Code:
"skill1_cmd" "es_if (rand > 0) then es_if (rand < 10) then racealias_1dmg
;es_if (rand > 10) then es_if (rand < 20) then racealias_2dmg
;es_if (rand > 20) then es_if (rand < 30) then racealias_3dmg
;es_if (rand > 30) then es_if (rand < 40) then racealias_4dmg
;es_if (rand > 40) then es_if (rand < 50) then racealias_5dmg
;es_if (rand > 50) then es_if (rand < 60) then racealias_6dmg
;es_if (rand > 60) then es_if (rand < 70) then racealias_7dmg
;es_if (rand > 70) then es_if (rand < 80) then racealias_8dmg
;es_if (rand > 80) then es_if (rand < 90) then racealias_9dmg
;es_if (rand > 90) then es_if (rand < 100) then racealias_10dmg"
"racealias_1dmg" "damage code here"
;es_if (rand > 10) then es_if (rand < 20) then racealias_2dmg
;es_if (rand > 20) then es_if (rand < 30) then racealias_3dmg
;es_if (rand > 30) then es_if (rand < 40) then racealias_4dmg
;es_if (rand > 40) then es_if (rand < 50) then racealias_5dmg
;es_if (rand > 50) then es_if (rand < 60) then racealias_6dmg
;es_if (rand > 60) then es_if (rand < 70) then racealias_7dmg
;es_if (rand > 70) then es_if (rand < 80) then racealias_8dmg
;es_if (rand > 80) then es_if (rand < 90) then racealias_9dmg
;es_if (rand > 90) then es_if (rand < 100) then racealias_10dmg"
"racealias_1dmg" "damage code here"
if i set a rand between 1 100 would this make the correct alias fire coded like this?






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