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Author Topic: Nice Ultimate, Never Made Before, Need To Know How...  (Read 110 times)
Pre-Dominance
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« on: June 14, 2008, 04:59:42 AM »

How do you make an ultimate, so that when you hit the bind key, it sends out a shockwave(blue, like in corrupted samus)and everyone within <x> radius of you gets blown back, taking no damage, but just merely being blown back. I know it will use phsypush.

Thanks!
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KaBoom
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famaskaboom
« Reply #1 on: June 15, 2008, 08:48:49 PM »

Okay, first of all, it won't use phypush, it'll use est_pushto. Basically what you will do is get your location, do an est_near, then est_pushto (your coordinates) -(force). That way it'll actually push them away from you. Thats how to do it, now try making it. If you need it, I'll correct your work .

-KaBoom!
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Pre-Dominance
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« Reply #2 on: June 15, 2008, 11:23:00 PM »

Im..not..proficient at eventscripts yet. I could work something together though. I can try anyways. Does anyone know where i can get these syntaxes?
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KaBoom
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famaskaboom
« Reply #3 on: June 16, 2008, 04:33:53 AM »

http://www.eventscripts.com/index.php?title=Category:Est_commands&redirect=no

 ^^
Thats the site that tells you syntaxes for all EST commands besides est_effect. Its what I use for reference when I'm not completely sure about something.

-KaBoom!
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Pre-Dominance
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« Reply #4 on: June 16, 2008, 08:23:17 AM »

Using pushto, everyone would go to one coordinate, and most likely not get there. I want it so the terrorist or humans get pushed AWAY from me. Thats why it will use physpush.
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Stinkyfax
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Xrushiov
« Reply #5 on: June 16, 2008, 09:41:28 AM »

nice idea, at least custom 
okey it's going to be not hard as long as u remember syntax (i don't).
I'll write in english language, it's up to u to translate it in ES.
1. making for each person in this range do next some kind of est_near
{
 2. get found's person coordinates
 3. found's person coordinates - caster coordinates
 4. getting angels: each coordinate (x,y,z) / vector module (module = (x^2+y^2+z^2)^1/2))
 5. push this person with power (not phys push to) of: x=const*angleX y=const*angleY z=const*angleZ
}
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Pre-Dominance
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« Reply #6 on: June 16, 2008, 04:08:45 PM »

Your talking to 8 days of knowledge. I can edit code to make it act differently, so long as i have it and understand it in many ways. But im afraid i can not make my own skills as of now.

Also, i need it to hit more then one player. This is why i was thinking of making a new ulti block, using the if team2 then team3, etc, because it is already there and made.
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Stinkyfax
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Xrushiov
« Reply #7 on: June 16, 2008, 07:51:44 PM »

Quote
1. making for each person in this range do next some kind of est_near
this means for every player close, not only 1
yah it's better to use blocks but u still can stick to racealiases to code this one. just open wiki with syntax and do step by step, it's not so hard even if u know almost mothing.
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Pre-Dominance
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« Reply #8 on: June 16, 2008, 10:42:53 PM »

Quote
1. making for each person in this range do next some kind of est_near
this means for every player close, not only 1
yah it's better to use blocks but u still can stick to racealiases to code this one. just open wiki with syntax and do step by step, it's not so hard even if u know almost mothing.

yes it is
and now i feel dumb because you said anyone who knows almost nothing could do it
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Stinkyfax
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Xrushiov
« Reply #9 on: June 16, 2008, 11:24:31 PM »

I help those who are willing to code even if they do mistakes but do it themselves i'll help fixing it. And dont wait for me to code the whole ulti for u. I also think there aren't many people who like doing all the work for others.
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Pre-Dominance
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« Reply #10 on: June 16, 2008, 11:39:53 PM »

I know, i know...

I will try then.
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