Code:
"skill2_setting" "es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 20|es_xrand wcs_rand 1 15|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 05|es_xrand wcs_rand 1 00"
"skill2_cmd" "event round_start es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es es_delayed 2 est_spawn event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es es_delayed 2 est_god event_var(userid) 1;es es_xif (server_var(wcs_rand) <= 10) then es es_delayed 2.2 est_teleport event_var(userid) server_var(wcs_x1) sevrer_var(wcs_y1) server_var(wcs_z1);es es_delayed 2.3 est_god event_var(userid) 0"
"skill2_sfx" "es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 2 est_Fade event_var(userid) 1 6 3 155 0 0 240;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2;es_xmath wcs_z2 + 10;est_effect 11 #a 0 Effects/laserplane.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2.5 3 200"
"skill2_cmd" "event round_start es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es es_delayed 2 est_spawn event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es es_delayed 2 est_god event_var(userid) 1;es es_xif (server_var(wcs_rand) <= 10) then es es_delayed 2.2 est_teleport event_var(userid) server_var(wcs_x1) sevrer_var(wcs_y1) server_var(wcs_z1);es es_delayed 2.3 est_god event_var(userid) 0"
"skill2_sfx" "es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 2 est_Fade event_var(userid) 1 6 3 155 0 0 240;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2;es_xmath wcs_z2 + 10;est_effect 11 #a 0 Effects/laserplane.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2.5 3 200"
all it does in difference from the original, is to respawn you at where you spawn at roundstart, instead of where you died. pretty simple.
feel free to use it
(this is for kryptonite, just to see if anythings wrong with it.)
Code:
"skill2_setting" "es_xrand wcs_rand 1 30;es_setinfo timesyouspawn 1|es_xrand wcs_rand 1 25;es_setinfo timesyouspawn 1|es_xrand wcs_rand 1 20;es_setinfo timesyouspawn 2|es_xrand wcs_rand 1 15;es_setinfo timesyouspawn 2|es_xrand wcs_rand 1 10;es_setinfo timesyouspawn 3|es_xrand wcs_rand 1 05;es_setinfo timesyouspawn 3|es_xrand wcs_rand 1 00;es_setinfo timesyouspawn 4"
"skill2_cmd" "event round_start es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_setinfo thenumber 1;es_keygetvalue thenumber WCSuserdata event_var(userid) timestospawn;if (server_var(thenumber)<= server_var(timesyouspawn)) then racealias_respawnnow"
"skill2_sfx" "es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 2 est_Fade event_var(userid) 1 6 3 155 0 0 240;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2;es_xmath wcs_z2 + 10;est_effect 11 #a 0 Effects/laserplane.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2.5 3 200"
"racealias_respawnnow" "es es_xif (server_var(wcs_rand) <= 10) then es es_delayed 2 est_spawn event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es es_delayed 2.2 est_teleport event_var(userid) server_var(wcs_x1) sevrer_var(wcs_y1) server_var(wcs_z1);keymath WCSuserdata event_var(userid) timestospawn + 1"
"skill2_setting" "es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 20|es_xrand wcs_rand 1 15|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 05|es_xrand wcs_rand 1 00"
"skill2_cmd" "event round_start es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es es_delayed 2 est_spawn event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es es_delayed 2 est_god event_var(userid) 1;es es_xif (server_var(wcs_rand) <= 10) then es es_delayed 2.2 est_teleport event_var(userid) server_var(wcs_x1) sevrer_var(wcs_y1) server_var(wcs_z1);es es_delayed 2.3 est_god event_var(userid) 0"
"skill2_sfx" "es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 2 est_Fade event_var(userid) 1 6 3 155 0 0 240;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2;es_xmath wcs_z2 + 10;est_effect 11 #a 0 Effects/laserplane.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2.5 3 200"
the 1st is the modified from what i made, and the 2nd is what i made"skill2_cmd" "event round_start es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_setinfo thenumber 1;es_keygetvalue thenumber WCSuserdata event_var(userid) timestospawn;if (server_var(thenumber)<= server_var(timesyouspawn)) then racealias_respawnnow"
"skill2_sfx" "es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 2 est_Fade event_var(userid) 1 6 3 155 0 0 240;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2;es_xmath wcs_z2 + 10;est_effect 11 #a 0 Effects/laserplane.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2.5 3 200"
"racealias_respawnnow" "es es_xif (server_var(wcs_rand) <= 10) then es es_delayed 2 est_spawn event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es es_delayed 2.2 est_teleport event_var(userid) server_var(wcs_x1) sevrer_var(wcs_y1) server_var(wcs_z1);keymath WCSuserdata event_var(userid) timestospawn + 1"
"skill2_setting" "es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 20|es_xrand wcs_rand 1 15|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 05|es_xrand wcs_rand 1 00"
"skill2_cmd" "event round_start es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es es_delayed 2 est_spawn event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es es_delayed 2 est_god event_var(userid) 1;es es_xif (server_var(wcs_rand) <= 10) then es es_delayed 2.2 est_teleport event_var(userid) server_var(wcs_x1) sevrer_var(wcs_y1) server_var(wcs_z1);es es_delayed 2.3 est_god event_var(userid) 0"
"skill2_sfx" "es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 2 est_Fade event_var(userid) 1 6 3 155 0 0 240;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2;es_xmath wcs_z2 + 10;est_effect 11 #a 0 Effects/laserplane.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2.5 3 200"






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