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Author Topic: Powerful Races by Tsunami  (Read 217 times)
Tsunami
Level 1 Trained Beginner
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Norway

Posts: 20





myServer 89.145.117.52:27015
(Warning: click connects through Steam)
« on: October 18, 2009, 02:08:47 AM »

This is some of my most powered races. Some of these were made for friends. Hope you like them§ Thx for any downloads Cheesy

Races: Titan, Hellsing, Ghost Aura, Death Row and (Death Ravenant (not tested!)):

Titan: DMG|Slow|HP|Speed|Gravity|Chain Lightning

Hellsing: DMG|Blood loss|flames|Heavy bullets (Pure Firepower!)

Ghost Aura: -Invisible|M4A1|Speed & Grav|Fly

Death Row: Drop weapon|DMG|Fire Strike|Long Jump|Complete invis for some sec

Death Revenant: Lazer|Burn|Speed, Grav, HP + Heals|Bomb (may kill some of the enemies after death)     (Not Tested)

Code
GeSHi (eventscripts):
// A Very Powered Race, from Tsunami
 
 ""
   {
   "name"              "Titan"
   "author"            "Tsunami"
   "shortdescription"  "0"
   "required_level"    "0" // Put the required lvl here (Put a high lvl)
   "maximum_level"     "0"
   "allow_only"        "0"
   "teamlimit"         "1"
   "preloadcmd"        "0"
   "player_spawn_cmd"  "es est_setplayercolor server_var(wcs_userid) 255 55 0 155 1"
   "round_start_cmd"   "0"
   "round_end_cmd"     "0"
   "numberofskills"    "6"
   "numberoflevels"    "5"
   "skillnames"        "Unstopable|Crushing Power|Never Getting Away|Titan Boots|Control Gravity|Lightning Bolt
   "skilldescr"        "Gain more hp at spawn|DMG|Slows your enemy when Hit|Makes you run faster|High jump|Damages all nearby enemys with a Lightning Bolt
   "skillcfg"          "player_spawn|player_attack|player_attack|player_spawn|player_spawn|player_ultimate
 
   "skill1_setting"   "es_xsetinfo wcs_hb 125|es_xsetinfo wcs_hb 150|es_xsetinfo wcs_hb 175|es_xsetinfo wcs_hb 200|es_xsetinfo wcs_hb 250
   "skill1_cmd"       "es est_Health event_var(userid) + server_var(wcs_hb);es es_xdelayed 0.5 es_xtell event_var(userid) #multi #Lightgreen : Your God gives you #Green server_var(wcs_hb) #Lightgreen extra HP"
   "skill1_sfx"       "0"
 
   "skill2_setting"    "es_xrand wcs_rand 1 40;es_xrand wcs_dmg 4 5|es_xrand wcs_rand 1 30;es_xrand wcs_dmg 5 17|es_xrand wcs_rand 1 10;es_xrand wcs_dmg  7 10|es_xrand wcs_rand 1 08;es_xrand wcs_dmg 8 18|es_xrand wcs_rand 1 06;es_xrand wcs_dmg 10 15"
   "racealias_ol1"     "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es est_csay event_var(attacker) + server_var(wcs_dmg) damage;es est_csay event_var(userid) got server_var(wcs_dmg) additional damage"
   "skill2_cmd"        "es es_xif (server_var(wcs_rand) <= 10) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xif (server_var(wcs_alive) = 1) then racealias_ol1"
   "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
 
   "skill3_setting"    "es_xsetinfo wcs_speed 0.70;es_xsetinfo wcs_duration 2|es_xsetinfo wcs_speed 0.63;es_xsetinfo wcs_duration 3|es_xsetinfo wcs_speed 0.56;es_xsetinfo wcs_duration 4|es_xsetinfo wcs_speed 0.50;es_xsetinfo wcs_duration 5|es_xsetinfo wcs_speed 0.42;es_xsetinfo wcs_duration 6"
   "racealias_sh2"     "es est_speed event_var(userid) server_var(wcs_speed);es es_xdelayed server_var(wcs_duration) wcs_removefx speed event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_slowdown;es es_xtell event_var(attacker) #multi #green : event_var(es_attackername) server_var(wcs_lng) #green event_var(es_username).;es es_xtell event_var(userid) #multi #green : event_var(es_attackername) server_var(wcs_lng) #green event_var(es_username)."
   "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= 30) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 30) then es_xif (server_var(wcs_alive) = 1) then racealias_sh2"
   "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 0 0 255 255"
 
   "skill4_setting"    "es_xset wcs_speed 1.14;es_xset wcs_alpha 50|es_xset wcs_speed 1.29;es_xset wcs_alpha 80|es_xset wcs_speed 1.34;es_xset wcs_alpha 100|es_xset wcs_speed 1.49;es_xset wcs_alpha 155|es_xset wcs_speed 1.67;es_xset wcs_alpha 190
   "skill4_cmd"        "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) speed;if (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);if (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es_tell event_var(userid) #multi server_var(wcs_lng)"
   "skill4_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
 
   "skill5_setting"    "es_xset wcs_gravity 0.90|es_xset wcs_gravity 0.80|es_xset wcs_gravity 0.68|es_xset wcs_gravity 0.58|es_xset wcs_gravity 0.46"
   "skill5_cmd"        "es_delayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es_keysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es_tell event_var(userid) #multi server_var(wcs_lng)"
   "skill5_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 0 20 100 255 1"
 
   "skill6_setting"    "es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 450;es_xsetinfo wcs_freezetime 2|es_xsetinfo wcs_maxtargets 2;es_xsetinfo wcs_radius 500;es_xsetinfo wcs_freezetime 3|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 550;es_xsetinfo wcs_freezetime 4|es_xsetinfo wcs_maxtargets 5;es_xsetinfo wcs_radius 800;es_xsetinfo wcs_freezetime 5|es_xsetinfo wcs_maxtargets 5;es_xsetinfo wcs_radius 800;es_xsetinfo wcs_freezetime 5"
   "skill6_cmd"        "es_xdoblock wcs/WCSultimates/wcs_ulti_chain;es_xdoblock wcs/WCSultimates/elictricity"
   "skill6_sfx"        "0"
   "ultimate_cooldown" "16"
  }

Code
GeSHi (eventscripts):
""
 {
   "author"            "Tsunami"
   "name"              "Hellsing"
   "required_level"    "0" //Put the required level here
   "maximum_level"     "0"
   "allow_only"        "0"
   "teamlimit"         "0"
   "preloadcmd"        "0"
   "player_spawn_cmd"  "es est_RestrictAll event_var(userid);es es_delayed 1 est_unrestrict event_var(userid) weapon_c4;es es_delayed 1 est_UnRestrict event_var(userid) weapon_deagle;es es_delayed 1.5 est_give event_var(userid) weapon_deagle"
   "racealias_fp_dods" "es_delayed 0.7 est_removeweapon event_var(userid) 3;es_delayed 0.8 est_removeweapon event_var(userid) 4;es_delayed 1.4 est_unrestrict event_var(userid) weapon_spade"
   "round_start_cmd"   "0"
   "round_end_cmd"     "0"
   "numberofskills"    "4"  
   "numberoflevels"    "8"  
   "skillnames"        "Feard Shot|Blood Demon|Flames|Heavy Bullets"
   "skilldescr"        "Extra DMG|Blood Loss|Flames|Knock your enemys with heavy bullets"
   "skillcfg"          "player_attacker|player_attacker|player_attacker|player_attacker"
 
   "skill1_setting"    "es_xrand wcs_rand 1 50;es_xrand wcs_dmg 5 9|es_xrand wcs_rand 1 40;es_xrand wcs_dmg 10 12|es_xrand wcs_rand 1 30;es_xrand wcs_dmg 15 18|es_xrand wcs_rand 1 20;es_xrand wcs_dmg 24 28|es_xrand wcs_rand 1 15;es_xrand wcs_dmg  38 44|es_xrand wcs_rand 1 10;es_xrand wcs_dmg  45 55|es_xrand wcs_rand 1 08;es_xrand wcs_dmg 54 63|es_xrand wcs_rand 1 06;es_xrand wcs_dmg 62 68"
   "racealias_ol1"     "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es est_csay event_var(attacker) + server_var(wcs_dmg) damage;es est_csay event_var(userid) got server_var(wcs_dmg) additional damage"
   "skill1_cmd"        "es es_xif (server_var(wcs_rand) <= 10) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xif (server_var(wcs_alive) = 1) then racealias_ol1"
   "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
 
   "skill2_setting"    "es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 21|es_xsetinfo wcs_chance 24|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33|es_xsetinfo wcs_chance 38|es_xsetinfo wcs_chance 43"
   "racealias_bloodcmd""es wcs_dealdamage event_var(attacker) event_var(userid) 10;esnq est_csay event_var(attacker) 10 extra damage;esnq est_csay event_var(userid) You got 10 extra damage;es es_xdoblock wcs/WCSultimates/wcs_env_blood"
   "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_bloodcmd;es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) = 0) then es es_xdoblock wcs/WCSultimates/wcs_deathblood"
   "racealias_bloodfx1""es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1 10 10 0 255 0 0 255 2;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1 5 10 0 255 0 0 255 2"
   "racealias_bloodsfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 3 255 0 0 255;es est_Effect 3 #a 0 effects/black.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 1 1 255 0 0 255;racealias_bloodfx1"
   "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_bloodsfx"
 
   "skill3_setting"    "es_xrand wcs_rand 1 7;es_xrand wcs_damage 5 8|es_xrand wcs_rand 1 6;es_xrand wcs_damage 7 9|es_xrand wcs_rand 1 5;es_xrand wcs_damage 9 11|es_xrand wcs_rand 1 4;es_xrand wcs_damage 10 13|es_xrand wcs_rand 1 3;es_xrand wcs_damage 10 13|es_xrand wcs_rand 1 3;es_xrand wcs_damage 20 23|es_xrand wcs_rand 1 3;es_xrand wcs_damage 30 33"
   "racealias_wd4"     "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_csay event_var(attacker) made + server_var(wcs_damage) damage with poisioned dagger;es est_csay event_var(userid) got server_var(wcs_damage) additional damage with poisioned dagger"
   "skill3_cmd"        "es es_xif (server_var(wcs_rand) = 1) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_rand) = 1) then es_xif (server_var(wcs_alive) = 1) then racealias_wd3"
   "skill3_sfx"        "es es_xif (server_var(wcs_rand) = 1) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_rand) = 1) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_rand) = 1) then es_xmath wcs_z1 + 20;es es_xif (server_var(wcs_rand) = 1) then es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_rand) = 1) then est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 10 10 255 255 0 255"
 
   "skill4_setting"    "es_rand gx -150 150;es_rand gy -150 150;es_rand gz 100 125|es_rand gx -200 200;es_rand gy -200 200;es_rand gz 125 150|es_rand gx -250 250;es_rand gy -250 250;es_rand gz 150 175|es_rand gx -300 300;es_rand gy -300 300;es_rand gz 175 200|es_rand gx -370 370;es_rand gy -370 370;es_rand gz 200 225|es_rand gx -390 390;es_rand gy -390 390;es_rand gz 210 235|es_rand gx -420 420;es_rand gy -420 420;es_rand gz 225 245|es_rand gx -450 450;es_rand gy -450 450;es_rand gz 225 245"
   "skill4_cmd"        "es_rand wcs_rand 1 6;es es_xif (server_var(wcs_rand) = 1) then est_physpush event_var(userid) server_var(gx) server_var(gy) server_var(gz);es es_xif (server_var(wcs_rand) = 1) then es_xtell event_var(attacker) #green You have slapped your opponent!;es es_xif (server_var(wcs_rand) = 1) then es_xtell event_var(userid) #lightgreen You were slapped around a bit"
   "skill4_sfx"        "0"
 }
Code
GeSHi (eventscripts):
""
 {
   "name"              "Ghost Aura"
   "author"            "Tsunami"
   "shortdescription"  "0"
   "required_level"    "0"
   "maximum_level"     "0"
   "allow_only"        "0"
   "teamlimit"         "2"
   "preloadcmd"        "0"
   "player_spawn_cmd"  "0"
   "round_start_cmd"   "0"
   "round_end_cmd"     "0"
   "numberofskills"    "4"
   "numberoflevels"    "5"
   "skillnames"        "Disapear|Ghost Weapon|Undead|Ultimate Ghost"
   "skilldescr"        "Increases your Insvisibility|Get the weapon of the Ghosts, the M4A1|Makes you run faster and less gravity|Fly around like a Ghost with the Ultimate"
   "skillcfg"          "player_spawn|player_spawn|player_spawn|player_ultimate"    
 
   "skill1_setting"    "es_xsetinfo wcs_invis 90|es_xsetinfo wcs_invis 80|es_xsetinfo wcs_invis 70|es_xsetinfo wcs_invis 65"
   "skill1_cmd"        "es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_cloakinvis;es es_xtell event_var(userid) #multi server_var(wcs_lng);es_xmath wcs_invis float;es_xmath wcs_invis / -2.55;es_xmath wcs_invis + 100;es est_rounddecimal wcs_invis server_var(wcs_invis) 0;es es_xkeysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_invis)"
   "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/ar2_muzzle4b.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
 
   "skill2_setting"    "es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 10| es_xrand wcs_rand 1 10"
   "skill2_cmd" "es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 0.5 wcs_giveitem event_var(userid) weapon_m4a1;es es_xif (server_var(wcs_rand) <= 10) then est_setclipammo event_var(userid) 1 es_xmath +90;es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) : You just got a M4A1."
   "skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"
 
   "skill3_setting"   "es_xsetinfo wcs_gravity 0.68;es_xsetinfo wcs_speed 1.24;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_gravity 0.6;es_xsetinfo wcs_speed 1.35;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_gravity 0.52;es_xsetinfo wcs_speed 1.40;es_xsetinfo wcs_alpha 150|es_xsetinfo wcs_gravity 0.42;es_xsetinfo wcs_speed 1.44;es_xsetinfo wcs_alpha 170|es_xsetinfo wcs_gravity 0.30;es_xsetinfo wcs_speed 1.60;es_xsetinfo wcs_alpha 190"
   "skill3_cmd"       "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es es_xtell event_var(userid) you have a Ghosts Agility ;es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity)"
   "skill3_sfx"       "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 10 50 1 100 0 255 255 3"
 
   "skill4_setting"    "es_xset wcs_bonushp 4|es_xset wcs_bonushp 6|es_xset wcs_bonushp 8|es_xset wcs_bonushp 10|es_xset wcs_bonushp 12"
   "racealias_lift0"   "es est_Jetpack server_var(wcs_userid) 1;es_keysetvalue WCSuserdata server_var(wcs_userid) jetpack 1;es_math wcs_health + server_var(wcs_bonushp);wcs_getlanguage wcs_lng wcs_lng_r_liftoff;es_format wcs_lng server_var(wcs_lng) server_var(wcs_bonushp);es_tell server_var(wcs_userid) #multi server_var(wcs_lng)"
   "racealias_lift1"   "es est_Jetpack server_var(wcs_userid) 0;es_keysetvalue WCSuserdata server_var(wcs_userid) jetpack 0;es_math wcs_health - server_var(wcs_bonushp)"
   "skill4_cmd"        "es est_gethealth wcs_health server_var(wcs_userid);es_xset wcs_jetpack 0;es_keygetvalue wcs_jetpack WCSuserdata server_var(wcs_userid) jetpack;if (server_var(wcs_jetpack) = 0) then racealias_lift0;if (server_var(wcs_jetpack) = 1) then racealias_lift1;if (server_var(wcs_health) > 0) then est_sethealth server_var(wcs_userid) server_var(wcs_health)"
   "skill4_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 11 #a 0 sprites/plasma1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1 255"
   "ultimate_cooldown" "2"
 }
Code
GeSHi (eventscripts):
""
 {
   "name"              "Death Row"
   "author"            "Tsunami"
   "shortdescription"  "0"
   "required_level"    "0"
   "maximum_level"     "0"
   "allow_only"        "0"
   "teamlimit"         "0"
   "preloadcmd"        "0"
   "player_spawn_cmd"  "es est_setplayercolor server_var(wcs_userid) 255 55 0 155 1"
   "round_start_cmd"   "0"
   "round_end_cmd"     "0"
   "numberofskills"    "5"
   "numberoflevels"    "5"
   "skillnames"        "No Match|Black Eyes|Fire Strike|Agility|Shadows"
   "skilldescr"        "Make your enemy drop his Weapon|Do more DMG|Fire Strike|Long Jump|Total invisibility for some seconds"
   "skillcfg"          "player_attacker|player_attacker|player_attacker|player_spawn|player_ultimate"
 
   "skill1_setting"    "es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 60"
   "racealias_fp4"     "es est_DropWeapon event_var(userid) 1;wcs_getlanguage wcs_lng wcs_lng_r_dropweapon;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
   "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_fp4"
   "skill1_sfx"        "0"
 
   "skill2_setting"    "es_xrand wcs_rand 1 50;es_xrand wcs_dmg 3 5|es_xrand wcs_rand 1 40;es_xrand wcs_dmg 4 7|es_xrand wcs_rand 1 30;es_xrand wcs_dmg 6 8|es_xrand wcs_rand 1 20;es_xrand wcs_dmg 6 10|es_xrand wcs_rand 1 15;es_xrand wcs_dmg  8 11|es_xrand wcs_rand 1 10;es_xrand wcs_dmg  8 12|es_xrand wcs_rand 1 08;es_xrand wcs_dmg 9 13|es_xrand wcs_rand 1 06;es_xrand wcs_dmg 10 15"
   "racealias_ol1"     "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es est_csay event_var(attacker) + server_var(wcs_dmg) damage;es est_csay event_var(userid) got server_var(wcs_dmg) additional damage"
   "skill2_cmd"        "es es_xif (server_var(wcs_rand) <= 10) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xif (server_var(wcs_alive) = 1) then racealias_ol1"
   "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
 
   "skill3_setting"    "es_xrand wcs_rand 1 50;es_xsetinfo wcs_time 1.2|es_xrand wcs_rand 1 40;es_xsetinfo wcs_time 1.7|es_xrand wcs_rand 1 30;es_xsetinfo wcs_time 2.2|es_xrand wcs_rand 1 20;es_xsetinfo wcs_time 2.6|es_xrand wcs_rand 1 10;es_xsetinfo wcs_time 3.00|es_xrand wcs_rand 1 05;es_xsetinfo wcs_time 3.5"
   "racealias_bm4"     "es est_gethealth wcs_health event_var(userid);es es_xsetinfo wcs_damage server_var(wcs_time);es_xmath wcs_damage * 5;es es_xif (server_var(wcs_health) <= server_var(wcs_damage)) then es_xif (server_var(wcs_damage) > 0) then wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es es_xif (server_var(wcs_health) <= server_var(wcs_damage)) then est_burn event_var(userid) server_var(wcs_time);es es_xtell event_var(userid) : Got hit by event_var(es_attackername) 's Flame Strike;es es_xtell event_var(attacker) : You hit event_var(es_username) with Flame Strike"
   "skill3_cmd"        "es es_xif (server_var(wcs_rand) <= 10) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xif (server_var(wcs_alive) = 1) then racealias_bm4"
   "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 10;es es_xmath wcs_z2 + 10;es es_xif (server_var(wcs_rand) <= 10) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 30 30 255 0 0 150"
 
   "skill4_setting"    "es_xset wcs_multiplier 1.2|es_xset wcs_multiplier 1.3|es_xset wcs_multiplier 1.4|es_xset wcs_multiplier 1.54|es_xset wcs_multiplier 1.6"
   "skill4_cmd"        "es_keysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es_tell event_var(userid) #multi server_var(wcs_lng)"
   "skill4_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"
 
   "skill5_setting"    "es_xsetinfo wcs_duration 3.5|es_xsetinfo wcs_duration 4.3|es_xsetinfo wcs_duration 5.5|es_xsetinfo wcs_duration 7"
   "skill5_cmd"        "es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xdelayed server_var(wcs_duration) est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xtell server_var(wcs_userid) #multi #greenYou are now invisible for #lightgreen server_var(wcs_duration) seconds!;es es_xdelayed server_var(wcs_duration) es_xtell server_var(wcs_userid) #multi #lightgreenYou are no longer #greeninvisible!"
   "skill5_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 models/gman/pupil_r.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 155 115 155 255 1"
   "ultimate_cooldown" "20"  
 }
Code
GeSHi (eventscripts):
""                                  
{
  "name"              "Death Revenant"          
  "author"            "Tsunami"          
  "shortdescription"  "0"              
  "required_level"    "1200"            
  "maximum_level"     "0"            
  "allow_only"        "0"
  "teamlimit"         "0"            
  "preloadcmd"        "0"              
  "player_spawn_cmd"  "es est_setplayercolor event_var(userid) 0 18 255 155"              
  "round_start_cmd"   "0"              
  "round_end_cmd"     "0"              
  "numberofskills"    "4"     //        
  "numberoflevels"    "5"     //        
  "skillnames"        "Death Lazer|Burn in Hell|Bless from the Reaper|Death Revenant"    
  "skilldescr"        "Chance to hit enemies with a Powerful Lazer|Burn your Enemies|Bless from the mighty Reaper|Chance to kill some of the enemies after death"    
  "skillcfg"          "player_attacker|player_attacker|player_spawn|player_death"
 
  "skill1_setting"    "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30"
  "racealias_lbend1"  "es est_Burn event_var(userid) 5;es es_xtell event_var(userid) #multi #greenRed Laser:Burn;es es_xtell event_var(attacker) #multi #lightgreen Hit someone with #greenRed Laser:Burn"
  "racealias_lbendfx1""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 3.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 255 11 15 255;es_xmath wcs_x1 + 400;es est_Effect 3 #a 4 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 255 11 15 255;es_xmath wcs_x1 + 800;es est_Effect 3 #a 4.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 255 11 15 255"
  "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_lbend1"
  "skill1_sfx"        "racealias_lbendfx1"
 
  "skill2_setting"   "es_xset wcs_chance 1|es_xset wcs_chance 1|es_xset wcs_chance 2|es_xset wcs_chance 2|es_xset wcs_chance 3|es_xset wcs_chance 3|es_xset wcs_chance                   4|es_xset wcs_chance 4|      
  "racealias_ADAM3"  "es_math wcs_chance * server_var(wcs_ADAM);if (server_var(wcs_chance) > 50) then es_xset wcs_chance 50;es est_chance                                                  event_var(userid) + server_var(wcs_chance)"    "racealias_burfire3""es est_burn event_var(userid) 0.3;es es_delayed 2 es est_burn event_var(userid) 0.3;es es_delayed 4 es est_burn event_var(userid) 0.3;es                             es_delayed 6 es est_burn event_var(userid) 0.3;es es_delayed 8 es est_burn event_var(userid) 0.3;es es_delayed 10 es est_burn event_var(userid)                      0.3"
  "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_burfire
  "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif                               (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)                                server_var(wcs_z1) 200 300 3 20 10 0 255 15 5 255"
 
  "skill3_setting"    "es_xsetinfo wcs_speed 1.1;es_xsetinfo wcs_grav 0.7;es_xsetinfo wcs_health 125;es_xset wcs_hp 15;es_xset wcs_time 15;es_xset wcs_waves 12;es_xset wcs_radius 250|es_xsetinfo wcs_speed 1.2;es_xsetinfo wcs_grav 0.5;es_xsetinfo wcs_health 150;es_xset wcs_hp 15;es_xset wcs_time 15;es_xset wcs_waves 12;es_xset wcs_radius 250|es_xsetinfo wcs_speed 1.3;es_xsetinfo wcs_grav 0.4;es_xsetinfo wcs_health 175;es_xset wcs_hp 15;es_xset wcs_time 15;es_xset wcs_waves 12;es_xset wcs_radius 250|es_xsetinfo wcs_speed 1.4;es_xsetinfo wcs_grav 0.3;es_xsetinfo wcs_health 200;es_xset wcs_hp 15;es_xset wcs_time 15;es_xset wcs_waves 12;es_xset wcs_radius 250|es_xsetinfo wcs_speed 1.5;es_xsetinfo wcs_grav 0.3;es_xsetinfo wcs_health 200;es_xset wcs_hp 20;es_xset wcs_time 10;es_xset wcs_waves 20;es_xset wcs_radius 450"
  "skill3_cmd"        "es est_speed event_var(userid) server_var(wcs_speed);es est_setgravity event_var(userid) server_var(wcs_grav);es est_sethealth event_var(userid) server_var(wcs_health);es_keysetvalue WCSuserdata event_var(userid) regeneration 1;es_keysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es_xrand wcs_rand 3 15;es_delayed server_var(wcs_rand) wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 250 -1 server_var(wcs_radius);es es_xtell event_var(userid) #multi #lightgreen: The Reaper blessed you with server_var(wcs_speed) speed and server_var(wcs_grav) gravity and server_var(wcs_health) HP"
  "skill3_sfx"        "0"
 
  "skill4_setting"    "es_xsetinfo wcs_chance 30;es_xsetinfo wcs_magnitude 80;es_xsetinfo wcs_radius 120|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_magnitude 80;es_xsetinfo wcs_radius 120|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_magnitude 90;es_xsetinfo wcs_radius 140|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_magnitude 100;es_xsetinfo wcs_radius 160|es_xsetinfo wcs_chance 70;es_xsetinfo wcs_magnitude 140;es_xsetinfo wcs_radius 200"
  "skill4_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_ulti_suicide"
  "skill4_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_userid) 0.8 10 5 1 255 100 100 200"
  "ultimate_cooldown" "0"
 }
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Doblez
Level 0 Beginner

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Denmark Denmark

Posts: 12


I only play wcs! Its the only fun


« Reply #1 on: October 18, 2009, 12:20:08 PM »

Nice race's! Cheesy

Have u coded them by yer self or just C/P Huh If u have self coding 'em yere superb!  Grin
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Just contact me if u have some questions about making race. Grin Im not on the same level as all the other race makers! But i can make some pretty nice race's!
Tsunami
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Norway

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myServer 89.145.117.52:27015
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« Reply #2 on: October 18, 2009, 01:04:35 PM »

Both actually. I can't create whole skills, so i need to copy a bit... But am good enough to change the skills and make it perfect for my race Cheesy
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D3vil
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Posts: 543




ilovecoffe
1spot1noob1
« Reply #3 on: October 18, 2009, 01:21:12 PM »

First Race :
WAY to much hp (Skill 1)

Second Race :
The first skill does way to much extra damage
and
The Flames skill does too much extra damage
=
1 Shot = Death

The ultimate is a bit to powerful :S


Third Race :

Nice race

Fourth Race :

Everything is good, accept for the ultimate
Either you are invisible for too long or the cool down is too small. Make it like 35


Fifth Race :

   "skill1_sfx"        "racealias_lbendfx1"

That wont work


   "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_burfire

Your missing a " at the end and there is no Racealias_Burfire.

3rd Skill is WAY WAY WAY too overpowered.
 

-----

Im not flaming you, just trying to help you Smiley
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<---TexNo--->
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Norway

Posts: 674


< Need Help ? >


WWW
texno755 or nichosv
gameren755

myServer 83.142.49.95:28015
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« Reply #4 on: October 18, 2009, 03:13:56 PM »

i would say, it sux to overpowered....
and where is electricity block ?
ultimate race 1...
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Just Call me Tex
D3vil
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ilovecoffe
1spot1noob1
« Reply #5 on: October 18, 2009, 03:21:43 PM »

Lol, didnt notice that :S
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DisturbeD
Level 4 Intermediate
****
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Germany Germany

Posts: 85



« Reply #6 on: October 18, 2009, 04:02:29 PM »

they dont suck at all^^

I got 2 criteria for choosing races for my racelist ->
 
1.If they got extraordinary skills/sfx... so all of HOLLIDAYS races

Or (and thats the case for Tsunami):
2.If the coder was creative in other ways like descriptions, names and if everything is kinda fitting

You can just make them a bit less overpowered thats all..
Keep it up!  Wink

 
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<---TexNo--->
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texno755 or nichosv
gameren755

myServer 83.142.49.95:28015
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« Reply #7 on: October 18, 2009, 04:37:59 PM »

yea it is, what you say, good creative ideas Smiley
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Want me to make a you a private race ?. Any price over 4 $
race request ??..
Just Call me Tex
Tsunami
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myServer 89.145.117.52:27015
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« Reply #8 on: October 18, 2009, 04:52:23 PM »

It isn't weird that the first race a guy make is OP Tongue... Titan was the first race i created. Ive just created races for some days. Different from you, TexNo, u pro dumbass...-.-

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Tsunami
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Norway

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myServer 89.145.117.52:27015
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« Reply #9 on: October 18, 2009, 04:55:20 PM »

Thx Cheesy Gonna create a less powered race right now!:D................ Umm..... someone have any ideas?...0o
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<---TexNo--->
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texno755 or nichosv
gameren755

myServer 83.142.49.95:28015
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« Reply #10 on: October 18, 2009, 04:58:45 PM »

Reaper Assasin, dunno whats your style what do you like ?
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race request ??..
Just Call me Tex
D3vil
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ilovecoffe
1spot1noob1
« Reply #11 on: October 18, 2009, 05:00:00 PM »

make a care bear...
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<---TexNo--->
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texno755 or nichosv
gameren755

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« Reply #12 on: October 18, 2009, 05:01:39 PM »

make a care bear...
We know you love it  Roll Eyes
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Want me to make a you a private race ?. Any price over 4 $
race request ??..
Just Call me Tex
Tsunami
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myServer 89.145.117.52:27015
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« Reply #13 on: October 18, 2009, 06:53:15 PM »

No.. Carebear sounds to Over Powered.... hmmm... Gonna create Lord of Fire. Just need to learn too script the whole race first Tongue
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D3vil
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ilovecoffe
1spot1noob1
« Reply #14 on: October 19, 2009, 04:39:38 PM »

make a care bear...
We know you love it  Roll Eyes

Offcourse, i even have a carebear shit.

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