Code:
"X"
{
"name" "Firedept"
"author" "Capitaine Pip bernadot"
"shortdescription" "0"
"required_level" "X"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setplayercolor server_var(wcs_userid) 255 0 0 255 1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "strange regeneration|stealer|Hard to kill|champion of chaos league"
"skilldescr" "You have 10-40% chance to gain 2HP if you lose 1HP:ex:If you lose 35HP,You will gain 70HP|If you hit an enemy:you have 10-20% chance to steal 10-40% of his life|burn enemy during 3.5 seconds:30% chance|Fire or nuclear weapon?"
"skillcfg" "player_victim|player_attacker|player_attacker|player_ultimate"
"skill1_setting" "es_xset wcs_chance 10;es_xsetinfo wcs_multiplier 2|es_xset wcs_chance 15;es_xsetinfo wcs_multiplier 2|es_xset wcs_chance 25;es_xsetinfo wcs_multiplier 2|es_xset wcs_chance 33;es_xsetinfo wcs_multiplier 2|es_xset wcs_chance 40;es_xsetinfo wcs_multiplier 2"
"racealias_la1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_rounddecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(userid) + server_var(wcs_dmg);es es_xtell event_var(userid) #multi #Lightgreen : Your shield #Green restored server_var(wcs_dmg) #Lightgreen HP !!"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) es est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) es es_xif (server_var(wcs_alive) = 1) then racealias_la1"
"skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;if (server_var(wcs_dice) <= server_var(wcs_chance)) es est_effect 11 #a 0 sprites/strider_blackball.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 0.4 1.5 255"
"skill2_setting" "es_xset wcs_divider 8;es_xset wcs_alpha 50|es_xset wcs_divider 7;es_xset wcs_alpha 70|es_xset wcs_divider 6;es_xset wcs_alpha 90|es_xset wcs_divider 5;es_xset wcs_alpha 110|es_xset wcs_divider 4.5;es_xset wcs_alpha 130"
"racealias_uds2" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es_math wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es_format wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es_format wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_var(wcs_lng)"
"skill2_cmd" "if (server_var(wcs_dice) <= 20) then racealias_uds2"
"skill2_sfx" "if (server_var(wcs_dice) <= 20) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 20) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= 20) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 0 0 server_var(wcs_alpha)"
"skill3_setting" "es_xset wcs_time 1|es_xset wcs_time 1.5|es_xset wcs_time 2|es_xset wcs_time 3|es_xset wcs_time 4"
"racealias_bm3" "es est_gethealth wcs_health event_var(userid);es_set wcs_damage server_var(wcs_time);es_xmath wcs_damage * 5;if (server_var(wcs_health) > server_var(wcs_damage)) then est_burn event_var(userid) server_var(wcs_time);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);wcs_getlanguage wcs_lng wcs_lng_r_flamestrike;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es_tell event_var(userid) #multi server_var(wcs_lng);es_tell event_var(attacker) #multi server_var(wcs_lng)"
"skill3_cmd" "if (server_var(wcs_dice) <= 30) then es_xif (server_var(wcs_alive) = 1) then racealias_bm3"
"skill3_sfx" "if (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 10;es_math wcs_z2 + 10;if (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 30 30 255 0 0 150"
"skill4_setting" "es_xsetinfo wcs_burn 4|es_xsetinfo wcs_burn 6|es_xsetinfo wcs_burn 8|es_xsetinfo wcs_burn 10|es_xsetinfo wcs_burn 12"
"skill4_cmd" "est_burn #a server_var(wcs_burn);es est_setplayercolor #a 255 0 0 255 1;es_delayed 12 est_setplayercolor server_var(wcs_userid) 255 255 255 255 1"
"skill4_sfx" "0"
"ultimate_cooldown" "40"
Bon,voila mon heros preferé de chaos league en jeu ,il est rouge et en FEU!!!
les skills a present:
skill1:10-40% de chance de gagner 2HP quand tu en perd un
skill2:si tu tir sur un ennemie ,tu as10-20% chance de voler10-40% de sa vie
skill3:brule l'ennemie toucher pendant 1-4 secondes:30% chance
skill4:Tout le mond brule et est tout rouge pendant 4-12 secondes






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