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Author Topic: My First Race *cry* *cry* so proud  (Read 98 times)
fluffeh
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Posts: 6




death969
« on: April 21, 2008, 07:46:27 PM »

This is my first race I just started yesterday so pls do flame my nub race
I put it through the race checker and it seems fine so I just want to know what you guys

Code
GeSHi (eventscripts):
{
   "name"              "flufehs new Race"          
   "author"            "Fluffeh"          
   "required_level"    "0"            
   "allow_only"        "0"    
   "preloadcmd"        "0"              
   "player_spawn_cmd"  "es est_sethealth event_var(userid) 50;es est_restrictall event_var(userid);es est_unrestrict event_var(userid) weapon_elites;es est_give event_var(userid) weapon_elites;es est_setclipammo event_var(userid) 2 999"              
   "round_start_cmd"   "0"              
   "round_end_cmd"     "0"              
   "numberofskills"    "6"            
   "numberoflevels"    "4"            
   "skillnames"        "phantasma|swap health|levit|speed|beacon|slap"    
   "skilldescr"        "dmg|swap health|levit|speed|beacon your enemy|slap"    
   "skillcfg"          "player_attacker|player_attacker|player_spawn|player_spawn|player_attacker|player_ultimate"      
 
   "skill1_setting" "es_xsetinfo wcs_multiplier 0.05;es_xsetinfo wcs_red 255;es_xsetinfo wcs_green 0;es_xsetinfo wcs_blue 0|es_xsetinfo wcs_multiplier 0.10;es_xsetinfo wcs_red 125;es_xsetinfo wcs_green 125;es_xsetinfo wcs_blue 0|es_xsetinfo wcs_multiplier 0.15;es_xsetinfo wcs_red 0;es_xsetinfo wcs_green 255;es_xsetinfo wcs_blue 0|es_xsetinfo wcs_multiplier 0.3;es_xsetinfo wcs_red 230;es_xsetinfo wcs_green 255;es_xsetinfo wcs_blue 47"
   "racealias_nc1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_rounddecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) You made + server_var(wcs_dmg) whit your laser;esnq est_csay event_var(userid) took + server_var(wcs_dmg) from a laser"
   "skill1_cmd" "es es_xif (server_var(wcs_dice) <= 100) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 100) then es_xif (server_var(wcs_alive) = 1) then racealias_nc1"
   "skill1_sfx" "es es_xif (server_var(wcs_dice) <= 100) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 100) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 100) then est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 server_var(wcs_red) server_var(wcs_green) server_var(wcs_blue) 255"
 
   "skill2_setting"    "es_xset wcs_chance 60|es_xset wcs_chance 40|es_xset wcs_chance 20|es_xset wcs_chance 10"      
   "skill2_cmd"        "if (server_var(wcs_chance) <= server_var(dice)) then racealias_healthsteal"
   "racealias_healthsteal" "es estgethealth ecs_tmp event_var(userid) 1; es est_gethealth wcs_tmp2 event_var(attacker) 1; if (server_var(wcs_tmp) >= server_var(wcs_tmp2)) then racealias_healthsteal2;if (server_var(wcs_tmp) < server_var(wcs_tmp2)) then racealias_fail"
   "racealias_healthsteal2" "es est_sethealth event_var(userid) 1 server_var(wcs_tmp2);es est_sethealth event_var(attacker) 1 server_var(wcs_tmp);es_xtell server_var(wcs_userid) #Swapped health."
   "racealias_fail1" "es_xtell server_var(wcs_userid) #Lightgreen You have more health then your target!"                
   "skill2_sfx"        "0"
 
   "skill3_setting" "es_xsetinfo wcs_gravity 0.80; es_xsetinfo wcs_gravity 0.60; es_xsetinfo wcs_gravity 0.40; es_xsetinfo wcs_gravity 0.30"              
   "skill3_cmd" "es es_xdelayed 0.1 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xtell event_var(userid) #multi #lightgreen You spawned with an #green server_var(wcs_gravity) gravity."
   "skill3_sfx" "0"
 
   "skill4_setting" "es_xsetinfo wcs_speed 1.2; es_xsetinfo wcs_speed 1.4; es_xsetinfo wcs_speed 1.6; es_xsetinfo wcs_speed 1.8"
   "skill4_cmd" "es es_xdelayed 0.1 est_setspeed event_var(userid) server_var(wcs_speed);es es_xtell event_var(userid) #multi #lightgreen You spawned with an #green server_var(wcs_speed) speed"
   "skill4_sfx" "0"
 
   "skill5_setting" "es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 80"
   "racealias_mc3" "es ma_beacon event_var(userid) 1;es es_xtell event_var(attacker) #multi #Lightgreen : You have #Green beaconed enemy;es es_xtell event_var(userid) #multi #Lightgreen : OMG!! You got #Green beaconed. #Lightgreen Hideing wont help."
   "skill5_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_mc3"
   "skill5_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 132 143 189 255"
 
   "skill6_setting" "es_xsetinfo wcs_chance 15;es_xsetinfo wcs_dmg 1|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_dmg 2|es_xsetinfo wcs_chance 45;es_xsetinfo wcs_dmg 3|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_dmg 4"
   "racealias_nova4" "es ma_slap event_var(userid) server_var(wcs_dmg);es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es es_xtell event_var(attacker) #multi #Lightgreen : You have slapped #Green a enemy #Lightgreen whit #Green server_var(wcs_dmg) dmg;es es_xtell event_var(userid) #multi #Lightgreen : You got slapped by #Green event_var(es_attackername) #Lightgreen and lost #Green server_var(wcs_dmg) HP"
   "skill6_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_nova4"
   "skill6_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 5 10 25 0 255 200"
 
 }

yes some of you will notice that skill2 is zero example of how to make custom skills excpet i changed ammo to hp b/c it only starts w/ 50
« Last Edit: April 21, 2008, 10:35:43 PM by fluffeh » Logged
mobsi
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« Reply #1 on: April 21, 2008, 08:22:54 PM »

dont you want do add a delay to the beacon skill?
i d say its a little unfair not to set one cause the guy you hit is a beacon for the rest of the round

greez mobsi
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Rotgutts
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b0n3s212
Merzlin
« Reply #2 on: April 21, 2008, 09:40:19 PM »

Well, in your skills description it only shows 5 skills, hope that helps a little. Also, nice looking race overall, good luck with coding and beyond! If you need any help, please feel free to Pm me, and/or add me to steam
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fluffeh
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death969
« Reply #3 on: April 21, 2008, 10:37:05 PM »

ok I fixed the description and how do I add a delay/beacon time??

btw thankyou everybody for your coments/suggestions
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Rotgutts
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b0n3s212
Merzlin
« Reply #4 on: April 21, 2008, 10:43:40 PM »

Code:
es_delayed "time here without quotes" <code after this without "<>">

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fluffeh
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Posts: 6




death969
« Reply #5 on: April 21, 2008, 10:53:22 PM »

This is my first race I just started yesterday so pls do flame my nub race
I put it through the race checker and it seems fine so I just want to know what you guys

Code
GeSHi (eventscripts):
{
   "name"              "flufehs new Race"          
   "author"            "Fluffeh"          
   "required_level"    "0"            
   "allow_only"        "0"    
   "preloadcmd"        "0"              
   "player_spawn_cmd"  "es est_sethealth event_var(userid) 50;es est_restrictall event_var(userid);es est_unrestrict event_var(userid) weapon_elites;es est_give event_var(userid) weapon_elites;es est_setclipammo event_var(userid) 2 999"              
   "round_start_cmd"   "0"              
   "round_end_cmd"     "0"              
   "numberofskills"    "6"            
   "numberoflevels"    "4"            
   "skillnames"        "phantasma|swap health|levit|speed|beacon|slap"    
   "skilldescr"        "dmg|swap health|levit|speed|beacon your enemy|slap"    
   "skillcfg"          "player_attacker|player_attacker|player_spawn|player_spawn|player_attacker|player_ultimate"      
 
   "skill1_setting" "es_xsetinfo wcs_multiplier 0.05;es_xsetinfo wcs_red 255;es_xsetinfo wcs_green 0;es_xsetinfo wcs_blue 0|es_xsetinfo wcs_multiplier 0.10;es_xsetinfo wcs_red 125;es_xsetinfo wcs_green 125;es_xsetinfo wcs_blue 0|es_xsetinfo wcs_multiplier 0.15;es_xsetinfo wcs_red 0;es_xsetinfo wcs_green 255;es_xsetinfo wcs_blue 0|es_xsetinfo wcs_multiplier 0.3;es_xsetinfo wcs_red 230;es_xsetinfo wcs_green 255;es_xsetinfo wcs_blue 47"
   "racealias_nc1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_rounddecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) You made + server_var(wcs_dmg) whit your laser;esnq est_csay event_var(userid) took + server_var(wcs_dmg) from a laser"
   "skill1_cmd" "es es_xif (server_var(wcs_dice) <= 100) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 100) then es_xif (server_var(wcs_alive) = 1) then racealias_nc1"
   "skill1_sfx" "es es_xif (server_var(wcs_dice) <= 100) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 100) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 100) then est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 server_var(wcs_red) server_var(wcs_green) server_var(wcs_blue) 255"
 
   "skill2_setting"    "es_xset wcs_chance 60|es_xset wcs_chance 40|es_xset wcs_chance 20|es_xset wcs_chance 10"      
   "skill2_cmd"        "if (server_var(wcs_chance) <= server_var(dice)) then racealias_healthsteal"
   "racealias_healthsteal" "es estgethealth ecs_tmp event_var(userid) 1; es est_gethealth wcs_tmp2 event_var(attacker) 1; if (server_var(wcs_tmp) >= server_var(wcs_tmp2)) then racealias_healthsteal2;if (server_var(wcs_tmp) < server_var(wcs_tmp2)) then racealias_fail"
   "racealias_healthsteal2" "es est_sethealth event_var(userid) 1 server_var(wcs_tmp2);es est_sethealth event_var(attacker) 1 server_var(wcs_tmp);es_xtell server_var(wcs_userid) #Swapped health."
   "racealias_fail1" "es_xtell server_var(wcs_userid) #Lightgreen You have more health then your target!"                
   "skill2_sfx"        "0"
 
   "skill3_setting" "es_xsetinfo wcs_gravity 0.80; es_xsetinfo wcs_gravity 0.60; es_xsetinfo wcs_gravity 0.40; es_xsetinfo wcs_gravity 0.30"              
   "skill3_cmd" "es es_xdelayed 0.1 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xtell event_var(userid) #multi #lightgreen You spawned with an #green server_var(wcs_gravity) gravity."
   "skill3_sfx" "0"
 
   "skill4_setting" "es_xsetinfo wcs_speed 1.2; es_xsetinfo wcs_speed 1.4; es_xsetinfo wcs_speed 1.6; es_xsetinfo wcs_speed 1.8"
   "skill4_cmd" "es es_xdelayed 0.1 est_setspeed event_var(userid) server_var(wcs_speed);es es_xtell event_var(userid) #multi #lightgreen You spawned with an #green server_var(wcs_speed) speed"
   "skill4_sfx" "0"
 
   "skill5_setting" "es_delayed x ;es_xsetinfo wcs_chance 20|es_delayed x;es_xsetinfo wcs_chance 40|es_delayed x;es_xsetinfo wcs_chance 60|es_delayed x;es_xsetinfo wcs_chance 80"
   "racealias_mc3" "es ma_beacon event_var(userid) 1;es es_xtell event_var(attacker) #multi #Lightgreen : You have #Green beaconed enemy;es es_xtell event_var(userid) #multi #Lightgreen : OMG!! You got #Green beaconed. #Lightgreen Hideing wont help."
   "skill5_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_mc3"
   "skill5_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 132 143 189 255"
 
   "skill6_setting" "es_xsetinfo wcs_chance 15;es_xsetinfo wcs_dmg 1|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_dmg 2|es_xsetinfo wcs_chance 45;es_xsetinfo wcs_dmg 3|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_dmg 4"
   "racealias_nova4" "es ma_slap event_var(userid) server_var(wcs_dmg);es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es es_xtell event_var(attacker) #multi #Lightgreen : You have slapped #Green a enemy #Lightgreen whit #Green server_var(wcs_dmg) dmg;es es_xtell event_var(userid) #multi #Lightgreen : You got slapped by #Green event_var(es_attackername) #Lightgreen and lost #Green server_var(wcs_dmg) HP"
   "skill6_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_nova4"
   "skill6_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 5 10 25 0 255 200"
 
 }

yes some of you will notice that skill2 is zero example of how to make custom skills excpet i changed ammo to hp b/c it only starts w/ 50

so like this and change x to time

do you know of a good time for delay?? I have no clue
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Rotgutts
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b0n3s212
Merzlin
« Reply #6 on: April 21, 2008, 11:12:34 PM »

    "skill5_setting" "es_delayed x ;es_xsetinfo wcs_chance 20|es_delayed x;es_xsetinfo wcs_chance 40|es_delayed x;es_xsetinfo wcs_chance 60|es_delayed x;es_xsetinfo wcs_chance 80"
   
Code:
"racealias_mc3" "es es_delayed .5 ma_beacon event_var(userid) 1;es es_xtell event_var(attacker) #multi #Lightgreen : You have #Green beaconed enemy;es es_xtell event_var(userid) #multi #Lightgreen : OMG!! You got #Green beaconed. #Lightgreen Hideing wont help."
    "skill5_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_mc3"
    "skill5_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 132 143 189 255"
.5 second Delay
 
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fluffeh
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death969
« Reply #7 on: April 22, 2008, 12:09:05 AM »

ty
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Rotgutts
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b0n3s212
Merzlin
« Reply #8 on: April 22, 2008, 12:32:13 AM »

No problem!
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If you would like a Private race, just Pm me with the info, I would be more than happy to make you one
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Last 7 Shouts:
April 30, 2008, 11:39:24 AM
HOLLIDAYS botchangerace script is also to be found in the downloads section
April 30, 2008, 11:34:31 AM
WCS Map CageFight added into Downloads
April 30, 2008, 01:54:03 AM
Yea cause WCSP is the future and I almost got backwards support fully working so very little reason not to use it over 0.7x now...

~J3ff
April 30, 2008, 12:27:18 AM
They were DIFFERENT links: n0Life gave link to WCS 0.77 and J3ff gave link to WCS:Python
April 29, 2008, 09:53:54 PM
i meant, That n0life Gave a link...
April 29, 2008, 09:52:53 PM
Jeff why the Double post?
April 29, 2008, 09:48:46 PM
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