I spent a lot of time making this post, by putting these hard worked Bolds and Italics. Just kidding =P
Skills for: Blood Lust Dragon
1.)Blood hunter-The more blood gone, the more powerful you get. More extent:When you loose 10 Hp, you might get 20+ Plus Damage. This skill was made BY me. Not invented by me.
2.)Instinct-When you get Attacked, you get summoned behind the attacker.More extent:You will be teleported behind the person who attacked you! Created by Holliday in his race "Scorpian"
3.)Blood Strike-Your deadly strike steals money from your enemy.More extent:You will steal tons ($180) from an enemy! Created by Blood Mage, or someone original race.
4.)Wings & Scales of a Blood Dragon-Gain fast moving claws and Lower gravity:More extentYou will get more speed (160%) and less gravity. From Holliday's "Neve"
5.)Strong Death-Chance on Death to shake your surroundings.More extent:You will summon a large Earthquake on death. Unknown originality.
Ultimate 6.)Blood infection-Spray blood over your teamates so no one can see them.More extent:Make your WHOLE team invisible. Created by me, and helped with and by Zero Skillz.
To read this awesome race coding xD
Code
GeSHi (eventscripts):"??"
{
"name" "Blood Lust Dragon"
"author" "Creature"
"shortdescription" "Blood is his goal, beware."
"required_level" "50"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) weapons\explode3.wav"
"round_start_cmd" "es_give event_var(userid) weapon_m4a1;es_give event_var(userid) weapon_elite"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "8"
"skillnames" "Blood hunter|Instinct|Blood Strike|Wings & Scales of a Blood Dragon|Strong Death|Blood infection"
"skilldescr" "The more blood (hp) gone, the more powerful you get.(More Gun Damage)|When you get Attacked, you can get summoned behind the attacker.|Your deadly strike steals money from your enemy.|Gain fast moving claws and Low gravity wings|Chance on Death to shake your surroundings.|Spray blood over your teamates so no one can see them."
"skillcfg" "player_attacker|player_victim|player_attacker|player_spawn|player_death|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_bonus 3|es_xsetinfo wcs_bonus 4|es_xsetinfo wcs_bonus 5|es_xsetinfo wcs_bonus 6|es_xsetinfo wcs_bonus 7|es_xsetinfo wcs_bonus 8|es_xsetinfo wcs_bonus 9|es_xsetinfo wcs_bonus 10"
"racealias_sw3" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_hpattacker);es es_xtell event_var(attacker) #multi #Lightgreen :Fight for blood! You have increased your damage by #green server_var(wcs_hpattacker) !!"
"skill1_cmd" "es_xsetinfo wcs_hpattacker 0;es est_gethealth wcs_hpattacker event_var(attacker);es es_xmath wcs_hpattacker float;es es_xmath wcs_bonus float;es es_xmath wcs_hpattacker - 100;es es_xmath wcs_hpattacker * -1;es es_xmath wcs_hpattacker / 10;es es_xmath wcs_hpattacker * server_var(wcs_bonus);es est_rounddecimal wcs_hpattacker server_var(wcs_hpattacker) 0;es es_xif (server_var(wcs_hpattacker) > 0) then racealias_sw3"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 52|es_xsetinfo wcs_chance 55| es_xsetinfo wcs_chance 60"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= 10) then est_isalive wcs_alive event_var(userid);est_spawn event_var(userid);es es_xif (server_var(wcs_dice) <= 10) then est_teleport event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_dice) <= 10) then es_xtell event_var(userid) : Teleport Attack ."
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255"
"skill3_setting" "es_xsetinfo wcs_money 20|es_xsetinfo wcs_money 50|es_xsetinfo wcs_money 80|es_xsetinfo wcs_money 110|es_xsetinfo wcs_money 140|es_xsetinfo wcs_money 160|es_xsetinfo wcs_money 180|es_xsetinfo wcs_money 200"
"racealias_Dragon" "es es_xgetmoney wcs_cash event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_stolemoney;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) server_var(wcs_money) event_var(es_username);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then es_xtell event_var(attacker) #multi server_var(wcs_lng);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then est_Cash event_var(attacker) + server_var(wcs_money);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then est_Cash event_var(userid) - server_var(wcs_money)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 30) then racealias_Dragon"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 255 255 0 255"
"skill4_setting" "es_xsetinfo wcs_gravity 0.68;es_xsetinfo wcs_speed 1.20;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_gravity 0.6;es_xsetinfo wcs_speed 1.30;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_gravity 0.52;es_xsetinfo wcs_speed 1.40;es_xsetinfo wcs_alpha 150|es_xsetinfo wcs_gravity 0.44;es_xsetinfo wcs_speed 1.50;es_xsetinfo wcs_alpha 170|es_xsetinfo wcs_gravity 0.36;es_xsetinfo wcs_speed 1.60;es_xsetinfo wcs_alpha 190|es_xsetinfo wcs_gravity 0.36;es_xsetinfo wcs_speed 1.61;es_xsetinfo wcs_alpha 190|es_xsetinfo wcs_gravity 0.36;es_xsetinfo wcs_speed 1.65;es_xsetinfo wcs_alpha 190|es_xsetinfo wcs_gravity 0.36;es_xsetinfo wcs_speed 1.70;es_xsetinfo wcs_alpha 190"
"skill4_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es es_xtell event_var(userid) #multi #lightgreenYour great #greenWings #lightgreenAnd #greenLegs #lightgreenMake you move faster!;es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity)"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 10 50 1 100 0 255 255 3"
"skill5_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 85"
"skill5_cmd" "es es_xif (server_var(wcs_team) = 2) then est_shake #c 10 10 10;es es_xif (server_var(wcs_team) = 3) then est_shake #t 10 10 10;es es_xif (server_var(wcs_team) = 2) then es es_xtell #c Dragons' fall made a earthquake!"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 3 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 50 3 50 100 1.8 255 75 25 255 2"
"skill6_setting" "es_xset wcs_duration 3|es_xset wcs_duration 5|es_xset wcs_duration 7|es_xset wcs_duration 9|es_xset wcs_duration 11|es_xset wcs_duration 13|es_xset wcs_duration 15|es_xset wcs_duration 17|es_xset wcs_duration 19"
"racealias_invis2" "es es_delayed 0.1 est_setplayercolor #t 255 255 255 0 1;es es_delayed server_var(wcs_duration) est_setplayercolor #t Server_var 255 255 255 255 1;es es_tell #t #multi #lightgreen server_var(wcs_userid) Made us all invisible for server_var(wcs_duration) seconds!"
"racealias_invis3" "es es_delayed 0.1 est_setplayercolor #ct 255 255 255 0 1;es es_delayed server_var(wcs_duration) est_setplayercolor #ct Server_var 255 255 255 255 1;es es_tell #ct #multi #lightgreen server_var(wcs_username) Made us all invisible for server_var(wcs_duration) seconds!"
"skill6_cmd" "es es_xif (server_var(wcs_team) = 2) then racealias_invis2;es es_xif (server_var(wcs_team) = 2) then racealias_invis3"
"skill6_sfx" "0"
"ultimate_cooldown" "60|45|40|35|30"
To copy this into your WCSraces.db.txt* file *WINK* *WINK*
Code:
"??"
{
"name" "Blood Lust Dragon"
"author" "Creature"
"shortdescription" "Blood is his goal, beware."
"required_level" "50"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) weapons\explode3.wav"
"round_start_cmd" "es_give event_var(userid) weapon_m4a1;es_give event_var(userid) weapon_elite"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "5"
"skillnames" "Blood hunter|Instinct|Blood Strike|Wings & Scales of a Blood Dragon|Strong Death|Blood infection"
"skilldescr" "The more blood (hp) gone, the more powerful you get.(More Gun Damage)|When you get Attacked, you can get summoned behind the attacker.|Your deadly strike steals money from your enemy.|Gain fast moving claws and Low gravity wings|Chance on Death to shake your surroundings.|Spray blood over your teamates so no one can see them."
"skillcfg" "player_attacker|player_victim|player_attacker|player_spawn|player_death|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_bonus 3|es_xsetinfo wcs_bonus 4|es_xsetinfo wcs_bonus 5|es_xsetinfo wcs_bonus 6|es_xsetinfo wcs_bonus 7"
"racealias_sw3" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_hpattacker);es es_xtell event_var(attacker) #multi #Lightgreen :Fight for blood! You have increased your damage by #green server_var(wcs_hpattacker) !!"
"skill1_cmd" "es_xsetinfo wcs_hpattacker 0;es est_gethealth wcs_hpattacker event_var(attacker);es es_xmath wcs_hpattacker float;es es_xmath wcs_bonus float;es es_xmath wcs_hpattacker - 100;es es_xmath wcs_hpattacker * -1;es es_xmath wcs_hpattacker / 10;es es_xmath wcs_hpattacker * server_var(wcs_bonus);es est_rounddecimal wcs_hpattacker server_var(wcs_hpattacker) 0;es es_xif (server_var(wcs_hpattacker) > 0) then racealias_sw3"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 50"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= 10) then est_isalive wcs_alive event_var(userid);est_spawn event_var(userid);es es_xif (server_var(wcs_dice) <= 10) then est_teleport event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_dice) <= 10) then es_xtell event_var(userid) : Teleport Attack ."
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255"
"skill3_setting" "es_xsetinfo wcs_money 20|es_xsetinfo wcs_money 50|es_xsetinfo wcs_money 80|es_xsetinfo wcs_money 110|es_xsetinfo wcs_money 140"
"racealias_Dragon" "es es_xgetmoney wcs_cash event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_stolemoney;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) server_var(wcs_money) event_var(es_username);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then es_xtell event_var(attacker) #multi server_var(wcs_lng);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then est_Cash event_var(attacker) + server_var(wcs_money);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then est_Cash event_var(userid) - server_var(wcs_money)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 30) then racealias_Dragon"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 255 255 0 255"
"skill4_setting" "es_xsetinfo wcs_gravity 0.68;es_xsetinfo wcs_speed 1.20;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_gravity 0.6;es_xsetinfo wcs_speed 1.30;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_gravity 0.52;es_xsetinfo wcs_speed 1.40;es_xsetinfo wcs_alpha 150|es_xsetinfo wcs_gravity 0.44;es_xsetinfo wcs_speed 1.50;es_xsetinfo wcs_alpha 170|es_xsetinfo wcs_gravity 0.36;es_xsetinfo wcs_speed 1.60;es_xsetinfo wcs_alpha 190"
"skill4_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es es_xtell event_var(userid) #multi #lightgreenYour great #greenWings #lightgreenAnd #greenLegs #lightgreenMake you move faster!;es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity)"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 10 50 1 100 0 255 255 3"
"skill5_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 70"
"skill5_cmd" "es es_xif (server_var(wcs_team) = 2) then est_shake #c 10 10 10;es es_xif (server_var(wcs_team) = 3) then est_shake #t 10 10 10;es es_xif (server_var(wcs_team) = 2) then es es_xtell #c Dragons' fall made a earthquake!"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 3 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 50 3 50 100 1.8 255 75 25 255 2"
"skill6_setting" "es_xset wcs_duration 3|es_xset wcs_duration 5|es_xset wcs_duration 7|es_xset wcs_duration 9|es_xset wcs_duration 11|es_xset wcs_duration 13"
"racealias_invis2" "es es_delayed 0.1 est_setplayercolor #t 255 255 255 0 1;es es_delayed server_var(wcs_duration) est_setplayercolor #t Server_var 255 255 255 255 1;es es_tell #t #multi #lightgreen server_var(wcs_userid) Made us all invisible for server_var(wcs_duration) seconds!"
"racealias_invis3" "es es_delayed 0.1 est_setplayercolor #ct 255 255 255 0 1;es es_delayed server_var(wcs_duration) est_setplayercolor #ct Server_var 255 255 255 255 1;es es_tell #ct #multi #lightgreen server_var(wcs_username) Made us all invisible for server_var(wcs_duration) seconds!"
"skill6_cmd" "es es_xif (server_var(wcs_team) = 2) then racealias_invis2;es es_xif (server_var(wcs_team) = 2) then racealias_invis3"
"skill6_sfx" "0"
"ultimate_cooldown" "60|45|40|35|30"[code]
[/code]{
"name" "Blood Lust Dragon"
"author" "Creature"
"shortdescription" "Blood is his goal, beware."
"required_level" "50"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) weapons\explode3.wav"
"round_start_cmd" "es_give event_var(userid) weapon_m4a1;es_give event_var(userid) weapon_elite"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "5"
"skillnames" "Blood hunter|Instinct|Blood Strike|Wings & Scales of a Blood Dragon|Strong Death|Blood infection"
"skilldescr" "The more blood (hp) gone, the more powerful you get.(More Gun Damage)|When you get Attacked, you can get summoned behind the attacker.|Your deadly strike steals money from your enemy.|Gain fast moving claws and Low gravity wings|Chance on Death to shake your surroundings.|Spray blood over your teamates so no one can see them."
"skillcfg" "player_attacker|player_victim|player_attacker|player_spawn|player_death|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_bonus 3|es_xsetinfo wcs_bonus 4|es_xsetinfo wcs_bonus 5|es_xsetinfo wcs_bonus 6|es_xsetinfo wcs_bonus 7"
"racealias_sw3" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_hpattacker);es es_xtell event_var(attacker) #multi #Lightgreen :Fight for blood! You have increased your damage by #green server_var(wcs_hpattacker) !!"
"skill1_cmd" "es_xsetinfo wcs_hpattacker 0;es est_gethealth wcs_hpattacker event_var(attacker);es es_xmath wcs_hpattacker float;es es_xmath wcs_bonus float;es es_xmath wcs_hpattacker - 100;es es_xmath wcs_hpattacker * -1;es es_xmath wcs_hpattacker / 10;es es_xmath wcs_hpattacker * server_var(wcs_bonus);es est_rounddecimal wcs_hpattacker server_var(wcs_hpattacker) 0;es es_xif (server_var(wcs_hpattacker) > 0) then racealias_sw3"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 50"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= 10) then est_isalive wcs_alive event_var(userid);est_spawn event_var(userid);es es_xif (server_var(wcs_dice) <= 10) then est_teleport event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_dice) <= 10) then es_xtell event_var(userid) : Teleport Attack ."
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 5 255 151 67 255"
"skill3_setting" "es_xsetinfo wcs_money 20|es_xsetinfo wcs_money 50|es_xsetinfo wcs_money 80|es_xsetinfo wcs_money 110|es_xsetinfo wcs_money 140"
"racealias_Dragon" "es es_xgetmoney wcs_cash event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_stolemoney;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) server_var(wcs_money) event_var(es_username);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then es_xtell event_var(attacker) #multi server_var(wcs_lng);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then est_Cash event_var(attacker) + server_var(wcs_money);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then est_Cash event_var(userid) - server_var(wcs_money)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 30) then racealias_Dragon"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 255 255 0 255"
"skill4_setting" "es_xsetinfo wcs_gravity 0.68;es_xsetinfo wcs_speed 1.20;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_gravity 0.6;es_xsetinfo wcs_speed 1.30;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_gravity 0.52;es_xsetinfo wcs_speed 1.40;es_xsetinfo wcs_alpha 150|es_xsetinfo wcs_gravity 0.44;es_xsetinfo wcs_speed 1.50;es_xsetinfo wcs_alpha 170|es_xsetinfo wcs_gravity 0.36;es_xsetinfo wcs_speed 1.60;es_xsetinfo wcs_alpha 190"
"skill4_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es es_xtell event_var(userid) #multi #lightgreenYour great #greenWings #lightgreenAnd #greenLegs #lightgreenMake you move faster!;es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity)"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 10 50 1 100 0 255 255 3"
"skill5_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 70"
"skill5_cmd" "es es_xif (server_var(wcs_team) = 2) then est_shake #c 10 10 10;es es_xif (server_var(wcs_team) = 3) then est_shake #t 10 10 10;es es_xif (server_var(wcs_team) = 2) then es es_xtell #c Dragons' fall made a earthquake!"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 3 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 50 3 50 100 1.8 255 75 25 255 2"
"skill6_setting" "es_xset wcs_duration 3|es_xset wcs_duration 5|es_xset wcs_duration 7|es_xset wcs_duration 9|es_xset wcs_duration 11|es_xset wcs_duration 13"
"racealias_invis2" "es es_delayed 0.1 est_setplayercolor #t 255 255 255 0 1;es es_delayed server_var(wcs_duration) est_setplayercolor #t Server_var 255 255 255 255 1;es es_tell #t #multi #lightgreen server_var(wcs_userid) Made us all invisible for server_var(wcs_duration) seconds!"
"racealias_invis3" "es es_delayed 0.1 est_setplayercolor #ct 255 255 255 0 1;es es_delayed server_var(wcs_duration) est_setplayercolor #ct Server_var 255 255 255 255 1;es es_tell #ct #multi #lightgreen server_var(wcs_username) Made us all invisible for server_var(wcs_duration) seconds!"
"skill6_cmd" "es es_xif (server_var(wcs_team) = 2) then racealias_invis2;es es_xif (server_var(wcs_team) = 2) then racealias_invis3"
"skill6_sfx" "0"
"ultimate_cooldown" "60|45|40|35|30"[code]
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