your many pm's and posts of this race has finnaly paid off, lol
may be a little overpowered (9levels) for the ability to teleport...just say !ability in chat
mostly copy and paste, just a couple modifications to a couple of skills...not tested but should work since it mostly copy and paste
"66"
{
"name" "Gangster Ninja"
"author" "HOLLIDAY"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "9"
"skillnames" "Ninja Jump|Throw Knife|Specially frezze dmg shoots|Hight Jump|Ninja rope"
"skilldescr" "with the Ninja Jump you can jump fast and far|With the throw Knife you can freeze the opponents| more dmg and longer frezze time|you can fast highly jump|Ninja rope"
"skillcfg" "player_spawn|player_attacker|player_attacker|player_say|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 3.1|es_xsetinfo wcs_multiplier 3.2|es_xsetinfo wcs_multiplier 3.3|es_xsetinfo wcs_multiplier 3.4|es_xsetinfo wcs_multiplier 3.5|es_xsetinfo wcs_multiplier 3.6|es_xsetinfo wcs_multiplier 7.7"
"skill1_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 80 3 60 100 0.8 155 20 10 155 1"
"skill2_setting" "es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 31|es_xsetinfo wcs_chance 34|es_xsetinfo wcs_chance 37|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 44|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 49"
"racealias_dx1a" "es est_Freeze event_var(userid) 1;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
//"racealias_dx1b" "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_dx1a"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 1620;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 255 10 25 255"
"skill3_setting" "es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 31|es_xsetinfo wcs_chance 34|es_xsetinfo wcs_chance 37|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 44|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 45"
"racealias_dx1b" "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_chance);es es_xtell event_var(attacker) you have frozen your enemy and done server_var(wcs_chance) extra damage"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_dx1b"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 1620;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 255 10 25 255"
"skill4_setting" "es_xsetinfo wcs_range 620;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 750;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 920;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1000;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 2600;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 2650;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 2700;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 2750;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 2800;es_xsetinfo wcs_fadetimer 0"
"skill4_cmd" "es es_xif (event_var(text) = !ability) then es_xdoblock wcs/WCSultimates/wcs_ulti_teleport"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10"
"skill5_setting" "es_xsetinfo wcs_web 0.5|es_xsetinfo wcs_web 0.7|es_xsetinfo wcs_web 1.1|es_xsetinfo wcs_web 1.3|es_xsetinfo wcs_web 1.7|es_xsetinfo wcs_web 1.8|es_xsetinfo wcs_web 1.9|es_xsetinfo wcs_web 2|es_xsetinfo wcs_web 2.1"
"skill5_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_GetViewCoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es est_pushto server_var(wcs_userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_web);es est_playplayer server_var(wcs_userid) weapons/357/357_spin1.wav"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_GetViewCoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es est_effect 3 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0.1 0.1 255 14 41 255;es est_effect 10 #a 1 dev/ocean.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 11 9 2 13 3 0 255 100 100 255 1"
"ultimate_cooldown" "0"
}
skills are from so many different races, not sure how the sfx will go togethter..