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Topic: Full WCS/ES/EST command list ! (Read 3714 times)
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kryptonite
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« Reply #1 on: April 21, 2007, 06:17:29 PM » |
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WCS commandlistplaceholder...
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« Last Edit: April 21, 2007, 06:27:41 PM by kryptonite »
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kryptonite
<WCS coder>
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 Germany
Posts: 1061
sp0nkmyServer 85.190.38.232:27015(Warning: click connects through Steam)
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« Reply #2 on: April 21, 2007, 06:20:27 PM » |
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Eventscripts commandlist- based on ES v1.5beta !
- All commands exist "double", like
es_setinfo es_xsetinfo heres a list of all es_x commands !
"es_xgetargv" - Gets the command parameter passed to the current ES console command. "es_xsetinfo" - Adds a new server/global variable. "es_xset" - Adds/sets a new server/global variable. "es_xif" - Allows you to conditionalize a script line. "es_xdoblock" - Executes a block. "es_xgetargs" - Gets the commandstring passed to the current ES console command. "es_xformatv" - Allows you to format a string by filling in a list of strings into a format string. "es_xgetargc" - Gets the count of parameters passed to the current ES console command. "es_xfire" - Fires an entity trigger. "es_xdbgmsg" - Prints a debug message for EventScripts "es_xdelayed" - Will run <commandstring>, after <seconds> seconds. "es_xkeysetvalue" - Sets a value within a given key (where the key could be free-floating or associated with a group). "es_xkeygetvalue" - Gets a value within a given key (where the key could be free-floating or associated with a group). "es_xsetindexprop" - Sets a server class property for the given entity index "es_xsetplayerprop" - Sets a server class property for the given player "es_xcreateentitylist" - Creates a keygroup for an entity class or for all entities. "es_xcreateplayerlist" - Creates a new keygroup containing the current list of players. "es_xelse" - es_xelse <any typical script line> Executes the line if the previous 'if' call returned false. Does NOT support expansion of EventScripts variables. "es_x_foreachval" - EXPERIMENTAL. Loops through a keygroup and performs a single command on each key, providing a single variable with the key name. "es_x_foreachkey" - EXPERIMENTAL. Loops through a keygroup and performs a single command on each key, providing a single variable with the key name. "es_xgetcmduserid" - Gets the userid of the user that executed the command. "es_xtrick" - Miscellaneous tricky things. "es_xgive" - Gives the player a named item. "es_xentcreate" - Creates an entity where a player is looking. "es_xprop_dynamic_create" - See prop_dynamic_create for syntax, but requires a userid first "es_xprop_physics_create" - See prop_physics_create for syntax, but requires a userid first. "es_xmath" - EventScripts math functions, courtesy of Cr3V3TT3 "es_xexists" - Checks whether a keygroup, keys, variable, or function exists. "es_xdbgmsgv" - Prints a debug message for EventScripts "es_xlog" - Logs a message to the server log. "es_xmsg" - Broadcasts a message to all players. Will not expand any EventScripts variables. If the first word of the message is 'GREEN', or 'LIGHTGREEN' then the message is displayed in that color. "es_xtell" - Sends HUD message to one player. If the first word of the message is '#green', or '#lightgreen' then the message is displayed in that color. "es_xlogq" - Logs a message to the server log. Will not expand any EventScripts variables. Allows quotes. "es_xlogv" - Logs the text inside of a variable. "es_xcommandv" - Just runs a command-string inside of the variable. "es_xformat" - Allows you to format a string by filling in a list of strings into a format string. "es_xgettime" - Stores the server time in a variable. "es_xgettimestamp" - Stores a timestamp in seconds in a variable. gettimestamp provides a shorter timestamp only for comparing against other es_gettimestamp values. "es_xgetmoney" - Stores the player's money value in a variable. (CS:S only) "es_xcopy" - Reads the server variable referenced by varname2 and copies it into the variable referenced by varname.
"es_xscriptpacklist" - Lists the script packs running on the server. If a userid is provided, will es_tell the list to the user. "es_xgetuserid" - Looks-up a userid based on the string provided. Checks it against a userid, steamid, exact name, and partial name. (Based on Mani's algorithm.) "es_xstring" - EventScripts string functions, experimental support originally written by Cr3V3TT3 "es_xtoken" - Set a variable to a particular token in the string. Syntax: es_xtoken <variable> <string> [token#] [tokenchar] "es_xrand" - Syntax : es_rand <cvar> <minimum> <maximum> "es_xkeygroupcreate" - Creates a keygroup that can be loaded and saved to a file. Must call es_keygroupdelete to free this memory! "es_xkeygroupdelete" - Deletes a keygroup from memory so that it's not leaked. "es_xkeygrouprename" - Renames an existing keygroup. "es_xkeylist" - Lists all key values in memory that aren't groups. Optionally can look up a group, if you provide one. "es_xkeygroupcopy" - Copies a keygroup. "es_xkeygroupload" - Loads a keygroup from file based on its name. "es_xkeygroupsave" - Saves a keygroup to a file based on its name. "es_xkeycreate" - Creates a key that can be free-floating or associated with a group. Must call es_keydelete to free this memory when you're done. "es_xkeydelete" - Deletes a key from memory so that it's not leaked when you're done with it. "es_xkeygroupfilter" - Deletes keys from a keygroup that match or don't match a certain value. "es_xkeyrename" - Rename a key. "es_xgetclientvar" - Reads a console variable from a given player. "es_xforeachval" - EXPERIMENTAL. Loops through a keygroup and performs a single command on each key, providing a single variable with the key name. "es_xforeachkey" - EXPERIMENTAL. Loops through a keygroup and performs a single command on each key, providing a single variable with the key name. "es_xgetplayercount" - Stores the count of players on the server into a variable. Optionally a team can be specified. Returns -1 on error. "es_xgetlivingplayercount" - Stores the count of living players on the server into a variable. Optionally a team can be specified. Returns -1 on error. "es_xgettimestring" - Stores the server time string in a variable. "es_xtoptext" - Sends HUD message to one player. "es_xgetplayermovement" - Stores the player's current forward movement value, side movement value, and upward movement value (in 3 different variables). "es_xcreatevectorfrompoints" - Creates a vector-string that goes from point/vector A to point/vector B. "es_xcreatevectorstring" - Creates a string form of three x y z variables representing a vector. "es_xsplitvectorstring" - Stores the vector's current x, y, and z as read from the vector in string form. "es_xgetplayerlocation" - Stores the player's current x, y, and z location (in 3 different variables). "es_xisbot" - Checks a userid to see if it's a bot, stores 1 in the variable if so, 0 if not. "es_xcexec_all" - Forces all users to execute a command in their console. "es_xcexec" - Forces a userid to execute a command in their console. "es_xforcevalue" - Forces a variable to a particular value "es_xflags" - Adds or removes the cheat flag from a command or variable. (EXPERIMENTAL/UNSUPPORTED) "es_xsexec" - Forces a userid to execute a command on the server console (bypassing client console). "es_xsexec_all" - Forces all users to execute a command on the server console. "es_xloadevents" - Reads an event file and registers EventScripts as a handler for those events. "es_xgetplayername" - Stores the player's name in the variable. "es_xgetplayersteamid" - Stores the player's STEAMID in the variable. "es_xgetplayerteam" - Stores the player's team # in the variable. "es_xgetentityindex" - Gets the index for the first named entity found by that name. Returns -1 if not found. "es_xmexec" - Runs an exec file from memory. "es_xcreatescriptlist" - Creates a new keygroup containing the current list of players. "es_xload" - Loads a script or lists all loaded scripts if no script is provided. "es_x_unload" - EventScripts internal command. "es_xreload" - Reloads a script that is loaded. "es_xunload" - Unloads a script that has been loaded. "es_x_disable" - EventScripts internal command. "es_xdisable" - Disables a script that has been loaded. "es_xenable" - Enables a script that has been loaded. "es_x_findoffset" - "es_xgetplayerprop" - Gets a server class property for a particular player "es_xgetindexprop" - Gets a server class property for a particular entity index "es_xemitsound" - Plays a sound from an entity. "es_xplaysound" - Plays a sound to a player. "es_xprecachemodel" - Precache a model and return its index. "es_xprecachesound" - Precache sound. "es_xgetplayerhandle" - Gets the handle for a player class property using an entity handle (Untested) "es_xentsetname" - Names the entity the player is looking at. (DOES NOT SET PLAYER NAME) "es_xremove" - Removes an entity class "es_xsetpos" - Teleports a player. "es_xsetang" - Sets player view angle. "es_xstrcmp" - Compares two strings. "es_xstrlen" - Returns the length of a string. "es_xdumpserverclasses" - Dumps to the console all server classes. "es_xmakepublic" - Makes a console variable public such that changes to it are announced to clients. "es_xdumpentities" - Dumps to console all server classes and properties for all entities. "es_xmenu" - Sends an AMX-Style menu to the users "es_xsoon" - Adds a command to the end of the command queue. "es_xcreatebot" - Adds a bot to the server. "es_xfadevolume" - Fades the volume for a client. "es_xlightstyle" - Set light style. "es_xbotsetvalue" - Sets a convar value for a fake client. "es_xstringtable" - Update an entry in a stringtable "es_xdumpstringtable" - Update an entry in a stringtable "es_xusermsg" - Update an entry in a stringtable "es_xstopsound" - Stops a specific sound for a player. "es_xgetgame" - Returns the name of the Source game being played. "es_xchangeteam" - Returns the name of the Source game being played. "es_xsetview" - Adds a console command that refers to a particular block. "es_xregcmd" - Adds a console command that refers to a particular block. "es_xregex" - Various regular expression commands. "es_xmathparse" - Adds a say command that refers to a particular block. "es_xunregsaycmd" - Removes a say command that refers to a particular block. "es_xunregclientcmd" - Removes a client command that refers to a particular block. "es_xregsaycmd" - Adds a say command that refers to a particular block. "es_xregclientcmd" - Adds a client command that refers to a particular block. "es_xeffect" - Performs a particular effect. "es_xqueryclientvar" - Sends a request to query a client's console variable. "es_xevent" - Create and fire events to signal to plugins that an event has happened. It must be an event loaded via es_loadevents. "es_xnq" - Remove quotation marks. usage: es_xnq <command string> This will execute <command string> after removing quotation marks. WARNING: Removes all quotation marks. "es_xcentermsg" - Broadcasts a centered HUD message to all players. "es_xcentertell" - Sends a centered HUD message to all players. "es_xsql" - Local database support "es_xdosql" - Does some SQL. "es_xformatqv" - Allows you to format a string by filling in a list of strings into a format string.
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« Last Edit: April 21, 2007, 06:24:16 PM by kryptonite »
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kryptonite
<WCS coder>
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Posts: 1061
sp0nkmyServer 85.190.38.232:27015(Warning: click connects through Steam)
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« Reply #3 on: April 21, 2007, 06:25:17 PM » |
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Es-Tools commandlist"est_ShowMenu" - (EST HOOK) - Displays a menu to players Syntax : est_ShowMenu <time> <players> <menu string> "est_debug" = "0" min. 0.000000 max. 5.000000 - Makes the console spam debug info for es_tools "est_version" = "0.418" notify replicated - ThewAc.NET's es_tools plugin version "est_conprint" = "0" min. 0.000000 max. 1.000000 - Print all commands that are run on the console (usefull for debugging scripts that are not doing what they are suppose to. "est_Message_Mode" = "0" min. 0.000000 max. 2.000000 - 0 = Message console only (fast), 1 = Send to Rcon user and console only (slow), 2 = Send to console, rcon, and log (Very Slow) "est_AntiBufferOverun" = "1" ( def. "0" ) min. 0.000000 max. 1.000000 - Enable or Disable The anti Buffer over run "est_Max_Read_Line" = "900" min. 1.000000 - Maximum number of bytes to read in est_getline "est_enable_weapon_restrictions" = "1" ( def. "0" ) min. 0.000000 max. 1.000000 - Enables or Disables es_tools weapon restriction meathod. "est_enable_weapon_mods" = "1" ( def. "0" ) min. 0.000000 max. 1.000000 - Enables or Disables es_tools weapon mod. "est_enable_weapon_speed_mods" = "1" ( def. "0" ) min. 0.000000 max. 1.000000 - Enables or Disables es_tools weapon speed mods. "est_enable_gravity_reseting" = "1" ( def. "0" ) min. 0.000000 max. 1.000000 - Enables or Disables es_tools keeping gravity at where you set it. "est_enable_PerUserKeyHook" = "0" min. 0.000000 max. 1.000000 - Enables or Disables Hooking keys per user. "est_enable_est_player_shoot" = "0" min. 0.000000 max. 1.000000 - If enabled, and traceattack is hooked es_tools will fire the est_player_shoot event. "est_Hook_Kill" = "0" min. 0.000000 max. 1.000000 - Enables Blocking of the 'kill' command "est_Hook_Cheatish" = "1" ( def. "0" ) min. 0.000000 max. 1.000000 - Enables Blocking of a bunch of cheat commands (give, ent_fire, ent_remove, noclip, ent_remove_all) "est_Hook_Menu" = "0" min. 0.000000 - Hooks es_menu, ma_msay, and est_showmenu "est_dead_chat" = "0" min. 0.000000 max. 1.000000 - Allows dead players to chat with live ones. "est_allowadvanceddrop" = "0" min. 0.000000 max. 1.000000 - If enabled allows players to drop knives, grenades, and other usually undrop-able weapons "est_Hook_Fire" = "1" ( def. "0" ) min. 0.000000 max. 1.000000 - 0 = Only fire one hook, 1 = Fire all matching hooks "est_blackhole_size" = "150" min. 20.000000 - Kill zone for the blackhole "est_blackhole_gravity" = "500" - How hard (and far) to draw things in "est_blackhole_eats" = "player,prop,weapon_,item_,npc_" - Only pulls / destroys entitys starting with these strings ',' delimited "est_Hook_Events_Matching" = "" ( def. "0" ) min. 0.000000 max. 1.000000 - Add the names of any events that you want stopped here, IE player_team,bomb_planted,round_end, etc "est_Credits" game - The_WuH Gives Props too... "est_showrestrict" game - Shows all info on a player "est_GetIp" - Stores a players IP "est_GetSlot" - Stores a players weapon by slot "est_GetPrimary" - Stores a players Primary weapon "est_GetSecondary" - Stores a players Secondary weapon "est_GetName" - Stores a players name "est_GetSteam" - Stores a players Steamid "est_GetUserid" - Stores a players Userid (returns the first matching userid by name, team, steam, ect...) "est_GetGun" - Stores players active gun "est_GetChat" - Stores a players last chat message (will return hooked chat as well) "est_uptime" - Store server uptime in seconds "est_Rescued" - Store how many hostages were rescued this round "est_GetIndex" - Stores a players Index "est_GetHealth" - Stores a players health "est_GetArmor" - Stores a players armor "est_GetTeam" - Stores a players Team number "est_GetEscort" - Stores how many hostages the player is leading "est_GetFB" - Stores how many Flashbangs the player has "est_GetHE" - Stores how many Frag Grenades the player has "est_GetSG" - Stores how many Smoke Grenades the player has "est_GetGravity" - Get's a Players specific Gravity "est_GetKills" - Returns the number of kills a player has "est_GetDeaths" - Returns the number of Deaths a player has "est_GetAmmo" - Get reserve ammo of users gun "est_GetClipAmmo" game - Get the ammo of a users clip "est_PlayerCount" - Returns the number of players by selection "est_IsBomber" - T/F does a player have the C4 "est_IsAlive" - T/F is a player among the living "est_HasDefuser" - T/F does a player have a defuse kit "est_HasKevlar" - T/F does a player have Kevlar (False for Kevlar and Helmet) "est_HasHelmet" - T/F does a player have Kevlar (False for only Kevlar) "est_KnifeOnly" - T/F Only weapon player has is Melee, (c4 allowed, grenades are not.) "est_GetViewAngle" - Returns where the player is a'lookin (angle, not coord) "est_GetViewCoord" - Returns the coordinates the player is a'lookin at (whatever the player see's, wall, player, or sky) "est_GetGunCoord" - Returns the coordinates the players current gun is at (End of the muzzle) "est_GetEyeCoord" - Returns the coordinates of the players eyes "est_GetViewPlayer" - Returns the userid of the player a player is a'lookin at "est_GetViewProp" - Returns the entitys index that the player is looking at (will return players index's as well) "est_GetAngleToPoint" - Returns the angle needed to make a user look at a point "est_GetWallBetween" - Returns true if there is a wall between two vectors, false if there isnt. "est_GetPlayerDistance" - Get the distance, azimuth, and elevation between two players. "est_RegSayHook" - Registers a chat hook "est_RegClientCMD" - Registers a Client command to fire est_client_command "est_UnRegSayHook" - Removes a chat hook "est_UnRegClientCMD" - Removes a chat hook "est_ShowSayHooks" - Shows all registered say hooks "est_ShowCmdHooks" - Shows all registered cmd hooks "est_CvarAddFlag" - EST Cvar flag adding, Change the flags of a cvar of con command "est_CvarDelFlag" - EST Cvar flag remover, Change the flags of a cvar of con command "est_IsNumeric" - If test string is all numbers 0-9 also allowed is . or - , Returns 0 for false, 1 for true "est_IsAlpha" - If test string is all letters A-Z and a-z, Returns 0 for false, 1 for true "est_IsOnly" - If test string has only specifed letters, Returns 0 for false, 1 for true "est_Strlen" - Returns length of string "est_StrToUPPER" - changes the string to all UPPERCASE, just like any >14 year old AOL user would "est_StrTolower" - changes the string to all lowercase "est_AddDownload" - Adds a file to be force downloaded (cleared every map change) "est_RoundDecimal" - round a decimal to X places "est_TrimDecimal" - trim a decimal to X places "est_RandPlayer" - Picks a Random player that meets flag requirements "est_MutePlayer" game - Mutes a player, fires the text they wrote in est_mutedplayer "est_unMutePlayer" game - Removes players from the mute list "est_StopSound" - Stops a playing sound for a player "est_Team" game - Forces a player to a team "est_Name" game - Forces a player or bots name "est_CExec" - Runs a much more powerfull client execute to a client (ignores aliased over commands and works on bots) "est_Math" - Performs Multi part equations and returns the result. "est_Kills" - Modify a players kill count (est_Kills <userid> <operator> <number>) "est_KillAdd" - _LEGACY SUPPORT_ Add this number (+ or -) to a players kills (est_KillAdd <userid> <number>) "est_Deaths" - Modify a players death count (est_Deaths <userid> <operator> <number>) "est_DeathAdd" - _LEGACY SUPPORT_ Add this number (+ or -) to a players deaths (est_DeathAdd <userid> <number>) "est_Cash" - Modify a players amount of cash (est_Cash <userid> <operator> <number>) "est_CashAdd" - _LEGACY SUPPORT_ Adds this number to Players Cash "est_SetCash" game - _LEGACY SUPPORT_ Set a Players Cash "est_KillSet" - _LEGACY SUPPORT_ Set a Players Kills to this number(est_KillSet <userid> <number>) "est_DeathSet" - _LEGACY SUPPORT_ Set a Players Deaths to this number (est_DeathSet <userid> <number>) "est_SetGravity" game - Set a Players Specific Gravity "est_Health" game - Modify a players Health (est_Health <userid> <operator> <number>) "est_SetHealth" - _LEGACY SUPPORT_ Set a Players Health "est_Healthadd" game - _LEGACY SUPPORT_ Add to a Players Health "est_Armor" game - Modify a players Armor (est_Armor <userid> <operator> <number>) "est_SetArmor" game - _LEGACY SUPPORT_ Sets a players Armor "est_Armoradd" game - _LEGACY SUPPORT_ Add to a Players armor "est_SetModel" game - Sets a players model (nemod style) "est_SetEntModel" game - Sets an entities model "est_damage" game - Send a custom damage filter. "est_Give" game - Gives a player a weapon / item / entity "est_MakeEntity" game - Creates a new entity and stuff "est_SpawnBuggy" game - Spawns a drivable jeep. "est_Speed" game - Mods the speed of a player (accepts decimals) "est_God" game - Toggles God Mode 1/0 "est_NoClip" game - Toggles noclip 1/0 "est_JetPack" game - Toggles jetpack 1/0 "est_Freeze" game - Toggles freeze 1/0 "est_PhysPush" - Push's a player in a specified direction (velocity not coordinates) "est_PushTo" - Push's a player towards a coordinate (coordinates, not velocity) "est_Teleport" game - Teleports a selection of players to the same location (player or Coordinate) "est_entPhysPush" - Push's an entity in a specified direction (velocity not coordinates) "est_entPushTo" - Push's an entity towards a coordinate (coordinates, not velocity) "est_entTeleport" game - Teleports an entity "est_Burn" game - Sets a player on fire for an amount of time. "est_Extinguish" game - Puts out players that are on fire. "est_StripPlayer" game - Remove all guns and items on a player. "est_PlayPlayer" game - Play a sound from a player. "est_PlayEdict" game - Play a sound from an entity. "est_Play" game - Play a sound from a player. "est_Spawn" game - Respawns a Player "est_Slay" game - Kill a player "est_Rocket" game - Turns the specified player into a Rocket "est_Drunk" game - Makes the specified player drunk. If no time is set, it goes until the end of the round "est_Drug" game - Puts the specified player on drugs. If no time is set, it goes until the end of the round "est_csay" game - Send a center message "est_msg" game - Send a chat message "est_hsay" game - Send a hint message "est_MOTD_T" game - Display a plain text message in the MOTD window "est_MOTD_W" game - Display an external website in the MOTD window "est_MOTD_F" - Display a local file (on the server) in the MOTD window in plain text (upto 1,235 bytes) "est_CountEnts" - Return the number of entities "est_SetEntName" - Set an entity name by index "est_EntSpamName" - _DEBUG_ show all entity names "est_GetEntName" - Get an entity name by index "est_Shake" game - Shakes a players screen "est_Fade" game - fades a players screen "est_Deafen" game - Deafen a player for a period of time, with fade in/out, and percent of deafness "est_DropWeapon" game - Forces a user to drop a weapon "est_RemoveWeapon" game - Delete a users weapon "est_GetEntityIndex" - Searches for a classname with an owner "est_RemoveIdle" - Delete entitys on the map that have no owner (matches partial) "est_Remove" - Delete all matching entitys (matches partial or by index) "est_GetWeaponIndex" - Return a users weapons index "est_BlackHole" game - Destroys anything that gets to close, pulls anything in a line of sight to it. "est_SetAmmo" game - Set ammo of user to selected amount "est_SetClipAmmo" game - Set ammo of users clip to the selected amount "est_SetAim" - make a player aim at another player "est_SetViewAngle" - Changes where the player is a'lookin (angle, not coord) "est_SetViewCoord" - Changes where the player is a'lookin (coord, not angle) "est_RestrictAll" game - Restricts all weapons for a client "est_UnRestrictAll" game - Un-Restricts all weapons for a client "est_Restrict" game - Restricts a particular weapon for a client "est_UnRestrict" game - Restricts a particular weapon for a client "est_Loop" - Loops through all players Matching a flag "est_for" - Perform a for loop with your own parameters "est_ViewCone" - Loop through all players in a view cone from a player. "est_Near" - Loops through all players that have a designated flag within X leptons of a player "est_NearCoord" - Loops through all players that have a designated flag within X leptons of a coordinate "est_OpenFiles" - _DEBUG_ Prints all files open by es_tools (virtual) and then all files the engine has open (physical). "est_PrintOpenFile" - _DEBUG_ Prints a files data to the console "est_FileExists" - Returns 1 if file is found, or 0 if it is not or -1 if access was denied. "est_OpenFile" - Opens a file for reading (r) or read+writing (w) "est_CloseFile" - Closes a file, (Saves Changes if it was opened as a writeable file) "est_CountLines" - Returns the number of lines in a file, 0 = file is empty "est_GetLine" - Returns the contents of a line in a file, 0 = no line or no file, Warning, every " will be replaced by two ' "est_DeleteLine" - Remove a line from an open file. "est_InsertLine" - Adds a line into an open file. This will replace '' with a ". (-1 adds the line to the end of the file) "est_ShowMenu" game - Displays a menu to players Syntax : est_ShowMenu <time> <players> <menu string> "est_SetEntityColor" game - Sets any entitys color "est_SetPlayerColor" game - Sets a players (and all their weapons / attached entitys if wanted) color "est_HookKey" - Hooks a client key (attack, jump, duck, forward, back, use, cancel, left, right, moveleft, moveright, attack2, run, reload, alt1, alt2, score, speed, walk, zoom, weapon1, weapon2, bullrush) "est_unHookKey" - unHooks a client key (attack, jump, duck, forward, back, use, cancel, left, right, moveleft, moveright, attack2, run, reload, alt1, alt2, score, speed, walk, zoom, weapon1, weapon2, bullrush) "est_RegKeyExecute" - Fires an event for each client key press (attack, jump, duck, forward, back, use, cancel, left, right, moveleft, moveright, attack2, run, reload, alt1, alt2, score, speed, walk, zoom, weapon1, weapon2, bullrush) "est_unRegKeyExecute" - Stops firing event for a key presses (attack, jump, duck, forward, back, use, cancel, left, right, moveleft, moveright, attack2, run, reload, alt1, alt2, score, speed, walk, zoom, weapon1, weapon2, bullrush) "est_LightStyle" - Changes The 'brightness' of textures "est_IsAdmin" - Returns 1 if the player is an admin or 0 if they are not. "est_MakeAdmin" - Makes a Player an Admin (allows them to run EST Commands Directly from their console.) "est_RemoveAdmin" - Removes a Player as an Admin (dis-allows them to run EST Commands Directly from their console.) "est_modWeapon" - Overide a weapons damage (-1 to disable) "est_ModPlayerWeapon" - Overide a specific players weapon damage (-1 to disable) "est_LoadWeaponMod" - Loads a custom weapon mod config file (from gamedir/addons/est/) "est_DeleteRagDolls" - Remove all RagDoll entitys. "est_HookServerCMD" - Hook a server (and client) command at will "est_DeleteHookedServerCMD" - Deletes a hooked command "est_ShowHookedServerCMD" - spam est created commands "est_endround" - Ends the current round "est_Effect" game - Makes Pretty Colors "est_GetNamedOffset" - search for an offset by variable name "est_SetOffset" - (WARNING this function can set random values in memory, use with caution) Set a value by offset "est_GetOffset" - (WARNING this function can get random values from memory, use with caution) Get a value by offset "est_tablelist" - _DEBUG_ display network string tables "est_propcount" - Return the number of entitys on the map (Maximum is usually 1024 exceding this will crash the server) "est_classlist" - _DEBUG_ Shows a list of classes in the current mod "est_proplist" - _DEBUG_ Shows a plain list of entitys on the map "est_refresh" - blah "est_Testvars" game - _Debug_ shows player info vars) "est_PrintRestrictions" - _Debug_ shows restriction info)
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