Code:
"skill4_setting" "es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 85|es_xsetinfo wcs_chance 95|es_xsetinfo wcs_chance 97|es_xsetinfo wcs_chance 100"
"racealias_l0" "es est_getprimary wcs_tmp server_var(wcs_userid);es est_getsecondary wcs_tmp2 server_var(wcs_userid);es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss1.wav;;es est_removeweapon server_var(wcs_userid) 2;es est_removeweapon server_var(wcs_userid) 1;es est_freeze server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #LightGreen You are now #Green Frozen Invisible #LightGreen press ultimate again to become visible"
"racealias_l1" "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav;es est_freeze server_var(wcs_userid) 0;es es_xdelayed 0.2 est_give server_var(wcs_userid) server_var(wcs_tmp);es es_xdelayed 0.3 est_give server_var(wcs_userid) server_var(wcs_tmp2);es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0;es_delayed 1.3 ma_renderfx server_var(wcs_userid) 13"
"skill4_cmd" "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_l0;es es_xif (server_var(wcs_freeze) = 1) then racealias_l1"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/crosshairs.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 90 0.5 50 30 0 155 115 100 200 1"
"ultimate_cooldown" "0"
"racealias_l0" "es est_getprimary wcs_tmp server_var(wcs_userid);es est_getsecondary wcs_tmp2 server_var(wcs_userid);es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss1.wav;;es est_removeweapon server_var(wcs_userid) 2;es est_removeweapon server_var(wcs_userid) 1;es est_freeze server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #LightGreen You are now #Green Frozen Invisible #LightGreen press ultimate again to become visible"
"racealias_l1" "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav;es est_freeze server_var(wcs_userid) 0;es es_xdelayed 0.2 est_give server_var(wcs_userid) server_var(wcs_tmp);es es_xdelayed 0.3 est_give server_var(wcs_userid) server_var(wcs_tmp2);es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0;es_delayed 1.3 ma_renderfx server_var(wcs_userid) 13"
"skill4_cmd" "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_l0;es es_xif (server_var(wcs_freeze) = 1) then racealias_l1"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/crosshairs.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 90 0.5 50 30 0 155 115 100 200 1"
"ultimate_cooldown" "0"
now, as far as i know, it should give the wcs_tmp and wcs_tmp2 (Primary and secondary weapon) back to the player when he unfreezes, but æit doesnt, can somebody me here?






Denmark
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Australia