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Author Topic: what's the point?  (Read 490 times)
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rsin314159
« Reply #15 on: March 02, 2008, 01:40:08 PM »

My mod is wide open. I realize that their mod is mostly likely going to be released open source (non-encrypted) as well, but I encourage you to modify the base code if you need to. While most people are probably not going to need to, or want to, the option is always there. I will help you as much as I can in that process.

It was not my intention to have any conflicts here, nor to have a "competition" or "competitor". I agreed to make this mod so customizable because I was told it would be the new WCS. I cannot help it if now that it's released open beta kryptonite is refusing to live up to his end of the agreement, of announcing it as the new wcs.

Anyways, there are 2 mods now, and that's just how life goes. If you want to use theirs or mine, makes no difference to me. I'm here to help those who wish to use mine. Since I can't see their code, I can't really offer to help you with theirs.

I'm sure once people have had a chance to experience python to its fullest they wont use a lot of the pre-made wrappers anyways. Playerlib offers a great majority of the wrappers you'll need to code things. Same with the visual effects. There's not much point in putting in a wrapper for a command that is already a wrapper. The effects commands provided by est are just wrappers for the game engine effects. This allows you to do whatever you want with it. I would rather you see what I have done so you can learn from it, rather then hide it away behind a wrapper and limit you to what I've chosen the command to handle. Choice is the fruit of life. If you choose to use an easier method, that's fine with me. Nothing wrong with it. It's just your choice.

I have always believed that the sooner you are exposed to the actual commands, the better you will be in the future. This however is just my opinion of it. Everyone learns differently, and some just don't want to learn it at all. Make the choice that fits you best. Just don't be scared to try things, and keep an open mind.
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Stinkyfax
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« Reply #16 on: March 02, 2008, 04:03:33 PM »

non wrapped is only binary system
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freddukes
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« Reply #17 on: March 02, 2008, 04:09:31 PM »

non wrapped is only binary system

In python, the pre-processor actually makes all of these wrappers into binary automatically anyway... That's why python is so quick... When you run python, you're effectively running a slow binary version (only half as slow as C++, and C++ is the fastest coding language apart from assembly etc..)
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Jeff
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beastrace91
« Reply #18 on: March 02, 2008, 05:51:05 PM »

Only 1 mod, but we will loose all the features which could be done in merging 2 mods.

2 Points:

1. What features does WC3FT have that WCS:Python lacks... we will be happy to add any you really want...

2. Have you really looked at the races for both of these mods? At this point merging would be stupid as they are basically completely different.

Why wrappers are good:

While playerlib and effectlib are amazing tools to work with, (and to tell the truth some of our command use these...) they are really no better than our wrappers... if it makes things easier to code/work with why not take the easy way? Would you manually do what playerlib, popuplib or random does just because you can? (Or because it might be 1/1000000 of a second faster?) Remember our races are all separate scripts... meaning you are not limmited to anything, you can do anything with them that a standalone script has the power to do... the additive is that you have our extra library of commands to use (whether you choose to or not).

~J3ff
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