
You will be almost fully invisible but not very fast. You need to use strategy because each time you attack a magic trail will follow you and give away your position.
Imp
SKILLS
Invisible (needed) - Makes you completely invisible as long as you do not attack
Poison Shade - Poison your opponent to make them weak
Curse - Imp curse makes victims set their own nearby teamates on fire
IMP-lode - Die in a Poisonous death cloud
Imp Magic Attack - Imp Magic Attack

2 PART INSTALL
Part 1. Racefile
Code:
"##"
{
"name" "[Oddity]Imp"
"author" "[Oddity]TeacherCreature"
"shortdescription" "Big evil comes in small packages"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "<blowup><cloak50><cloak75>"
"preloadcmd" "0"
"player_spawn_cmd" "es wcs_restrict event_var(userid) knife"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "6"
"skillnames" "Invisible (needed)|Poison Shade|Curse|IMP-lode|Imp Magic Attack"
"skilldescr" "Turn completely invisible|Poison tipped dagger|Put a magic curse on your enemy|Explode when you die|Magic Projectile"
"skillcfg" "player_spawn|player_attacker|player_attacker|player_death|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_delay 6|es_xsetinfo wcs_delay 6|es_xsetinfo wcs_delay 5|es_xsetinfo wcs_delay 4|es_xsetinfo wcs_delay 3|es_xsetinfo wcs_delay 2"
"skill1_cmd" "es es_delayed server_var(wcs_delay) est_fade event_var(userid) 0.1 1 0.1 0 0 0 200;es es_delayed server_var(wcs_delay) est_playplayer event_var(userid) npc/scanner/scanner_nearmiss1.wav;es es_delayed server_var(wcs_delay) ma_render_fx event_var(userid) 5;es_tell event_var(userid) #multi #lightgreen You are #greeninvisible"
"racealias_impsfx" "es_xsetinfo wcs_team 0;es_getplayerteam wcs_team event_var(userid);if (server_var(wcs_team) = 2) then es_delayed 2 es_tell #ct #multi #lightgreenBe careful of the #greeninvisible Terrorist IMP;if (server_var(wcs_team) = 3) then es_delayed 3 es_tell #t #multi #lightgreen Be careful of the #greeninvisible CT IMP"
"skill1_sfx" "racealias_impsfx;es es_delayed server_var(wcs_delay) est_effect 4 #a 0 sprites/lgtning.vmt event_var(userid) 1 10 10 240 50 50 50 255"
"skill2_setting" "es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 40|es_xset wcs_chance 50|es_xset wcs_chance 60|es_xset wcs_chance 70"
"racealias_imp21" "es est_setaim event_var(userid) event_var(attacker) -30;es es_delayed 0.5 est_setaim event_var(userid) event_var(attacker) -40;es es_delayed 1 est_setaim event_var(userid) event_var(attacker) -30;es es_delayed 1.5 est_setaim event_var(userid) event_var(attacker) -40;es es_delayed 2 est_setaim event_var(userid) event_var(attacker) -30;es es_delayed 2.5 est_setaim event_var(userid) event_var(attacker) -40;es es_delayed 3 est_setaim event_var(userid) event_var(attacker) -30"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_imp21;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_tell event_var(userid) #multi #lightgreen You are poisoned and your gun feels #greenHEAVY!;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_tell event_var(attacker) #multi #green poison tipped dagger"
"skill2_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 4 #a 0 sprites/lgtning.vmt event_var(attacker) 1 10 10 240 50 50 50 255"
"skill3_setting" "es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 40|es_xset wcs_chance 50|es_xset wcs_chance 60|es_xset wcs_chance 70"
"racealias_imp31" "es_getplayerteam wcs_team event_var(attacker);if (server_var(wcs_team) = 2) then es_xsetinfo wcs_team #ct!d;if (server_var(wcs_team) = 3) then es_xsetinfo wcs_team #c;es est_Near wcs_targetid server_var(wcs_team) 400 event_var(attacker) racealias_imp32"
"racealias_imp32" "es es_xgetplayername wcs_name server_var(wcs_targetid);es est_burn server_var(wcs_targetid) 3;es_tell event_var(userid) You are cursed and you are burning your teamate: server_var(wcs_name);es_tell server_var(wcs_targetid) You are being burned by a near-by teamate who is cursed"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_imp31;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_tell event_var(attacker) #multi #green Cursed"
"racealias_sfx32" "es est_effect 4 #a 0 sprites/lgtning.vmt event_var(attacker) 1 10 10 240 50 50 50 255"
"racealias_sfx31" "es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/plasma1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 1 255"
"skill3_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_sfx31;if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_sfx32"
"skill4_setting" "es_xset wcs_chance 40;es_xset wcs_magnitude 90;es_xset wcs_radius 140|es_xset wcs_chance 45;es_xset wcs_magnitude 100;es_xset wcs_radius 160|es_xset wcs_chance 50;es_xset wcs_magnitude 110;es_xset wcs_radius 170|es_xset wcs_chance 55;es_xset wcs_magnitude 120;es_xset wcs_radius 170|es_xset wcs_chance 60;es_xset wcs_magnitude 120;es_xset wcs_radius 180|es_xset wcs_chance 70;es_xset wcs_magnitude 130;es_xset wcs_radius 180"
"skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_ulti_suicide"
"skill4_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_userid) 0.8 10 5 1 255 100 100 200"
"skill5_setting" "es_xsetinfo wcs_max 4;es_xsetinfo wcs_tmp11 1|es_xsetinfo wcs_max 5;es_xsetinfo wcs_tmp11 2|es_xsetinfo wcs_max 6;es_xsetinfo wcs_tmp11 3|es_xsetinfo wcs_max 7;es_xsetinfo wcs_tmp11 4|es_xsetinfo wcs_max 8;es_xsetinfo wcs_tmp11 5|es_xsetinfo wcs_max 8;es_xsetinfo wcs_tmp11 5"
"racealias_imp51" "es_xsetinfo wcs_tmp10 0;es_getplayerteam wcs_tmp10 server_var(wcs_userid);if (server_var(wcs_tmp10) = 2) then es_xsetinfo wcs_tmp10 #ct;if (server_var(wcs_tmp10) = 3) then es_xsetinfo wcs_tmp10 #t;es est_playplayer server_var(wcs_userid) weapons/357/357_spin1.wav;racealias_imp52"
"racealias_imp52" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_getviewcoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es_math wcs_x2 - server_var(wcs_x1);es_math wcs_y2 - server_var(wcs_y1);es_math wcs_z2 - server_var(wcs_z1);es_math wcs_x2 * server_var(wcs_x2);es_math wcs_y2 * server_var(wcs_y2);es_math wcs_z2 * server_var(wcs_z2);es_setinfo wcs_distance server_var(wcs_x2);es_math wcs_distance + server_var(wcs_y2);es_math wcs_distance + server_var(wcs_z2);es_xmath wcs_distance root 2;es_xmath wcs_distance / 250;es est_rounddecimal wcs_distance server_var(wcs_distance) 0;racealias_imp53"
"racealias_imp53" "es est_getviewcoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es_math wcs_x2 - server_var(wcs_x1);es_math wcs_y2 - server_var(wcs_y1);es_math wcs_z2 - server_var(wcs_z1);es_math wcs_x2 / server_var(wcs_distance);es_math wcs_y2 / server_Var(wcs_distance);es_math wcs_z2 / server_var(wcs_distance);es_xsetinfo wcs_tmp1 racealias_imp55;es_setinfo wcs_tmp2 server_var(wcs_userid);es_setinfo wcs_tmp3 server_var(wcs_x1);es_setinfo wcs_tmp4 server_var(wcs_y1);es_setinfo wcs_tmp5 server_var(wcs_z1);es_setinfo wcs_tmp6 server_var(wcs_x2);es_setinfo wcs_tmp7 server_var(wcs_y2);es_setinfo wcs_tmp8 server_var(wcs_z2);if (server_var(wcs_distance) > server_var(wcs_max)) then es_xsetinfo wcs_distance server_var(wcs_max);es_xmath wcs_distance + 1;es_setinfo wcs_tmp9 server_var(wcs_distance);racealias_imp54"
"racealias_imp54" "es wcs_dalias racealias_imp55 server_var(wcs_tmp2) server_var(wcs_tmp3) server_var(wcs_tmp4) server_var(wcs_tmp5) server_var(wcs_tmp6) server_var(wcs_tmp7) server_var(wcs_tmp8) server_var(wcs_tmp9) server_var(wcs_tmp10) server_var(wcs_tmp11)"
"racealias_imp55" "if (server_var(wcs_tmp9) > 0) then racealias_imp56"
"racealias_imp56" "es_math wcs_tmp3 + server_var(wcs_tmp6);es_math wcs_tmp4 + server_var(wcs_tmp7);es_math wcs_tmp5 + server_var(wcs_tmp8);es est_effect 11 #a 0 sprites/plasma1.vmt server_var(wcs_tmp3) server_var(wcs_tmp4) server_var(wcs_tmp5) 3 1 255;es nearcoord wcs_targetid server_var(wcs_tmp10) server_var(wcs_tmp3) server_var(wcs_tmp4) server_var(wcs_tmp5) 20 20 1200 racealias_imp57;es_xmath wcs_tmp9 - 1;es_delayed 0.4 wcs_dalias racealias_imp55 server_var(wcs_tmp2) server_var(wcs_tmp3) server_var(wcs_tmp4) server_var(wcs_tmp5) server_var(wcs_tmp6) server_var(wcs_tmp7) server_var(wcs_tmp8) server_var(wcs_tmp9) server_var(wcs_tmp10) server_var(wcs_tmp11)"
"racealias_imp57" "es_getplayerprop wcs_dead server_var(wcs_targetid) CCSPlayer.baseclass.pl.deadflag;es es_xif (server_var(wcs_dead) = 0) then racealias_imp58"
"racealias_imp58" "es est_Fade server_var(wcs_targetid) 0.1 1 0.1 10 10 10 245;es_xsetinfo wcs_nameattacker 0;es_xsetinfo wcs_nametarget 0;es est_getname wcs_nameattacker server_var(wcs_tmp2);es est_getname wcs_nametarget server_var(wcs_targetid);es_tell server_var(wcs_targetid) #multi #lightGreen you got hit by server_var(wcs_nameattacker) 's Imp MAgic;es_tell server_var(wcs_tmp2) #multi #lightGreen You hit #green server_var(wcs_nametarget) #lightgreenwith #greenImp Magic"
"skill5_cmd" "racealias_imp51"
"skill5_sfx" "es es_delayed server_var(wcs_delay) est_effect 4 #a 0 sprites/lgtning.vmt server_var(wcs_userid) 1 10 10 240 50 50 50 255"
"ultimate_cooldown" "10|9|8|7|6|5"
}
{
"name" "[Oddity]Imp"
"author" "[Oddity]TeacherCreature"
"shortdescription" "Big evil comes in small packages"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "<blowup><cloak50><cloak75>"
"preloadcmd" "0"
"player_spawn_cmd" "es wcs_restrict event_var(userid) knife"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "6"
"skillnames" "Invisible (needed)|Poison Shade|Curse|IMP-lode|Imp Magic Attack"
"skilldescr" "Turn completely invisible|Poison tipped dagger|Put a magic curse on your enemy|Explode when you die|Magic Projectile"
"skillcfg" "player_spawn|player_attacker|player_attacker|player_death|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_delay 6|es_xsetinfo wcs_delay 6|es_xsetinfo wcs_delay 5|es_xsetinfo wcs_delay 4|es_xsetinfo wcs_delay 3|es_xsetinfo wcs_delay 2"
"skill1_cmd" "es es_delayed server_var(wcs_delay) est_fade event_var(userid) 0.1 1 0.1 0 0 0 200;es es_delayed server_var(wcs_delay) est_playplayer event_var(userid) npc/scanner/scanner_nearmiss1.wav;es es_delayed server_var(wcs_delay) ma_render_fx event_var(userid) 5;es_tell event_var(userid) #multi #lightgreen You are #greeninvisible"
"racealias_impsfx" "es_xsetinfo wcs_team 0;es_getplayerteam wcs_team event_var(userid);if (server_var(wcs_team) = 2) then es_delayed 2 es_tell #ct #multi #lightgreenBe careful of the #greeninvisible Terrorist IMP;if (server_var(wcs_team) = 3) then es_delayed 3 es_tell #t #multi #lightgreen Be careful of the #greeninvisible CT IMP"
"skill1_sfx" "racealias_impsfx;es es_delayed server_var(wcs_delay) est_effect 4 #a 0 sprites/lgtning.vmt event_var(userid) 1 10 10 240 50 50 50 255"
"skill2_setting" "es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 40|es_xset wcs_chance 50|es_xset wcs_chance 60|es_xset wcs_chance 70"
"racealias_imp21" "es est_setaim event_var(userid) event_var(attacker) -30;es es_delayed 0.5 est_setaim event_var(userid) event_var(attacker) -40;es es_delayed 1 est_setaim event_var(userid) event_var(attacker) -30;es es_delayed 1.5 est_setaim event_var(userid) event_var(attacker) -40;es es_delayed 2 est_setaim event_var(userid) event_var(attacker) -30;es es_delayed 2.5 est_setaim event_var(userid) event_var(attacker) -40;es es_delayed 3 est_setaim event_var(userid) event_var(attacker) -30"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_imp21;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_tell event_var(userid) #multi #lightgreen You are poisoned and your gun feels #greenHEAVY!;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_tell event_var(attacker) #multi #green poison tipped dagger"
"skill2_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 4 #a 0 sprites/lgtning.vmt event_var(attacker) 1 10 10 240 50 50 50 255"
"skill3_setting" "es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 40|es_xset wcs_chance 50|es_xset wcs_chance 60|es_xset wcs_chance 70"
"racealias_imp31" "es_getplayerteam wcs_team event_var(attacker);if (server_var(wcs_team) = 2) then es_xsetinfo wcs_team #ct!d;if (server_var(wcs_team) = 3) then es_xsetinfo wcs_team #c;es est_Near wcs_targetid server_var(wcs_team) 400 event_var(attacker) racealias_imp32"
"racealias_imp32" "es es_xgetplayername wcs_name server_var(wcs_targetid);es est_burn server_var(wcs_targetid) 3;es_tell event_var(userid) You are cursed and you are burning your teamate: server_var(wcs_name);es_tell server_var(wcs_targetid) You are being burned by a near-by teamate who is cursed"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_imp31;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_tell event_var(attacker) #multi #green Cursed"
"racealias_sfx32" "es est_effect 4 #a 0 sprites/lgtning.vmt event_var(attacker) 1 10 10 240 50 50 50 255"
"racealias_sfx31" "es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/plasma1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 1 255"
"skill3_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_sfx31;if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_sfx32"
"skill4_setting" "es_xset wcs_chance 40;es_xset wcs_magnitude 90;es_xset wcs_radius 140|es_xset wcs_chance 45;es_xset wcs_magnitude 100;es_xset wcs_radius 160|es_xset wcs_chance 50;es_xset wcs_magnitude 110;es_xset wcs_radius 170|es_xset wcs_chance 55;es_xset wcs_magnitude 120;es_xset wcs_radius 170|es_xset wcs_chance 60;es_xset wcs_magnitude 120;es_xset wcs_radius 180|es_xset wcs_chance 70;es_xset wcs_magnitude 130;es_xset wcs_radius 180"
"skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_ulti_suicide"
"skill4_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_userid) 0.8 10 5 1 255 100 100 200"
"skill5_setting" "es_xsetinfo wcs_max 4;es_xsetinfo wcs_tmp11 1|es_xsetinfo wcs_max 5;es_xsetinfo wcs_tmp11 2|es_xsetinfo wcs_max 6;es_xsetinfo wcs_tmp11 3|es_xsetinfo wcs_max 7;es_xsetinfo wcs_tmp11 4|es_xsetinfo wcs_max 8;es_xsetinfo wcs_tmp11 5|es_xsetinfo wcs_max 8;es_xsetinfo wcs_tmp11 5"
"racealias_imp51" "es_xsetinfo wcs_tmp10 0;es_getplayerteam wcs_tmp10 server_var(wcs_userid);if (server_var(wcs_tmp10) = 2) then es_xsetinfo wcs_tmp10 #ct;if (server_var(wcs_tmp10) = 3) then es_xsetinfo wcs_tmp10 #t;es est_playplayer server_var(wcs_userid) weapons/357/357_spin1.wav;racealias_imp52"
"racealias_imp52" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_getviewcoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es_math wcs_x2 - server_var(wcs_x1);es_math wcs_y2 - server_var(wcs_y1);es_math wcs_z2 - server_var(wcs_z1);es_math wcs_x2 * server_var(wcs_x2);es_math wcs_y2 * server_var(wcs_y2);es_math wcs_z2 * server_var(wcs_z2);es_setinfo wcs_distance server_var(wcs_x2);es_math wcs_distance + server_var(wcs_y2);es_math wcs_distance + server_var(wcs_z2);es_xmath wcs_distance root 2;es_xmath wcs_distance / 250;es est_rounddecimal wcs_distance server_var(wcs_distance) 0;racealias_imp53"
"racealias_imp53" "es est_getviewcoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es_math wcs_x2 - server_var(wcs_x1);es_math wcs_y2 - server_var(wcs_y1);es_math wcs_z2 - server_var(wcs_z1);es_math wcs_x2 / server_var(wcs_distance);es_math wcs_y2 / server_Var(wcs_distance);es_math wcs_z2 / server_var(wcs_distance);es_xsetinfo wcs_tmp1 racealias_imp55;es_setinfo wcs_tmp2 server_var(wcs_userid);es_setinfo wcs_tmp3 server_var(wcs_x1);es_setinfo wcs_tmp4 server_var(wcs_y1);es_setinfo wcs_tmp5 server_var(wcs_z1);es_setinfo wcs_tmp6 server_var(wcs_x2);es_setinfo wcs_tmp7 server_var(wcs_y2);es_setinfo wcs_tmp8 server_var(wcs_z2);if (server_var(wcs_distance) > server_var(wcs_max)) then es_xsetinfo wcs_distance server_var(wcs_max);es_xmath wcs_distance + 1;es_setinfo wcs_tmp9 server_var(wcs_distance);racealias_imp54"
"racealias_imp54" "es wcs_dalias racealias_imp55 server_var(wcs_tmp2) server_var(wcs_tmp3) server_var(wcs_tmp4) server_var(wcs_tmp5) server_var(wcs_tmp6) server_var(wcs_tmp7) server_var(wcs_tmp8) server_var(wcs_tmp9) server_var(wcs_tmp10) server_var(wcs_tmp11)"
"racealias_imp55" "if (server_var(wcs_tmp9) > 0) then racealias_imp56"
"racealias_imp56" "es_math wcs_tmp3 + server_var(wcs_tmp6);es_math wcs_tmp4 + server_var(wcs_tmp7);es_math wcs_tmp5 + server_var(wcs_tmp8);es est_effect 11 #a 0 sprites/plasma1.vmt server_var(wcs_tmp3) server_var(wcs_tmp4) server_var(wcs_tmp5) 3 1 255;es nearcoord wcs_targetid server_var(wcs_tmp10) server_var(wcs_tmp3) server_var(wcs_tmp4) server_var(wcs_tmp5) 20 20 1200 racealias_imp57;es_xmath wcs_tmp9 - 1;es_delayed 0.4 wcs_dalias racealias_imp55 server_var(wcs_tmp2) server_var(wcs_tmp3) server_var(wcs_tmp4) server_var(wcs_tmp5) server_var(wcs_tmp6) server_var(wcs_tmp7) server_var(wcs_tmp8) server_var(wcs_tmp9) server_var(wcs_tmp10) server_var(wcs_tmp11)"
"racealias_imp57" "es_getplayerprop wcs_dead server_var(wcs_targetid) CCSPlayer.baseclass.pl.deadflag;es es_xif (server_var(wcs_dead) = 0) then racealias_imp58"
"racealias_imp58" "es est_Fade server_var(wcs_targetid) 0.1 1 0.1 10 10 10 245;es_xsetinfo wcs_nameattacker 0;es_xsetinfo wcs_nametarget 0;es est_getname wcs_nameattacker server_var(wcs_tmp2);es est_getname wcs_nametarget server_var(wcs_targetid);es_tell server_var(wcs_targetid) #multi #lightGreen you got hit by server_var(wcs_nameattacker) 's Imp MAgic;es_tell server_var(wcs_tmp2) #multi #lightGreen You hit #green server_var(wcs_nametarget) #lightgreenwith #greenImp Magic"
"skill5_cmd" "racealias_imp51"
"skill5_sfx" "es es_delayed server_var(wcs_delay) est_effect 4 #a 0 sprites/lgtning.vmt server_var(wcs_userid) 1 10 10 240 50 50 50 255"
"ultimate_cooldown" "10|9|8|7|6|5"
}
Part 2. DALIAS
This Code must be entered into your Ultimates text file(2 PARTS)
Part 1. This goes on the top of the file:
Code:
es_xexists wcs_exists command wcs_dalias
es es_xif (server_var(wcs_exists) = 0) then es_xregcmd wcs_dalias wcs/WCSultimates/wcs_dalias "delayed aliases"
es es_xif (server_var(wcs_exists) = 0) then es_xregcmd wcs_dalias wcs/WCSultimates/wcs_dalias "delayed aliases"
Part 2. This goes further down to create it's own block
Code:
block wcs_dalias
{
if (server_var(wcs_debug) = "1") then echo wcs_dalias start
es_xsetinfo wcs_tmp1 0
es_xsetinfo wcs_tmp2 0
es_xsetinfo wcs_tmp3 0
es_xsetinfo wcs_tmp4 0
es_xsetinfo wcs_tmp5 0
es_xsetinfo wcs_tmp6 0
es_xsetinfo wcs_tmp7 0
es_xsetinfo wcs_tmp8 0
es_xsetinfo wcs_tmp9 0
es_xsetinfo wcs_tmp10 0
es_xsetinfo wcs_tmp11 0
es_xsetinfo wcs_tmp12 0
es_xsetinfo wcs_tmp13 0
es_xsetinfo wcs_tmp14 0
es_xsetinfo wcs_tmp15 0
es_xgetargv wcs_tmp1 1
es_xgetargv wcs_tmp2 2
es_xgetargv wcs_tmp3 3
es_xgetargv wcs_tmp4 4
es_xgetargv wcs_tmp5 5
es_xgetargv wcs_tmp6 6
es_xgetargv wcs_tmp7 7
es_xgetargv wcs_tmp8 8
es_xgetargv wcs_tmp9 9
es_xgetargv wcs_tmp10 10
es_xgetargv wcs_tmp11 11
es_xgetargv wcs_tmp12 12
es_xgetargv wcs_tmp13 13
es_xgetargv wcs_tmp14 14
es_xgetargv wcs_tmp15 15
es server_var(wcs_tmp1)
if (server_var(wcs_debug) = "1") then echo wcs_dalias end
}
{
if (server_var(wcs_debug) = "1") then echo wcs_dalias start
es_xsetinfo wcs_tmp1 0
es_xsetinfo wcs_tmp2 0
es_xsetinfo wcs_tmp3 0
es_xsetinfo wcs_tmp4 0
es_xsetinfo wcs_tmp5 0
es_xsetinfo wcs_tmp6 0
es_xsetinfo wcs_tmp7 0
es_xsetinfo wcs_tmp8 0
es_xsetinfo wcs_tmp9 0
es_xsetinfo wcs_tmp10 0
es_xsetinfo wcs_tmp11 0
es_xsetinfo wcs_tmp12 0
es_xsetinfo wcs_tmp13 0
es_xsetinfo wcs_tmp14 0
es_xsetinfo wcs_tmp15 0
es_xgetargv wcs_tmp1 1
es_xgetargv wcs_tmp2 2
es_xgetargv wcs_tmp3 3
es_xgetargv wcs_tmp4 4
es_xgetargv wcs_tmp5 5
es_xgetargv wcs_tmp6 6
es_xgetargv wcs_tmp7 7
es_xgetargv wcs_tmp8 8
es_xgetargv wcs_tmp9 9
es_xgetargv wcs_tmp10 10
es_xgetargv wcs_tmp11 11
es_xgetargv wcs_tmp12 12
es_xgetargv wcs_tmp13 13
es_xgetargv wcs_tmp14 14
es_xgetargv wcs_tmp15 15
es server_var(wcs_tmp1)
if (server_var(wcs_debug) = "1") then echo wcs_dalias end
}
Your done Enjoy






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