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Author Topic: Bomb explosion doesnt kill anyone  (Read 329 times)
fanggaming
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« on: February 29, 2008, 10:06:33 AM »

In the hope that you havent given up on this forum Wink
Here is the first bug report
For some reason when the bomb goes off no one dies on either team and the mod gives everyone HP Wink ... tried it with undead race and human it did the same

I checked the logs there is nothing other than standard cs messaging let me know if i can help at all

ferret
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CA.Berettonawak
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Watchdogs
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Bifkids
« Reply #1 on: February 29, 2008, 10:09:22 AM »

looooooooooooooooooooooooooooooooooooooooooooooool...
This isn't the first bug, there are a lot i think.
Well, that's a fun bug...
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7355608
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rsin314159
« Reply #2 on: February 29, 2008, 10:11:46 AM »

I probably should've mentioned that feature. You also can't kill hostages for that matter. It was done to encourage completing objectives.

I'll see about adding a flag so you can disable them in the future.

It doesn't actually give you hp when the bomb blows up, rather it gives you hp when you spawn. When you are supposed to die, I have it kill you off. This also allows for another feature that I forgot to mention. You can now do double kills (I don't mean multi-kills). This means you can both shoot each other at the same time!
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fanggaming
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« Reply #3 on: February 29, 2008, 11:03:13 AM »

Thanks for the response good to know what was going on there  Cheesy
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Zero Skillz
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Zero Skillz (<-[SD]->madcow)
madcow767
« Reply #4 on: March 01, 2008, 02:32:00 PM »

as to the killing each other at the same time you could do that in both .75 and .77, and python wcs, done it several times now.... but your's will prbly more common since your actually coding it to do this.....
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The_Last_Ghost
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The_Last_Ghost
thelastkaas
« Reply #5 on: March 01, 2008, 02:47:45 PM »

as to the killing each other at the same time you could do that in both .75 and .77, and python wcs, done it several times now.... but your's will prbly more common since your actually coding it to do this.....

I haven't played this version, but as for the .75 and .77, you couldn't really kill the other at the same time... You'd think you could because it's the command es damage that kills. In that way the command does not need the killing player to be alive and it may have some delay.

I guess you can actually shoot the other guy with no extra dmg and still kill in this mod.
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Zero Skillz
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Zero Skillz (<-[SD]->madcow)
madcow767
« Reply #6 on: March 01, 2008, 03:46:52 PM »

no no no, i've done it with a headshot, not a skull, so ya its do-able.
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Jeff
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beastrace91
« Reply #7 on: March 01, 2008, 03:48:40 PM »

no no no, i've done it with a headshot, not a skull, so ya its do-able.

With out waiting a game frame like this code does in the Source engine there is no way for both players to kill each at the same time...(excluding HENades)

~J3ff
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7355608
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rsin314159
« Reply #8 on: March 02, 2008, 01:47:11 PM »

I actually do a very similar thing as es damage, I use a point_hurt wrapper that I wrote. The difference is that mine uses est commands to allow multiple at the same time, as well as every different type of point_hurt there is including area effect, and poison (repitition) styles, as well as the different damage types (fire, bullet, crushing, etc.)

It's basically the same thing, I just mask the point_hurt deaths by using est's event modifying.
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