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Topic: Pokemon Wcs (Read 1578 times)
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RK1132
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« Reply #30 on: June 05, 2008, 04:41:21 AM » |
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Yeah He did So This is so tight i give it to holilday lol nice races Now you can the do the dogg races those are koo
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KaBoom
Level 4 Intermediate
  
Offline
 United States
Posts: 95
Sorta know Python. . .
famaskaboom
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« Reply #31 on: June 05, 2008, 09:24:12 AM » |
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I'll make a few, but I'm tempted to make a new Magikarp, as it sucked until it evolved. So my idea is that the first 3 skills don't work until you max out your ultimate, and only then can you actually have some fun with the race lol (Name last skill "Evolve"). OFC maxing the ultimate would give some other bonuses too, such as Speed, HP, or something. Open to ideas  . Edit to above: I just looked over the existing Magikarp carefully and love the idea that it's a knife race until the ultimate is leveled. I think the easiest way to do what I was saying, is to give it an AK47 at max level, and require the attack skills to be made from an AK47. "BRILLIANT!" (:mrgreen: Old Guinness draft commercials) Also, a couple of things, that Butterfree, Squirtle, and Bulbasaur are O/P compared to the rest as far as I can see. Butterfree is pretty fast, a bit too fast to stay within balance IMO, and Squirtles chance for Tackle is way too high. Then Bulbasaur's leech heals 5x the damage done at max level. 0.o! Wartortle only has 3 skills, and for those races that Holliday made, I don't think we have the ultimate blocks. Anyway, I dibs Weezing, Gengar, and Slowbro  .
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« Last Edit: June 27, 2008, 07:18:22 PM by KaBoom »
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Don't reply, unless you have something useful to say.
Don't steal. The government hates competition.
There are 10 kinds of people in this world, those who can read binary and those who can't.
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RK1132
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« Reply #32 on: June 05, 2008, 10:23:14 PM » |
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paste the ones that you already have so we can all use them if you want to
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Lukasz22
Level 1 Trained Beginner
Offline
Sweden
Posts: 34
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« Reply #33 on: April 10, 2009, 08:52:53 PM » |
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Here is my try for diglett  "name" "Diglett" "author" "» Lukasz :)" "required_level" "0" "maximum_level" "0" "allow_only" "0" "teamlimit" "0" "preloadcmd" "0" "player_spawn_cmd" "0" "round_end_cmd" "0" "numberofskills" "4" "numberoflevels" "5" "skillnames" "Earthquake|Sand Attack|Slash|Dig" "skilldescr" "Say !Quake to make earthquake|Kick sand att your opponnent and lower his accuracy by blinding him|The foe is attacked with a slash of claws|Bury yourself under the earth" "skillcfg" "player_say|player_attacker|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_shaketime 2|es_xsetinfo wcs_shaketime 3|es_xsetinfo wcs_shaketime 4|es_xsetinfo wcs_shaketime 5|es_xsetinfo wcs_shaketime 6" "skill1_cmd" "es es_xif (event_var(text) = !quake) then est_isalive wcs_alive event_var(userid) then est_playplayer #a ambient/levels/citadel/portal_beam_shoot3.wav;es es_xif (event_var(text) = !quake) then es_xif (server_var(wcs_alive) = 1) then then es_xtell server_var(wcs_userid) #multi #lightgreen : Produce #green earthquake #lightgreen for #greenserver_var(wcs_shaketime) seconds;es es_xif (event_var(text) = !quake) then es_xif (server_var(wcs_alive) = 1) then est_shake #all server_var(wcs_shaketime) 30 150" "skill1_sfx" "es es_xif (event_var(text) = !quake) then est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_userid) 0.5 20 20 0 0 255 255" "skill2_setting" "es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 22|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33|es_xsetinfo wcs_chance 37" "racealias_shadow33 "es est_fade event_var(userid) 0 0.3 0.3 25 25 25 250;es es_xtell event_var(userid) #multi #lightgreenSand has been throwen in your eyes by event_var(es_attackername);es es_xtell event_var(userid) #multi #lightgreenYou kicked sand at #green event_var(es_username)" "skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_shadow33" "skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_shadow03" "racealias_shadow03""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/water_drop.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 1 3 150 150 150 255"
"skill3_setting" "es_xset wcs_multiplier 0.7|es_xset wcs_multiplier 1.0|es_xset wcs_multiplier 1.3|es_xset wcs_multiplier 1.6|es_xset wcs_multiplier 1.9" "racealias_oh1" "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)" "skill3_cmd" "if (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_oh1" "skill3_sfx" "if (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
"skill4_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 90" "racealias_zerg40" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_brrw;es es_xif (server_var(wcs_dice) > server_var(wcs_chance)) then es_tell server_var(wcs_userid) #multi #green Dig: #lightgreenYou failed to #greenDig!" "racealias_brrw" "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss1.wav;es est_freeze server_var(wcs_userid) 1;es es_xdelayed 0.2 est_setplayercolor server_var(wcs_userid) 255 255 255 10 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #green Burrow: #lightgreen You burrowed #greenunderground #lightgreenpress ultimate again to unburrow;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xmath wcs_z1 - 70;es est_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)" "racealias_zerg41" "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav;es est_freeze server_var(wcs_userid) 0;es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xmath wcs_z1 + 70;es est_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)" "skill4_cmd" "es est_gethealth wcs_health server_var(wcs_userid);es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_zerg40;es es_xif (server_var(wcs_freeze) = 1) then racealias_zerg41" "skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 0.5 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 0.6 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 0.7 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10" "ultimate_cooldown" "5|4|4|3|2"
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Narb
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« Reply #34 on: April 25, 2009, 07:59:32 PM » |
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I only now noticed this post... I've been working on a Pokemon mod for half a year for now... I try to make it with about 100-150 Pokemons, the well known Pokemons. I use WCS as the base on it, hopely you guys won't mind (The WCS makers) So if you can, please post lots of Pokemon races!
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Dex
Level 1 Trained Beginner
Offline
 Denmark
Posts: 34
uhh fresh cake<3
0703960111myServer 217.163.24.12:27015(Warning: click connects through Steam)
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« Reply #35 on: April 25, 2009, 08:37:52 PM » |
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Do not mess with pokemons:b
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you want a peace of cake^^? omw to learn coding Races?  Please visit our WCS server 200+ races ____________________________________
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Jigsaw
Level 4 Intermediate
  
Offline
 Germany
Posts: 86
myServer 193.84.20.5:27080(Warning: click connects through Steam)
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« Reply #36 on: May 10, 2009, 10:42:05 AM » |
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I found another one ... "17"
{ "name" "Gyarados" "author" "Narb" "required_level" "300" "maximum_level" "0" "allow_only" "0" "teamlimit" "0" "preloadcmd" "0" "player_spawn_cmd" "0" "round_start_cmd" "0" "round_end_cmd" "0" "numberofskills" "4" "numberoflevels" "4" "skillnames" "Hydro Pump|Hyper Beam!|Ice Fang|Dragon Dance" "skilldescr" "Use hydro pump and blast water at your enemies!|Use Hyper Beam and make enemy almost dead!|Freeze enemies with your Ice Fang|Use Dragon Dance to gain Speed and Hitpoints!" "skillcfg" "player_attacker|player_attacker|player_attacker|player_spawn" "skill1_setting" "es_xsetinfo wcs_multiplier 0.7|es_xsetinfo wcs_multiplier 0.8|es_xsetinfo wcs_multiplier 0.95|es_xsetinfo wcs_multiplier 1.20" "racealias_twqs2" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)" "racealias_rasplash""es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 80 2.6 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 100 2.4 20 500 0 54 66 120 100 10;es_xmath wcs_z2 + 20;es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 60 120 2.2 20 500 0 54 66 120 100 10" "skill1_cmd" "es es_xif (server_var(wcs_dice) <= 50) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 50) then es_xif (server_var(wcs_alive) = 1) then racealias_twqs2" "skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_damage 150;es_xsetinfo wcs_chance 10|es_xsetinfo wcs_damage 15;es_xsetinfo wcs_chance 12|es_xsetinfo wcs_damage 150;es_xsetinfo wcs_chance 14|es_xsetinfo wcs_damage 150;es_xsetinfo wcs_chance 22" "racealias_deathsd2""es est_playplayer event_var(userid) ambient\explosions\explode_9.wav;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_csay event_var(attacker) server_var(wcs_damage);es est_csay event_var(userid) server_var(wcs_damage) additional damage;racealias_voidsh22" "racealias_voidsh22""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2" "skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_deathsd2" "skill2_sfx" "0" "skill3_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25" "racealias_nevstm" "es est_Freeze event_var(userid) 1;es es_xdelayed 3 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_goticefanged;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng);racealias_nevstv" "racealias_nevstv" "es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 150 3 150 50 0 55 55 15 255 10;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 72 157 3 175 75 0 75 0 255 255 50" "skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_nevstm" "skill3_sfx" "0" "skill4_setting" "es_xsetinfo wcs_speed 1.20;es_xsetinfo wcs_hp 20|es_xsetinfo wcs_speed 1.40;es_xsetinfo wcs_hp 40|es_xsetinfo wcs_speed 1.60;es_xsetinfo wcs_hp 60|es_xsetinfo wcs_speed 1.8;es_xsetinfo wcs_hp 80" "skill4_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es est_gethealth wcs_health event_var(userid);es es_xmath wcs_health + server_var(wcs_hp);es est_sethealth event_var(userid) server_var(wcs_health);es es_xtell event_var(userid) : Dragon Dance Activated; Gained server_var(wcs_hp) HP and server_var(wcs_speed) speed." "skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 10 0 0 0 20 250 255 0" }
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VIPPERS Colt
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« Reply #37 on: May 11, 2009, 10:21:40 PM » |
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it would take a long time... and no one has more than 200 races on his server, so why not a pokemon server, with a specific shopmenu... but if you dont want to do it, then don't create all those races.
ya it will lag a lot =X.
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CA AvasT
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« Reply #38 on: May 12, 2009, 01:08:33 AM » |
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it would take a long time... and no one has more than 200 races on his server, so why not a pokemon server, with a specific shopmenu... but if you dont want to do it, then don't create all those races.
ya it will lag a lot =X. .
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« Last Edit: October 01, 2009, 07:29:06 PM by CA AvasT »
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letitsquirt
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« Reply #39 on: June 16, 2009, 01:58:59 AM » |
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Hey everyone, I just now got back into wcs. Can somebody make a file with all the pokemon races in it? I want this to be a succesful project. I will pay for a server and implement all the pokemon races if someone completes them all. Good luck and keep trying!
Other thoughts -Should there even be a level requirement for any races?
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letitsquirt
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« Reply #40 on: June 16, 2009, 04:11:20 AM » |
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I have put together the 13 races submitted so far, and it's looking rather poor. I ask a few things before you make a pokemon race. 1) ONLY FOUR SKILLS. NO MORE NO LESS. 2) Put the correct number. For instance, if you make a race for Mew then for the "x" number put "151". 3) Make your race neat. Give all ulti blocks if needed and in a good format. In the attachment you will see EVERY race is in the same format and neat. Follow that format "12" { "name" "Butterfree" "author" "Unforgiven" "shortdescription" "Butterfly go !" "required_level" "0" "maximum_level" "0" "allow_only" "0" "teamlimit" "0" "restrict_Shop" "0" "preloadcmd" "0" "player_spawn_cmd" "0" "round_start_cmd" "0" "round_Start_cmd" "0" "round_start_cmd" "0" "round_End_cmd" "0" "numberofskills" "4" "numberoflevels" "6" "skillnames" "Stunning Powder|Silver Wind|Harden|Sky Dive" "skilldescr" "Release a stunning powder which stuns enemy for 0.5 sec and deal 10 damage.|Release a wind from your wings which contains all type of colourful powders, changes colour.|Harden your skin and gain speed|Dive within extreme speed at your enemy dealing great damage." "skillcfg" "player_attacker|player_attacker|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 11|es_xsetinfo wcs_chance 12|es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 14|es_xsetinfo wcschance 15" "racealias_vs11" "es wcs_dealdamage event_var(attacker) event_var(userid) 10;es_setplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es es_xdelayed 0.8 wcs_removefx freeze event_var(userid);es_xsetinfo wcs_nametarget 0;es_xsetinfo wcs_nameattacker 0;es est_getname wcs_nametarget event_var(userid);es est_getname wcs_nameattacker event_var(attacker);es_tell event_var(attacker) : You have hit server_var(wcs_nametarget) by your Stunning powder;es_tell event_var(userid) : server_var(wcs_nameattacker) have hit you by Stunning Powder;racealias_vs12" "racealias_vs12" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_effect 3 #a 0 sprites/laserbeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 2 2 154 209 209 220" "skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_vs11" "skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_Chance 3.5|es_xsetinfo wcs_Chance 4|es_xsetinfo wcs_Chance 6|es_xsetinfo wcs_Chance 8|es_xsetinfo wcs_Chance 10|es_xsetinfo wcs_Chance 13" "skill2_cmd" "es_delayed .1 est_setplayercolor event_var(es_username) 0 0 255 175;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then ma_slap event_var(userid);es es_xtell event_var(attacker) #green You have changed somebodys colour of skin, you done it to event_var(es_username);es es_xtell event_var(userid) #green Your colour of your skin has been changed because of event_var(es_attackername)" "skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_hp 10;es_xsetinfo wcs_speed 1.10|es_xsetinfo wcs_hp 15;es_xsetinfo wcs_speed 1.20|es_xsetinfo wcs_hp 20;es_xsetinfo wcs_speed 1.30|es_xsetinfo wcs_hp 30;es_xsetinfo wcs_speed 1.40|es_xsetinfo wcs_hp 40;es_xsetinfo wcs_speed 1.50|es_xsetinfo wcs_hp 60;es_xsetinfo wcs_speed 1.70" "racealias_adren" "es est_Health event_var(userid) + server_var(wcs_hp);es es_xdelayed 0.1 est_speed event_var(userid) server_var(wcs_speed);es es_xtell event_var(userid) #multi #lightgreen Because of harden u spawned with #green server_var(wcs_hp) health and server_var(wcs_speed) speed extra." "skill3_cmd" "racealias_adren" "skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_dmg 20|es_xsetinfo wcs_dmg 25|es_xsetinfo wcs_dmg 25|es_xsetinfo wcs_dmg 30|es_xsetinfo wcs_dmg 35|es_xsetinfo wcs_dmg 45" "racealias_li41" "es est_Fade server_var(wcs_userid) 0 1 1 10 150 5 80;es est_getviewplayer server_var(wcs_userid) wcs_targetid;es es_xexists wcs_exists2 userid server_var(wcs_targetid);es est_isalive wcs_alive2 server_var(wcs_targetid);es es_xgetplayerteam wcs_team1 server_var(wcs_userid);es es_xgetplayerteam wcs_team2 server_var(wcs_targetid);racealias_li42" "racealias_li42" "es es_xif (server_var(wcs_exists2) = 1) then es_xif (server_var(wcs_alive2) = 1) then es_xif (server_var(wcs_team1) != server_var(wcs_team2)) then racealias_li43" // alias to check for walls "racealias_li43" "es_xsetinfo wcs_wall 1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 50;es est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_wall) = 0) then racealias_li44" // check for immunity flag "racealias_li44" "es_xsetinfo wcs_immunity 0;es es_xkeygetvalue wcs_immunity WCSuserdata server_var(wcs_targetid) ulti_immunity;es es_xif (server_var(wcs_immunity) = 0) then racealias_li45;es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng_ulti_immunity_a);es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_targetid) #multi server_var(wcs_lng_ulti_immunity_v)" "racealias_li45" "es wcs_dealdamage server_var(wcs_userid) server_var(wcs_targetid) server_var(wcs_dmg);es_xmath wcs_counter + 1;racealias_li46;es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_targetid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 10 200 255 255 255;es est_playplayer server_var(wcs_userid) wcs\lina\lightningbolt.mp3" "racealias_li46" "es_setinfo wcs_nametarget 0;es est_getname wcs_nametarget server_var(wcs_targetid);es_setinfo wcs_nameuserid 0;es est_getname wcs_nameuserid server_var(wcs_userid);es es_xtell server_var(wcs_userid) #multi #Lightgreen : Your Sky Dive #Green made server_var(wcs_dmg) damage to server_var(wcs_nametarget) !! ;es es_xtell server_var(wcs_targetid) #multi #Lightgreen : Sky Dive #Green made server_var(wcs_dmg) damage to you by server_var(wcs_nameuserid) !! ;es_xsetinfo wcs_ultinotexec 0" "racealias_li47" "es es_xif (server_var(wcs_ultinotexec) != 0) then es_xtell server_var(wcs_userid) #Lightgreen Running ultimate is failed." "skill4_cmd" "es_xsetinfo wcs_exists2 0;es_xsetinfo wcs_hptarget 0;es_xsetinfo wcs_ultinotexec 1;es_xsetinfo wcs_targetid 0;es_xsetinfo wcs_alive1 0;es_xsetinfo wcs_team1 0;es_xsetinfo wcs_team2 0;es_xsetinfo wcs_alive2 0;es est_isalive wcs_alive1 server_var(wcs_userid);es es_xif (server_var(wcs_alive1) = 1) then racealias_li41;racealias_li47" "skill4_sfx" "0" "ultimate_cooldown" "45" } 4) Test your race and make sure ALL the skills work before posting it. This will prevent horrendous troubleshooting at the end of the project. 5) Make the level restriction 0. I don't want to go back and edit every race to make the restriction 0. This goes along with the format thing. Make the team limit 0, this will help facilitate the process. If there even are level requirements, I will make them after the project is finished. 6) DO NOT MAKE ANY RACES OVERPOWERED. 7) Use correct spelling! The names of all of the races are on the first page spelled correctly! Just copy and paste the name from the first page. These 7 steps are CRUCIAL to this project. If you all follow them while submitting your race, it will make the process go by 10x faster. Use the code and attachment as a guideline to format. PS: I need some people to help me fix errors in these files. I am not sure if the ultimates/skills files cover all of the races. If you can do ANYTHING to help, please say so. Thanks.
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« Last Edit: June 16, 2009, 04:17:06 AM by letitsquirt »
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Volunterrors
Level 2 Apprentice

Offline
 United States
Posts: 54
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« Reply #41 on: July 17, 2009, 05:40:18 PM » |
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Here's Weedle fully tested and working. Does this race count as Weedle Kakuna and Beedrill seeing as it evolves into all of them. GeSHi (eventscripts): "13" { "name" "Weedle" "author" "Volunterrors" "shortdescription" "Bug Pokemon" "required_level" "240" "maximum_level" "0" "allow_only" "0" "teamlimit" "0" "preloadcmd" "0" "player_spawn_cmd" "es est_RestrictAll event_var(userid);es est_unrestrict event_var(userid) weapon_c4;es est_unrestrict event_var(userid) weapon_knife;es est_Give event_var(userid) weapon_knife" "round_start_cmd" "0" "round_end_cmd" "0" "numberofskills" "4" "numberoflevels" "8" "skillnames" "String Shot|Poison Sting|Fury Attack|Evolve" "skilldescr" "Lowers the targets speed|Chance to poison target|Quickly attack multiple times|Evolve" "skillcfg" "player_attacker|player_attacker|player_attacker|player_ultimate" "skill1_setting" "es_xset wcs_speed .8|es_xset wcs_speed .7|es_xset wcs_speed .6|es_xset wcs_speed .5|es_xset wcs_speed .4|es_xset wcs_speed .3|es_xset wcs_speed .2|es_xset wcs_speed .1" "skill1_cmd" "es es_xif (server_var(wcs_dice) <= 18) then es est_speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_dice) <= 20) then es_delayed 2 es est_speed event_var(userid) 1" "skill1_sfx" "es es_xif (server_var(wcs_dice) <= 18) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xmath wcs_z1 + 30;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 4 255 255 255 255" "skill2_setting" "es_xset wcs_chance 11|es_xset wcs_chance 13|es_xset wcs_chance 15|es_xset wcs_chance 17|es_xset wcs_chance 19|es_xset wcs_chance 21|es_xset wcs_chance 23|es_xset wcs_chance 25" "racealias_psn" "es wcs_dealdamage event_var(attacker) event_var(userid) 5;es_delayed 2 es wcs_dealdamage event_var(attacker) event_var(userid) 5;es_delayed 4 es wcs_dealdamage event_var(attacker) event_var(userid) 4;es_delayed 6 es wcs_dealdamage event_var(attacker) event_var(userid) 4;es_delayed 8 es wcs_dealdamage event_var(attacker) event_var(userid) 3;es_delayed 10 es wcs_dealdamage event_var(attacker) event_var(userid) 1;es es_xtell event_var(attacker) #multi #greenPoisoned #lightgreenyour enemy with #greenPoison Sting" "skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_psn" "skill2_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xmath wcs_z1 + 40;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 4 100 255 35 255" "skill3_setting" "es_xset wcs_chance 11|es_xset wcs_chance 13|es_xset wcs_chance 15|es_xset wcs_chance 17|es_xset wcs_chance 19|es_xset wcs_chance 21|es_xset wcs_chance 23|es_xset wcs_chance 25" "racealias_burst" "es wcs_dealdamage event_var(attacker) event_var(userid) 5;es_delayed 1 es wcs_dealdamage event_var(attacker) event_var(userid) 5;es_delayed 2 es wcs_dealdamage event_var(attacker) event_var(userid) 5;es es_xtell event_var(attacker) #multi #lightgreenHit your enemy with #greenFury Attack" "skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_burst" "skill3_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xmath wcs_z1 + 50;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 4 235 255 30 255" "skill4_setting" "es_xset wcs_chance 30|es_xset wcs_chance 40|es_xset wcs_chance 50|es_xset wcs_chance 60|es_xset wcs_chance 70|es_xset wcs_chance 80|es_xset wcs_chance 90|es_xset wcs_chance 100" "racealias_evolve" "es est_health event_var(userid) + 300;es est_speed event_var(userid) 0;es es_xtell event_var(userid) #multi #greenEvolved #lightgreeninto #greenKakuna;es_delayed 20 es est_health event_var(userid) - 200;es_delayed 20 es est_speed event_var(userid) 1.3;es_delayed 20 es est_SetGravity event_var(userid) .2;es_delayed 20 es est_unrestrict event_var(userid) weapon_m4a1;es_delayed 20 es est_Give event_var(userid) weapon_m4a1;es_delayed 20 es es_xtell event_var(userid) #multi #greenEvolved #lightgreeninto #greenBeedrill" "skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_evolve" "skill4_sfx" "0" "ultimate_cooldown" "25"
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« Last Edit: July 17, 2009, 05:42:25 PM by Volunterrors »
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MrGizmo1994
Level 0 Beginner
Offline
 United States
Posts: 7
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« Reply #42 on: August 06, 2009, 05:06:51 AM » |
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Hey ill try an Alakazam race it might be fun. 
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VIPPERS Colt
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« Reply #43 on: September 26, 2009, 01:19:58 AM » |
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we will have a lot of work 
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Koshy
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« Reply #44 on: October 01, 2009, 05:37:49 PM » |
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Stop calling my name to Pokemon.... it is one of the most tempting things to resist >.< I can see myself now just going )@*)#! and coding 150 in a couple weeks >.< BUT NO I MUST RESIST the urge >.< But... if I ever do it... I will have TC convert and publically release for me, BECAUSE EVERYONE SHOULD GET TO BE A POKEMON!  Thanks, - Koshy P.S. Why isn't there 365 hours in a day? =/
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« Last Edit: October 01, 2009, 05:40:02 PM by Koshy »
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 <-- WCS Mod Server 100 Tick
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