overallk XD
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If you would like a Private race, just Pm me with the info, I would be more than happy to make you one
Frodo
WCS ESP Dev Team
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Actinosphaerium eichhorni


WWW
ckenduro
aulix
« Reply #3 on: April 16, 2008, 08:24:54 AM »

Multi-shot- When you get hit, you have a chance (0-5%) of gaining an M4A1 For 5 seconds. Your damage will be reduced by -50%Sfx-You turn a light blue, and you glowBLUE until you get your scout back.

I don't like this skill. You are just aiming a guy and almost hitting LMB, then that guy hits you once, and you wait 0.5 seconds to get your new weapon "ready" (the animation), and so you get a headshot

Broken Bow-(Debuffer) On chance of you getting hit, or you shooting, you will loose your scout. In the mean while, you will run slow, and will gain 100+ hp. This effect only lasts from 5-15 seconds. When it ends, you loose 100- hp, and you gain your speed back. You also get your deadly scout back ^^ Sfx-A black, thick line will follow you until you gain your ability's back.

What is the point of this skill?...
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Zumble
Level 7 Expert
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Russian Federation

Posts: 164


o_O


WWW
zumble

myServer 77.220.182.48:27015
(Warning: click connects through Steam)
« Reply #4 on: April 16, 2008, 11:36:41 AM »

Frodo is right,that skill sux,no1 will grade it
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Last 7 Shouts:
May 28, 2008, 09:53:53 PM
Hmm... well Teleport is working.. but... the server crashes when we try to load it... but i think i found the solution... my friend is afk now... so when he comes back ill see if he got it all good!
May 28, 2008, 09:39:24 PM
Hmmmmmmmmmm thats weird dont know what to tell you
May 28, 2008, 07:33:47 PM
Edit... the shopmenu automaticly buys the number i push... when i wanna go to the Specials part of shopmenu... it automaticly buys number 5... thats mole :S how to change it?
May 28, 2008, 07:13:56 PM
Uhhhm, i have a problem with alot of ultimates on wcs 0.75, Like the human ultimate Teleport... how to get it working?... and to my shopmenu isnt workin... when i buy tome of experience... it shows i am buying Mole... please help me!
May 28, 2008, 05:04:51 PM
Hm... but the race where i found it was for 0.75...
thanks...
May 28, 2008, 05:00:27 PM
for .77 i think so
May 28, 2008, 04:32:15 PM
Is there a Player_kill comand??
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