Pride
Sickle
Last Strike
Darkness
Punishing the Prideful: Punishment in Hell for the Deadly Sin of Pride is to be Broken on the Wheel

Code:
""
{
"name" "Hell Pride"
"author" "HOLLIDAY"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setplayercolor event_var(userid) 21 21 21 255 1;es est_playplayer event_var(userid) ambient/atmosphere/cave_hit1.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Pride|Sickle|Last Strike|Darkness"
"skilldescr" "Enhancements,Random amount of hp and Extra Speed|Attack with a giant sickle for Extra Damage|Damage the enemy apon Death|Hide your self in the Dark"
"skillcfg" "player_spawn|player_attacker|player_death|player_ultimate"
"skill1_setting" "es_xset hell_speed 1.1;es_xset hell_hp 0;es_rand hell_hp 10 20|es_xset hell_speed 1.2;es_xset hell_hp 0;es_rand hell_hp 10 30|es_xset hell_speed 1.4;es_xset hell_hp 0;es_rand hell_hp 10 40|es_xset hell_speed 1.6;es_xset hell_hp 0;es_rand hell_hp 10 70"
"skill1_cmd" "es est_healthadd event_var(userid) server_var(hell_hp);es_xset hell_damage 0;es es_xif (server_var(wcs_dice) <= 30) then es est_speed event_var(userid) server_var(hell_speed);es es_xtell event_var(userid) #multi #lightgreen You have Gained #green server_var(hell_hp) HP;es_xset hell_damage 0;es es_xif (server_var(wcs_dice) <= 30) then es es_xtell event_var(userid) #multi #lightgreen and #green server_var(hell_speed) Speed"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 5 90 200 0 155 155 155 155 2"
"skill2_setting" "es_xset hell_damage 0;es_rand hell_damage 1 3|es_xset hell_damage 0;es_rand hell_damage 3 5|es_xset hell_damage 0;es_rand hell_damage 5 9|es_xset hell_damage 0;es_rand hell_damage 9 15"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 20) then racealias_helldmg"
"racealias_helldmg" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(hell_damage);es est_csay event_var(attacker) your Sickle Caused server_var(hell_damage) Extra Damage;es est_csay event_var(userid) you got server_var(hell_damage) Extra Damage;es est_playplayer event_var(userid) npc/barnacle/barnacle_bark1.wav;es est_playplayer event_var(attacker) npc/barnacle/barnacle_bark1.wav"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= 20) then racealias_hellsfx"
"racealias_hellsfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= 30) then es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 1 90 200 0 155 155 155 155 20;es_xset vector1 z1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es est_effect_20 #a 0 sprites/lgtning.vmt server_var(vector1) 990 10 10 50 100 100 100"
"skill3_setting" "es_xset wcs_dmg 0;es_rand wcs_dmg 5 9|es_xset wcs_dmg 0;es_rand wcs_dmg 5 11|es_xset wcs_dmg 0;es_rand wcs_dmg 7 15|es_xset wcs_dmg 0;es_rand wcs_dmg 10 20"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 20) then racealias_helldth"
"racealias_helldth" "es_xset vector1 z1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es est_effect_14 #a 0 models/effects/splodeglass.mdl server_var(vector1) server_var(vector2) 100 100 1000;es est_playplayer event_var(userid) npc/antlion/attack_single4.wav;es est_effect_20 #a 0 sprites/lgtning.vmt server_var(vector1) 990 10 10 50 100 100 100;es wcs_dealdamage event_var(userid) event_var(attacker) server_var(wcs_dmg);es es_xtell event_var(attacker) #multi #lightgreen you got #green server_var(wcs_dmg) damage;es es_xtell event_var(userid) #multi #lightgreen you have done server_var(wcs_dmg) Damage to event_var(es_attackername)"
"skill3_sfx" "0"
"skill4_setting" "es_xset hell_see .5|es_xset hell_see .7|es_xset hell_see .8|es_xset hell_see 1"
"skill4_cmd" "es est_setplayercolor server_var(wcs_userid) 21 21 21 0 1;es_delayed server_var(hell_see) es est_setplayercolor server_var(wcs_userid) 21 21 21 255 1;es est_fade server_var(wcs_userid) 0 .5 server_var(hell_see) 1 0 0 225;es est_playplayer server_var(wcs_userid) npc/antlion/attack_single1.wav"
"skill4_sfx" "es_xset vector1 z1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es est_effect_20 #a 0 sprites/lgtning.vmt server_var(vector1) 990 10 10 50 100 100 100"
"ultimate_cooldown" "15"
}
{
"name" "Hell Pride"
"author" "HOLLIDAY"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setplayercolor event_var(userid) 21 21 21 255 1;es est_playplayer event_var(userid) ambient/atmosphere/cave_hit1.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Pride|Sickle|Last Strike|Darkness"
"skilldescr" "Enhancements,Random amount of hp and Extra Speed|Attack with a giant sickle for Extra Damage|Damage the enemy apon Death|Hide your self in the Dark"
"skillcfg" "player_spawn|player_attacker|player_death|player_ultimate"
"skill1_setting" "es_xset hell_speed 1.1;es_xset hell_hp 0;es_rand hell_hp 10 20|es_xset hell_speed 1.2;es_xset hell_hp 0;es_rand hell_hp 10 30|es_xset hell_speed 1.4;es_xset hell_hp 0;es_rand hell_hp 10 40|es_xset hell_speed 1.6;es_xset hell_hp 0;es_rand hell_hp 10 70"
"skill1_cmd" "es est_healthadd event_var(userid) server_var(hell_hp);es_xset hell_damage 0;es es_xif (server_var(wcs_dice) <= 30) then es est_speed event_var(userid) server_var(hell_speed);es es_xtell event_var(userid) #multi #lightgreen You have Gained #green server_var(hell_hp) HP;es_xset hell_damage 0;es es_xif (server_var(wcs_dice) <= 30) then es es_xtell event_var(userid) #multi #lightgreen and #green server_var(hell_speed) Speed"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 5 90 200 0 155 155 155 155 2"
"skill2_setting" "es_xset hell_damage 0;es_rand hell_damage 1 3|es_xset hell_damage 0;es_rand hell_damage 3 5|es_xset hell_damage 0;es_rand hell_damage 5 9|es_xset hell_damage 0;es_rand hell_damage 9 15"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 20) then racealias_helldmg"
"racealias_helldmg" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(hell_damage);es est_csay event_var(attacker) your Sickle Caused server_var(hell_damage) Extra Damage;es est_csay event_var(userid) you got server_var(hell_damage) Extra Damage;es est_playplayer event_var(userid) npc/barnacle/barnacle_bark1.wav;es est_playplayer event_var(attacker) npc/barnacle/barnacle_bark1.wav"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= 20) then racealias_hellsfx"
"racealias_hellsfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= 30) then es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 1 90 200 0 155 155 155 155 20;es_xset vector1 z1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es est_effect_20 #a 0 sprites/lgtning.vmt server_var(vector1) 990 10 10 50 100 100 100"
"skill3_setting" "es_xset wcs_dmg 0;es_rand wcs_dmg 5 9|es_xset wcs_dmg 0;es_rand wcs_dmg 5 11|es_xset wcs_dmg 0;es_rand wcs_dmg 7 15|es_xset wcs_dmg 0;es_rand wcs_dmg 10 20"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 20) then racealias_helldth"
"racealias_helldth" "es_xset vector1 z1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es est_effect_14 #a 0 models/effects/splodeglass.mdl server_var(vector1) server_var(vector2) 100 100 1000;es est_playplayer event_var(userid) npc/antlion/attack_single4.wav;es est_effect_20 #a 0 sprites/lgtning.vmt server_var(vector1) 990 10 10 50 100 100 100;es wcs_dealdamage event_var(userid) event_var(attacker) server_var(wcs_dmg);es es_xtell event_var(attacker) #multi #lightgreen you got #green server_var(wcs_dmg) damage;es es_xtell event_var(userid) #multi #lightgreen you have done server_var(wcs_dmg) Damage to event_var(es_attackername)"
"skill3_sfx" "0"
"skill4_setting" "es_xset hell_see .5|es_xset hell_see .7|es_xset hell_see .8|es_xset hell_see 1"
"skill4_cmd" "es est_setplayercolor server_var(wcs_userid) 21 21 21 0 1;es_delayed server_var(hell_see) es est_setplayercolor server_var(wcs_userid) 21 21 21 255 1;es est_fade server_var(wcs_userid) 0 .5 server_var(hell_see) 1 0 0 225;es est_playplayer server_var(wcs_userid) npc/antlion/attack_single1.wav"
"skill4_sfx" "es_xset vector1 z1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es est_effect_20 #a 0 sprites/lgtning.vmt server_var(vector1) 990 10 10 50 100 100 100"
"ultimate_cooldown" "15"
}









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