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Author Topic: Player Model  (Read 94 times)
fluffeh
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death969
« on: April 23, 2008, 11:51:01 PM »

Hey just wondering for a new race im making I want to set the player model. How do I set it I know the command is like es est_setplayermodel server_var(userid) xxx something like that if not ill find wut it is but wut folder do I put the materials and the models in? any1 know????
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HOLLIDAY
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« Reply #1 on: April 24, 2008, 12:25:23 AM »

Est_SetModel <user> <model>
for a custom model, put your files in cstrike/materials/models/player/yourcustommodel/your custom model .vmt..ect..files   
  and
cstrike/models/player/yourcustommodel/your custom model .mdl..ect..files

to use the model
Est_SetmModel event_var(userid) player/yourcustommodel/yourcustommodel.mdl
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fluffeh
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death969
« Reply #2 on: April 24, 2008, 01:16:19 AM »

ZOMFG THANK YOU HOLLIDAY!!!!!!!!!!!!!!!!!!!!!!! FINALLY I CAN MAKE A JAWA RACE!!!!!!!!!!!!!!!!!!!
<3 <3 
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Rotgutts
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Merzlin
« Reply #3 on: April 24, 2008, 03:44:31 AM »

To clear some stuff up, is that in the Ftp, or in your files xD
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HOLLIDAY
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« Reply #4 on: April 24, 2008, 10:43:55 AM »

they should be in both ftp and your files
make the files downloadable so they auto download on connect
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« Reply #5 on: April 25, 2008, 05:24:20 PM »

i am making a zombie race and was about to make a post asking about models when i saw this post... i have a few questions

would this work with skins such as what you get on FPS banana?

would the Est_SetModel <user> <model>  be a preloadcmd ?

and because of my extreme limit of knowledge on how to do this specificaly... how would i set this up?
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Berettonawak
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« Reply #6 on: April 25, 2008, 11:16:06 PM »

Not a preload cmd but a player_spawn_cmd.
This will work will all the skins, but you have to make them downloadable.
to use the model
Code:
Est_SetmModel event_var(userid) player/yourcustommodel/yourcustommodel.mdl
You added mdl at the end of the code.
Code:
Est_SetModel event_var(userid) player/yourcustommodel/yourcustommodel
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HOLLIDAY
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« Reply #7 on: April 26, 2008, 09:13:38 AM »

in "player_spawn_cmd"
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