Archived copy of warcraft-source.com, the Warcraft: Source (WCS) forum (2007–2011), rebuilt from the Internet Archive by wc3mods.net. This page was captured on 2009-07-11 (original capture). Home · Forum · All archived topics · Downloads
Warcraft-Source.com - WCS mod for CSS
July 11, 2009, 09:51:53 AM *
Welcome, Guest. Please login or register.
Login with username, password and session length
News: Races and Items added into Download section from our great Race Coders!
Such as... HOLLIDAY|NovaKiller|Stinkyfax|Frodo|TeacherCreature|Phat_Wizard
Google  
  Home   Forum   Help Search Login Register   *
Pages: [1]   Go Down
  Print  
This topic has not yet been rated! You have not rated this topic. Select a rating:
Author Topic: [Oddity]Imp  (Read 902 times)
[Oddity]TeacherCreature
Moderator
Level 7 Master
*****
Offline Offline

United States United States

Posts: 1358



WWW
bonggged

myServer 63.209.33.64:27015
(Warning: click connects through Steam)
« on: May 15, 2008, 08:06:33 PM »

An imp is a mythological being similar to a fairy or demon, frequently described in folklore and superstition.

You will be almost fully invisible but not very fast. You need to use strategy because each time you attack a magic trail will follow you and give away your position.
Imp
SKILLS
Invisible (needed)   - Makes you completely invisible as long as you do not attack
Poison Shade         - Poison your opponent to make them weak
Curse                   - Imp curse makes victims set their own nearby teamates on fire
IMP-lode               - Die in a Poisonous death cloud
Imp Magic Attack    - Imp Magic Attack

 
2 PART INSTALL

Part 1. Racefile

Code:
"##"
  {
    "name"              "[Oddity]Imp"
    "author"            "[Oddity]TeacherCreature"
    "shortdescription"  "Big evil comes in small packages"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "restrict_shop" "<blowup><cloak50><cloak75>"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es wcs_restrict event_var(userid) knife"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "5"
    "numberoflevels"    "6"
    "skillnames"        "Invisible (needed)|Poison Shade|Curse|IMP-lode|Imp Magic Attack"
    "skilldescr"        "Turn completely invisible|Poison tipped dagger|Put a magic curse on your enemy|Explode when you die|Magic Projectile"
    "skillcfg"          "player_spawn|player_attacker|player_attacker|player_death|player_ultimate"

    "skill1_setting" "es_xsetinfo wcs_delay 6|es_xsetinfo wcs_delay 6|es_xsetinfo wcs_delay 5|es_xsetinfo wcs_delay 4|es_xsetinfo wcs_delay 3|es_xsetinfo wcs_delay 2"
    "skill1_cmd"        "es es_delayed server_var(wcs_delay) est_fade event_var(userid) 0.1 1 0.1 0 0 0 200;es es_delayed server_var(wcs_delay) est_playplayer event_var(userid) npc/scanner/scanner_nearmiss1.wav;es es_delayed server_var(wcs_delay) ma_render_fx event_var(userid) 5;es_tell event_var(userid) #multi #lightgreen You are #greeninvisible"
    "racealias_impsfx"  "es_xsetinfo wcs_team 0;es_getplayerteam wcs_team event_var(userid);if (server_var(wcs_team) = 2) then es_delayed 2 es_tell #ct #multi #lightgreenBe careful of the #greeninvisible Terrorist IMP;if (server_var(wcs_team) = 3) then es_delayed 3 es_tell #t #multi #lightgreen Be careful of the #greeninvisible CT IMP"
    "skill1_sfx" "racealias_impsfx;es es_delayed server_var(wcs_delay) est_effect 4 #a 0 sprites/lgtning.vmt event_var(userid) 1 10 10 240 50 50 50 255"

    "skill2_setting"    "es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 40|es_xset wcs_chance 50|es_xset wcs_chance 60|es_xset wcs_chance 70"
    "racealias_imp21"   "es est_setaim event_var(userid) event_var(attacker) -30;es es_delayed 0.5 est_setaim event_var(userid) event_var(attacker) -40;es es_delayed 1 est_setaim event_var(userid) event_var(attacker) -30;es es_delayed 1.5 est_setaim event_var(userid) event_var(attacker) -40;es es_delayed 2 est_setaim event_var(userid) event_var(attacker) -30;es es_delayed 2.5 est_setaim event_var(userid) event_var(attacker) -40;es es_delayed 3 est_setaim event_var(userid) event_var(attacker) -30"
    "skill2_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_imp21;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_tell event_var(userid) #multi #lightgreen You are poisoned and your gun feels #greenHEAVY!;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_tell event_var(attacker) #multi #green poison tipped dagger"
    "skill2_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 4 #a 0 sprites/lgtning.vmt event_var(attacker) 1 10 10 240 50 50 50 255"

    "skill3_setting"    "es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 40|es_xset wcs_chance 50|es_xset wcs_chance 60|es_xset wcs_chance 70"
    "racealias_imp31"   "es_getplayerteam wcs_team event_var(attacker);if (server_var(wcs_team) = 2) then es_xsetinfo wcs_team #ct!d;if (server_var(wcs_team) = 3) then es_xsetinfo wcs_team #c;es est_Near wcs_targetid server_var(wcs_team) 400 event_var(attacker) racealias_imp32"
    "racealias_imp32"   "es es_xgetplayername wcs_name server_var(wcs_targetid);es est_burn server_var(wcs_targetid) 3;es_tell event_var(userid) You are cursed and you are burning your teamate: server_var(wcs_name);es_tell server_var(wcs_targetid) You are being burned by a near-by teamate who is cursed"
    "skill3_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_imp31;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_tell event_var(attacker) #multi #green Cursed"
    "racealias_sfx32"   "es est_effect 4 #a 0 sprites/lgtning.vmt event_var(attacker) 1 10 10 240 50 50 50 255"
    "racealias_sfx31"   "es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/plasma1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 1 255"
    "skill3_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_sfx31;if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_sfx32"

    "skill4_setting"    "es_xset wcs_chance 40;es_xset wcs_magnitude 90;es_xset wcs_radius 140|es_xset wcs_chance 45;es_xset wcs_magnitude 100;es_xset wcs_radius 160|es_xset wcs_chance 50;es_xset wcs_magnitude 110;es_xset wcs_radius 170|es_xset wcs_chance 55;es_xset wcs_magnitude 120;es_xset wcs_radius 170|es_xset wcs_chance 60;es_xset wcs_magnitude 120;es_xset wcs_radius 180|es_xset wcs_chance 70;es_xset wcs_magnitude 130;es_xset wcs_radius 180"
    "skill4_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_ulti_suicide"
    "skill4_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_userid) 0.8 10 5 1 255 100 100 200"

    "skill5_setting"    "es_xsetinfo wcs_max 4;es_xsetinfo wcs_tmp11 1|es_xsetinfo wcs_max 5;es_xsetinfo wcs_tmp11 2|es_xsetinfo wcs_max 6;es_xsetinfo wcs_tmp11 3|es_xsetinfo wcs_max 7;es_xsetinfo wcs_tmp11 4|es_xsetinfo wcs_max 8;es_xsetinfo wcs_tmp11 5|es_xsetinfo wcs_max 8;es_xsetinfo wcs_tmp11 5"
    "racealias_imp51"   "es_xsetinfo wcs_tmp10 0;es_getplayerteam wcs_tmp10 server_var(wcs_userid);if (server_var(wcs_tmp10) = 2) then es_xsetinfo wcs_tmp10 #ct;if (server_var(wcs_tmp10) = 3) then es_xsetinfo wcs_tmp10 #t;es est_playplayer server_var(wcs_userid) weapons/357/357_spin1.wav;racealias_imp52"
    "racealias_imp52"   "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_getviewcoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es_math wcs_x2 - server_var(wcs_x1);es_math wcs_y2 - server_var(wcs_y1);es_math wcs_z2 - server_var(wcs_z1);es_math wcs_x2 * server_var(wcs_x2);es_math wcs_y2 * server_var(wcs_y2);es_math wcs_z2 * server_var(wcs_z2);es_setinfo wcs_distance server_var(wcs_x2);es_math wcs_distance + server_var(wcs_y2);es_math wcs_distance + server_var(wcs_z2);es_xmath wcs_distance root 2;es_xmath wcs_distance / 250;es est_rounddecimal wcs_distance server_var(wcs_distance) 0;racealias_imp53"
    "racealias_imp53"   "es est_getviewcoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es_math wcs_x2 - server_var(wcs_x1);es_math wcs_y2 - server_var(wcs_y1);es_math wcs_z2 - server_var(wcs_z1);es_math wcs_x2 / server_var(wcs_distance);es_math wcs_y2 / server_Var(wcs_distance);es_math wcs_z2 / server_var(wcs_distance);es_xsetinfo wcs_tmp1 racealias_imp55;es_setinfo wcs_tmp2 server_var(wcs_userid);es_setinfo wcs_tmp3 server_var(wcs_x1);es_setinfo wcs_tmp4 server_var(wcs_y1);es_setinfo wcs_tmp5 server_var(wcs_z1);es_setinfo wcs_tmp6 server_var(wcs_x2);es_setinfo wcs_tmp7 server_var(wcs_y2);es_setinfo wcs_tmp8 server_var(wcs_z2);if (server_var(wcs_distance) > server_var(wcs_max)) then es_xsetinfo wcs_distance server_var(wcs_max);es_xmath wcs_distance + 1;es_setinfo wcs_tmp9 server_var(wcs_distance);racealias_imp54"
    "racealias_imp54"   "es wcs_dalias racealias_imp55 server_var(wcs_tmp2) server_var(wcs_tmp3) server_var(wcs_tmp4) server_var(wcs_tmp5) server_var(wcs_tmp6) server_var(wcs_tmp7) server_var(wcs_tmp8) server_var(wcs_tmp9) server_var(wcs_tmp10) server_var(wcs_tmp11)"
    "racealias_imp55"   "if (server_var(wcs_tmp9) > 0) then racealias_imp56"
    "racealias_imp56"   "es_math wcs_tmp3 + server_var(wcs_tmp6);es_math wcs_tmp4 + server_var(wcs_tmp7);es_math wcs_tmp5 + server_var(wcs_tmp8);es est_effect 11 #a 0 sprites/plasma1.vmt server_var(wcs_tmp3) server_var(wcs_tmp4) server_var(wcs_tmp5) 3 1 255;es nearcoord wcs_targetid server_var(wcs_tmp10) server_var(wcs_tmp3) server_var(wcs_tmp4) server_var(wcs_tmp5) 20 20 1200 racealias_imp57;es_xmath wcs_tmp9 - 1;es_delayed 0.4  wcs_dalias racealias_imp55 server_var(wcs_tmp2) server_var(wcs_tmp3) server_var(wcs_tmp4) server_var(wcs_tmp5) server_var(wcs_tmp6) server_var(wcs_tmp7) server_var(wcs_tmp8) server_var(wcs_tmp9) server_var(wcs_tmp10) server_var(wcs_tmp11)"
    "racealias_imp57"   "es_getplayerprop wcs_dead server_var(wcs_targetid) CCSPlayer.baseclass.pl.deadflag;es es_xif (server_var(wcs_dead) = 0) then racealias_imp58"
    "racealias_imp58"   "es est_Fade server_var(wcs_targetid) 0.1 1 0.1 10 10 10 245;es_xsetinfo wcs_nameattacker 0;es_xsetinfo wcs_nametarget 0;es est_getname wcs_nameattacker server_var(wcs_tmp2);es est_getname wcs_nametarget server_var(wcs_targetid);es_tell server_var(wcs_targetid) #multi #lightGreen you got hit by server_var(wcs_nameattacker) 's Imp MAgic;es_tell server_var(wcs_tmp2) #multi #lightGreen You hit #green server_var(wcs_nametarget) #lightgreenwith #greenImp Magic"
    "skill5_cmd"        "racealias_imp51"
    "skill5_sfx"        "es es_delayed server_var(wcs_delay) est_effect 4 #a 0 sprites/lgtning.vmt server_var(wcs_userid) 1 10 10 240 50 50 50 255"
    "ultimate_cooldown" "10|9|8|7|6|5"
  }


Part 2. DALIAS

This Code must be entered into your Ultimates text file(2 PARTS)

Part 1.  This goes on the top of the file:
Code:
es_xexists wcs_exists command wcs_dalias
es es_xif (server_var(wcs_exists) = 0) then es_xregcmd wcs_dalias wcs/WCSultimates/wcs_dalias "delayed aliases"

Part 2. This goes further down to create it's own block
Code:
block wcs_dalias
{

if (server_var(wcs_debug) = "1") then echo wcs_dalias start
   es_xsetinfo wcs_tmp1 0
   es_xsetinfo wcs_tmp2 0
   es_xsetinfo wcs_tmp3 0
   es_xsetinfo wcs_tmp4 0
   es_xsetinfo wcs_tmp5 0
   es_xsetinfo wcs_tmp6 0
   es_xsetinfo wcs_tmp7 0
   es_xsetinfo wcs_tmp8 0
   es_xsetinfo wcs_tmp9 0
   es_xsetinfo wcs_tmp10 0
   es_xsetinfo wcs_tmp11 0
   es_xsetinfo wcs_tmp12 0
   es_xsetinfo wcs_tmp13 0
   es_xsetinfo wcs_tmp14 0
   es_xsetinfo wcs_tmp15 0
   es_xgetargv wcs_tmp1 1
   es_xgetargv wcs_tmp2 2
   es_xgetargv wcs_tmp3 3
   es_xgetargv wcs_tmp4 4
   es_xgetargv wcs_tmp5 5
   es_xgetargv wcs_tmp6 6
   es_xgetargv wcs_tmp7 7
   es_xgetargv wcs_tmp8 8
   es_xgetargv wcs_tmp9 9
   es_xgetargv wcs_tmp10 10
   es_xgetargv wcs_tmp11 11
   es_xgetargv wcs_tmp12 12
   es_xgetargv wcs_tmp13 13
   es_xgetargv wcs_tmp14 14
   es_xgetargv wcs_tmp15 15
es server_var(wcs_tmp1)
if (server_var(wcs_debug) = "1") then echo wcs_dalias end
}

Your done Enjoy
« Last Edit: May 19, 2008, 04:09:08 PM by [Oddity]TeacherCreature » Logged

[Oddity]TeacherCreature
Moderator
Level 7 Master
*****
Offline Offline

United States United States

Posts: 1358



WWW
bonggged

myServer 63.209.33.64:27015
(Warning: click connects through Steam)
« Reply #1 on: May 17, 2008, 07:34:48 AM »

Ok I cant get skill 3 to work can anyone help
Logged

seconds
Level 4 Intermediate
****
Offline Offline

United States United States

Posts: 83



« Reply #2 on: May 18, 2008, 03:53:30 AM »

elaborate a lil on the skill plz

its supose to light ppl on fire... but only the team of your victom... within range?
Logged
[Oddity]TeacherCreature
Moderator
Level 7 Master
*****
Offline Offline

United States United States

Posts: 1358



WWW
bonggged

myServer 63.209.33.64:27015
(Warning: click connects through Steam)
« Reply #3 on: May 18, 2008, 01:31:38 PM »

It is supposed to "curse" your victim..
Make them light teamates on fire within range. It checks every 1 second if they are in range for the whole round.
Logged

eagle
Level 2 Apprentice
**
Offline Offline

United States United States

Posts: 59




nivek3
« Reply #4 on: June 28, 2008, 03:47:04 AM »

what part is the block used for the ultimate? Its the first block ive ever seen
Logged
WCA | Rasmus [DK]
wcs coder (part of new wcs dev team)
WCS Supporter
Level 7 Master
*****
Offline Offline

Denmark Denmark

Posts: 1492




Rasmus4J
rasmus4j

myServer 85.190.17.115:27015
(Warning: click connects through Steam)
« Reply #5 on: July 02, 2008, 10:45:15 PM »

Code:
es_getplayerteam wcs_team event_var(attacker);if (server_var(wcs_team) = 2) then es_xsetinfo wcs_team #ct!d;if (server_var(wcs_team) = 3) then es_xsetinfo wcs_team #c

you see this? that might just be wrong right?Tongue

my guess would be something like:

Code:
es_getplayerteam wcs_team event_var(attacker);if (server_var(wcs_team) = 2) then es_xsetinfo wcs_team #c!d;if (server_var(wcs_team) = 3) then es_xsetinfo wcs_team #t!d
that might just be one mistake corrected or?
Logged

where would you put the comma in the following telegram from a wife, to her husband in the navy?
"Not getting any better hurry home!"
[Oddity]TeacherCreature
Moderator
Level 7 Master
*****
Offline Offline

United States United States

Posts: 1358



WWW
bonggged

myServer 63.209.33.64:27015
(Warning: click connects through Steam)
« Reply #6 on: July 03, 2008, 03:42:30 AM »

Yea maybe .. I will try it..
I had rewrote the whole race differently but I will check it out
Logged

Ghost flame
Level 0 Beginner

Offline Offline

Denmark Denmark

Posts: 15


plss buy me a beer



dkthekiller
« Reply #7 on: July 03, 2008, 02:51:59 PM »

relly nice race
Logged

Pages: [1]   Go Up
  Print  
 
Jump to:  

Last 7 Shouts:
Today at 06:57:11 AM
is there anyplace i can get help with maps? ive made a map recently but its crashin css everytime a person trys to load it
July 10, 2009, 02:22:30 PM
go in a forum; go into a topic; down below youll find a reply button
July 10, 2009, 02:15:52 PM
can anyone help me i dont know how to post posts.
July 10, 2009, 02:15:40 PM
sup fellas
July 10, 2009, 01:39:30 PM
dashi619 read pm i send you
July 10, 2009, 12:48:28 PM
help?
July 10, 2009, 10:22:56 AM
ME Tongue
Recent
[Today at 08:29:32 AM]

[Today at 04:01:13 AM]

[Today at 05:47:29 AM]

[July 10, 2009, 11:23:43 PM]

[July 10, 2009, 09:53:21 PM]

[July 10, 2009, 08:14:56 PM]

[July 10, 2009, 06:37:15 PM]

[July 10, 2009, 06:26:05 PM]

[July 10, 2009, 05:21:07 PM]

[July 10, 2009, 01:38:27 PM]
Theme switch

Powered by MySQL Powered by PHP Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC
TinyPortal v0.9.8 © Bloc
Valid XHTML 1.0! Valid CSS!
Page created in 0.205 seconds with 27 queries.