I put it through the race checker and it seems fine so I just want to know what you guys
Code
GeSHi (eventscripts):{
"name" "flufehs new Race"
"author" "Fluffeh"
"required_level" "0"
"allow_only" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_sethealth event_var(userid) 50;es est_restrictall event_var(userid);es est_unrestrict event_var(userid) weapon_elites;es est_give event_var(userid) weapon_elites;es est_setclipammo event_var(userid) 2 999"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "4"
"skillnames" "phantasma|swap health|levit|speed|beacon|slap"
"skilldescr" "dmg|swap health|levit|speed|beacon your enemy|slap"
"skillcfg" "player_attacker|player_attacker|player_spawn|player_spawn|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_multiplier 0.05;es_xsetinfo wcs_red 255;es_xsetinfo wcs_green 0;es_xsetinfo wcs_blue 0|es_xsetinfo wcs_multiplier 0.10;es_xsetinfo wcs_red 125;es_xsetinfo wcs_green 125;es_xsetinfo wcs_blue 0|es_xsetinfo wcs_multiplier 0.15;es_xsetinfo wcs_red 0;es_xsetinfo wcs_green 255;es_xsetinfo wcs_blue 0|es_xsetinfo wcs_multiplier 0.3;es_xsetinfo wcs_red 230;es_xsetinfo wcs_green 255;es_xsetinfo wcs_blue 47"
"racealias_nc1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_rounddecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) You made + server_var(wcs_dmg) whit your laser;esnq est_csay event_var(userid) took + server_var(wcs_dmg) from a laser"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 100) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 100) then es_xif (server_var(wcs_alive) = 1) then racealias_nc1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 100) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 100) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 100) then est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 server_var(wcs_red) server_var(wcs_green) server_var(wcs_blue) 255"
"skill2_setting" "es_xset wcs_chance 60|es_xset wcs_chance 40|es_xset wcs_chance 20|es_xset wcs_chance 10"
"skill2_cmd" "if (server_var(wcs_chance) <= server_var(dice)) then racealias_healthsteal"
"racealias_healthsteal" "es estgethealth ecs_tmp event_var(userid) 1; es est_gethealth wcs_tmp2 event_var(attacker) 1; if (server_var(wcs_tmp) >= server_var(wcs_tmp2)) then racealias_healthsteal2;if (server_var(wcs_tmp) < server_var(wcs_tmp2)) then racealias_fail"
"racealias_healthsteal2" "es est_sethealth event_var(userid) 1 server_var(wcs_tmp2);es est_sethealth event_var(attacker) 1 server_var(wcs_tmp);es_xtell server_var(wcs_userid) #Swapped health."
"racealias_fail1" "es_xtell server_var(wcs_userid) #Lightgreen You have more health then your target!"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_gravity 0.80; es_xsetinfo wcs_gravity 0.60; es_xsetinfo wcs_gravity 0.40; es_xsetinfo wcs_gravity 0.30"
"skill3_cmd" "es es_xdelayed 0.1 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xtell event_var(userid) #multi #lightgreen You spawned with an #green server_var(wcs_gravity) gravity."
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_speed 1.2; es_xsetinfo wcs_speed 1.4; es_xsetinfo wcs_speed 1.6; es_xsetinfo wcs_speed 1.8"
"skill4_cmd" "es es_xdelayed 0.1 est_setspeed event_var(userid) server_var(wcs_speed);es es_xtell event_var(userid) #multi #lightgreen You spawned with an #green server_var(wcs_speed) speed"
"skill4_sfx" "0"
"skill5_setting" "es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 80"
"racealias_mc3" "es ma_beacon event_var(userid) 1;es es_xtell event_var(attacker) #multi #Lightgreen : You have #Green beaconed enemy;es es_xtell event_var(userid) #multi #Lightgreen : OMG!! You got #Green beaconed. #Lightgreen Hideing wont help."
"skill5_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_mc3"
"skill5_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 132 143 189 255"
"skill6_setting" "es_xsetinfo wcs_chance 15;es_xsetinfo wcs_dmg 1|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_dmg 2|es_xsetinfo wcs_chance 45;es_xsetinfo wcs_dmg 3|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_dmg 4"
"racealias_nova4" "es ma_slap event_var(userid) server_var(wcs_dmg);es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es es_xtell event_var(attacker) #multi #Lightgreen : You have slapped #Green a enemy #Lightgreen whit #Green server_var(wcs_dmg) dmg;es es_xtell event_var(userid) #multi #Lightgreen : You got slapped by #Green event_var(es_attackername) #Lightgreen and lost #Green server_var(wcs_dmg) HP"
"skill6_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_nova4"
"skill6_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 5 10 25 0 255 200"
}
yes some of you will notice that skill2 is zero example of how to make custom skills excpet i changed ammo to hp b/c it only starts w/ 50





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