Envy
Resent
Steal
Freezing Water
Punishing the Envious:
Punishment in Hell for the Deadly Sin of Envy is to be Immersed in Freezing Water

Code:
""
{
"name" "Hell Envy"
"author" "HOLLIDAY"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es_xset envycash 0;es_xset z1 0;es_xset z2 0;es_xset envy 0;es_xset envy3 0;es_xset envy2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;popup create envy;popup addline envy ->1.Possess_These_Weapons?;popup addline envy ->2.Destroy_All_Of_This_Weapon_Type?;popup select envy 1 wcs/WCSultimates/envy;popup select envy 2 wcs/WCSultimates/envy1;popup timeout envy view 8"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Envy|Resent|Steal|Freezing Water"
"skilldescr" "Desire to possess what others have:Posses your enemies Weapon,or Destroy All of this Weapon type on the map|Steal an enemies Cash in attempt to stop them from possessing anything at all|Chance to Steal $1000 From the enemy that hits you|Immerse your enemies in freezing Water"
"skillcfg" "player_attacker|player_spawn|player_victim|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 17|es_xsetinfo wcs_chance 18"
"racealias_hellnvy" "es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_getsecondary envy3 event_var(userid);es est_getprimary envy2 event_var(userid);es_xmath wcs_z2 + 40;es est_teleport event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es popup send envy event_var(attacker);es es_xtell event_var(attacker) #multi #lightgreenYour enemies Primary Weapon is #green server_var(envy2) #lightgreenYou enemies Secondary Weapon is #green server_var(envy3);racealias_hellenv"
"racealias_hellenv" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_14 #a 0 effects/strider_muzzle.vmt server_var(vector2) server_var(vector1) 1000 100 100;es est_effect_14 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(vector2) server_var(vector1) 1000 100 100"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_hellnvy"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 17|es_xsetinfo wcs_chance 18"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_envyatmp"
"racealias_envyatmp""es est_playplayer event_var(userid) ambient/materials/metal4.wav;es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_envystll"
"racealias_envystll""es est_getname envycash server_var(wcs_player);es est_setcash server_var(wcs_player) 0;es es_xtell event_var(userid) #multi #lightgreen you have stolen all of server_var(envycash) 's Money;es es_xtell server_var(wcs_player) #multi #lightgreen event_var(es_username) has stolen all of your money;es est_setplayercolor event_var(userid) 2 220 18 178;racealias_envysfx"
"racealias_envysfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_14 #a 0 models/effects/vol_light.mdl server_var(vector2) server_var(vector1) 1000 10 10;es est_playplayer event_var(userid) ambient/materials/metal4.wav"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 17|es_xsetinfo wcs_chance 18"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_envictim"
"racealias_envictim""es_xset envmoney 0;es est_getmoney envmoney event_var(attacker);es_xmath envmoney - 1000;es est_setcash event_var(attacker) server_var(envmoney);es es_xtell event_var(attacker) #multi #lightgreen event_var(es_username) has stolen #green $1000;es es_xtell event_var(userid) #multi #lightgreen You have stolen #green #1000 #lightgreen from event_var(es_attackername);es est_cashadd event_var(userid) 1000"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 550|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 600|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 650|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_radius 700|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_radius 750"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_ulti_envy"
"skill4_sfx" "0"
"ultimate_cooldown" "20"
}
{
"name" "Hell Envy"
"author" "HOLLIDAY"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es_xset envycash 0;es_xset z1 0;es_xset z2 0;es_xset envy 0;es_xset envy3 0;es_xset envy2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;popup create envy;popup addline envy ->1.Possess_These_Weapons?;popup addline envy ->2.Destroy_All_Of_This_Weapon_Type?;popup select envy 1 wcs/WCSultimates/envy;popup select envy 2 wcs/WCSultimates/envy1;popup timeout envy view 8"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Envy|Resent|Steal|Freezing Water"
"skilldescr" "Desire to possess what others have:Posses your enemies Weapon,or Destroy All of this Weapon type on the map|Steal an enemies Cash in attempt to stop them from possessing anything at all|Chance to Steal $1000 From the enemy that hits you|Immerse your enemies in freezing Water"
"skillcfg" "player_attacker|player_spawn|player_victim|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 17|es_xsetinfo wcs_chance 18"
"racealias_hellnvy" "es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_getsecondary envy3 event_var(userid);es est_getprimary envy2 event_var(userid);es_xmath wcs_z2 + 40;es est_teleport event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es popup send envy event_var(attacker);es es_xtell event_var(attacker) #multi #lightgreenYour enemies Primary Weapon is #green server_var(envy2) #lightgreenYou enemies Secondary Weapon is #green server_var(envy3);racealias_hellenv"
"racealias_hellenv" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_14 #a 0 effects/strider_muzzle.vmt server_var(vector2) server_var(vector1) 1000 100 100;es est_effect_14 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(vector2) server_var(vector1) 1000 100 100"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_hellnvy"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 17|es_xsetinfo wcs_chance 18"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_envyatmp"
"racealias_envyatmp""es est_playplayer event_var(userid) ambient/materials/metal4.wav;es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_envystll"
"racealias_envystll""es est_getname envycash server_var(wcs_player);es est_setcash server_var(wcs_player) 0;es es_xtell event_var(userid) #multi #lightgreen you have stolen all of server_var(envycash) 's Money;es es_xtell server_var(wcs_player) #multi #lightgreen event_var(es_username) has stolen all of your money;es est_setplayercolor event_var(userid) 2 220 18 178;racealias_envysfx"
"racealias_envysfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_14 #a 0 models/effects/vol_light.mdl server_var(vector2) server_var(vector1) 1000 10 10;es est_playplayer event_var(userid) ambient/materials/metal4.wav"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 17|es_xsetinfo wcs_chance 18"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_envictim"
"racealias_envictim""es_xset envmoney 0;es est_getmoney envmoney event_var(attacker);es_xmath envmoney - 1000;es est_setcash event_var(attacker) server_var(envmoney);es es_xtell event_var(attacker) #multi #lightgreen event_var(es_username) has stolen #green $1000;es es_xtell event_var(userid) #multi #lightgreen You have stolen #green #1000 #lightgreen from event_var(es_attackername);es est_cashadd event_var(userid) 1000"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 550|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 600|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 650|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_radius 700|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_radius 750"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_ulti_envy"
"skill4_sfx" "0"
"ultimate_cooldown" "20"
}
es_WCSultimates.txt
Code:
block envy
{
es est_removeweapon event_var(userid) 1
es est_removeweapon event_var(userid) 2
es_delayed .1 est_give event_var(userid) server_var(envy3)
es_delayed .1 est_give event_var(userid) server_var(envy2)
}
block envy1
{
if (event_var(es_userweapon) != server_var(envy3)) then es est_dissolve server_var(envy3)
if (event_var(es_userweapon) != server_var(envy2)) then es est_dissolve server_var(envy2)
if (event_var(es_userweapon) == server_var(envy3)) then es es_xtell event_var(userid) #lightgreen you cant destroy your own weapon
if (event_var(es_userweapon) == server_var(envy2)) then es es_xtell event_var(userid) #lightgreen you cant destroy your own weapon
}
block wcs_ulti_ulti_envy
{
es es_xif (server_var(wcs_debug) = "1") then echo wcs_ulti_ulti_envy start
es_xsetinfo wcs_team_target 0
es es_xgetplayerteam wcs_team server_var(wcs_userid)
es es_xif (server_var(wcs_team) = 2) do
{
es_xsetinfo wcs_team_target 3
es_xsetinfo wcs_team_targetn "#c!d"
}
es es_xif (server_var(wcs_team) = 3) do
{
es_xsetinfo wcs_team_target 2
es_xsetinfo wcs_team_targetn "#t!d"
}
es es_xif (server_var(wcs_team_target) != "0") do
{
es_xsetinfo wcs_pcount 0
es es_xgetlivingplayercount wcs_pcount server_var(wcs_team_target)
es es_xif (server_var(wcs_pcount) > 0) do
{
es_xsetinfo wcs_wall "1"
alias wcs_run_ulti_ulti_envy1 "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 50;es est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_wall) = 0) then wcs_run_ulti_ulti_envy2"
alias wcs_run_ulti_ulti_envy2 "es_xsetinfo wcs_immunity 0;es es_xkeygetvalue wcs_immunity WCSuserdata server_var(wcs_targetid) ulti_immunity;es es_xif (server_var(wcs_immunity) = 0) then wcs_run_ulti_ulti_envy3;es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng_ulti_immunity_a);es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_targetid) #multi server_var(wcs_lng_ulti_immunity_v)"
alias wcs_run_ulti_ulti_envy3 "es_xmath wcs_counter + 1;es es_xif (server_var(wcs_graphicfx) = 1) then es est_effect 3 #a 0 blueshaft1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 5 7 3 25 25 25 255;es est_freeze server_var(wcs_targetid) 1;es es_delayed 2 es est_freeze server_var(wcs_targetid) 0;es est_setplayercolor server_Var(wcs_targetid) 25 25 25 255 1;es es_delayed 2 est_setplayercolor server_Var(wcs_targetid) 255 255 255 255 1;es est_playplayer server_var(wcs_userid) ambient/materials/metal4.wav;wcs_run_ulti_ulti_envy4"
alias wcs_run_ulti_ulti_envy4 "es_xmath wcs_z2 - 140;es est_teleport server_var(wcs_targetid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es_xmath wcs_z2 + 140;es es_delayed 2 est_teleport server_var(wcs_targetid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_fade server_var(wcs_targetid) 1 1 1 10 64 128 195;wcs_run_ulti_ulti_envy5;es wcs_dealdamage server_var(wcs_userid) server_var(wcs_targetid) 10;es est_effect_14 #a 0 effects/strider_muzzle.vmt server_var(vector2) server_var(vector1) 1000 100 100;es est_effect_14 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(vector2) server_var(vector1) 1000 100 100"
alias wcs_run_ulti_ulti_envy5 "es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es es_xmath wcs_z2 + 100;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_27 #a 0 effects/strider_pinch_dudv_dx60.vmt 1 server_var(vector2) server_var(vector1) server_var(vector2) 1 1;es est_effect_14 #a 0 effects/bluemuzzle.vmt server_var(vector2) server_var(vector1) 1000 1000 1000;es est_effect_21 #a 0 models/effects/splodeglass.mdl server_var(player) 10 10;es est_effect_14 #a 0 models/effects/splodeglass.mdl server_var(vector1) server_var(vector2) 100 10 100"
es_xsetinfo wcs_counter 0
es est_Near wcs_targetid server_var(wcs_team_targetn) server_var(wcs_radius) server_var(wcs_userid) "es es_xexists wcs_exists userid server_var(wcs_targetid);es es_xif (server_var(wcs_exists) = 1) then es_xif (server_var(wcs_counter) < server_var(wcs_maxtargets)) then wcs_run_ulti_ulti_envy1"
es es_xif (server_var(wcs_counter) > 0) do
{
esnq est_csay server_var(wcs_userid) You have immersed server_var(wcs_counter) Players in freezing Water
}
es_xelse do
{
es_xsetinfo wcs_ultinotexec 1
}
}
es_xelse do
{
es_xsetinfo wcs_ultinotexec 1
}
}
es es_xif (server_var(wcs_debug) = "1") then echo wcs_ulti_ulti_envy end
}
{
es est_removeweapon event_var(userid) 1
es est_removeweapon event_var(userid) 2
es_delayed .1 est_give event_var(userid) server_var(envy3)
es_delayed .1 est_give event_var(userid) server_var(envy2)
}
block envy1
{
if (event_var(es_userweapon) != server_var(envy3)) then es est_dissolve server_var(envy3)
if (event_var(es_userweapon) != server_var(envy2)) then es est_dissolve server_var(envy2)
if (event_var(es_userweapon) == server_var(envy3)) then es es_xtell event_var(userid) #lightgreen you cant destroy your own weapon
if (event_var(es_userweapon) == server_var(envy2)) then es es_xtell event_var(userid) #lightgreen you cant destroy your own weapon
}
block wcs_ulti_ulti_envy
{
es es_xif (server_var(wcs_debug) = "1") then echo wcs_ulti_ulti_envy start
es_xsetinfo wcs_team_target 0
es es_xgetplayerteam wcs_team server_var(wcs_userid)
es es_xif (server_var(wcs_team) = 2) do
{
es_xsetinfo wcs_team_target 3
es_xsetinfo wcs_team_targetn "#c!d"
}
es es_xif (server_var(wcs_team) = 3) do
{
es_xsetinfo wcs_team_target 2
es_xsetinfo wcs_team_targetn "#t!d"
}
es es_xif (server_var(wcs_team_target) != "0") do
{
es_xsetinfo wcs_pcount 0
es es_xgetlivingplayercount wcs_pcount server_var(wcs_team_target)
es es_xif (server_var(wcs_pcount) > 0) do
{
es_xsetinfo wcs_wall "1"
alias wcs_run_ulti_ulti_envy1 "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 50;es est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_wall) = 0) then wcs_run_ulti_ulti_envy2"
alias wcs_run_ulti_ulti_envy2 "es_xsetinfo wcs_immunity 0;es es_xkeygetvalue wcs_immunity WCSuserdata server_var(wcs_targetid) ulti_immunity;es es_xif (server_var(wcs_immunity) = 0) then wcs_run_ulti_ulti_envy3;es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng_ulti_immunity_a);es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_targetid) #multi server_var(wcs_lng_ulti_immunity_v)"
alias wcs_run_ulti_ulti_envy3 "es_xmath wcs_counter + 1;es es_xif (server_var(wcs_graphicfx) = 1) then es est_effect 3 #a 0 blueshaft1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 5 7 3 25 25 25 255;es est_freeze server_var(wcs_targetid) 1;es es_delayed 2 es est_freeze server_var(wcs_targetid) 0;es est_setplayercolor server_Var(wcs_targetid) 25 25 25 255 1;es es_delayed 2 est_setplayercolor server_Var(wcs_targetid) 255 255 255 255 1;es est_playplayer server_var(wcs_userid) ambient/materials/metal4.wav;wcs_run_ulti_ulti_envy4"
alias wcs_run_ulti_ulti_envy4 "es_xmath wcs_z2 - 140;es est_teleport server_var(wcs_targetid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es_xmath wcs_z2 + 140;es es_delayed 2 est_teleport server_var(wcs_targetid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_fade server_var(wcs_targetid) 1 1 1 10 64 128 195;wcs_run_ulti_ulti_envy5;es wcs_dealdamage server_var(wcs_userid) server_var(wcs_targetid) 10;es est_effect_14 #a 0 effects/strider_muzzle.vmt server_var(vector2) server_var(vector1) 1000 100 100;es est_effect_14 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(vector2) server_var(vector1) 1000 100 100"
alias wcs_run_ulti_ulti_envy5 "es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es es_xmath wcs_z2 + 100;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_27 #a 0 effects/strider_pinch_dudv_dx60.vmt 1 server_var(vector2) server_var(vector1) server_var(vector2) 1 1;es est_effect_14 #a 0 effects/bluemuzzle.vmt server_var(vector2) server_var(vector1) 1000 1000 1000;es est_effect_21 #a 0 models/effects/splodeglass.mdl server_var(player) 10 10;es est_effect_14 #a 0 models/effects/splodeglass.mdl server_var(vector1) server_var(vector2) 100 10 100"
es_xsetinfo wcs_counter 0
es est_Near wcs_targetid server_var(wcs_team_targetn) server_var(wcs_radius) server_var(wcs_userid) "es es_xexists wcs_exists userid server_var(wcs_targetid);es es_xif (server_var(wcs_exists) = 1) then es_xif (server_var(wcs_counter) < server_var(wcs_maxtargets)) then wcs_run_ulti_ulti_envy1"
es es_xif (server_var(wcs_counter) > 0) do
{
esnq est_csay server_var(wcs_userid) You have immersed server_var(wcs_counter) Players in freezing Water
}
es_xelse do
{
es_xsetinfo wcs_ultinotexec 1
}
}
es_xelse do
{
es_xsetinfo wcs_ultinotexec 1
}
}
es es_xif (server_var(wcs_debug) = "1") then echo wcs_ulti_ulti_envy end
}









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